|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has flying.
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Spirit Away Discussion
10 months ago
Depending on which way you want to go with your deck, I have some suggestions:
You seem to be trying to create a wizard sub-theme (or maybe you just liked cards that happened to be wizards). The Izzet guild has plenty of wizards, so that's good! The only thing is, if you have cards that specifically only work for wizards (Azami, Lady of Scrolls or Sigil Tracer) but you don't have any wizards out, they may seem kind of pointless. Depending on how you feel about your wizard theme, you might be better off going with some cards to buff your card draw. Cards like Rhystic Study or Brainstorm will help with that. Also, Jace, Architect of Thought is a good one. I use his -2 a lot, and it's always good!
As for control aspects, you can't go wrong with a simple Counterspell. Having generic and cheap counterspells that say "counter target spell" are so powerful, because they can counter anything. As a control player, the last thing you want is not having a usable counterspell in hand (or at least access to one), so having something like Mystical Tutor could help. Also, with your instants and sorcery cards constantly targeting things, you might be interested in a card like Willbreaker. She's a lot of fun.
In addition, specifically red/blue players are looking to be fast and painful, so cheap spells are needed. You may want to reconsider cards like Blatant Thievery, Desertion, Aether Gale, Confiscate, Spirit Away and Expropriate simply because their mana costs are a tad high. But you can always test them out and see how it goes, too!
As for other cards to take out, I think you might want to think about taking out Acquire (depending on your opponent, they may not have any useful artifact cards), Burn from Within, Subterranean Tremors, Telemin Performance, and Vandalblast. Some of these cards are specific to artifacts, so depending on your opponent they might not do a lot of damage. Metallurgic Summonings could work, if you're looking to create an army of little dudes. Most of your creatures seem to work well in the deck, it's just some of the wimpier dudes like Stormchaser Mage or Curious Homunculus Flip that don't benefit you as much. With having a spell-based deck, you're better off trying to have creatures whose abilities are triggered when you play instants or sorceries. Cards like Stormchaser Mage are good in theory because he'll get buffed when you play your instants, but with a spell based deck, how much combat damage are you really looking to deal?
Alright, I hope I didn't overwhelm you too much! You've got a great start and this deck has a lot of potential. Just think about how you want to play and how you want to win, and go from there! Keep it up!
1 year ago
Flusterstorm is pretty bad in EDH except in the highest tiers, TBH. I have a copy and I'm struggling to find a deck for it.
Looking at your description, here are some things that might interest you: Anchor to the Aether, Chronostutter, Ether Well, Forced Retreat, Grasp of Phantoms, Griptide, Metamorphose, Repel, Spin into Myth, Submerge, Sweep Away, Temporal Eddy, Whisk Away. There are also a million Control Magic effects, though they usually center around 5 mana (Mind Control, Treachery, Spirit Away, Volition Reins, etc).
You might also want a Braids, Conjurer Adept in here. It should help you get some of those big fatties out of your hand.
Happy deckbuilding! :)
1 year ago
I like your build. What is your logic behind Spirit Away?
Be sure to check out my version!
1 year ago
No problem. It's the strongest of the clone cards, but there are plenty of others as well, such as Clone Legion, Supplant Form, etc... You can also run auras to enchant others' creatures, such as Spirit Away or Mind Control.
You also have the option of running some of the new Awaken cards to turn your lands into creatures, which you can sacrifice to Jalira, or just keep on the battlefield so you have creatures. Part the Waterveil or Scatter to the Winds could be very good.