Mindlock Orb

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Mindlock Orb

Artifact

Players can't search libraries.

Price & Acquistion Set Price Alerts

ALA

Ebay

Recent Decks

Mindlock Orb Discussion

Uncanny_Ghoul on One Maralen, One Orb, and none shall play.

2 months ago

Agent_Fire To be able to fetch on my turn after flashing Maralen in, with leonin in play I need to pay 2 and won't have the mana to cast Mindlock Orb. Also, already in the maybeboard.

Gemstone Caverns I really, really don't want to draw into it with a 3 color deck that needs a colored mana every turn with (BB) (UU) in mana costs.

But thanks alot for your suggestions if you have anything more I'm all hears :)

SeekerofSecrets on

2 months ago

IAmTheWraith hmmm i feel like that second tasigar is pretty necessary if we decide to establish the lock with Mindlock Orb, he's our only way to refill our hand.

What do you think about pulling a single hawk for one?

elgosu1337 on Lantern Control

2 months ago

You probably need to stop them from searching libraries and shuffling. Mindlock Orb helps with that. Maralen of the Mornsong combos with that to stop anyone from drawing cards, but with Muldrotha as your commander you can bypass the lock with self-mill like Sultai Ascendancy or Deadbridge Chant or cards like Taigam, Sidisi's Hand or Abundance. Rather than Winter Orb, Smokestack and Possessed Portal work well with Muldrotha. It's a pity you aren't playing white since Angel of Jubilation and Breathstealer's Crypt prevents your opponents from drawing creature cards ever again.

Cut everything apart from lands, then add in the core control elements, and then ramp and card advantage and removal.

legendofa on One Maralen, One Orb, and none shall play.

2 months ago

I feel like Siren Stormtamer could be good in here, maybe replacing a couple of Mindlock Orbs as SeekerofSecrets suggested. It gives you a 1/1 flyer for , which isn't unreasonable, and can protect your combo from removal. The downside is that it doesn't have flash like the Spellstutter Sprites, so it's tougher to be reactive with it.

IAmTheWraith on One Maralen, One Orb, and none shall play.

2 months ago

Hmmm... I think that Athreos might be a little too slow. For example, people will be paying to keep her dead, and then it was kinda pointless. I would say running red could be an option to get burn going and speed up the clock, making sure that we can win the damage race. Probably a Grixis shell would be best. For example:

4x Maralen of the Mornsong

4x Mindlock Orb

4x Lightning Bolt

4x Lava Spike

2x Rift Bolt

2x Bump in the Night

2x Isochron Scepter

4x Remand

2x Cryptic Command

1x Twilight Prophet

2x Vendilion Clique

4x Inquisition of Kozilek

Or something to that effect. This gives us a strong control shell that can still race damage to an opponent.

Uncanny_Ghoul on One Maralen, One Orb, and none shall play.

2 months ago

shadowmage This is a modern deck though :)

Uncanny_Ghoul on One Maralen, One Orb, and none shall play.

2 months ago

saturn999 - Flooremoji - IAmTheWraith - legendofa - Sjorpha - YourBoi-tman - skoobysnackz - SeekerofSecrets

Athreos, God of Passage What do you guys think about Athreos? Could it have potential? it's not like any1 is playing maralen on turn 3 anyway, that would be stupid.

Splashing white could also allow to play Scout's Warning on turn 4 during opponent's turn so we can fetch our Mindlock Orb with maralen ability.

Mekare on Bant Control

2 months ago

Best lock out general in bant really is Angus Mackenzie. If you arent set on bant, Oloro, Ageless Ascetic is pretty solid, and much more accessible.

Cards to think about:Fatespinner, Back to Basics, Island Sanctuary,Mindlock Orb off the top of my head.

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