Blood Clock

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Saviors of Kamigawa (SOK) Rare

Combos Browse all

Blood Clock

Artifact

At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.

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Blood Clock Discussion

rob_shifflett on Half Life - Gorm and Virtus EDH

2 weeks ago

+1 for running Blood Clock.

The description is refreshing.

Bow of Nylea is an all-star.

Shimtalia on Kickin' it Old School

2 months ago

Yeah, So...In the last 24 hours, I did a bunch of work on this deck, proxied a bunch of it up, took it for a spin in front of a goldfish bowl, and I discovered I needed to make some changes.

For one, I had too many kicker spells. They are easily the weakest part of the deck, vital and important that they may be. Two, I needed some card draw. Three, well, just some other thoughts that came to me while I was working...

In:

Blood Clock - Breath of Darigaaz - Chandra's Ignition - Decimate - Keen Sense - Loxodon Warhammer - Momentous Fall - Opal Palace - Rishkar's Expertise - Sunbird's Invocation - Vigor(I want to try this, though it is the only expensive card I don't already own for the deck, it's worth more than the rest of what I don't have combined...)

Out:

Blessings of Nature(too many +1/+1 too fast makes too much of a target) - Cloudstone Curio - Gnarlid Pack - Grafted Exoskeleton(yes, it's a massive kill enabler, but also a massive kill me sign) - Grunn, the Lonely King - Horned Kavu - Increasing Savagery(see Blessings) - Skitter of Lizards - Thicket Elemental - Mountain - Forest

floopthepig on Hi yes, please give suggestions

2 months ago

something like Words of Wind as back up perma upheaval

Dack Fayden is a must, you forgot Solemn Simulacrum

Leyline of Singularity could be worth considering if the rules change the cards you cast but idk.

on that vein, legends also trigger her draw. So maybe some other red/blue legends like Venser, Shaper Savant could be helpful . Even a Teferi, Mage of Zhalfir could be helpful (maybe even do the old knowledge pool trick)

Baral's Expertise could be helpfull in triggering some card draw shenanigans.

Crystal Shard or Blood Clock can be helpful for you to reuse things

Master Transmuter is an option if you start adding bigger artifacts like Blightsteel Colossus

also i would replace pira and kiran with an ashnods altar for a janky mana combo with junk diver and trawler

LittleBlueHero on Hallar's Ferocious Frenzy

3 months ago

Ah, right you are I was just going off the top of my head, forgot that one was combat damage.

At first pass my gut tells me Savage Offensive since like you said you aren't worried about combat damage much, could probably go.

And Evolutionary Escalation is a card that has made for some headaches when I ran it in the past. When its good its good, but giving folks the means to come at me with giant creatures wasn't always great.

other than that, along those same lines, i haven't had much luck with Howling Mine type effects unless im playing to abuse them. giving your opponents cards is rarely going to help you out, and don't be surprised if someone draws off of it and then destroys it before you can even use it :)

Rishkar's Expertise has quickly become my favorite green draw spell.

Also if you are noticing the deck is a little creature light you could swap out Blood Clock for Temur Sabertooth. One of the best bounce cards green can offer.

Uncanny_Ghoul on One Maralen, One Orb, and none shall play.

3 months ago

saturn999 Hello, First of all thanks for participating on this little project of mine !!

I took Blood Clock into consideration I like the idea of drawing normally with it, but sadly most of these cards cost 3 which doesn't fit too well on the mana curve as Maralen already costs 3.

Also, the other cards mentioned, althought I really love all these interactions, aren't going to do much into the deck if I can't draw the Maralen Lock which doesn't help with the consistency I'm looking for.

But note that I might keep these cards in mind, maybe for the next cummunity deck event I do if this one works well.

~cheers :)

saturn999 on One Maralen, One Orb, and none shall play.

3 months ago

Blood Clock. bounce maralen to your hand allowing you to draw as normal, then cast her again before passing turn. this would also possibly net you more cards considering you'd have tutored with her prior to playing Blood Clock. so you could set up something for yourself and truly lock out your opponent. also, most of our spells could be 3 or more so Trinisphere in the sideboard could help to further hinder opponent's. And Orb of Dreams, Amulet of Vigor possibly Jester's Scepter. Storage Matrix is rarely used and I think if used in the right deck could be a pain. Was trying to build a Maralen deck with these cards earlier this month but I couldn't figure out any synergies. And they are just suggestions, if you find no use for them no worries! Hopefully you can do it. I'd love to see a control deck that just locks players out. Something new and original! +1

spacemunky on Glorified Weaponry

4 months ago

Considering removing a few of the underperforming sacrificial creatures to install a draw engine. I don't have Necropotence (yet), until I do I'm considering Null Profusion, Phyrexian Arena, and Bloodgift Demon. NP will probably need a Spellbook and Blood Clock to keep it going, a Reliquary Tower should come in handy too. Anything else I should be considering?

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