Cessation

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Urza's Legacy (ULG) Common

Combos Browse all

Cessation

Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

When Cessation is put into a graveyard from play, return Cessation to its owner's hand.

Cessation Discussion

Nethereon on

11 months ago

I like your build, with a few exceptions, otherwise it looks solid. There are cards I run in my build that I'm not seeing in your build, and I believe you really need to run them.

First, a few creatures worth addressing. Kor Spiritdancer is a must, given the number of auras you are running, as is Sram, Senior Edificer. I would consider taking all of the Lieutenant cards and Thassa's Devourer out for some better options, such as Eidolon of Countless Battles, Auratog, and Phantatog. Why the atogs? Merciless Eviction and Return to Dust effects, primarily.

As far as spells go, have you considered Retether? It's not Replenish by any means (which I would recommend if you can come across one), but it is certainly a great card for a Voltron strategy.

For auras, look into recursive enchants like Rancor. Ones I didn't see that you can track down are: Launch, Brilliant Halo, Spirit Loop, and Cessation. Aqueous Form can help you push through damage and set up your draws a little better, too.

I hope these suggestions help! I really enjoy this commander. Bant Enchantress is by and large my favorite archetype of all time. I'm the resident expert, in a manner of speaking, at my LGS because I've been playing it for so long (or variants). Good luck.

Cloudius on Sram, the auramancer

1 year ago

Auras

Flickering Ward effectively reads "Pay , draw a card" if either Sram or Mesa Enchantress is in play. Protection from a certain color may also path the way for your Commander to swing in for lethal commander damage.

Cage of Hands is a weaker substitute of Ward above but can used to lock an opponent's creature.

Cessation it recurs itself when put into the graveyard from the battlefield is useful.

Curse of Exhaustion not exactly strong but it's an aura nonetheless, and a single player "Rule of Law" can be hilarious (for you at least).

Pariah combos well with Darksteel Mutation.

Pentarch Ward Cantrip effect and grants color protection to Sram.

There are plenty of white aura that buffs a creature's P/T and grants a bunch of abilities like flying, first strike, vigilance, lifelink, etc. Those are personal choices so will leave it to you to pick and chose the best combination. I'd prefer those with in-build cantrip effects to help with card draw.

xram666 on Lin Sivvi's Rebels

1 year ago

@ForTheOldFrame: Thanks for your upvote and your detailed comment and sorry for posting so late. I was busy the last days and didn't find the time to reply.

I will try to answer to all your suggestion but I myself aren't an expert in EDH too. So maybe I am wrong with some choices and many cards depend on teh playgroup you are playing:

So thanks again for your comment and now I have the problem to find cards to take out for your suggestions ;-)

Philigan87 on The Abzan Enchanter's Essential Style Collection

1 year ago

ForTheOldFrame Thanks for all the suggestions, but I think in the second set of suggestions, there isn't anything among them that would add to the current strategy more than my current cards do.

I've decided to stick with Spectra Ward, even though the casting cost is high, it has one ability that puts it on top and that is that it's effect doesn't remove other auras, whereas if I were to Flickering Ward, say green, it would cause Ancestral Mask (which is one of my main win cons) to fall off whereas Spectra Ward wouldn't and it gives all color protection and +2/+2 to boot.

I actually decided to keep Broken Fall in the end, because it has essentially a free return to hand cost, and it can spare one of my enchantresses or my commander from a boardwipe if needs be.

I really loved both Cessation and Gossamer Chains, but I had to give it to gossamer chains, just for the amazing replay value and the politics of using it to protect friends as well.

Thanks for the tips! =)

Philigan87 on The Abzan Enchanter's Essential Style Collection

1 year ago

ForTheOldFrame Do you think I should take out Spectra Ward for Flickering Ward?

Was considering taking out Armament of Nyx for Cessation but in my playgroup we have an Omnath Locus of Rage player and the armament works quite well against him.

Might take out my Silent Sentinel as his casting cost is rather high and i rarely get to cast him.

I think with karador as my commander, Broken Fall might be a little redundant though.

Philigan87 on The Abzan Enchanter's Essential Style Collection

1 year ago

ForTheOldFrame Wow a lot of these cards are amazing. I've never head of most of them!

I'd be reticent to unclude Dueling Grounds as sometimes I get to swing big in all directions with angels.

Gossamer Chains and Cessation are the ones that appeal to me the most. Flickering Ward and Broken Fall are both amazing too, but I have a hard time casing auras considering most of the time I have Greater Auramancy in play.

I'll need to have a good hard think about what to take out in order to include some of these, but thanks for the tips! I'm really happy to see those cards! =)

ForTheOldFrame on The Abzan Enchanter's Essential Style Collection

1 year ago

You're in-color for Gossamer Chains, Flickering Ward, Broken Fall, Cessation (semi-removal) and Dueling Grounds. Do you think any of these have potential, while being close enough to the theme?

Load more

No data for this card yet.