Caught in the Brights

Legality

Format Legality
Standard Legal
Modern Legal
Frontier Legal
Commander / EDH Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Aether Revolt Common

Combos Browse all

Caught in the Brights

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

When a vehicle you control attacks, exile enchanted creature.

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Caught in the Brights Discussion

razelfark on Standard Green/White Cats

1 week ago

Thopter Arrest is a fine card, but I would not use Caught in the Brights especially since you do not have any vehicles.

filthyc4sual on Blue/White Vehicles

1 month ago

Instead of Caught in the Brights, use Declaration in Stone or Cast Out.

I think you should cut Pressure Point for Censor. Pressure Point can be annoying, but it normally doesn't end up doing much.

You should also cut Ovalchase Dragster for Toolcraft Exemplar. You aren't going to be able to crew your vehicles consistently right now.

I would cut Saheeli's Artistry for Skysovereign, Consul Flagship or Archangel Avacyn  Flip.

To get better mana, cut some basics and Meandering River for Port Town and Irrigated Farmland

I'm sorry if these suggestions are over your budget, but I couldn't find one.

Argy on Blue/White Vehicles

1 month ago

I would use Declaration in Stone rather than Caught in the Brights.

It's cheaper, can clear away Tokens, and doesn't rely on having a Vehicle on the field to Exile.

I like Untethered Express better than Ovalchase Dragster. It becomes as big fairly quickly, keeps the Trample, and can't be killed as easily.

I also like Fleetwheel Cruiser better than Daredevil Dragster.

However, a Vehicle that is REALLY good in the late game is Skysovereign, Consul Flagship.

In my opinion Port Town would be better than Meandering River.

Since you're in adding 4x Disallow, or Cancel for a cheaper option, would be a good idea. In either the Main or Sideboard.

j2los on The Divine Army of Chris Pikula

3 months ago

thecakeisalie42,

Go for it. I can always archive some comments. Actually since you brought up vehicles, I think Ensoul Artifact on a vehicle and attacking with Caught in the Brights might be a hole? I'll have to think about that one.

j2los on The Divine Army of Chris Pikula

3 months ago

thecakeisalie42,All the ones you named have a ':' and are activated except Caught in the Brights which admittedly I looked over, but in that particular case Null Rod stops the vehicles, (and alternatively you could needle the vehicles as well)

thecakeisalie42 on The Divine Army of Chris Pikula

3 months ago

So I think I have a hole in your wall.

With the triggered ability of Sun Titan, your opponent can resurrect a Vanishing.

Yeah that's a card.

But anyway, when an aura is put onto the battlefield, its controller has to attach it to a creature. This does not actually target, and thus gets around your shroud. So they put it on one of your lock pieces and phase it out.

Other troublesome auras that could be cheated into play include Flickerform, Caught in the Brights, and Weight of Conscience. Meddling Mage can't name the auras, just the cards that put them onto the battlefield.

From a brief search, that's Academy Rector, Sun Titan, and Zur the Enchanter.

Wow I spent a lot of time researching and figuring this out, but I think it works. Tell me if I missed something.

I mean, you can Dispersing Orb away the problems, but from what I understand you want to avoid that?

Panzerforge on heavennicole

4 months ago

I'm reviewing your card list! It seemed easier to do it here, where I can take full advantage of all the CSS/HTML tags and such. I'll do this in installments, so without further silliness, I will begin!


Cultivator's Caravan

This is a good card, and great in Commander, after you've already included a Darksteel Ingot, since it's double usage as both a standard fixer ( for an artifact with ": add one mana of any color to your mana pool.") and a handy 5/5 vehicle to smash people with. However, in your Standard Mono-Black deck, you don't need mana of any color but black, and if you're going to have a 3 drop vehicle in your deck, there are far more scary ones to include than the Cultivator's Caravan.
Final rating: /


Grasp of Darkness

A powerful card, for sure. It has a mana cost you can easily afford, and it hits nearly every major threat in the current meta. You can kill a Felidar Guardian before it becomes a threat, smash The Heart of Kiran right after it's been crewed, and even kill one of my poor Wretched Gryff before it explodes into a giant pig. That being said, it's also an expensive card, and it rotates out as soon as Amonkhet comes out, making it difficult to want to spend the $16 for a playset of them.
Final rating: /


Harsh Scrutiny

A great sideboard card for you. Perfect for grabbing that early game Winding Constrictor, or a Felidar Guardian, or, if you're feeling spiteful, even their poor, cute, giant Decimator of the Provinces. This is cheap, and sideboards in well without altering your mana curve.
Final rating: /


Herald of Anguish

These guys are well feared, but not the easiest thing to cast, and vulnerable to Lightning Axe, and Caught in the Brights. You already have one in your deck, and running a second one could mess up your curve a lot. In my opinion you're better off having one as a nasty surprise for your opponent than you would be using them as a win-con.
Final rating: /


Hope of Ghirapur

A good 1-drop for your deck to sideboard in instead of Augmenting Automaton. As a sideboard card they fill a double-role, with being an okay little flying blocker to stall vehicles that you can bring back from your graveyard and keep casting to block with, or against "burn" style decks, you can sacrifice them and stop your opponent from hitting you with Alms of the Vein, Incendiary Flow, and other such nastiness. A very good addition.
Final rating: /


Lost Legacy

Another great one for your sideboard, in particular against decks that are heavy on enchantments, or combo decks that really, really need their Felidar Guardian and Panharmonicon in order to get an auto-win. It has a slightly high mana cost, but the effect in round 2 is devastating to the right deck.
Final rating: /


This is only the first 6 cards! I'll keep working on your list!

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