Abduction

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Classic Sixth Edition (6ED) Uncommon
Weatherlight (WTH) Uncommon

Combos Browse all

Abduction

Enchantment — Aura

Enchant creature

When Abduction enters the battlefield, untap enchanted creature.

You control enchanted creature.

When enchanted creature is put into a graveyard, return that card to the battlefield under its owner's control.

Abduction Discussion

Ziusdra on Card creation challenge

2 months ago

Hmmm perhaps its mana cost should've been . Its ability gets better and better with each commander tax though :)

Ready thine Pacifism and Lawmage's Binding and Demotion and Luminous Bonds and Curse of Chains and Sleep Paralysis ! We're going to make our enemies groan! (maybe if we're really mean we'll run some Abduction or Control Magic )

Barjack521 on [Dimir Aristocrats] (Budget)

2 months ago

have you considered the Iridescent Drake + False Demise or Abduction combo? Sac the drake with either to any sac outlet it returns and you put the aura back on, rinse and repeat infinitely. sac to Altar of Dementia for even more spicyness

SideBae on Ocean Bound, Yet Bound by the Ocean

6 months ago

I highly suggest running Rishadan Brigand , Rishadan Footpad and Rishadan Cutpurse . They're all pirates, but their surprise 'tax' abilities make them really powerful.

I also notice you're running a lot of 1-for-1s. It's important to remember that in EDH you're frequently playing against at least 2 opponents, and more frequently than not you're facing 3. Thus, you're already facing 3x as many cards as you have on your side. (Alliances being discounted as they only work when you're trying not to lose, as opposed to when you're trying to win.) In this sort of situation, 1-for-1s aren't where you want to be. I suggest Ashes to Ashes over Contract Killing and Toxic Deluge over Walk the Plank . (I realize this may remove some of the flavor.) Cast Down is worth reconsidering as well. Perhaps Pyroclasm or Volcanic Fallout would be better.

Cavern of Souls is expensive and ranges from very effective to irrelevant. If you have money and your meta is like mine and filled with countermagic, investing in it is a good idea.

I usually suggest Slate of Ancestry only for decks heavy on the 'spam little dudes' plan, but this deck strikes me as often having a sizable army on the field. You should consider running it.

I'm not sure how good Angrath, Captain of Chaos is. I advise either Pithing Needle or Sorcerous Spyglass instead. They deal with walkers, but more importantly they also deal with ANYthing with a non-mana activated ability. You may be partial to Sorcerous Spyglass if only because it depicts a pirate in the art; I also think it is slightly better, as you can strand a fetch land in the opponent's hand before s/he has a chance to even play it.

Bribery is a good card in EDH if your meta is filled with fatties and the like. I advise maindecking it.

Ancient Tomb is an almost strictly-better Temple of the False God . If you have access to it, you should run it.

I would run Daring Saboteur over Storm Fleet Sprinter . EDH games are often decided by card advantage/card selection, and the Saboteur gives you the ability to loot, at least a little. Similarly, you might consider running Faithless Looting .

Control Magic is a better Abduction , and you may have luck with it in the maindeck. That is probably a meta call though.

Notion Thief isn't a pirate, but he steals things... Same goes for Dack Fayden , and they're both superb in EDH. You should at least consider running them. (Note that together, if you target an opponent with Dack's +1, you draw two and that opponent discards two.)

Syphon Mind is a good draw spell, if you like the idea of 'stealing' things from your opponents.

Silent Gravestone is on-flavor and provides a level of graveyard hate. It stops most reanimation spells, and cycles as a worst-case scenario. I prefer Grafdigger's Cage , but the Silent Gravestone is likely more on-flavor.

Role Reversal is another card to consider, as it allows you to swap a treasure for a more powerful artifact or a dorky creature for a fatter one.

Good luck with deck building!

Byuante on Carl

2 years ago

I mean....Command Tower would seem like a good addition.

Soul Seizer  Flip?

Abduction?

Confiscate?

Cadoiz on This Deck Is Oozing Potential...

2 years ago

Some more Suggestions to the ones of dudualdo42:

Abduction, Confiscate, Control Magic, Dominate, Mind Control, Treachery, etc.)

Beguiler of Wills and Willbreaker are worth a look at too, if you ask me.

Maybe you can include Shrewd Negotiation for some shenanigans? Maybe to give the opponent a tapped Mana Vault, Steel Golem or something disruptive?

Found even more:

Chromeshell Crab, Dream Leash, Persuasion

RexStrangelove on Atraxa Maybeboard - Ideas Seeking ...

3 years ago

So I, like many of you, am sitting in a place of giddy excitement as I wait for my new Breed Lethality deck to arrive. I knew it was the one I wanted the very moment they were spoiled, and I was Vindicated to see it outselling even the much-touted Bromance (which is also a completely solid choice, along with everything but Yidris).

Anyway, as I sat waiting, I got to looking through my old cards, plucking out anything that looked particularly juicy for the new deck. My landbase is upper-mediocre for sure, and I still need to grab a few pricier staples (i.e. Archangel of Thune and Doubling Season), but I actually found a surprising number of cards which may totally merit a spot in the lauded 99.

Basically, what I'm hoping to get out of this thread is to pick a few other players' brains about how good my card choices are. If you see something that's like a "OMFG holy shit definitely put that in there," let me know and explain why. If you see anything that's like a "Wow, I maybe see what you were thinking, but that will honestly serve you no good at all," then do the same. With no further ado:

LANDS

-

- SORCERIES/INSTANTS

So yeah...if anyone can offer any reasons that any of the above cards would or wouldn't be good choices, I'm all ears. Budget is a concern (I already have all the cards on this list)), but I'm WAAAAY open to hearing better suggestions than the ones I made.

Atraxa is the tits, guys and girls. I haven't been this pumped for a new commander since Kaalia and Animar. Let's put our heads together and perfect this like I know we can.

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