Mindlock Orb


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Mindlock Orb


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Mindlock Orb Discussion

patrickd117 on Artifactually Magnificent

1 day ago

I'd definitely cut:

Brudiclad, Telchor Engineer, Jhoira's Familiar, Tawnos, Urza's Apprentice, Mindlock Orb, Orbs of Warding, Truth or Tale (this one especially is total garbage), Essence Scatter, Opt, Frantic Search, Magmaquake (there are a lot of earthquake effects that don't negatively synergize with your commander like this does), Remove (Not sure if this is even in the deck), Spell Shrivel, Syncopate (there are way better counter spells)

I'd probably cut:

Foundry Inspector, Geode Golem, Sharding Sphinx, Thopter Engineer, Tormod's Crypt, Damping Engine, Brainstorm (Brainstorm really wants more ways to shuffle your deck than you have.)

I really like the card Steal Enchantment I'm surprised I haven't seen it in other decks before.

I also think you need at least one or two more lands. 34 is really low.

MagicalHacker on Wording Question

2 weeks ago

First of all, I very much dislike the idea of a commander being able to partner with existing commanders to give those commanders additional colors. That is a very VERY big no-no in my book, because the format as a whole is already way too skewed away from mono-colored decks.

However, I would totally be down with cards that could partner with monocolored commanders that do not add to their color identity, which can be done either with commanders with strictly generic/colorless mana costs or commanders without mana costs at all! In order to prevent them from being strictly better, I would give them all Eminence effects that are symmetrical for all players, like a reverse Rhystic Study, a Mindlock Orb, etc.

Enral on

1 month ago

I would say maybe play asymmetrical stax cards like Aven Mindcensor instead of Mindlock Orb. Also, Trinisphere will do a ton of work in your deck.

BMHKain on Decided on cEDH Aminatou, the ...

1 month ago


"Gods, Continuum, Even You. All is [[Nix]]."

Commander / EDH* BMHKain


I still need cuts for this. I want this to be the best cEDH Aminatou deck at this time. I have quite some Stax, but no way around my full Lockdown Package. What do you think should be removed, & what should be replaced? Should my tutors be removed as I have Mindlock Orb, or is there a way to bypass it? Should I remove Unwind? How good is Panharmonicon here? What else do you wish to address? What do you think Aminatou's Overall Tier might be?

Just keep in mind I want cEDH officials answering these, & more. Thanks in advance.

BMHKain on

1 month ago

Actually, final question before I make the cuts @Megalomania/Enral: What card(s) can alleviate the effects of Mindlock Orb, Rule of Law/Arcane Laboratory, Spirit of the Labyrinth, Cards that tax your stuff as well, etc for the user, but not the opponents; & is in this decks' colors? Just wondering; as Hexproof doesn't help...

Just imagine Mindlock Orb Locking down Zur the Enchanter... XD

BMHKain on

1 month ago

@Megalomania: Well, I'm reading up on Stax now; & here's the proof:

List of EDH Stax/Group Slug Cards

Commander / EDH* Epochalyptik


I'll see what cards to put from there. Mindlock Orb seems good, but what about...

1: Fatespinner

2: Unwind

3: Serra's Sanctum

4: Panharmonicon

5: Mindlock Orb

6: Sphere of Resistance

Any thoughts? This seems like total lockdown with these... I wonder though; could this be almost as good as REDACTED?

ShikiTen on

1 month ago

@alucardvanguard: Hey, thanks for taking time to look at the deck!

I agree on some of your recommendations about getting in some better creatures. I cut Deathcult Rogue & Keymaster Rogue for Ornithopter & Spellstutter Sprite respectively. Hell, the sprite reminded me of another card to add that I put in the maybeboard until I can find a spot: Familiar's Ruse. Also, I do like Dimir Infiltrator as well but I am not sure what to cut just yet.

Regarding the delve cards Dig Through Time, Temporal Trespass, & Treasure Cruise. I have a soft spot for these cards and would love to use them. My issue with them is they are costly if I have no graveyard yet, resulting in a dead card in my hand early game. Also, the game plan is to mainly secure the Maralen of the Mornsong + Mindlock Orb lock before winning with damage (if they don't forfeit). With that in mind, high damage cards like that would paint a bigger target on my head.

Thanks again for the suggestions.

cplvela0811 on One Maralen, One Orb, and none shall play.

2 months ago

Nice! When I was playing with the deck - Dark Confidant and Anticipate were my go to cards. The reason being was that they get you more cards without "drawing" them.

The typical dream play;

Turn 1 Inquisition of Kozilek/Thoughtseize.

Turn 2 Dark Confidant

Turn 3 Maralen of the Mornsong

Turn 4 Mindlock Orb

+1 by the way!

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