Blood Clock

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
Saviors of Kamigawa Rare

Combos Browse all

Blood Clock

Artifact

At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.

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Blood Clock Discussion

greatdevourer on Suspended Animation

1 month ago

Glad to see that you liked the suggestions. I see why you like the Paradox Haze, but keep in mind that you'll have to be carefull with that card. You don't want to see things like Destructive Flow, Blood Clock (which I use in one of my decks), Necrogen Mists, or Primal Order hitting the table as they would hit you during each of your upkeeps.

I agree with keeping the counterspells. As for disrupting the opponents turn, I think there are better cards than AEther Barrier, Counterbalance, War's Toll. In my experience, the Sensei's Divining Top / Counterbalance combo works much better in a 60 card deck than in Commander, especially multi-player commander where there are simply too many different casting costs for the Counterbalance to be effective. Just for the sake of discussion, consider the following changes. Drop Sensei's Divining Top, Counterbalance, War's Toll. Add in the Mind's Dilation, Pithing Needle, Djinn Illuminatus from your maybe board.

Maybe it would help if explained a bit better. With a War's Toll in play, I would have to attack with all of my creatures. In that case, I would just attack you since you're the one causing me to attack with all of my dudes. Or I don't attack at all and I get longer to build up my stategies and find a Disenchant or Naturalize. So it really isn't that much of a defense and really doesn't alter my strategies enough to make it much of a threat. Look at Circle of Flame instead.

Going back over the list, I noticed that you have a few 'destroy all lands' cards, Obliterate and Sunder. Depending on your usual play group and local meta, those are cards you might want to eventually swap out. Not because they are bad cards, but because they paint the biggest 'kick me, I'm a threat' target sign on your back. In my meta game, we would usually play 1 or 2 games where people would run those cards and then we either stopped playing with that person or would would move to other tables when that guy brought out the land destruction deck. There are ways that players don't mind having the game blown up and there are ways that just annoy people too much. If you're going to go down the path of suspend and land destruction, then consider embracing that more. Otherwise, consider dropping those one-off strategies for cards that help your main goals. Maybe a couple more counterspells?

Let me know what you think of these ideas. As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

VesuvanDoppelbanger on Reap till they weep

2 months ago

How about Umbilicus or Blood Clock to bounce your own guys for replay, while draining or bouncing your opponents?

xyr0s on Jace Control

2 months ago

4 Hedron Crabs is reasonable. Great card for milling. In a deck with 20 lands, and none of them fetches? Not really worth it. And now we are at it with the lands: For this deck, you have way too few. You have quite a lot of spells at 4+ cmc, and no way of reducing cost. Without mana, you can't play them.

Overall, I'm not really sold on this version of mill. You can't mill with mana you hold back for counterspells, and counterspells that cost 3 (like Dissolve are not good enough in modern (except for Cryptic Command, but that is also more than just counter).

Cards, and good reasons to remove them.

  • Echo Mage: 3 mana to cast, 2 level-ups before it does anything. And in response to the second level-up, a Lightning Bolt (which is one of the most played cards in modern) and that was 7 mana wasted.

  • Vanishment, Griptide, and Sweep Away: Exchange for Vapor Snag, for the reasons others have given you.

  • Jace's Mindseeker, Undead Alchemist, and Mindshrieker: too expensive for what they do.

  • Blood Clock: You don't threaten to kill anyone on life. so they'll take their two damage (or recast their snapcaster mage) and you'll have to find something on your board, that doesn't hurt too much to take back in hand. Reality Acid is good here, but you only have 1 of each.

Darth_Savage suggested to splash white for Narset Transcendent. I think it would be a great idea also for a full set of Supreme Verdict. but more likely, black is a better splash, as the good mill cards are UB.

KaraZorEl on Maelstrom Wanderer Takes a Walk on The Wild Side

2 months ago

Blood Clock works pretty well with cascade.

evilclown5609 on

2 months ago

just trim 1 Trading Post and 1 Island and add 2 Blood Clock to the main board

evilclown5609 on

2 months ago

Don't Maybeboard Blood Clock MAINBOARD THE COMBO OF Blood Clock + Spine of Ish Sah

Tomagotchi on Kaho, Minamo [Witty Joke]

3 months ago

Firebones675, wow, thats a lot, and I see what you're saying now. I was under the impression that when Kaho casts a spell, it is sent to the graveyard, so I couldn't just use Paradox Engine to spam something like Ponder. Umbilicus and Blood Clock were in there so that I could trigger Kaho's ETB to get more spells to cast once I had run out. Anyway, I'll take a look at the suggested cards and see what I can sort out.

P.S. I actually did pull a Paradox Engine out of a pack a few days ago, but didn't think to put it in.

Firebones675 on Kaho, Minamo [Witty Joke]

3 months ago

Tried posting too many cards so it wouldnt let me suggest all of them. here were the others

Arcanis the Omnipotent, Peregrine Drake, Palinchron, Laboratory Maniac

Also one more combo i forgot to mention:

kaho exiling Hidden Strings and a mana rock that produces atleast 3 mana like Everflowing Chalice goes infinite.

Also for what it's worth i'm not a fan of Umbilicus or Blood Clock. Feel like all they do is slowly drain everyone whereas what a blue control deck wants to do is to have the game go long, then either combo out or play a large threat that people can't answer. You don't have as much aggression so your life total s going to be lower than your opponents meaning you'll die first. And i've foind when you play cards like Umbilicus or Blood Clock people get annoyed at you and it makes them want to attack you more often.

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