Cage of Hands

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Planechase Anthology Common
Commander 2015 Common
Planechase 2012 Edition Common
Champions of Kamigawa Common

Combos Browse all

Cage of Hands

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

: Return Cage of Hands to its owner's hand.

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Cage of Hands Discussion

dlamars on Commander for a Mono White ...

3 weeks ago

Kaneki___Ken you definitely don't have to go voltron with sram, the extra draw is just valuable in mono white even if it is every couple turns. I'd say Flickering Ward and Skullclamp are a good place to start. If you want to go with something unique a pillow fort build around cards like Cage of Hands, Cessation, Pacifism etc would be neat. Could use Eidolon of Countless Battles and Ethereal Armor for the win maybe?

TheVectornaut on Ah, Curses!

1 month ago

rolfMTG, rather hilariously enough, my mainboard actually has no pure enchantment synergy. Journey to Nowhere is probably just as solid as something like Go for the Throat in that case. Your comment did make me think of Arrest effects though, so maybe I'll dig up some old Cage of Hands. I'd like to have a set of Fatal Push and Path to Exile- maybe when I'm no longer a starving undergrad.

Reverie42 on Stopping Power!

1 month ago

Sorry, I was unclear on Skybind. It's for blinking your opponent's scary stuff by creating a token with Daxos. The most common uses are:

  • Repeatable Maze of Ith. I run a bunch of lockdown effects like Cage of Hands and the like to prevent problem commanders from being able to attack. Skybind is strong encouragement for your opponents to attack each other.
  • Combo disruption. Blinking out things like Nim Deathmantle to stop a combo and bring spot removal online or blinking out Laboratory Maniac to straight up kill someone can be really good.
  • Counter resets. Skybind can basically just shut off things like Lux Cannon and Magistrate's Scepter if anyone is running that sort of thing. Also, any creatures with X costs like Hangarback Walker are really sad to get blinked.
  • Protecting Daxos. This is the use that feels the worse, but if you can blink out Daxos for 3 mana rather than having to deal with the commander tax going up, it makes it much easier for you to recover from a board wipe.

As for Heliod, I agree that his counters aren't that strong on their own (the only source of buff here would be Cathars' Crusade. But they are enchantments, so if you don't have Daxos around, it's another way to trigger your constellation effects. I've been iffy on how good he actually is. On the one hand, a 5/6 indestructible is nice to have around when he's active. Also, things like Heartstone and Celestial Dawn make getting tokens out for a reasonable cost a lot easier (and also help Daxos when he's out). On the other, unless the tax on Daxos has been driven really high, it doesn't take too many activations until you would have been happier just recasting Daxos. I could see going either way, and I can respect that he's just about pricey enough to not want to buy one to find out you're not happy wit hit.

Reverie42 on Daxos - Enchantments

1 month ago

I built a very different Daxos, so it was cool to see this list. I think Celestial Dawn and Archetype of Finality are pretty neat additions.

A few things that might be non-ideal:Starfield of Nyx is really risky in Daxos. If it ever activates, all of your spirit tokens die immediately. This is because they get their normal P/T as a characteristic definition ability in layer 7a, then have it modified to 0/0 as a power/toughness setting ability in layer 7b.

You might consider trimming some number of the buff auras for more utility enchantments. I've found that being a cheap source of experience counters is frequently just not good enough on an aura. I really like Rule of Law and Eidolon of Rhetoric since they give you more room to sink mana in to generating spirits without falling behind. Some combination of Cathars' Crusade, True Conviction and Intangible Virtue can also be pretty good.

I see you have Cage of Hands. In a similar vain, you might consider Flickering Ward. That combined with Doomwake Giant is really strong. Add in Celestial Dawn and it's probably going to be hard for your opponents to play creatures. It's a bit of a nonbo with Rule of Law, but in most cases, if everyone is only casting one spell a turn, you're already pretty happy.

Skybind might also be worth considering. You've got a couple flicker effects and Daxos lets get Skybind triggers at instant speed to blink out scary attackers.

I learned about a few neat cards from this list. Thanks :)

WhiteWeasel on Building a budget Voltron

2 months ago

So due to being less than thrilled with my Bant Token deck, I was thinking about rejigging it to be a voltron deck since my commander; Ishai, Ojutai Dragonspeaker is pretty good at powering themselves up since I often play multiple opponents in my local magic group, and was considering of changing it to a new theme.

Cards I own

I For control and disruption I have plenty of control cards like Convolute, Counterspell, Simic Charm, Spell Rupture, etc... Disruption includes Divine Reckoning, Pacifism, Diminish, Paralyzing Grasp, Rapid Hybridization, Defang, Cage of Hands As well as stuff that trashes enchantments and Artifacts.

For powering up my commander my Artifact pool is less than ideal, had to work with what I got. They include Trailblazer's Boots, Fireshrieker, Skyblinder Staff, Ring of Evos Isle, Grafted Exoskeleton, and Livewire Lash.

Enchantments and effects for protecting my commander and/or giving them evasion include: Infiltrator's Magemark, Holy Mantle, Guildscorn Ward, Alpha Authority, Ghostform, Sheltering Word, Survive the Night, Haze of Pollen, Shielded Passage, Rogue's Passage etc...

Mana Ramp: Assume all of my mana rocks in the bant deck are going to be cannibalized.

Creatures: I don't have the good stuff to do a true one man voltron, but I can use walls like Angelic Wall, Fog Bank, Wall of Frost for protecting myself and the effects of creatures like Fan Bearer, Mistmeadow Witch, New Prahv Guildmage, to aid my commander so they can swing in for lethal damage.

Cards I'm Scouting to Buy

New commander to pair with Ishai: Reyhan, Last of the Abzan

The cards I'm looking to get for this build would be things like the WUBRG Wards and the dual color protection like Shield of Duty and Reason, and Spectra Ward. Mask of Avacyn, Swiftfoot Boots, Aqueous Form, Steel of the Godhead, Indestructibility, and Battle Mastery

Others: Ring of Thune (and the variants in the other colors),
Sword of Vengeance, Whispersilk Cloak, Inquisitor's Flail, Grappling Hook, Mask of Riddles, Sigil of Distinction,

Think this is something that I can/should pull off? Any Budget recommendations?

bobthesatyr on Look at the puppy

5 months ago

Exalted Angel for Stonehewer Giant

Armageddon for Hokori, Dust Drinker

Mesa Enchantress for Sram, Senior Edificer

If your going to use detaining things as Cage of Hands or Faith's Fetters, you'd probably want Prison Term or Spectral Grasp instead.

Luminarch Ascension seems out of place.

Bonesplitter, Infiltration Lens, and Ring of Thune are probably your weakest equipment choices.

AceGambitDragonfly on

7 months ago

Hmm, that's tough. I see that you're playing off the madness trick with Stern Constable, but I wonder if something like Blinding Souleater or Gideon's Lawkeeper would be sufficient, letting you trade out one or two of Just the Wind for Gossamer Chains... maybe not.

Separately, what had you choose Frozen Solid over something like Singing Bell Strike or Pacifism (or even Cage of Hands)?

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