Shackles

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest Remastered (TPR) Common
Invasion (INV) Common
Exodus (EXO) Common

Combos Browse all

Shackles

Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

: Return Shackles to its owner's hand.

Shackles Discussion

Flooremoji on Ghostly Prison ||Tallowisp Spirit Tribal cPDH||

2 months ago

MaStCu Hahaha, Yes! I would love to tell you how the deck plays, that discription isn't too informative :)!

Step 1: Typically, you try to get out Tallowisp asap, but if you don't think it will survive, wait until you can do both Step 1 and 2 at the same time.

Step 2: Cast a Spirit/Arcane spell, search your library for Mask of Law and Grace . Enchant Tallowisp . Sometimes Inviolability /An Umbra works fine, but only in rare circumstances.

Step 3: Cast a Spirit/Arcane spell, search your library for Shield of Duty and Reason . Enchant Tallowisp . Now that that's done, your Tallowisp has protection from everything except white. (Kill white players first because of that)

Step 4: Look around the table, find the most problematic commander. Cast a Spirit/Arcane, search you library for an answer.

Against Disciple of Deceit , Shackles can work, but sometimes Reprobation is necessary. (Use reprobation sparingly, it's your best enchantment.)

Against a Voltron commander, Asha's Favor does the trick surpisingly well. (Assuming that they have hexproof, otherwise Pacifism works fine.)

Against Aggresive decks, Lifelink + Asha's Favor / Ethereal Armor makes it very hard for them to survive.

If you have Plow Through Reito , search up Empyrial Armor for the OTK.

Step 5: You can mostly just start making the rest of your opponents boards unable to attack, while finding Ethereal Armor . Keep in mind that if you need a cath all answer, Reprobation & Choking Restraints are your best bets.

You can also tutor up cantripping auras to make your spirits draw you a card, and give protection to your opponents creatures to make other auras fall off.

Hope this helps!

Dete on Underworld Coinsmith Pauper Commander

9 months ago

you could use Conviction, Brilliant Halo, Gossamer Chains, Cage of Hands, Shackles and Mourning for repeatedly trigger Underworld Coinsmith.

Ashes to Ashes, Read the Bones, Night's Whisper, Sign in Blood, Angelic Purge, Afterlife, Snuff Out, Unmake, Pentarch Ward, Cho-Manno's Blessing, Blessing of Leeches are all really good and serve you as card draw/ protection or control.

maybe think on adding something like Pestilence or Shrivel/Nausea for boardwipes like effects.

griffstick on Tap down

1 year ago

Combo# 1: Quiet Contemplation and Shackles

Perpetual on Daxos the Returned Pillow Fight

2 years ago

I would recommend removing Skull of Orm because of it's CMC and redundancy. Sun Titan does the job for like 60% of your enchantments. Treasury Thrull and Silent Sentinel can get the rest.

I would also recommend removing Necromancer's Covenant. Save it (and it's 6CMC!) for a Zombie deck. While I am not totally sold on it, perhaps Righteous War would be good in that slot. Or if you aren't afraid of the 6CMC, go for True Conviction or Cathars' Crusade.

You have a 2 color deck, you really shouldn't need to settle for taplands unless they are bringing something aside from color fixing to the table. A Temple of Silence beats Vivid Marsh in your deck, for example. It's possible that even just having a basic land in some of your tapland spots would be a win for you. Also, Myriad Landscape beats your Terramorphic Expanse.

Personally, I would get rid of Painful Quandary. First off, it's not going to kill anyone fast, but it will make them mad. And 4-5 people mad at you is not good. Second, reanimator decks might just pick discard every time and be quite happy about it. Find something that makes you less of a target, or that discourages attacks against you. Parhaps something like Windborn Muse or an Extort card, or something seemingly harmless like Drana's Emissary.

Also, while you have plenty of board wipes you have no instant speed removal, and only two targeted sorcery speed removal spells. There are going to be times when you need a given card off the board, but otherwise like your board state and don't want to wipe.

Finally, I might look into something like Shackles. Not only can it move around to the largest threat, but also triggers Constellation, Mesa Enchantress, and Celestial Ancient on recast.

Perpetual on I Want a Commander That ...

2 years ago

I've found Sram, Senior Edificer as commander with Puresteel Paladin, Mesa Enchantress, and Kor Spiritdancer to be a fairly reliable full hand. It helps to use self-bouncing auras like Conviction and Shackles.

Draw_Wurm on Help with budget Arcades Sabboth ...

2 years ago

Looking for help with a budget enchantment focused Bant control deck helmed by a lesser seen elder dragon. Trying to keep it round the $50 dollar mark so currently no Opalescence or Propaganda.

Managed to get a Sol Ring and Ghostly Prison in under budget along with a Sun Titan. Basic plan is to control the board with wraths and prison effects and then assemble a token/draw engine.


Arcades Games *$50 Budget Enchantress*

Commander / EDH* Draw_Wurm

SCORE: 5 | 6 COMMENTS | 407 VIEWS | IN 1 FOLDER


There's a few little combos like Sakura-Tribe Elder + Sigil of the New Dawn and Flickering Ward or Shackles with Sigil of the Empty Throne or Eidolon of Blossoms.

Interested if people have any other thoughts on the balance of the deck. Loads of stuff in the maybe board. Have tried to ensure there's enough balance between draw, wraths and removal and prison effects.

Draw_Wurm on Arcades Games *$50 Budget Enchantress*

2 years ago

Hey Matrixxx999, Dr_Jay thanks for the comments, and gonki & babydaggers thanks for the detailed suggestions. I've made quite a few edits including lots of the suggested cards. Managed to get a Sol Ring and Ghostly Prison in under budget along with a Sun Titan. Basic plan is to control the board with wraths and prison effects and then assemble a token/draw engine. Considering Approach of the Second Sun as an additional wincon.

There's a few little combos like Sakura-Tribe Elder + Sigil of the New Dawn and Flickering Ward or Shackles with Sigil of the Empty Throne or Eidolon of Blossoms.

Interested if people have any other thoughts on the balance of the deck. Loads of stuff in the maybe board. Have tried to ensure there's enough balance between draw, wraths and removal and prison effects.

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