Luminous Bonds

Luminous Bonds

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

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Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common
Core Set 2019 (M19) Common
Rivals of Ixalan (RIX) Common

Combos Browse all


Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Luminous Bonds occurrence in decks from the last year


All decks: 0.05%

Luminous Bonds Discussion

Ziusdra on Card creation challenge

5 months ago

Hmmm perhaps its mana cost should've been . Its ability gets better and better with each commander tax though :)

Ready thine Pacifism and Lawmage's Binding and Demotion and Luminous Bonds and Curse of Chains and Sleep Paralysis ! We're going to make our enemies groan! (maybe if we're really mean we'll run some Abduction or Control Magic )

jconeil1988 on Seraph's Will

6 months ago

Nice start.. Very casual playgroup I assume? Couple of issues I've noticed, Archangel Avacyn  Flip can't be used in a mono-white deck. Her red flip side makes her color identity W/R. Also, you can only have one copy of Luminous Bonds in the deck.

If you want to speed up the deck to get some of your angels out faster, you could take a look at my deck An Angel's Embrace. It will also give you an idea about some of the better angels to replace some of your not so useful ones.

Don't get discouraged. My deck at one time looked very similar to this until I realized that in order to compete with more experienced players and tuned decks, I needed more utility and deck speed.

SideBae on Edgar Markov and his Jacked Up Family

7 months ago

Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:

CARD DRAW/SELECTION: This is a big part of EDH.

TUTORS: These will make your deck more consistent.

RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.

REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:

MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:

CREATURES: There're some creatures I think you should upgrade from the Maybeboard:

MISCELLANEOUS: There're some other cards you might like. Consider the following:

  • Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.

  • Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.

  • Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.

  • Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.

  • Necrogen Mists : This is a good way to limit your opponents' ability to oppose you, especially if you choose to run Falkenrath Gorger off your Maybeboard.

  • Armageddon : Speaking of limiting your opponents' ability to stop you... Just make sure you cast it while you're ahead. Decree of Annihilation is good for this at instant-speed.

  • Stranglehold : Everyone searches. Make 'em stop.

  • Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.

  • Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)

  • Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.

Podkomorka on Ghostly Prison ||Tallowisp Spirit Tribal cPDH||

7 months ago

I'd make room for:

.. by taking out:

wept_cash1985 on Orzhov Lifeweaver

9 months ago

the basic identity of the deck is ping for 1 life and i gain 1 life. i like the Luminous Bonds because it stops amass decks also it really works in arena. i build this deck in arena and so far pretty good. i built around Epicure of Blood Sanctum Seeker and Cruel Celebrant they tend to stack really nice. i only threw in the Legion Lieutenant to boost Call to the Feast with the others. i rarely ever win by hitting and opponent with creatures but by the act of chump attacking while the Cruel Celebrant is out. if i get lucky and have all 3 out they combo really nice. I have added Sorin, Vengeful Bloodlord and Conclave Tribunal great suggestions btw! really bring shit up a notch. i have been going to the dragons refuge in Kankakee, but only on Sunday(for fnm) lol. they have a lot of players play commander on Friday and so i have drove over there multiple times only to get "not enough players tonight" from the dude there. He said that they do standard on Sundays at 2pm so i was going to try that. really good crowd there. Kristi and I went last Saturday to the pre-release and had a blast. not too serious players just a lot of "older" people having fun. Not sure if i can sneak out this Sunday but i was going to try. need to get some more modern horizons packs to pull a damn Urza! i did get a Yagamoth and a Sierra so i am not too mad but i need that Urza dammit!

Battlecry1986 on Orzhov Lifeweaver

9 months ago

I 100% agree with cutting Zealots. I understand it feels bad on T8 when you run out of gas, but there are plenty of other ways to generate Card Advantage without drawing cards. Graveyard Marshal , Midnight Reaper , and Isareth the Awakener come to mind although none of them are "vampires" so prolly not the most optimal fit. Maybe Oathsworn Vampire could fit a similar role... MAYBE

Ill-Gotten Inheritance is an excellent draft card but isn't really constructed playable.

Prison Realm would be an excellent upgrade over Luminous Bonds It takes creatures with passive abilities completely off the board has the added benefit of hitting walkers and the scry can help setup your next draw.

Radiant Destiny and Vanquisher's Banner are both solid Anthem Effects you could look at. Likewise Unbreakable Formation if cast as a Sorcery leaves counters behind.

All in all there is only so far you can take a deck like this and I would be careful investing too much cash-ola. The deck seems to be suffering from a bit of an identity crisis.

What store are you doing the FNM thing at? Maybe i could swing by.

Rhadamanthus on Vines of Vastwood...need help

1 year ago

For instants and sorceries the answer is "yes that works", and for auras the answer is "only if the opponent is casting it right now". You can cast Vines of Vastwood in response to your opponent's spell.

Spells and abilities with targets will check to see if their targets are still legal before they start to resolve. If none of the targets are legal then the spell/ability doesn't do anything, and a spell would be put into the graveyard. If only some targets are illegal then the spell/ability will resolve and do as much as it can with the targets that are still legal. An aura only has a target while it's being cast as a spell. Once it's on the battlefield, it isn't considered to be "targeting" the object it's attached to.

Also, whenever a spell/ability is put onto the stack, everyone gets a chance to respond before it starts resolving. Players can respond by either casting an instant spell or activating an activated ability (there are some exceptions; the rules text of the specific spells/abilities involved will tell you if so). Any responses are added to the top of the stack and will end up resolving before the spells and abilities below them.

So in your specific questions:

  1. Your opponent casts Lightning Bolt targeting your creature. You respond with Vines. Since Vines is on top of the stack it will resolve first, meaning your creature is now an illegal target for Bolt. Bolt is put into the graveyard and doesn't resolve.
  2. If your opponent casts Luminous Bonds targeting your creature and you respond with Vines then it plays out just like the Lightning Bolt example. However, if Bonds is already attached to your creature then playing Vines won't accomplish anything. It stays attached.
  3. Your opponent casts Impale targeting your creature and you respond with Vines. It plays out just like the Lightning Bolt example.
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