Valduk, Keeper of the Flame


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all


Valduk, Keeper of the Flame

Legendary Creature — Human Shaman

At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.

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Valduk, Keeper of the Flame Discussion

DrukenReaps on Bludgeon Brawl | Tiana EDH

1 week ago

So I was just poking around another deck and the builder of it pointed out he could equip lands for to Kemba, Kha Regent or Valduk, Keeper of the Flame with Bludgeon Brawl and Mycosynth Lattice. Might be worth really thinking about that lattice. You do become more vulnerable to say Vandalblast though...

18ths on Boros? Auras? Reanimation? Awesome!!1

1 week ago

Updated the deck after some absence - I cant remember all the changes, but I definitely mainboarded Danitha Capashen, Paragon and Valduk, Keeper of the Flame. I also switched Open the Armory for Three Dreams and changed something for Awaken the Ancient. I've been looking for some ways to fetch a creature and animating a land proved to be the best choice. This with Three Dreams can steal a win after a late game Wrath, considering that it can fetch a way to protect your 7/7 Mountain too!

Also I've changed Rogue's Gloves for Vedalken Orrery, thanks for the suggestion!

Kizmetto on Jeskai Equipmunk

2 weeks ago

Interesting deck idea, i think you should capitalise on the whole historic mechanic, since you have a good engine base here, its just a bit messy. I think cards like Weatherlight and Board the Weatherlight would be useful here, as well as increasing Danitha Capashen, Paragon to a 4 of, Jhoira, Weatherlight Captain to a 3 of, Valduk, Keeper of the Flame to a 3 of and Shalai, Voice of Plenty to a 2 or 3 of. Shes very strong. Of coarse this means dropping some non legendary creatures, like Champion of the Flame , Adanto Vanguard and Storm Fleet Sprinter , i like Siren Stormtamer in here for protection.

omg and you can use Urza's Ruinous Blast effectively too! Thats real nice.

Now with this Legendary synergy going on, I think 3 Blackblade Reforged is your best equipment! I'd drop the 2 Short Sword for the extra two copies. I also like Forebear's Blade over Sigiled Sword of Valeron so its up to you which one you want to run, but you'll want 2 copies over 1 of each, in my opinion. I like being able to move the equipment for free on Forebear, but making dudes with Sigiled Sword is good too. Your call here.

What do you think of Dub and Frenzied Rage for potential auras? I just dont like Aether Tunnel, but if thats been working for you then keep it!

I think Dive Down is great, how do you feel about Sheltering Light and Make a Stand (for DB at least?)

And yes, i hope you pull well for the land base, it will speed it up immensely!

Best of luck! +1 I'd like to see where you take this list. It looks interesting. If you got some time, i'd appreciate if you could give me some feedback on my deck? Song of the Conclave (Tokens)

Ocelot44 on Kamahl, Pit Fighter

3 weeks ago

Darksteel Garrison seems weak to me because you're spending 5 mana on a glorified Darksteel Citadel crossed with Cathedral of War when you really could just be running said cards. Speaking of which, if you REALLY needed another indestructible land, you could run Cascading Cataracts, although its usefulness is limited in a monocolor deck.

I get that Madblind Mountain is cute with Sensei's Divining Top, but unless you're running Scroll Rack and at least a few more cards that care about deck manipulation, it's not worth losing a tempo by having your land per turn come in tapped.

Your land spots in general seem weak tbh. Looming Spires, Dwarven Ruins, and Mercadian Bazaar do not do enough to be worth losing tempo.

If you're looking for more worthwhile utility lands, I'd suggest Hall of the Bandit Lord, Hanweir Battlements, and Flamekin Village if you wanted to give your commander haste, Inventors' Fair for artifact tutoring, Geier Reach Sanitarium and Mikokoro, Center of the Sea for draw, and Rogue's Passage for giving Kamahl unblockable

Once again, I know you love only relying on Kamahl for attacking, but Valduk, Keeper of the Flame could really be hilarious in this deck because of all the equipment!

Lastly, I believe Trading Post, Goblin Welder, and Buried Ruin could all be very useful for recurring your important artifacts

Keep up the good work! This deck looks very annoying to play against :)

Tycho_Nova on Knights of Ravnica

1 month ago

I'm working oon a similar BW Knights list, and the UW Control match-up seems worse than RDW for this deck as long as their Soul-Scar Mages don't stick to the board. The first strike on our blockers starting at 2-drops makes it really tough for them to attack. Some number of Radiant Destiny or Benalish Marshal also seem good for keeping your guys out of range of Chainwhirler, Golden Demise, Plaguemare, etc. Even more important for the sideboard would be more answers to Teferi if you expect control in your meta at all. Duress, Vraska's Contempt and Sorcerous Spyglass along with 2 more Ixalan's Binding would help a lot in that match-up. Settle the Wreckage is probably the best anti-aggro sideboard tech right now.

I'd also go up to 25 (or even 26) lands, seeing as your average CMC is nearly 3 and your biggest pay-offs are 4-drops.

Danitha's real synergy seems to be with Short Sword and Sram, Senior Edificer. I have them in a list with Valduk, Keeper of the Flame. It's not particularly well-positioned in the meta since it's slower than RDW and folds to the quality of answers in UW Control, but it's a fun, goofy budget brew that can steal a few wins off a good draw.

I don't have the Lyras or Ajani yet because of budget reasons. Would you say that they're worth it?

Yldraziw on U/R Valduk Auras (20 Land!)-M19 Standard

1 month ago

I run a similar u/r voltron build, have you thought about using Tetsuko Umezawa, Fugitive? It makes your elementals that spawn from Valduk, Keeper of the Flame unblockable.

Suns_Champion on I Will Survive | Varchild EDH

1 month ago

Thanks for the comments and upvotes!

Daedalus19876 hate it when that happens! I made a rookie mistake and made a deck right before school started, and promptly forgot all about it!

The land base was just an interim land base until I can find more time to optimize it. Thanks for the jump start!

I love the free pump spells and Mana Geyser and will find room for them if I ever have time for more than a quick comment lol!

Humble Defector is a pet card, but I see the point on the other two. Not sure about my Valduk, Keeper of the Flame sub-theme.

Thanks again! Any more comments/suggestions appreciated!

GoblinsBeatElves on Champion of the Flame aggro

1 month ago

Valduk, Keeper of the Flame could be nice, with lots of elemental tokens. Druid of Horns could be cool too.

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