Pillory of the Sleepless

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Guildpact (GPT) Common

Combos Browse all

Pillory of the Sleepless

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

Enchanted creature has "At the beginning of your upkeep, you lose 1 life."

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Pillory of the Sleepless Discussion

TheVectornaut on Ah, Curses!

2 weeks ago

UseForgottenAncient, Pillory of the Sleepless doesn't negate activated abilities, but I want to move away from creature-specific auras anyway. I misread Faith's Fetters as an enchant creature spell so I'll definitely swap Suppression Bonds for it.

UseForgottenAncient on Ah, Curses!

2 weeks ago

Pillory of the Sleepless is STRICTLY better than One Thousand Lashes, and like 5 cents more. Also, manabase could use work (though I know the money pains).

Lovec on Orzhov Drain

3 weeks ago

It is not easy give you a good answer. It is difficult keep your main idea of the deck.

Because a lot of cards are too slow Souls of the Faultless,Death Grasp,Hissing Miasma,Pillory of the Sleepless. Usually is better kill the enemy's creature than keep it on the table.My first step is swap 2xSouls of the Faultless with 2xTidehollow Sculler and 2x Hissing Miasma with Gerrard's Verdict and get little bit more control over your opponent.

Vindicate is beautiful universal card, try keep it. In my opinion is better take out 2x Death Grasp and 2x Pillory of the Sleepless for 4x Path to Exile. Because agrro deck put creature in first round into play and without Path to Exile you have to wait three rounds until you get the third mana and stop it.

Maybe you can change one or two Vindicate for Mortify. I have only one reason for it and it is instant speed.

Sillyprawn on Shooooot Her! [Pauper EDH]

1 month ago

@SufferFromEDHD Hey thank you for your suggestion. I have considered Pillory of the Sleepless But I feel for 3 cmc there are a lot of better options that are cheaper to cast that will straight up remove a creature altogether. After the Hatchling arrives I need to be casting 2 + spells on the next turn to maximize effect so I don't know if it has a place for 3 cmc leaving a creatures activated & static abilities in tact. Standard Bearer is a fantastic card, I have never seen it before. I just nabbed one from eBay now. Could I ask your suggestion for which card you would cut for it?

SufferFromEDHD on Shooooot Her! [Pauper EDH]

1 month ago

Pauper EDH...my favorite. I see Orhov, I suggest Pillory of the Sleepless. Brutal common. Standard Bearer is also amazing.

Landonius on In Sickness and In Health

4 months ago

Doesn't get better than Pillory of the Sleepless.

Landonius on Enchanted Blade

4 months ago

Well, to use the borderposts more efficiently, you might want to up the number of basic lands in your deck, maybe cutting Scoured Barrens or a Tranquil Cove. Going up to 4 Evolving Wilds could be helpful too to make sure you can get all 3 colors. I don't think I'd go overboard on borderposts, but 2 Fieldmist Borderpost and one Mistvein Borderpost seems reasonable. Also, if you want another two-mana removal-esque spell that's also multicolored, Curse of Chains and Pillory of the Sleepless are cool. It all depends on what works best during testing.

Belerion on The Devil Wears Prada, God Wears Gucci

5 months ago

Hey thanks again, I really appreciate the help!

So when I goldfish test this deck, it kills on turn seven pretty consistently. Does that sound right? Is it too slow? Oddly enough, it seems like there's potential for it to kill faster with a live opponent, because of situational effects / passive abilities like Athreos, God of Passage, Souls of the Faultless, and Pillory of the Sleepless. Getting Sanguine bond into play really makes a big difference as well. The one thing I'm noticing is that it might have slightly too many removal spells and slightly too few fast creatures... but maybe that's a consideration for the sideboard? Hopefully I'll get a chance to playtest it soon and (life)gain some more insight.

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