Artifact Creature — Fox
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.
Price & Acquistion Set Price Alerts
Filigree Familiar Discussion
2 weeks ago
I'll try to put in Sandwurm Convergence! The question is what do I remove to make place for it? Filigree Familiar or Torment of Scarabs? The Familiar is there mostly to chump block and give us some draw power (I was thinking about playing Painful Lesson but it actually sounded a bit weak) and I don't really know how good the torment is. Also I'm not sure if 3 Sandwurm are too much, probably I could go with 2 and play 4 Obelisk Spider...
I think I'll have to test it a bit!
1 month ago
Ok now i have some more time so ill try to make some suggestions for you. First i think that all the life gain is pointless. The deck is aggro so you should be lowering your opponents life total instead of raising yours. Elixir of immortality also does the opposite of what you want in this deck. You also have some pretty bad removal in this deck and there is much better budget options. Better card draw would also help. In an aggro deck you are going to run out of cards fast. Last i think there are some creatures in this deck that shouldn't be. but thats ok cause i think you are also running too many creatures so its an easy fix haha. Also i can tell that you wanted to go with an allies theme but alot of your allies have more than 2 power. You only have 12 allies and 4 of them have more than 2 power
Staff of the Flame Magus
Staff of the Sun Magus
Elixir of Immortality
Kambal, Consul of Allocation
Mentor of the Meek
Anafenza, Kin-Tree Spirit
Swords to Plowshares
Return to Dust
Reforge the Soul
Behind the Scenes
Assemble the Legion
Key to the City
lastly your land base seems alittle weird so ill suggest some stuff for that to.
1x Command Tower
1x Nomad Outpost
1x Evolving Wilds
1x Terramorphic Expanse
1x Rogue's Passage
1x Temple of Triumph
1x Temple of Silence
1x Temple of Malice
1x Temple of the False God
1x High Market
1x Hanweir Battlements
this would be a good budget land base for this deck. If you have any questions on cards then just ask. And obviously dont take all my suggestions it is your deck. Have fun!
1 month ago
I played a similar list to this last night and did fairly well! Had tron in two of my three matches though, which kind of sucked. One difference is I ran 2 Trophy Mages. I was kind of torn between 1-2, as he is honestly the worst card in the deck, but the reason I kept him as a 2-of is that he can so easily grab Quicksilver Fountain, Crucible of Worlds (which also allows Ghost Quarter to combo with Quicksilver Fountain), my 1-of Filigree Familiar, or any of my 3 cmc artifact sb tech (Vedalken Shackles, Ensnaring Bridge, Sword of Light and Shadow, and Imi Statue) What are your thoughts on running Trophy Mage for the added ability to grab some pretty neat sb tech? A 2/2 for 3 is pretty meh, but he can act as a body to buy a turn before a board wipe which can then be reanimated with The Scarab God.
1 month ago
1 month ago
What is the goal of this deck? As in, how does it win, what is it trying to do? Right now, you have a few artifacts, a few minotaurs, a few zombies, and some others as creatures - maybe try and make it a bit more based on something specific, have one or two types of creatures.
If you go for full minotaur, you could use Rageblood Shaman, and a lot of minotaurs are black, so if you added black and maybe removed blue - I don't see much blue used - you could add Ragemonger. This deck has some pretty budget minotaurs that you could use.
If you decide on artifacts, keep Chief of the Foundry and Filigree Familiar, you can probably take out Snare Thopter. Cryptolith Fragment Flip is alright, just for mana and chip damage. Throne of the God-Pharaoh is fine, but I don't see it being too useful, since you likely wont have many creatures. Crypt of the Eternals could be replaced, since it's just mana exchange and not actual mana, except colorless. Hangarback Walker is fun, if you have a way to buff it, and Memnite is good too. Tomb of the Spirit Dragon would work well for an artifact deck. This deck has some ideas you could look at, but isn't super budget.
All in all, make your deck more simple, because right now it's a mix of ideas rather than having a set win condition.
1 month ago
2 months ago
So we've established that, indeed, the Deserts don't add any real value to my deck here.. Ku..
I'm also not sold on Yahenni yet either.. Because the Filigree Familiar grants value just for coming into play & dying.. It's an ideal chump blocker. It is also currently the only source of card draw too..
Is there anything to strengthen my deck overall? What about the sideboard?
2 months ago
Hi, just looked at your deck, and it looks really good! +1!
Here's some ideas I thought of when I looked at the deck.
1.) Add a play set of Ifnir Deadlands.
I know what you said above, but let me explain why. A lot of decks have many creatures with low toughness, this card can kill many things! Ahn-Crop Crasher, Relentless Dead, and almost 80% of the creatures running in Mardu Vehicles! Also, because it's a land, it can't be countered by any counterspell in standard, and is very good at avoiding removal!
The only problem with this land is that it sometimes struggles to find targets, it's good in some matchups, but can struggle with others. Otherwise in my personal opinion, I recommend adding a playset of this land in your deck.
You have so much removal! In my opinion, take advantage of it! Yahenni has done a fantastic job with this task when I played him.
You remove all of your opponents creature and then all of a sudden when the dust settles, your opponent is staring down a huge creature.
So, Lets just say Yahenni is about a 5-5 or even bigger, your opponents will need to block to stay alive, this will only give Yahenni more counters, and more power to help you win.
I hope this helps! Good luck on the battlefield!