|Commander / EDH||Legal|
Printings View all
|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
Combos Browse all
Enchantment — Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
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|Have (9)||ironax , sombrevivo , Yawkcorb , corys , DFDGamer , richardmv , Kimimaro , NorthernCrow , Fiolek|
2 weeks ago
I've got a two-part card. One for when Jace realizes his daughter went missing, and one for when he finds her.
Scry X where X is the number of non-land permanents you control. Whenever you Scry this turn, reveal those cards to your opponent.
"I can still hear her. I don't know where she is, but I swear I will not stop until I find her again." - Jace Beleren.
Search your library for any Planeswalker card and reveal it. Put it into your hand. Planeswalker spells you cast cost less until end of turn.
Planeswalkers you control enter the battlefield with an additional loyalty counter on them until end of turn.
"You're safe now." - Jace to Shandra
(Cheesy WOTC flavor text, admittedly. But it fits so meh.)
And because I recognize the Shandra I made is quite OP, especially her +2, I've decided to make the Planeswalker deck version of her. You know, a more "common" and less OP one. Also, I'm just suuuuper bored right now.
Shandra, Mental Static
Legendary Planeswalker - Shandra
+1 Exile target creature or artifact. It gains Suspend 2.
-3 Tap or untap up to two permanents. They don't untap during their controller's next untap step.
-9 Exile all player's hands. You draw cards equal to the number of cards you exiled. You get an emblem with: "You may cast non-land cards from any player's exile zone."
And, screw it. Just because every good set needs some sort of reprint of Ice Over / Claustrophobia / Encrust / Sleep Paralysis / Eternity Snare / Bonds of Quicksilver / Containment Membrane / Unquenchable Thirst / Encase in Ice / Frozen Solid / Ice Cage / Malfunction ... well, you get the idea...
Trapped Between States
Enchantment - Aura
Enchant creature or artifact.
The next time enchanted creature or artifact would become tapped, exile it. It gains Suspend X. When it returns to the battlefield, it enters the battlefield tapped.
Cornered and fearing for her life, Shandra's mind crippled her posture in an agonizing and piercing pain. After her screams subsided, she looked up from her tears and saw her attackers merely ceased to be.
So her magic would be focused around phasing material objects in and out, sort of control over the Suspend mechanic. Using her mind to connect and erase / move objects across space but not so much across time.
Well, this is honestly like the third time we've done something like this. Before this it was The Newcomers, and now it's this whole NewWatch... so, I don't really know.
Continue their story, I suppose. Make a series of cards that explore their powers and personalities. If you want, make more than one like I did.
8 months ago
So you're running the The Locust God for your R/U deck. Whose in charge of the G/W deck?
Because currently your main ways of dealing with her with the R/U are probably going to be things like Swiftfoot Boots, Lightning Greaves, Null Rod, Damping Matrix, Cursed Totem, Pithing Needle, Encrust and also save all the counterspells in the world for Breya. Just keep her off the field. Yes I know the Totem and Matrix mess with you too but you really just want his trigger. Not his ability per se. Once I know what you're wanting to do with the G/W deck then I give you some more options. Because I don't want to recommend a card recklessly without seeing what the deck is supposed to be doing.
10 months ago
Hey guys I want to build a deck, solo-blue, with the focus being getting Eldrazi Monument out. Any suggestions?
Thanks ahead of time!
10 months ago
If I were you, I would make sure to have more cards that you really don't want to control, and hand them off to your opponent. Or something that they can't use without assistance, like Mogg Flunkies. Also, you should consider some lock down cards to put on things that you give your opponent, like Containment Membrane, Encrust or Narcolepsy. Plus I would add Vexing Devil, just because you're running red and it could give you some early damage. Good luck in the tournament!
1 year ago
Just some initial thoughts - you might want to go up to 24 lands (even 25 if you run cycling lands), and add some removals to the deck. You could go Go for the Throat and/or Doom Blade for effiency, or Encrust to build on your theme.
1 year ago
Awesome deck! I just built one very similar ( Coral Capers -- (Budget Seamonsters) ). I had forgotten about Encrust, so thanks for that. By the way, I would certainly call our decks and similar ones gimmicky but never janky--they crush it!
1 year ago
Maybe stuff like Curse of Exhaustion, Arcane Laboratory, Eidolon of Rhetoric, or Rule of Law. Derevi's ability jumps around the global effects nicely. Erayo, Soratami Ascendant and Jace, Unraveler of Secrets might work as well. Should frustrate the Maelstrom player a little bit when they can't cast the spells off of the double cascade.
Assuming the Niv-Mizzet is built as a combo, give it shroud with stuff like Alexi's Cloak, Aspect of Mongoose, Diplomatic Immunity, Favorable Destiny, Mystic Veil, or Robe of Mirrors. (Hexproof might be better actually.) Alternatively, lock-out it's activated ability or give yourself hexproof with Abeyance,Aegis of the Gods, Arrest, Azorius Guildmage, Bind, Detainment Spell, Encrust, Faith's Fetters, Gelid Shackles, Ice Cage, Interdict, Ivory Mask, Katabatic Winds, Krasis Incubation, Leyline of Sanctity, Linvala, Keeper of Silence, Lost in Thought, Orbs of Warding, Peace Talks, Phyrexian Revoker, Pithing Needle, Serra Bestiary, Squelch, Stifle, Stupefying Touch, Suppression Bonds, Trickbind, Voidstone Gargoyle, or Volrath's Curse. I feel like throwing a Pemmin's Aura on it could lead to some interesting politics.
Obviously some of these cards are better than others, but that's everything I've got.
1 year ago
I liked Encrust more for it's second ability to shut down creatures that didn't need to be untapped to activate abilities. But i could see the switch working.