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Mindlock Orb Discussion
4 weeks ago
I like Torment of Hailfire well enough. One way or another, it is pretty punishing. There are a lot of token decks in my meta, and it is not the best at punishing them. I find Choice of Damnations to be very underwhelming. I frequently find it ends up being an inefficient damage spell at somewhere between 6-10 single target player damage. An Exsanguinate is often better in both of those slots, especially in decks that like to extend the game.
As for a lot of those enchantments, I have a hard time introducing even light stax into my meta. This deck as is has made people balk, and this is even less stax-y than yours. I have to work in ways that punish deck archetypes, but still allow people to play their decks. That is the beauty of Queen Marchesa: Politics, Aikido, and Control. Everyone gets to play their deck out, people fall one at a time, and then someone faces off against Marchesa. About 80% of the time, she scrapes out a win, and everyone seems to think it is a plain lucky win that happened because everyone just handed it to me. Little do they know that it is because I have engineered a board state that very subtly supports that outcome. Stax tends to make games unfun for my friends. I have to go very light on stax, and then make my stax-esque pieces avoidable if they just don't attack me. That is sort of my goal here as well.
I am thinking about my endgame tactics after a few games. Bloodchief Ascension and Zur's Weirding are cool together, and gives very strong control, but it is slow, and people seem to hate Zur's Weirding. I am thinking about strengthening the Paradox Engine combo, adding some specific hate for common deck archetypes that synergize with the rest of the deck, and then adding a few bomb finishers that are good for control decks. At this point, I am thinking:
Man-o'-War -> Unwinding Clock Take out a duplicate bounce and add to the power of the mana rock suite. And that artwork is amazing. Need it in foil. May go further and add Vedalken Orrery for playing on other people's turns. A sort of ad hoc semi-Prophet of Kruphix.
Tidehollow Strix -> Aven Mindcensor This would hate on anyone with too many tutors and fetches, and specifically slows combo decks. If this works well, I may add Mindlock Orb. If I do this, fetches and other tutors will be removed. Which may increase the need for my next change.
Clutch of the Undercity -> Lim-Dul's Vault Removal of a bad tutor for a not-really-tutor, to help get around Mindlock Orb. If this change happens, then possibly will need to remove Expedition Map for the same reason. Cards with alternate uses besides tutoring could stay.
Not sure how, but would like to add Energy Field and Rest in Peace, possibly some other pillow fort cards. I find Pillow Fort to be incredibly political. Maybe exchange Merieke Ri Berit for Zur the Enchanter, and may rework my utility creatures, planning to help speed up my Pillow Fort. This may conflict with Mindlock Orb. Not sure what is working and what is not.
Cultivator's Caravan -> A different mana rock. I can only crew this with Sen Triplets, an enemy creature I steal, or multiple creatures, unless my utility creatures get bigger. May trial this for a bit longer. Enemy creatures may become my mainstay for crewing this, but I have a feeling that this is less than optimal. I am considering Chrome Mox in this slot, or Grim Monolith. Either that or a finisher like Sun Titan or Consecrated Sphinx to get value and fill that finisher spot as well.
Wash Out -> Another mass bounce or straight board wipe spell. Stealing creatures to bounce them back to their owners' hands is not cool. This would work better in a different deck. Still, I need mass control.
Artifact lands -> Basics. Artifact hate may become too much for me to withstand. Need a balance.
Annyway, after some more play testing, I think I am narrowing in on the interesting style of control you can get in a Sen Triplets deck. It has been fun so far.
3 months ago
Not sure what you consider drastic but here are some cards with strange effects: Mycosynth Lattice, Winter Orb, Possessed Portal, Mindlock Orb, Soul Conduit, Timesifter, Coercive Portal, Ghirapur Orrery, Mana Web, Noetic Scales, Pyxis of Pandemonium, Sands of Time, Uba Mask.
3 months ago
4 months ago
Assuming you want to go more stax than combo:
- Spirit of the Labyrinth
- Arcane Laboratory
- Blasphemous Act
- Dream Tides
- Pendrell Mists
- Aura of Silence
- Thalia, Guardian of Thraben
- Frozen AEther
- Lodestone Golem
- Vryn Wingmare
- Thalia, Heretic Cathar
- Grand Arbiter Augustin IV
- Ghostly Prison
- Sphere of Resistance
- Thorn of Amethyst
- Brago, King Eternal
- Leonin Arbiter
- Suppression Field
- Karmic Justice
- Salvaging Station
- Aven Mindcensor
- Mindlock Orb
- AEther Flash
- Porphyry Nodes
- Ethersworn Canonist
- Blind Obedience
- Authority of the Consuls
- Orb of Dreams
- Mist of Stagnation
- Tangle Wire
- Cursed Totem
- Mana Breach
4 months ago
Are you entirely sold on maralen for your mono-B? Shes good at denying card draw and synergy with stuff like Necropotence, but her tutor tends to enable opponente or allow them to tutor for answers to maralen
If you want "mono-B goodstuff" i would recommend either Sidisi, Undead Vizier or Geth, Lord of the Vault as commander, sidisi is kind of a just-you tutor in the command zone that triggers death based stuff with exploit such as Blood Artist, Black Market and Grave Pact, while geth allows you to run an artifact/mill subtheme and steal your opponents decks
I see you have bloodbond, which is a solid wincon with the lifesteal, but you're missing a budget staple wincon!
Exsanguinate is one of the best cards in mono B, when used in conjunction with Cabal Coffers, Crypt of Agadeem,Caged Sun or Nykthos, Shrine to Nyx you can easily pay X for lethal or, at the very least cripple opponents life total while gaining enough to put you in the lead
If you're gonna stick to maralen, i would suggest you're going to want some kind of Mindlock Orb effect to stop your opponents tutoring for removal or combo pieces
5 months ago
Umm id argue with your logic on not running Necropotence or Ad Nauseam.. you say you wont run them cuz they "take the fun out of magic, yet you're playing a dimir commander, the least 2 fun colors of magic and even less fun combined, not to mention your decks purpose is to LOCK PEOPLE OUT OF THE GAME entirely with Mindlock Orb and maralen.. the least you can do is use GOOD cards to speed up the painful process which you intend to use this for, you're going to get hated on just for playing dimir and after the first use of the mindlock combo the hate will double, you almost NEED ad and necro to finish games quicker or your opponents will quickly grow bored of not beimg able to do anything and either team up on you every following game or scoop. I play a [very competitive nekusar] (http://tappedout.net/mtg-decks/competitive-multiplayer-nekusar/) deck, and I certainly would rather scoop to a draw lock than fall asleep waiting 40 turns for you to win, theres a reason Leovold, Emissary of Trest just got banned, and this is basically a downgrade but equally oppressive, which I do admire as a grixis player but most opponents wont be so impressed lol.
Decent deck though, he does seem to be arguably the best "dimir wizard" commander as far as card advantage, can abuse draw step as much as ol' nekusar