|Commander / EDH||Legal|
Printings View all
|Tempest Remastered (TPR)||Common|
|Coldsnap Theme Deck (CTD)||Common|
|Duel Decks: Divine vs. Demonic (DDC)||Common|
|Masters Edition II (ME2)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
|Deckmasters: Garfield vs. Finkel (DKM)||Common|
|Seventh Edition (7ED)||Common|
|Ice Age (ICE)||Common|
Combos Browse all
Destroy target nonblack creature. It can't be regenerated.
Dark Banishing Discussion
4 months ago
Stretch goals (budget breakers) Overwhelming Stampede - Skullclamp - Ashnod's Altar - Bow of Nylea - Obelisk of Urd - Door of Destinies - Cryptolith Rite - Beastmaster Ascension - Growing Rites of Itlimoc Flip-
11 months ago
I'd like to point out that Seal of Doom was meant to be Dark Banishing, not Doom Blade, and Seal of Fire was printed at a time before Lightning Bolt had returned, when it was still thought to be too strong for the game.
I think the cost of Seal of Silence is fine.
Although, I'm not sure the inclusion of seals in Muraganda really fits with the theme. Those two seals were included in Ravnica block, because that was when they introduced the Hellbent mechanic for the Rakdos guild, so you could still effectively respond to opponents. Similar cards, like Font of Fortunes were included in Theros because they could increase Devotion while on the battlefield. Cards like Seal of Primordium were in the Time Spiral block, because they had a "timing matters" theme, with Might of Old Krosa and others.
I don't really see them on theme in Muraganda.
1 year ago
About Black Removal:
The 2x Doom Blade has been downgraded into 2x Hand of Death. 2x Eviscerate has been added. In general, I'm slowing down the speed of black's removal to avoid feels-bad turns when Green attempts to resolve a fatty only to get blown out in tempo because black left open two mana. However, I added more removal overall because I gave green massive upgrades in both speed (It has dorks now! A lot of them in fact!) and to the power of its finishers. I'm carefully watching the balance for now and if necessary I will add the Doom Blades back as 2x Dark Banishing.
1 year ago
1 year ago
I am a big fan of NN Thomas' post MTG artwork, which includes both prints and resin figures. Interestingly, her style is drastically different for her own pieces than when she was working for Wizards. She still has some notable card art, including Drought, Underground River, and Aysen Crusader.
Anguished Unmaking has always been a favourite of mine. You can really tell how much pain Sorin is in as he destroys his creation.
I could do without the zombies in Endless Ranks of the Dead, but the stained glass window is gorgeous.
2 years ago
2 years ago
Hey there. Prepare for a wall of text, as I think you're on to something here but could benefit a lot from some additional information.
As I have been building and playing with a Demon deck for a few years now, and my group is transitioning from casual Legacy to Modern, I have a ton of suggestions, but I will try to keep them moderately priced, assuming you are operating on a budget.
The main reason that Demons aren't played by a wide array of people is that they cannot efficiently operate without mana acceleration. Your idea is to go the sacrificing route, but in its current form that is quite inconsistent, as there aren't many demons that you can push out quickly.
I see two main avenues you could go in order to push out Demons fairly quickly and with more consistency, and without having to play weak-ass creatures (That's not the point of a demon deck after all). Outside of Modern it would be considerably easier, but lets go the Modern route.
Route 1: Mana acceleration
The problem in modern is, that most mana acceleration engines are banned. Currently you don't have too many choices in this department and they rely on creature spells, which are prone to removal.
- Crypt Ghast Pretty good card, can let you push out any and all Demons in Turn 5, including Reiver Demon
- Nirkana Revenant 6 Mana is quite a lot, just to boost your actual mana-generation. Not recommended.
- Korlash, Heir to Blackblade Probably your best bet, as it can be incredibly powerful but likely not in your budget.
- Nykthos, Shrine to Nyx Again, probably not in your budget.
Route 2: Creature cost decrease
- Heartless Summoning Let this one sink in. It can be incredibly powerful and allow you to drop bombs as early as turn 5 and with consistency. If you rely solely on demons and other big stompers, the -1/-1 won't bother you in the slightest.
Specific card critique
- If you play Demons (which don't need any powerup) and plan to sacrifice your smaller creatures (they would die inevitably, the powerup would be wasted), there is no reason to play Unholy Strength.
- Tendrils of Corruption is probably better here than Consume Spirit
- It depends on the circumstance, but to keep you alive Tribute to Hunger can be better than Dark Banishing
- Larceny is just bad, unless multiples of your Imps survive until round 5, which is not a given.
- Oni Possession You might be trading three cards for one removal spell here. First, you sacrifice a creature, then you enchant your own. If the enemy casts a simple removal spell, you lost three cards, for +3/+3 and 3 mana.
Now, for the good part! More Demons, more powerful cards, a better mana curve and a stronger competitive focus!
- Desecration Demon Arguably the best Demon for a budget. He was even features in the duel deck, albeit a different one. And you really need more cards in the 4-mana Slot. With Heartless Summoning it can be played for 2, is a 5/5 flier and let's your opponents sacrifice creatures!
- Mutilate Boardsweeper, in case you end up being dominated before you can get out your fatties. As a bonus, if played early, your fatties will survive.
- Bloodgift Demon A 5-mana flying, demonized Phyrexian Arena. A total bomb.
- Read the Bones or Night's Whisper or Ambition's Cost Card Draw for a budget.
- Whip of Erebos Can be ridiculously overpowered in this deck.
- Lightning Greaves Haste and protection for 2 mana. Probably worth the investment, as it can be a powerhouse in most decks.
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