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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Abduction
Enchantment — Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control.
Tyrant-Thanatos on Decks you want to make...
3 years ago
Idk about decks I want to make, but I definitely have built a few that I don't play frequently for the same reason. Nekusar is a huge guilty pleasure of mine. Wheels always have been for me since I pulled a Teferi's Puzzle Box back when I was brand new. I remember never really understanding why all my friends hated it lmao.
And then there's theft. My guilty favorite form of removal is to turn them against their owners. It always feels so awful though. I've actively gone hunting for theft effects that "feel less bad". There's not a lot of them... but I do enjoy me a good Abduction, Soul Ransom, or Master Thief. There was definitely a period of time in my playgroup that I was rightfully persecuted as "the Treachery guy".
griffstick on Need help finding cards to …
3 years ago
Control Magic, Chamber of Manipulation, Parasitic Impetus, Abduction, Confiscate, corrupted conscious, Dream Leash, incase in ice, Enslave, Faith Unbroken, In Bolas's Clutches, Infinite Reflection, Lay Claim, Leaden Fists, Mind Control, Persuasion, Prison Term, Spectral Grasp, Spirit Away, take posession, Treachery, Vow of Duty, Vow of Flight, Vow of Lightning, vow of malace, Vow of Wildness, Weight of Conscience, Winter's Rest, Yavimaya's Embrace, Arrest, Bonds of Faith, Bound by Moonsilver, Bound in Silence, Cage of Hands, Cagemail, Captured by the Consulate, Caught in the Brights, Cessation, Choking Restraints, Crystallization, Demonic Torment, Desert's Hold, Dreadful Apathy, Faith's Fetters, Forced Worship, Hobble, Ice Cage, Kirtar's Desire, Krasis Incubation, Lawmage's Binding, Luminous Bonds, One Thousand Lashes, Pacifism, Pillory of the Sleepless, Recumbent Bliss, Revoke Privileges, Capture Sphere, Castaway's Despair, Charmed Sleep, Claustrophobia, Encrust, Malfunction, Mystic Restraints, Numbing Dose, Shackles, Sleep Paralysis, Stasis Cell, Unquenchable Thirst, Waterknot, Martial Impetus, Predatory Impetus, Psychic Impetus, shinny impetus, Darksteel Mutation, Deep Freeze, Frogify, Ichthyomorphosis, Imprisoned in the Moon, Kasmina's Transmutation, kenrith's transmutation, Lignify, One with the Stars, Reprobation, Song of the Dryads
and that's just auras
Ziusdra on Card creation challenge
4 years ago
Hmmm perhaps its mana cost should've been . Its ability gets better and better with each commander tax though :)
Ready thine Pacifism and Lawmage's Binding and Demotion and Luminous Bonds and Curse of Chains and Sleep Paralysis ! We're going to make our enemies groan! (maybe if we're really mean we'll run some Abduction or Control Magic )
Barjack521 on [Dimir Aristocrats] (Budget)
4 years ago
have you considered the Iridescent Drake + False Demise or Abduction combo? Sac the drake with either to any sac outlet it returns and you put the aura back on, rinse and repeat infinitely. sac to Altar of Dementia for even more spicyness
SideBae on Mr. Steal Yo Bois
4 years ago
I highly suggest running Rishadan Brigand , Rishadan Footpad and Rishadan Cutpurse . They're all pirates, but their surprise 'tax' abilities make them really powerful.
I also notice you're running a lot of 1-for-1s. It's important to remember that in EDH you're frequently playing against at least 2 opponents, and more frequently than not you're facing 3. Thus, you're already facing 3x as many cards as you have on your side. (Alliances being discounted as they only work when you're trying not to lose, as opposed to when you're trying to win.) In this sort of situation, 1-for-1s aren't where you want to be. I suggest Ashes to Ashes over Contract Killing and Toxic Deluge over Walk the Plank . (I realize this may remove some of the flavor.) Cast Down is worth reconsidering as well. Perhaps Pyroclasm or Volcanic Fallout would be better.
Cavern of Souls is expensive and ranges from very effective to irrelevant. If you have money and your meta is like mine and filled with countermagic, investing in it is a good idea.
I usually suggest Slate of Ancestry only for decks heavy on the 'spam little dudes' plan, but this deck strikes me as often having a sizable army on the field. You should consider running it.
I'm not sure how good Angrath, Captain of Chaos is. I advise either Pithing Needle or Sorcerous Spyglass instead. They deal with walkers, but more importantly they also deal with ANYthing with a non-mana activated ability. You may be partial to Sorcerous Spyglass if only because it depicts a pirate in the art; I also think it is slightly better, as you can strand a fetch land in the opponent's hand before s/he has a chance to even play it.
Bribery is a good card in EDH if your meta is filled with fatties and the like. I advise maindecking it.
Ancient Tomb is an almost strictly-better Temple of the False God . If you have access to it, you should run it.
I would run Daring Saboteur over Storm Fleet Sprinter . EDH games are often decided by card advantage/card selection, and the Saboteur gives you the ability to loot, at least a little. Similarly, you might consider running Faithless Looting .
Control Magic is a better Abduction , and you may have luck with it in the maindeck. That is probably a meta call though.
Notion Thief isn't a pirate, but he steals things... Same goes for Dack Fayden , and they're both superb in EDH. You should at least consider running them. (Note that together, if you target an opponent with Dack's +1, you draw two and that opponent discards two.)
Syphon Mind is a good draw spell, if you like the idea of 'stealing' things from your opponents.
Silent Gravestone is on-flavor and provides a level of graveyard hate. It stops most reanimation spells, and cycles as a worst-case scenario. I prefer Grafdigger's Cage , but the Silent Gravestone is likely more on-flavor.
Role Reversal is another card to consider, as it allows you to swap a treasure for a more powerful artifact or a dorky creature for a fatter one.
Good luck with deck building!
mgwash on Copy and Steal EDH
5 years ago
I think you should consider Binding Grasp, Control Magic, Blatant Thievery, Memnarch, Abduction, Corrupted Conscience, In Bolas's Clutches, Mind Control, and Treachery