|Commander / EDH||Legal|
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|Shadows over Innistrad (SOI)||Uncommon|
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Bound by Moonsilver
Enchantment — Aura
Enchanted creature can't attack, block or transform.
Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate this ability only at any time you could cast a sorcery and only once each turn.
Bound by Moonsilver Discussion
2 months ago
Priest of Forgotten Gods , Butcher of Malakir , gravepact and Dictate of Erebos are better for controlling your opponents creatures. Instant speed sac to trigger these and twice if Teysa is out is better “control” than Bound by Moonsilver .
2 months ago
I updated some cards.
I think i need a bit more sac to balance more. I have some options, but i am considering Bound by Moonsilver , it adds some "removal" that is flexible and is a source for my sac when i need to shut down the strongest creature on the ennemy board.
2 months ago
If I knew exactly where to make cuts to fit in stuff like Blood Artist , Captain Sisay (Price not withstanding there) or Sigarda, Host of Herons / Shalai, Voice of Plenty I absolutely would, but you're absolutely right about trying to keep on theme. You're going to need a lot of legends to get the most use out of Kethis.
Heroes' Podium is something I forgot about but am now looking to get in somehow -- It's a cheaper Sisay (Money cheap, not mana cheap) with a legendary anthem!
I'm trying to find more ways of using my non-creature legendaries -- the sorcery cycle is easy enough, but stuff like the oaths for the PWs tend to stick around unless someone has it in for them, hence why I've got stuff like Angelic Purge and Bound by Moonsilver in the maybes -- Sac oaths for them and you can reuse the effects.
7 months ago
Then, I'd suggest some shock and fetch lands
7 months ago
Hey, I'm an experienced Tiana pilot and would love to help! ( my deck link here ).
The first thing I would change is Wrath of God and Blasphemous Act because creature-only board wipes destroy the creatures, then the auras, so Tiana won't trigger for any of your auras. But board wipes like Hour of Revelation , Day of Reckoning, End Hostilities , Nevinyrral's Disk , Cataclysmic Gearhulk , Tragic Arrogance etc would make Tiana trigger on your auras. You could put in Auratog or Faith Healer so you respond to creature-only board wipes, or put in indestructible stuff like Hammer of Nazahn , Shielded by Faith , Kytheon, Hero of Akros Flip etc.
Bludgeon Brawl has cool synergy with Tiana, because if Vandalblast , Scrap Mastery , Hour of Revelation etc are cast, then Tiana will trigger on your artifacts too. And if you include this, consider adding artifacts that sacrifice themselves like Unstable Obelisk , Commander's Sphere , Boros Locket , Boros Cluestone , Orazca Relic .
Along with self-sacrificing artifacts, I loved the idea of self-sacrificing auras and recycling them over and over with Tiana, especially with Sigil of the Empty Throne or Ajani's Chosen on the battlefield. Auras like Capashen Standard , Mortal Obstinacy , Flamespeaker's Will , Brand of Ill Omen , Sun Clasp , Weight of Conscience , Bound by Moonsilver , Lunarch Mantle , Uncontrolled Infestation , Inferno Fist , Guilty Conscience etc.
Other than the aforementioned cards, I'll also mention Mistmeadow Skulk which dodges board wipes, the new Swiftblade Vindicator and Smothering Tithe , Fabled Hero and other heroic cards that benefit from the aura recycling, Forgeborn Oreads and Scroll of the Masters and Mesa Enchantress for the aura recycling, Ethereal Armor , Helm of the Gods , Heavenly Blademaster , Laccolith Rig is stupid but fun, Heirloom Blade because RW sucks at draw (except this deck if you add auras that draw).
If I wanted to cut some cards from your deck, I would start with Order since it's 4 mana for a really narrow removal spell, and 3 mana to do something that odric or angelic skirmisher do (which is creatures so can be brought back into the game easier). Kwende, Pride of Femeref is essentially a 4/4 for 4 mana and is only useful for Tiana. Kitsune Mystic isn't needed with all the sacrificing and such. Authority of the Consuls and Godsend and Basilisk Collar isn't that impactful for an aggro strategy. Whispersilk Cloak gives shroud which isn't the best for a deck all about auras and equipment. Chariot of Victory isn't that good and doesn't add any power. And I would take out as many tapped lands as you don't mind, they slow down decks way too much, add Battlefield Forge .
Hope this helps makes your deck stronger!
1 year ago
2 years ago
A couple of suggestions of cats you could add:Prowling Serpopard to deal with control decks; Aetherstream Leopard + Riparian Tiger to better exploit charge counters; Scrounging Bandar early game creature that can help out your bigger cats late game; Scythe Leopard early game creatures; Felidar Cub can serve as artifact removal or just attack; Felidar Sovereign also a potential win condition
Some instants you could add:Acrobatic Maneuver + Eerie Interlude + Long Road Home blink a cat to avoid damage or to re-trigger Regal Caracal; Appetite for the Unnatural + Decommission makes great enchantment or artifact removal; Commencement of Festivities + Encircling Fissure to stall longer; Gift of Strength + Highspire Infusion + Mighty Leap + Shed Weakness + Swell of Growth for buffing; Gideon's Reproach + Immolating Glare for potentially cheap removal; Life Goes On is really cheap life gain and can combo with Felidar Sovereign; Lifecrafter's Gift can combo with Metallic Mimic; Pulse of Murasa is a generally good card; Prepare / Fight + Tenacity for a smack down end game
Some sorceries:Appeal / Authority + Driven / Despair + Engineered Might + Larger Than Life + Ondu Rising + Overcome for more end game smack down; Approach of the Second Sun could be a win condition if you want, especially if you're stalling; Attune with Aether for lands and energy; Chaplain's Blessing for extra life and to combo with Felidar Sovereign; Collective Effort has a variety of good uses; Dubious Challenge would work well if you get more high cost creatures; Earthen Arms + Incremental Growth for a permanent buff; Mouth / Feed for a creature and card draws; Not Forgotten to either fetch from graveyard or remove from graveyard;
Finally, a few enchantments:Cartouche of Strength + Cartouche of Solidarity + Gryff's Boon + Conviction + Iona's Blessing major creature buffs, Call for Unity + Trial of Solidarity end game smack down, Always Watching make all your non token cats stronger; Authority of the Consuls to punish your opponent and limit his blockers; Bonds of Mortality potentially add to deal with hexproof and indestructible; Bound by Moonsilver removal that can move; Durable Handicraft + Oath of Ajani + Retreat to Kazandu adds more +1/+1 counters; Overwhelming Splendor + Sandwurm Convergence wind condition; Gift of Paradise extra life and mana;
Of course, this is far more cards then you could have in your deck, so you'll need to mix and match. I really recommend Felidar Sovereign and some heal cards like Life Goes On, as this makes a potentially very easy win con. I also think you should try to exploit getting +1/+1 counters more, since green and white are perfect for that. Lots of potential cards for cat decks, I wish you luck finding a good selection.
2 years ago
Have you considered Anointed Procession- it would double your clues and your soldiers from Ulvenwald Mysteries every time a new one came into play. You could also run a couple Mechanized Production as well. That can probably steal you a win here and there... the amount of clues you could generate would be pretty insane.
Also, with all those clues, how about Tamiyo's Journal. It's a free clue every turn (or two with the Illuminator out, or 4 with him and the procession) and you can then search your deck by sacking 3 of them... which pumps your Tracker or gives you 3 soldiers (or 6 soldiers) and gives you any card you need... all that costs no mana.
I think you could probably swap out the Jace's Scrutiny, Bound by Moonsilver, and the Graf Mole. The mole gives extra life- which is nice] but not necessary, the scrutiny saves you from 4 damage, but just for a single turn, and the moonsilver is a temporary fix.
You could go +3 processions, +2 Journals, and +1 Production. I know it bumps your curve up a little, but I also think it increases the power level of your deck.
If you're not looking to make those changes, you could add a Call for Unity. With as much clue sacking as your doing (or lands or whatever to the angelic purge), you will be able to trigger revolt every turn. And then you board state gets really out of control. Soldier tokens get to be real threats and your flyers can end the game quickly.
Just a few ideas. I hope they help.
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