Artifact Creature — Fox
When Filigree Familiar enters the battlefield, you gain 2 life.
When Filigree Familiar dies, draw a card.
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Filigree Familiar Discussion
4 days ago
Are you set on keeping this mono-black? There's a lot to be gained from adding red or green, not just because of expensive cards. Green gives you ramp so you can turn 2 Rain of Tears and work your way up to a Death Cloud. Red gives you more land destruction (specifically Molten Rain and Avalanche Riders), plus the absolutely insane Goblin Dark-Dwellers.
If you're staying mono-black, I'd suggest building around Smallpox. You can get your opponent low with Abyssal Persecutor, then finish out the game when it gets sacrificed. It also creates a lot of value when your opponent has to sacrifice a creature.
Some other cards to consider:
- Drain the Well
- Corrupted Roots (you can even play this mainboard since there's so much green in the format)
- Nettlevine Blight
Also check out Budget Magic over at MtG Goldfish. Here is a deck built around Death Cloud that's actually pretty good from what I've seen at my local shop. And here is R/G Land Destruction to give you some more ideas.
2 weeks ago
Things to Drop
Potentially getting to the point of too many sweepers, but I think its ok.
Mind Unbound - Consider the fact that it isnt a may ability
Dovin Baan - Really not that great
Things to Consider
Sol Ring!!!!, Enlightened Tutor, Mystical Tutor, Sun Titan, Blind Obedience - Technically just a white color identity, Tamiyo, the Moon Sage, Luminarch Ascension, Land Tax, Frozen AEther, Chromatic Lantern, Teferi, Mage of Zhalfir, Cryptic Command, Capsize!!!, Forbid, MindStone, Commander's Sphere, Elspeth, Sun's Champion, AEtherize, Mystic Confluence, Quarantine Field, Austere Command, Entreat the Angels, Mystic Remora, Thassa, God of the Sea, Jace, Architect of Thought, Venser, Shaper Savant
3 weeks ago
Building a deck with all the cards you like is a good way to go even for experts. Sometimes you just need to get a feel for how your favorite cards work before you find a good direction to build into a deck.
To start out, I'd suggest just trimming this deck down a bit. Get it down to 60 cards, with 22-24 lands. Focus on a small handful of the cool cards and get them up to 4 copies in the deck so you can run some sample hands and see how they show up. Set aside some of the other cool cards for now. You can swap them in later.
You can get into some headaches in testing if you have all funky cards and no good basic functional cards. For example, a lot of your cool cards are 5, 6, even 7 casting cost. You get too many of them too early, and the fun in your deck breaks down as you sit there turn after turn doing nothing cool. I'd suggest using 4 copies of cards like Filigree Familiar and Aerial Responder and Aether Swooper and Toolcraft Exemplar and Isolation Zone to fill in around the cool cards you want to focus on trying out.
Another good basic tool is Evolving Wilds, which helps you avoid situations where you draw only one color of land. Replacing 2 plains and 2 islands for 4 wilds should help your testing be more consistent.
Also, Tapped Out has a lot of decks you can search for how other people are playing the cards you want to play. You can get a good sense for what good combo cards there are for your favorites and how a good deck can be built around it just by browsing around.
As for your question about Aerial Responder and so on, from what I've seen in the recent trends in standard decks, people aren't using them so much because there are other card combos that are proving much more powerful. I've seen a rare deck tinkering with pairing Aerial Responder with Odric, Lunarch Marshal, and Authority of the Consuls has been a minor sideboard card against some of the most powerful combos (mainly the Saheeli Rai - Felidar Guardian infinite cats combo), but even there it's not that effective. That's not to say they aren't good cards in their own right, it's just that really competitive players tend to be cruel to less-than-overpowered cards. But just for casual play I'd suggest you use the good cards and sprinkle in your good cards for now while you build up your feel for the game.
3 weeks ago
Nice artifacts combination and interaction. I also have a mardu artifacts, instead I use Panharmonicon to increase the ETB effect, so Servo Schematic and Cogworker's Puzzleknot are a good 2-drop choice, and Filigree Familiar to add some points of life + draw a card, and other ETB low cost artfacts to control the battlefield. Basically, I'm using interaction with Underhanded Designs, so Panharmonicon's ETB get sometimes a lot of drain life.
I'll post here the decklist soon
4 weeks ago
So Ive refined this list with the help of others on tapped out and the harsh criticism of reddit.
I can also get artifacts off of Glint-Nest Crane. Too bad it doesnt say lands too..
Defense Grid never seemed to pan out.
Filigree Familiars have been great out of the side against goblins and little zoo, I dont know if I should move them to the main.. I like turn 3-4 dropping wurmcoils and tutoring/filtering them turn after turn.
1 month ago
Hmm... Well a good way to keep tempo, and lower the power level of board wipes would definitely be ETB effects. Or cards that do things on death (similar to Filigree Familiar). Maybe Baral's Expertise? It would slow them down and help build extra temp for you, casting more of your spells for free. Also could bounce some of your ETB creatures if need be.I don't know how easy Delierum is for your deck to achieve, but if its easy enough, Topplegeist can help you with more control. Essence Flux can be used to protect the key creatures in the deck from board wipes, as well as trigger more of you ETBs you have plenty of. For control against Aggro decks (especially token aggro decks) Declaration in Stone is great. Eerie Interlude could save you from board wipes as well, and hit the ETBs.
I don't know if you want to play around with your ETBs as much as I am thinking, and I apologize if I missed the mark, but a lot of your control seems to come from ETBs. Hope that helps?
I'll let you know if anything else comes to mind
1 month ago
This looks pretty nice. There's a few points, though
Returned Centaur is just weak, especially here. I see what you're trying to do with self-mill, but it's hit and miss as you may hit non-creatures as well.
Filigree Familiar is also weak. Gaining 2 life isn't worth it. Drawing a card is nice, but there must be better ways to do this.
Tree of Perdition doesn't really fit the theme.
Swarm of Bloodflies is less good, imo, then Noosgraff Mob, because a 2/2 flyer for 5 mana isn't great, and it getting bigger slowly each turn isn't worth it.
Tithe booooo! Artifact ramp is better in this deck, I think.
Gamble isn't worth it as you're not making a combo deck. You're in black, so card:Vamperic Tutor is almost strictly better. Unless you want to discard the card... in which case that's still not great.
Disempower isn't great, generally a single target removal spell isn't worth it, especially if they can just cast it again next turn.
Have you considered Dark Deal, if you want to discard cards?
1 month ago
I'd recommend swapping out either the Herald of Anguish or the Filigree Familiar for a Metallic Mimic and calling servo for that animation module synergy. As for your flyer problem I'd drop the Herald of Anguish for Aetherborn Marauder for vacuuming up your +1 counters for a flying wrecking ball with lifelink,