Vow of Flight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vow of Flight

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2, has flying, and can't attack you or a planeswalker you control.

Megalomania on Killing by giving opponents "positive" …

1 year ago

I’m using Vows and Impetus cards (Vow of Flight, Vow of Wildness, Shiny Impetus) in my deck. It doesn’t “kill” the target/owner but it does help him kill our opponents. Also found it to be extra fun since it sends everyone to panic especially if I manage to put said auras on creatures capable of 1-hit KOs like Shu Yun or Skithiryx, the Blight Dragon.

RaidenShogun69 on Can I keep Karona False …

2 years ago

You could use the “vow” cycle of enchantments like Vow of Flight . To ensure they can’t attack you with karona.

Polaris on Can I keep Karona False …

2 years ago

If you're looking to hold onto Karona, your best bet is probably Homeward Path , which will let you take her back once per turn cycle (though your opponent will control her long enough for instant speed shenanigans). However, there's no way to permanently supersede her swap ability short of just removing it with Kenrith's Transformation or similar, which kind of defeats the purpose of playing Karona in the first place.

If you're looking to mitigate her drawback, consider cards like Vow of Flight to prevent her from attacking you and Clout of the Dominus to make her untargetable, which will at least make it harder for players to use her against you or otherwise mess with her.

carpecanum on Decrees of the False God

2 years ago

Spirit of Resistance , Blessing of the Nephilim

Vow of Flight is the only vow really worth playing (because it gives evasion). Instead you might be better served with a couple good blockers. Stuffy Doll is freaking amazing as you tell everybody to attack you with Karona to knock out the scary guy. Any cheap, weird blocker that can't kill Karona and won't die from damage. You can use those against other attackers as well.

If you play anything that "taps all creatures" you give your opponents a chance to murder the last player in rotation by attacking 3 times with Karona for 8 Commander damage each time (you know Karona has Avatar as a type right? Its an errata thing. You can declare that for the +3/+3 bonus).

All 5 "Bringer" creatures are fun. Bringer of the Black Dawn wins games. So does the Blue one. And the Red.

Neat combo with infinite tokens. If you have a clear path of attack you could also use Breath of Fury .

My karona deck is super casual but might be fun to look at. Muh muh muh MY KARONA. Yeah I know, everybody uses that title AND I'm an old ass man so I don't know how to link the deck.

stellarnear on

3 years ago

Carte à rentrer :
All That Glitters uber buff pour deux
Ancestral Mask uber fort
Archon of Sun's Grace juste fort
Calix, Destiny's Hand swag + straight synergie
Celestial Ancient zone boost (ptet un peu faible)
Destiny Spinner bonnes state et bonne protec
Ethereal Armor fort
Gift of Paradise mana versatile
Heliod, God of the Sun reasons
Mesa Enchantress moteur de pioche fort
Mirrormade combo
New Horizons mana ramp
Oath of Teferi combo commander
Open the Vaults revive hard
Satyr Enchanter moteur de pioche fort
Season of Growth gros moteur de pioche
Setessan Champion moteur de pioche fort
Siona, Captain of the Pyleas wonderwoman in da place
Starfield Mystic combo direct
Starfield of Nyx peu partir en couille vite
Verduran Enchantress pioche (ptet un peu faible)
Eutropia the Twice-Favored bonne distrib de puissance je pense

Cartes sorties :
Boon Satyr trop basique
Cold-Eyed Selkie aucun interet
Daxos of Meletis je le vois pas marcher vraiment
Dictate of Kruphix bof
Dismantling Blow meh removal
Eel Umbra trop basic
Elderwood Scion interessant ptet en side
Empyrial Storm trop cher pour son effet
Epic Proportions un peu cher pour l'effet surprise prefere mettre du solide
Genesis Storm trop cher pour son effet
Ground Seal mouais
Loyal Drake mieux à mettre peu de synergie
Loyal Guardian combo pas
Loyal Unicorn interessant mais peu synergique
Myth Unbound interessant mais y a mieux à rentrer
Ravenous Slime interessant mais peu synergique
Reclamation Sage un peu faible pour un removal
Soul Snare y a mieux en removal
Spawning Grounds meh - overcost
Vow of Flight j'aime pas l'idée de le mettre en face (ptet en multi side)
Vow of Wildness j'aime pas l'idée de le mettre en face (ptet en multi side)

StasisAbuser on KAVID-19

3 years ago

Thanks for commenting!

Will definitely look to add in Spirit of Resistance wasn't aware of it until now. Same with Vow of Flight and I'll take out the green vow to throw it in.

Ward of Bones would be great for this deck, since it won't be artifact heavy and my meta tends to be the opposite, hence why I threw in Energy Flux to anger them.

Of the Karona buffs, I'll probably throw in the Civic Saber since I can play it before Karona hits the field.

carpecanum on KAVID-19

3 years ago

On big thing is being able to block Karona as well as general pillowfort.
Stuffy Doll is perfect. Anything cheap with indestructable or things like Fog Bank or Guard Gomazoa

I also throw in Circle of Protection: Black and Circle of Protection: Red but lately been thinking about trading red for green because of my meta.

Mystic Barrier means only one opponent can attack you if multi-player. Spirit of Resistance means you don't care if they attack you or not. Vow of Flight is evasion and they can't attack you (thats the only Vow i use).

Might of the Nephilim and Blessing of the Nephilim, Civic Saber

Ward of Bones and Brand of Ill Omen stop opponents from casting creatures once Karona starts popping around

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