Pillory of the Sleepless
Enchantment — Aura
Enchanted creature can't attack or block.
Enchanted creature has "At the beginning of your upkeep, you lose 1 life."
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Uncommon|
|Masters 25 (A25)||None|
|Modern Masters 2015 Edition (MM2)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pillory of the Sleepless Discussion
1 month ago
Bring to Light may be pretty good, Fight to the Death , when revealed, serves to say "wanna make a big attack? ban plan." Flower / Flourish or Safewright Quest is good two-color mana fixing. Putrefy and Mortify are both pretty strong. Thrash / Threat is pretty all right creature removal if Niv is out. I am partial to Archon of Valor's Reach - I just like the card. Armadillo Cloak is def all right if Nivvy's your main wincon. Artifact Mutation and Aura Mutation are awesome, as is Hull Breach . I know one of my friends has a Kresh the Bloodbraided deck that would be utterly demolished by a Backlash . Bedevil is absurdly versatile removal. Blightning has a special place in my heart for taking any deck that doesn't know how to draw cards directly out of the game. Mostly a 60 cards, 20 life thing tho. Boros Charm can fizzle a removal spell, or it can make Niv into a really big meat stick. Burning-Tree Shaman and Cindervines are absolute murder for spellslinger decks. Casualties of War might help with those planeswalkers you seem to want to make disappear. Cauldron Haze is an... unconventional way to eat a removal spell. Clan Defiance is pretty all right, though it is an X spell that doesn't just kill a player directly. Countersquall is a good not- Negate , as is Dovin's Veto . Curse of Chains is a cool removal spell. Deathsprout is removal and ramp. A bit costly but Murder and Rampant Growth combined (minus one mana) is worth considering for casuals like me. Debtors' Knell can be a nice finisher.
Defiler of Souls is one of my favorite cards of all time. I just love playing colors and I like turning downsides into upsides.
Despark and Deputy of Detention (not to mention the D-Sphere itself) is pretty good removal. Destructive Revelry is pretty good removal as well. Dimir Doppelganger would fuck a reanimator deck six ways from Sunday. Divinity of Pride is a big, lifelinking threat. Djinn Illuminatus is sneakily very strong. Imagine duplicating all your removal spells as many times as you bother to pay for them. Domri's Ambush is even more good removal (this time creature removal). Dragonlair Spider is just quite good at making tokens. Dreadbore kills two relevant types. Dromoka's Command is sweet removal but not many of its other options are relevant. Dueling Grounds is Mirri, Weatherlight Duelist (or Mirri is Dueling grounds- whatever). Both are awesome pillow fort. Escape to the Wilds draws cards. The color-matters auras from Eventide and Shadowmoor are strong with Niv and also on-theme.
Fossil Find alluded to graveyard order... in a 2008 set... huh.
Identity Crisis just discards your opponent's... everything. Ionize is a pretty all right counterspell. Justice Strike , another pet card of mine, is just very a flavorful removal spell. Mindleech Mass is crazy cool. Mirari's Wake is a really conventionally strong card. Mistmeadow Witch is more expensive and more timely Soulherder (fizzles removal!). Mnemonic Betrayal is just a gem. Mystic Snake and Frilled Mystic are both counterspells. Necrogenesis makes tokens and screws up reanimation. Palliation Accord is pretty freaking pillow forty. Pillory of the Sleepless , Anguished Unmaking , and Vindicate are more solid Orzhov removal. Plasm Capture isn't great, I don't think, but it feels like a card that has some wild stories attached to it, don'tcha think? Rakdos's Return seems like another really fun spell. I want to make a RB casual Rack deck. Silumgar's Command is a good card. Thought Erasure is a perfectly suitable discard spell. Trygon Predator is good. Wheel of Sun and Moon ensures that every card in your deck is just a few Niv triggers away.
And BAM, I've looked through every two-color card in Magic. There we go. That's what stood out to me, but I find that many players are more competitive than I am and therefore have different definitions of what a good card is. Feel free to take some or none of my advice. All would likely prove disastrous for your deck- a lot of the cards I suggested were removal.
8 months ago
11 months ago
It's looking great...maybe you can find room for Trespasser's Curse ? I would main board Kingpin's Pet for more extort plus it's another flyer. Consider Pillory of the Sleepless to nerf a big threat and add to the loss-of-life effects.
1 year ago
I've replaced 3 of the enchantment removals Arrest , Stasis Snare and Pillory of the Sleepless in exchange for a bit more interaction with Utter End , Swords to Plowshares and Unmake . I'm also considering which card I'd want to let go of if I would like Blind Obedience or Authority of the Consuls to slow down the pace.
Thank you for your assistance ^^
1 year ago
Tortured Existence is a great example of a grindy enchantment.
While not an enchantment per se, Thorn of the Black Rose is something that gets you slower to the point you want to go to.
There could really be an Orzhov enchantment control deck in the works.
1 year ago
The main deck looks better, I'd be tempted to add another sacrifice outlet Viscera Seer, probably just as a 2x, replacing Drana's Emissary.
Your sideboard, needs some work, possibly:
4x Invoke the Divine --> Anguished Unmaking (you have plenty of life gain)
1 year ago
Your deck can't really be that consistent, since you run so few 4x, I suspect that's what you are perceiving as it being slow. That being said Pillory of the Sleepless over One Thousand Lashes and Grasp of Darkness over Executioner's Swing would be a start. Lands might be boring, but they are some of the most important cards in your deck, in order: Isolated Chapel == Concealed Courtyard -> Temple of Silence -> Orzhov Guildgate -> Evolving Wilds and that is just the budget options. Short version change Evolving Wilds to Orzhov Guildgate. You should probably consider adding Chalice of Life Flip, but the space for that is dependent on what you do with your creatures, basically though that covers non-creatures...
Creature wise I have two not in your deck to recommend Lone Rider Flip and Divinity of Pride, the Rider is brutal in a life-gain deck and Divinity ends games if not answered. You need to do something to make the creatures more consistent, try to pick five of them and run 4x of each, preferably scaled in mana cost, for example: 4x Soul Warden, 4x Lone Rider Flip, 4x Vampire Nighthawk, 4x Rhox Faithmender, 4x Divinity of Pride. I'd probably have a setup something like that, but feel free to choose your own bodies... The point is choose the best bodies you can and run them in such a way that they are more likely to be in your hand. I hope this is of help, good luck and have fun brewing your deck.