Desert's Hold

Legality

Format Legality
Pre-release Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Desert's Hold

Enchantment — Aura

Enchant creature.

When Desert's Hold enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, gain 3 life.

Enchanted creature can't attack or block, and its activated abilities can't be activated.

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Desert's Hold Discussion

Purple_Mage on Through the Fire and Flames Part 1

6 days ago

ironplasma17 of course I shall reply, it would be rude otherwise!!

I like the thought of swapping one land for one Scavenger Grounds. Which means I might adapt the side and swap Thopter Arrest for Desert's Hold.

I also like the suggestion of Path of Mettle and shall add 3 to the sideboard against go wide strategies. Dropping this on Turn 3 alongside a Cartouche to buff a guy to avoid losing the creature could be a viable thing and provide a late game win con/mana-sink.

Thanks for the suggestion!!

Agent_Fire on That's a Heck of a Swiss Army Knife You Got There

1 week ago

Desert's Hold seems like a good anti scarab god card.

TheRedGoat on Plants killed you, but I’m the root of your demise

1 month ago

First I would point out that your name (both user and the deck name) are pretty cool, but also that this really doesn't feel like a control deck as much as a force feed/mid range ordeal. The life gain tag also seems out of place given only the single source of life gain, but I am unsure how consistently that is anyway without personal testing.

Secondly, why in particular do you have Treasure Map  Flip? I figure of course that it is a source of card advantage for cheap, but is there really not faster options? If not, then wouldn't some hand control or extra removal be good for the deck?

To my knowledge, if you were to play efficient card advantage for this build, then you might as well go up in mana for the black tutors (there are currently 2 in standard). With those you could more effectively get the key cards you need for the win (other decks that rely on collective value of cards could make do with basic card draw, yours does not appear to be that kind of deck). In the control side though, you have a lot more options in the 2-3 mana slot. Or if you still went up to 4 mana you could use the "catch all" removal spells like Vraska's Contempt. But that is in support of the control tag you have at least. I imagine that Desert's Hold was originally suggested for this exact reason as it deals with the God cards like Hazoret and the Scarab.

I actually would think a card like Supernatural Stamina could have made into your build with its ability to re-trigger your "bansiher" creatures. For a last moment thought as least. I can't figure where space could be made given your current build.

blindedbeast on Cartouché, sir

3 months ago

I really like the look of this deck! I've been playing a version of $10 U/W SRAM ENCHANTRESS that I've uploaded as Sram the Dwarf Enchantress and I think some mix of that plus this would work really well. Having Dowsing Dagger to pay Daring Saboteur's unblockable cost is awesome but I think I'm playing too many Desert's Hold and need to make room for some counter spells.

CrapdosNoob on Mono-White Vamps

4 months ago

Also, since you have 7 deserts, Desert's Hold might be a consideration if you're going wide.

poopiepoopiepants1 on Azorius Auras

4 months ago

That's definitely interesting, and I really like the Adorned Pouncer.

However, what do you think I should take out for them? The Adanto Vanguards?

Yeah, I realize that I have no creature removal, but that's why it's in the sideboard. The whole deck revolves around trying to be evasive with flyers but if I am put against a flying deck like Favorable Winds or something, I will sideboard in Desert's Hold etc.

And by the way, thanks for the comment :)

Countermage on Azorius Auras

4 months ago

I love it, but have you thought on a non-budget version? Could be actually competitive, running Warkite Marauder, Waterknot, Adorned Pouncer and the new pacifism (or even Desert's Hold mainboard).

SaintedPlacebo on Mono White Monument

4 months ago

As for the Authority, its good as sb tech, but main deck its completely dead against approach decks. Solemnity in the board blanks the energy for temur and i dont believe temur runs any enchant removal, its quite good against them. The Desert's Hold is for Red decks to gain more life, incidentally triggers the Famished Paladin as well which is nice. Thopter Arrest is maindeck creature/GPG hate. If the meta goes back to a bg Winding Constrictor meta then theres solemnity and the possibility or sb Dawn//Dusk. basically there is not much room for a card that gains us 1 life and makes creatures enter tapped if its not a creature spell. Thats why the Kinjalli's Sunwing is in the deck. It does the same thing as Authority, but on a stick.

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