Spectral Grasp

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Uncommon

Combos Browse all

Spectral Grasp

Enchantment — Aura

Enchant creature Enchanted creature can't attack you or a planeswalker you control. Enchanted creature can't block creatures you control.

Spectral Grasp Discussion

MahBoi100 on Queen Marchesa: Politics, Aikido, and Control

3 months ago

Hi! I'm relatively new to this aikido style of control/pillow fort. I've already learned a bit from everyone's comments already, so thank you guys! :)

I've made a list of cards that I imagine fits the archetype but that I haven't seen in most lists. I would really appreciate if i could get your experienced opinions on them. Thank you all in advance :)

Oblation / Chaos Warp - Removal spells that double up as a way to rescue your own permanents. Also sweetens the pill for your opponent when you remove their things - at least they get something.

Spectral Grasp - Prevents a creature from attacking you like the Vows do, but unlike the Vows, Spectral Grasp also makes them unable to block your creatures.

Varchild, Betrayer of Kjeldor - Gives your opponents 1/1s that can't attack you or block,incentivizing them to hit each other with them. When Varchild eventually bites the dust you even get all the survivor tokens that have, well, survived.

Scheming Symmetry - A cheap Imperial Seal that lets you cooperate with an opponent.

Crown of Doom - Incentivizes your opponents to attack each other and can't be returned to you.

Mathas, Fiend Seeker - Rewards you and your opponents for killing creatures that don't belong to you.

Flash Conscription - Seems to fit aikido quite nicely if I've come to understand the term correctly. Steals an opponent's creature at instant speed to block, and it even gets a lifelink-effect if you payed white. Does cost 6 mana though...

Master Warcraft - Its uses include making opponents' creatures kill each other, assuring your survival one combat step if an opponent is threatening and letting your creatures slip past clogged up boards for lethal damage.

Disharmony - Steals an attacking creature to let you block with it.

Jabari's Influence - Gain permanent control of a creature that attacked you. Its drawbacks is that it costs 5 and only works on nonblack and nonartifact creatures which limits its uses, in addition to shrinking its power slightly. Still feels pretty on theme.

Soul Snare - Similar to Gossamer Chains in the way that you make it clear for your opponents that attacking someone else is in their best interest.

Boros Fury-Shield - A narrower Deflecting Palm that costs 1 more mana. Still fits the theme nicely I think.

Encircling Fissure - One sided fog. Can punish an opponent for being overly aggressive with their creatures. Can also help out an opponent in a pinch to make them owe you a favour later on.

Treacherous Urge - Can steal an opponent's creature from their hand and hit them with it. It's also a instant, so you can use it in response to someone attacking you.

Mindclaw Shaman - Quite similar to Treacherous Urge , but hits instants and sorceries instead.

Coveted Jewel - Provides you or the one who steals it from you with ramp and cards. Everyone wants in on that good stuff, right? I imagine that this could get tossed around a bit, but maybe 6 mana is a bit much, even if you get 3 of them back right away...

Deztrozar on Budget Oloro Politics

6 months ago

DrkNinja, while I do reeaaalllyy agree with your card suggestions, I should have stated first that this is a budget deck. Hahahahaha. Sorry.

I just started magic a few weeks ago, and I have inherited from my brother his Trostani EDH deck, and as long as I keep to myself for the first few turns and stay alive, I automatically win, with huge creatures all over the field hitting 2-3 people in one turn and dealing lethal to them. But I wanna change that for a bit and try to create a deck of my own playstyle.

I agree that most of my cards don't really have much worth come mid or late game, but I find it fun trying to keep others from winning. I also checked your deck and I found really good stuff to consider bringing over here to mine.

Cards I'm considering:

Pillow Forts:

Counterspells:

Exile cards:

Enchantments:

Others:

*Cards I have in extra

Though some of your suggestions such as Curse of Opulence and Curse of Bloodletting are really good, I don't think it's legal for me to put it in an esper themed deck. Also, Curse of Shallow Graves doesn't really do much for me, I'd rather put in Curse of Disturbance , as I also get a zombie whenever that player is attacked. I know that it's weird, but I would try to minimize each opponent's gains from my enchantments too much. Incentivizing them to attack another player is good, but them getting 2/2 zombies who can hit me too, would be real bad.

Vedalken Orrery is reaallyyy good for this deck but it's priced up way too high for me. This is the first time I've heard of Forcefield , and no. I wouldn't be able to afford it, and if I could, I definitely wouldn't be downgrading everything else in this deck. Ahahahahahaha

Any suggestions as to which cards I could do without?

strangewayshwc on Tiana, Ship's Caretaker tries her hardest!

1 year ago

PedroMarcello, thank you for the suggestions! I actually really like Ward of Lights and Floating Shield! I'll fit them in somehow. Inferno Fist is just a 3-mana Shock at best, and I'm not sure I'm too keen on any Pacifism effects besides Spectral Grasp. But I do appreciate the input!

Also, I unfortunately don't have a copy of Land Tax, but if I did it would go in any white deck I had. x)

TehGrief on Open the Vaults: Ruling Question

1 year ago

I have recently played a game of magic involving Open the Vaults and a series of curses and auras intended to enchant opponents creatures.

Now, here is where we ran into trouble; The spell effect reads "Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control.".

What I understand from this text is that whatever it is that I am returning must come into the battlefield under MY control; causes the curses to be attached to me, and the aura to one of my creatures.

Am I wrong in this thinking? Can someone please explain how this interaction truly works. Thank you.

SpelllingChamp on Sram EDH: Way Better Than it Should Be

2 years ago

Nice Sram list... I didn't realize that Inspiring Statuary would be really good in Sram.

Check out Pentarch Ward, Angelic Gift, Cho-Manno's Blessing, Cartouche of Solidarity, Cultivator's Caravan, Rebuff the Wicked, Reverent Mantra. I haven't tried Empyrial Armor and Empyrial Plate yet.

Spectral Grasp is a great political card if your meta plays fatties- it makes opponents beat each other up and draws you a card. Swords to plowshares doesn't lead to opponents beating each other up or drawing that card.

If you go with an aura-heavy build, check out: Pentarch Ward, Ethereal Armor, Sage's Reverie, Retether. Retether is ridiculous.

If people in your meta play Kor Haven or Maze of Ith, add land removal like Ghost Quarter, Tectonic Edge, Strip Mine, Scour from Existence, etc. etc. You might also want land removal to deal with stuff like cabal coffers, gaea's cradle, etc.

jordanalessi on Group Fight (prototype)

2 years ago

I was trying to do something like this, but couldn't get it to work how I wanted it to. Here are some cards that might work. Excited to see where you take this concept!

Encourage attacking:

Discourage them from attacking you:

Other shenanigans:

Diaochan, Artful BeautyOracle en-Vec

Izu_Korasu on How good are these cards ...

2 years ago

of the three you mentioned:

Prison Term is playable (if you can afford the double white) as it can bounce to troublesome creatures which is unique, but i can say from experience it does less then you think in a format with multiple players pumping out threats, id rather have Council's Judgment, Grasp of Fate, or Wrath of God.

Spectral Grasp making it so the creature functions normally aside from attacking/blocking "your direction" isn't all that usefulunless your in a deck that capitalizes on the political nature of Commander. But in a format with powerful abilities, "dont attack me" doesnt do very much.

Captured by the Consulate is just overly expensive, and in most cases its just worse then Pacifism (while targeted removal exists, edh is generally more focused on mass removal) also note that it only prevents the creature from attacking, it can still be used to block.

Darksteel Mutation generally has a stronger impact then your three above options, and has the added benefit of derailing general-centric decks. But again, in general, Pacifism type enchantments tend to see only marginal play due to standard removal (Path to Exile, Swords to Plowshares, Crib Swap etc just being stronger)

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