|Commander / EDH||Legal|
Printings View all
|Guilds of Ravnica (GRN)||Common|
|Core Set 2019 (M19)||Common|
|Rivals of Ixalan (RIX)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature can't attack or block.
Luminous Bonds Discussion
2 weeks ago
Nice start.. Very casual playgroup I assume? Couple of issues I've noticed, Archangel Avacyn Flip can't be used in a mono-white deck. Her red flip side makes her color identity W/R. Also, you can only have one copy of Luminous Bonds in the deck.
If you want to speed up the deck to get some of your angels out faster, you could take a look at my deck An Angel's Embrace. It will also give you an idea about some of the better angels to replace some of your not so useful ones.
Don't get discouraged. My deck at one time looked very similar to this until I realized that in order to compete with more experienced players and tuned decks, I needed more utility and deck speed.
4 weeks ago
Ok. So, here're my suggestions; feel free to ignore any or all of them, if you so choose:
CARD DRAW/SELECTION: This is a big part of EDH.
Faithless Looting : This is a powerhouse in Modern, and it's pretty good in EDH too. It makes a lot of one-land sevens or land-heavy sevens into keepable opening hands.
Sorin, Grim Nemesis : He's good.
Champion of Dusk : This card can easily be a mass-draw spell, depending on your board, and his body isn't insignificant.
Throne of the High City : Using the monarch mechanic in an aggro deck is pretty good. Since you're running Anowon, the Ruin Sage , you don't want to run any of the monarch-making creatures, as none of them are vampires. Marchesa's Decree is also worth considering.
TUTORS: These will make your deck more consistent.
RAMP: I think you're running too many lands for an aggro deck; also, your ramp package has room for improvement. Replacing a few lands with rocks and potentially some more creatures can make the deck a lot better.
Ancient Tomb : This is a great piece of land-ramp and can land a signet or talisman on turn one.
REMOVAL: You have a lot of good removal spells, mainly because a lot of your removal is more than a one-for-one (see Fell the Mighty , Crackling Doom and Return to Dust ). In a format with three opponents, you typically want to be doing more than trading one-for-ones, a notable exception being Swords to Plowshares , which is an absurdly powerful card. I suggest running some of the following:
Fire Covenant : This is EXCELLENT spot removal, as it differentially kills what you need to kill.
Wear / Tear : Usually a two-for-one. Any red-white deck in EDH should run this.
Reckless Spite : Costing five life isn't a big deal, especially if you have life-linking vampires.
Despark : I know I just said one-for-one's aren't typically good, but I've been very impressed with this one. At instant-speed, it's a powerful effect. Worth considering.
MANA BASE: Untapped lands are the best lands, but once you hit three colors, it can be tough to make your mana work while coming in untapped. Consider the following:
CREATURES: There're some creatures I think you should upgrade from the Maybeboard:
MISCELLANEOUS: There're some other cards you might like. Consider the following:
Shared Animosity : One time, many moons ago, I built a modern goblins deck with this. It was alright/terrible in Modern, but in a relatively slow-moving format like EDH it can be a real powerhouse.
Smallpox / Pox : Smallpox is easily one of my favorite cards in EDH, and may be good with your high land count, even if you choose to cut three or four lands. It'll depend on your meta and your final deck list. It could be awful, but it could be good. Pox is much more likely to be terrible, but is worth having on your radar.
Suppression Field : You're running very few planeswalkers, fetches, and with a little crafting, you can have very few creatures and/or artifacts with activated abilities. In my meta, this card is absurd. Especially against me.
Price of Glory : This discourages instant-speed interaction. In a deck like this, it's very likely to hose blue-players without really touching you.
Stranglehold : Everyone searches. Make 'em stop.
Aura of Silence : This is good in most metas. The tax effect is brutal, and the sacrifice has the ability to break a combo in a pinch.
Rule of Law : This'll hose pretty much any combo deck. I hate playing against this card. (I play Storm.)
Authority of the Consuls : This is a good way to make sure opponents can't poop out blockers too quick.
1 month ago
I'd make room for:
- Gelid Shackles (and run all snow plains)
- Bonds of Faith (if it's a human just tutor a different one)
- Compulsory Rest (its fine)
- Crown of Awe (backup)
- Luminous Bonds (pacifism is strong even at 3cmc)
- Revoke Privileges (^)
- Bound in Silence (^^)
- Caught in the Brights (^^^)
.. by taking out:
- Mortal Obstinacy (very meh, even for removal)
- Lifelink (nice but not needed at the most competitive place, which you're going for)
- Empyrial Armor (ethereal armor and some others are enough, just extra)
- Chosen by Heliod (cantrip is not worth tutoring for this meh)
- Armillary Sphere (is only used for colorfixing in decks with lots of colors and no green)
- Apothecary Geist (I understand you need tutor triggers but you've got plenty and this is your worst spirit)
- Shinen of Stars' Light (meh)
- Kami of Ancient Law (meh)
3 months ago
the basic identity of the deck is ping for 1 life and i gain 1 life. i like the Luminous Bonds because it stops amass decks also it really works in arena. i build this deck in arena and so far pretty good. i built around Epicure of Blood Sanctum Seeker and Cruel Celebrant they tend to stack really nice. i only threw in the Legion Lieutenant to boost Call to the Feast with the others. i rarely ever win by hitting and opponent with creatures but by the act of chump attacking while the Cruel Celebrant is out. if i get lucky and have all 3 out they combo really nice. I have added Sorin, Vengeful Bloodlord and Conclave Tribunal great suggestions btw! really bring shit up a notch. i have been going to the dragons refuge in Kankakee, but only on Sunday(for fnm) lol. they have a lot of players play commander on Friday and so i have drove over there multiple times only to get "not enough players tonight" from the dude there. He said that they do standard on Sundays at 2pm so i was going to try that. really good crowd there. Kristi and I went last Saturday to the pre-release and had a blast. not too serious players just a lot of "older" people having fun. Not sure if i can sneak out this Sunday but i was going to try. need to get some more modern horizons packs to pull a damn Urza! i did get a Yagamoth and a Sierra so i am not too mad but i need that Urza dammit!
3 months ago
I 100% agree with cutting Zealots. I understand it feels bad on T8 when you run out of gas, but there are plenty of other ways to generate Card Advantage without drawing cards. Graveyard Marshal , Midnight Reaper , and Isareth the Awakener come to mind although none of them are "vampires" so prolly not the most optimal fit. Maybe Oathsworn Vampire could fit a similar role... MAYBE
Ill-Gotten Inheritance is an excellent draft card but isn't really constructed playable.
Prison Realm would be an excellent upgrade over Luminous Bonds It takes creatures with passive abilities completely off the board has the added benefit of hitting walkers and the scry can help setup your next draw.
All in all there is only so far you can take a deck like this and I would be careful investing too much cash-ola. The deck seems to be suffering from a bit of an identity crisis.
What store are you doing the FNM thing at? Maybe i could swing by.
7 months ago
For instants and sorceries the answer is "yes that works", and for auras the answer is "only if the opponent is casting it right now". You can cast Vines of Vastwood in response to your opponent's spell.
Spells and abilities with targets will check to see if their targets are still legal before they start to resolve. If none of the targets are legal then the spell/ability doesn't do anything, and a spell would be put into the graveyard. If only some targets are illegal then the spell/ability will resolve and do as much as it can with the targets that are still legal. An aura only has a target while it's being cast as a spell. Once it's on the battlefield, it isn't considered to be "targeting" the object it's attached to.
Also, whenever a spell/ability is put onto the stack, everyone gets a chance to respond before it starts resolving. Players can respond by either casting an instant spell or activating an activated ability (there are some exceptions; the rules text of the specific spells/abilities involved will tell you if so). Any responses are added to the top of the stack and will end up resolving before the spells and abilities below them.
So in your specific questions:
- Your opponent casts Lightning Bolt targeting your creature. You respond with Vines. Since Vines is on top of the stack it will resolve first, meaning your creature is now an illegal target for Bolt. Bolt is put into the graveyard and doesn't resolve.
- If your opponent casts Luminous Bonds targeting your creature and you respond with Vines then it plays out just like the Lightning Bolt example. However, if Bonds is already attached to your creature then playing Vines won't accomplish anything. It stays attached.
- Your opponent casts Impale targeting your creature and you respond with Vines. It plays out just like the Lightning Bolt example.
7 months ago
Vines of Vastwood will protect the creature from any targeted spell your opponents' control.
At the risk of being simplistic, I'll go over the basic rules, since you said you needed a refresher.
Vines of Vastwood is an instant, which means you can cast it whenever you have priority, even when other items are on the stack.
Targeted spells and abilities check target legality twice. The first time is when they are put on the stack and a target is declared. The second time is when the spell or ability resolves. A target must be legal at both times for the spell to fully resolve.
So, for Lightning Bolt , when you cast it, you will declare the target. Let's say it is Grizzly Bears . At the time of casting, Grizzly Bears is a legal target, since it has no ability (like shroud or hexproof) preventing it from being targeted.
In response to the Lightning Bolt , while the Lightning Bolt is still on the stack, you cast Vines of Vastwood . Because it was put on the stack later, it resolves first. Your Grizzly Bears now "can't be the target of spells or abilities your opponents control this turn."
Lightning Bolt now tries to resolve. It checks targeting legality again. At this point, Grizzly Bears are not a valid target, so Lightning Bolt is removed from the stack and put into its owner's graveyard (Rule 608.2b).
The same is true for Impale or any other spell that says targets.
Auras, like Luminous Bonds are a little bit different. When cast, Auras are targeted spells. As such, they must follow all normal rules for targeting--the target must be legal at both casting and resolution. So, presuming Luminous Bonds was cast, Vines of Vastwood would protect your creature in the exact same manner as it prevents Lightning Bolt from killing your creature. Likewise, the aura would go to the graveyard if the target was no longer legal upon resolution.
Here's where things get a little odd. If your opponent cheats an aura into play, such as with Zur the Enchanter 's ability, then it does not target, and can be attached to any creature, even one that might not be a legal target.
7 months ago
Hi, I'm an old player from MTG and I don't remember a lot of basic rules. Here a, maybe, stupid question.
If yes: 1) does these spells finish in the graveyard after I play Vines of Vastwood ? 2) I have to play it before my rival plays his spell or can I do it after his choice?
Thank you, hope someone will help me ;)
Luminous Bonds occurrence in decks from the last year
All decks: 0.05%