Mindlock Orb

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara Rare

Combos Browse all

Mindlock Orb

Artifact

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Mindlock Orb Discussion

goblinguiderevealpls on Why draw when you can tutor?

4 days ago

Hey there.

Are you entirely sold on maralen for your mono-B? Shes good at denying card draw and synergy with stuff like Necropotence, but her tutor tends to enable opponente or allow them to tutor for answers to maralen

If you want "mono-B goodstuff" i would recommend either Sidisi, Undead Vizier or Geth, Lord of the Vault as commander, sidisi is kind of a just-you tutor in the command zone that triggers death based stuff with exploit such as Blood Artist, Black Market and Grave Pact, while geth allows you to run an artifact/mill subtheme and steal your opponents decks

I see you have bloodbond, which is a solid wincon with the lifesteal, but you're missing a budget staple wincon!

Exsanguinate is one of the best cards in mono B, when used in conjunction with Cabal Coffers, Crypt of Agadeem,Caged Sun or Nykthos, Shrine to Nyx you can easily pay X for lethal or, at the very least cripple opponents life total while gaining enough to put you in the lead

Other, more casual commander black commanders i have seen work well would be Gonti, Lord of Luxury, King Macar, the Gold-Cursed and Erebos, God of the Dead

If you're gonna stick to maralen, i would suggest you're going to want some kind of Mindlock Orb effect to stop your opponents tutoring for removal or combo pieces

goblinguiderevealpls on Taigam and Maralen's Sinister Song

1 week ago

Umm id argue with your logic on not running Necropotence or Ad Nauseam.. you say you wont run them cuz they "take the fun out of magic, yet you're playing a dimir commander, the least 2 fun colors of magic and even less fun combined, not to mention your decks purpose is to LOCK PEOPLE OUT OF THE GAME entirely with Mindlock Orb and maralen.. the least you can do is use GOOD cards to speed up the painful process which you intend to use this for, you're going to get hated on just for playing dimir and after the first use of the mindlock combo the hate will double, you almost NEED ad and necro to finish games quicker or your opponents will quickly grow bored of not beimg able to do anything and either team up on you every following game or scoop. I play a [very competitive nekusar] (http://tappedout.net/mtg-decks/competitive-multiplayer-nekusar/) deck, and I certainly would rather scoop to a draw lock than fall asleep waiting 40 turns for you to win, theres a reason Leovold, Emissary of Trest just got banned, and this is basically a downgrade but equally oppressive, which I do admire as a grixis player but most opponents wont be so impressed lol.

Decent deck though, he does seem to be arguably the best "dimir wizard" commander as far as card advantage, can abuse draw step as much as ol' nekusar

TheRedGoat on

2 months ago

Okay, so I think you're having an identity crisis here?

I personally see a significant difference between enforcing the seven deadly sins, and punishing them. The latter of which is not strictly possible solely within Grixis colors without some seriously specific card effects (though I will thusly try to point them out in my suggestions).

In my mind for instance I see the punishing of each sin like this:

Lust: dealing with longing means they want for a specific card, so, simultaneously disallowing them that card and/or the ability to go get it would be how you punish this. ex=Praetor's Grasp or Mindlock Orb.

Gluttony: excessiveness being this sin's focus would mean any myriad effects that scale up in power when opponents have something in abundance. ex=Decree of Pain or Price of Progress, but this doesn't truly include cards that are just more effective when the opponent has a lot of it, like with Vandalblast

Avarice: aka greed aka want of everything. Punishing this sin is easy enough to do because you just punish people for essentially wanting at all. ex=Trespasser's Curse, Underworld Dreams, Erebos, God of the Dead (he stops the want for more life).

Sloth: simply put this is inaction or accepted laziness. Thus, simply hurting someone for not playing spells, or not attacking is the point here. Although that's not that easy to do unless you allow for effects that force the person to take action. ex=Citadel of Pain, War's Toll, Curse of the Nightly Hunt.

Wrath: While not strictly the opposite of sloth, anger/hate does often invoke aggressiveness and rash action. To punish such actions you simply need to have negative effects for doing so. ex=Blood Artist, Exquisite Blood, Kazuul, Tyrant of the Cliffs, Library of Leng (this makes forced discard pointless).

Envy: Similar as gluttony, lust, avarice, and this all seem, they have their differences. Envy for instance specifically wants what it doesn't have that someone else does, which is easily punished in the same way as the related sins. But Envy can also be said to want the same thing as everyone else, so they may want an abundance of the same thing, so you punish them for having same named cards I guess? ex for latter type=Illness in the Ranks, Evil Twin, Swiftfoot Boots (for stopping stealing spells?)

You could also say envy will want you to have nothing, so maybe just have cards that work when you have your cards countered/blown up or stop them from doing so? ex here=Price of Glory, Defense Grid, Gibbering Descent.

Pride: maybe better interpreted as arrogance you could say this is punishing people with hubris? As in taking something they have and punishing them with that thing? You could also punish them for thinking they're "above everyone else". Some overlap could be had with the other sins at this point. ex=Backlash, Repay in Kind, Soul Conduit, Mind Slaver .

Sorry that I can't say how to balance out your card choices to also be competitive, but this is a super thematic deck building idea you have here. Past this all I can say is good luck!

Rzepkanut on Mirko Vosk, Green Hoser

2 months ago

I love the deck seems pretty brutal if you are playing vs green decks...which is all the time for most of us! So I got a few ideas for you.. Now I know this is a big change but it seems like you could swap out the mill strategy and zombie tribal cards for a color control strategy to compliment your primary game plan of green hate, along with a new commander to go with it. Lazav, Dimir Mastermind seems like a better commander for this idea since you are likely killing creatures a lot. I was thinking color changing cards like Whim of Volrath, Glamerdye, Crystal Spray, Alter Reality, Spectral Shift, Trait Doctoring, Mind Bend, Sleight of Mind, Vodalian Mystic and especially Blind Seer will give you much more control. You can also stop ramping with Shadow of Doubt, Mindlock Orb, Pendrell Mists, Energy Flux.

KarnAgGolem on Circu, Fateseal Lobotomist

3 months ago

Caeruleus I've considered Trinket Mage since it gets multiple options of 1 cmc artifacts. Dizzy Spell seems ok, but I'm not sure I can find a place for it. I'm already running Psychic Surgery, although the cage might be an interesting alternative to Mindlock Orb

MagicalHacker on Help me punish mean players!

3 months ago

How many cards can you think of that are mean to "mean" players? I want to build a deck that forces opponents to win in "fair ways", and I'd love help finding cards for a deck like this!

Using MagicalHacker - List of All Anti-Tutor Cards, MagicalHacker - List of All Gold-Hate Cards, MagicalHacker - List of All Anti-Infinite Cards, and MagicalHacker - List of All Anti-Control Cards, I found these cards (organized by color):

White (5):
Humility
Hushwing Gryff
Linvala, Keeper of Silence
Aven Mindcensor
Spirit of the Labyrinth

Blue (2):
Mindlock Orb
Teferi, Mage of Zhalfir

Black (2):
Ob Nixilis, Unshackled
Chains of Mephistopheles

Red (10):
Harsh Mentor
Stranglehold
Blood Moon
Burning Earth
From the Ashes
Ruination
Possibility Storm
Price of Glory
Stoneshaker Shaman
War's Toll

Green (7):
Titania's Song
Wave of Vitriol
City of Solitude
Dosan the Falling Leaf
Hall of Gemstone
Heartwood Storyteller
Seedtime

Colorless (7):
Cursed Totem
Damping Matrix
Knowledge Pool
Null Rod
Torpor Orb
Omen Machine
Uba Mask

Multicolored (5):
Gaddock Teeg
Kambal, Consul of Allocation
Burning-Tree Shaman
Ruric Thar, the Unbowed
Vexing Shusher


Based on those cards, I think I'm going to build a gruul deck using Ruric Thar, the Unbowed as the commander or a cheap commander that can help ramp me into my cards (Radha, Heir to Keld). Some questions:

  1. Are there any other cards for gruul that you think would fit this theme?
  2. Are there any reasons to choose something other than gruul?
  3. If gruul is the best for this, what gruul commander should I use, and why?

Thanks!

j2los on The Divine Army of Chris Pikula

4 months ago

thecakeisalie42,Also worth mentioning is that naming Sun Titan with Meddling Mage stops all that in the first place, resurrection strategies are locked down by Samurai of the Pale Curtain (which also stops Academy Rector's ability and other ways of cheating into play are generally covered by the other lock pieces.

In addition, Academy Rector and Zur the Enchanter are also locked out by Mindlock Orb

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