|Commander / EDH||Legal|
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|Saviors of Kamigawa (SOK)||Uncommon|
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Ebony Owl Netsuke
At the beginning of each opponent's upkeep, if that player has seven or more cards in hand, Ebony Owl Netsuke deals 4 damage to him or her.
Ebony Owl Netsuke Discussion
4 days ago
I think Temple Bell / Howling Mine always sound like a good idea but ultimately become your undoing; especially in a multiplayer game... someone is gonna end up drawing/playing something you cant deal with and or combo off (thats my opinion)... in a 1V1 game it could work with blowing up lands with Sinkhole / Strip Mine and all that kinda fun stuff; and id say go the opposite rout of The Rack / Shrieking Affliction and go with Black Vise / Ebony Owl Netsuke .
I suggest Necrogen Mists to keep hands empty and Dakmor Salvage for its synergy with Smallpox / Raven's Crime ... for some protection Ensnaring Bridge can help keep creatures from plowing you over and Pack Rat / Zombie Infestation can be good for getting value from "dead" discard spells.... there is also the queen of 8-Rack herself Liliana of the Veil .
3 months ago
Kederekt Parasite, only works if you have a red permanent (Artifact, Enchantment, Creature or Planeswalker), you don't have any. Your playing in a similar space to Owling Mine (Ebony Owl Netsuke) decks, but wanting to leverage discard, so Gnat Miser might make more sense as a 1 drop creature. There are a couple of 3 drop creatures which are worth considering too Master of the Feast and Adamaro, First to Desire. Lastly here are a couple of spells that cause hand discard and draw; Reforge the Soul and Wheel of Fate and one that plays well with Burning Inquiry if you keep it Runeflare Trap. Hope this helps, good luck with your brew.
3 months ago
Geralf_Cecani, already made the case for adding blue or green, I'm going to make a case for black or staying in mono white.
First off black actually has a straight up fog Darkness, splashing black also lets you use Batwing Brume to its full extent and the obvious Lingering Souls. Plansewalker wise you would have access to Sorin, Lord of Innistrad and Sorin, Grim Nemesis, both are pretty reasonable and more budget friendly than most. Note too that a new BE planeswalker is due for release with the next set.
This idea isn't really mine, I got it from foxinsox's deck Competitive Solemnity in Selesnya. This deck uses Solemnity and Phyrexian Unlife to create a board state where you can't die. This is likely to work simply because enchantments are much harder to remove than other permanents. This is again a great way to stall out the board and frustrate your opponent. In the same vein so might Gideon of the Trials and white is the colour of tax cards like Rule of Law and Ghostly Prison...
Lastly, your card draw choices remind me of Owl-ing Mine, this deck uses Ebony Owl Netsuke to deal it's damage and cards like Boomerang and Remand to stall your opponents board. Again this isn't strictly my idea, as I got it from DaFerra's deck Owl-ing Mine.
Hope this was of help and give you some ideas...
3 months ago
I went away, went on a Solstice vigil, and in the middle of the night had a revelation on how I would play it. I still stand by Isochron Scepter, but it doesn't address the problem you named of actually winning.
When I first saw the deck I was dubious about the enters tapped effects - it feels like they're taking the deck in a different direction than it wants to go, and splitting the deck's resources. My moment of revelation was realizing that the opponent's hand is almost always going to be full. If the deck runs right, a Temple Bell only benefits you because you're the only one playing things. So the first thing I'd add is a couple Howling Mine, Anvil of Bogardan, Mikokoro, Center of the Sea
But your hand is emptying out much faster than theirs. Khorvath's Fury draws you a card and deals seven damage to them Black Vise is almost guaranteed to do three every turn. and Ebony Owl Netsuke is doing a solid four each turn. Molten Psyche does seven or more!
This also means that bouncing things, given how hard it is for your opponents to play them, is as good removal as burn. AEther Membrane, Stingscourger or Witch Hunter might all be worth a try. Add a Trinisphere, Aura of Silence, or Sphere of Resistance to give them an extra hard time
8 months ago
There's also no reason to not be playing Force of Will in your mono-blue control deck. This will help immensely if your opponent tries to do something tricky, like resolve a Stoneforge Mystic that's going to grab Batterskull or casting Liliana of the Veil.
Probably the derpiest card for Stasis is As Foretold. Like, I don't think your opponent can actually win if you resolve both. You will be able to cast Counterspells with impunity, while never having to tap an Island except to pay for Stasis.
Lastly, Meditate, Chrome Mox, and Lotus Petal are all good options. Meditate fills a similar role to Chronatog, but helps you find more answers and threats. Chrome Mox and Lotus Petal allow you to go "SURPRISE, NERDS! Turn 1 Stasis on the draw!" or even turning out an early As Foretold.
9 months ago
10 months ago
You could also make the cycle have the different color lands have different abilities.
11 months ago
Just a few things. Depending on how you want to combo out, there are a few things you can do, the main thing being winning with infinite draw with Mind Over Matter + Temple Bell , or you can go infinite Stasis with no hope for any more magic with Chronatog + Frozen AEther + Stasis .
Now for cuts. Black Vise, Ebony Owl Netsuke and Iron Maiden dont really do what a Kami deck wants, which is to control the game. I would recommend filling them in with Mind Over Matter, Chronatog, and Flow of Ideas
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