Mindlock Orb


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shards of Alara (ALA) Rare

Combos Browse all

Mindlock Orb


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Mindlock Orb Discussion

hkhssweiss on Vorel o.t Hull Clade

2 weeks ago


Used to play Vorel back in the day for a bit, some cards I can recommend for control elements are Nature's Claim, Natural State, Delay (yes you can proliferate these counters as well), Disallow, and Voidslime.

Synergistic cards that can work with Vorel: Pir, Imaginative Rascal, Sage of Hours, and Lighthouse Chronologist.

Some protection suggestions, Heroic Intervention, Simic Charm, or Asceticism

I would advise using stax pieces as it would dilute the deck a bit more. I would say to stay in more of the control route. Although here are some stax options you can consider, Frozen AEther, Root Maze, Mana Web, Back to Basics, Mindlock Orb, Rising Waters, Squeeze, Stasis, Hall of Gemstone, Manglehorn, and Thorn of Amethyst.

Hope that helps!

DarkStarStorm on Crucio

2 months ago
  • Slither Blade instead of Mist-Cloaked Herald; it's strictly better.

  • Hands of Binding as a repeatable version of your removal spells.

  • Mindlock Orb doesn't do anything; players will be fetching before turn four. If you're in a casual format, hardly anyone will be tutoring for anything. Excess copies beyond the first are literally useless, and wouldn't it just be better to counter what they tutor for?

  • Ingest also does nothing. I would cut them in favor of cards that have relevant upsides, like Invisible Stalker or Augury Adept. Anyone worth their salt will not be tilted by Ingest as it has equal chances of helping/hurting them.

  • Rune Snag or Mana Leak are far better than Cancel in 90% of circumstances. Any spell that your opponent can afford to pay the tax is likely too small for you to even care about countering, and if it's early game than they are indeed literal Counterspell. Rune Snag in particular scales well as the game goes on.

  • Ordeal of Thassa gives you a payoff for attacking and speeds up your clock.

Finally, cut the deck down to 60 cards. Having over 60 reduces the odds that you are going to draw your best cards. Always stick to the minimum card

patrickd117 on Artifactually Magnificent

2 months ago

I'd definitely cut:

Brudiclad, Telchor Engineer, Jhoira's Familiar, Tawnos, Urza's Apprentice, Mindlock Orb, Orbs of Warding, Truth or Tale (this one especially is total garbage), Essence Scatter, Opt, Frantic Search, Magmaquake (there are a lot of earthquake effects that don't negatively synergize with your commander like this does), Remove (Not sure if this is even in the deck), Spell Shrivel, Syncopate (there are way better counter spells)

I'd probably cut:

Foundry Inspector, Geode Golem, Sharding Sphinx, Thopter Engineer, Tormod's Crypt, Damping Engine, Brainstorm (Brainstorm really wants more ways to shuffle your deck than you have.)

I really like the card Steal Enchantment I'm surprised I haven't seen it in other decks before.

I also think you need at least one or two more lands. 34 is really low.

MagicalHacker on Wording Question

3 months ago

First of all, I very much dislike the idea of a commander being able to partner with existing commanders to give those commanders additional colors. That is a very VERY big no-no in my book, because the format as a whole is already way too skewed away from mono-colored decks.

However, I would totally be down with cards that could partner with monocolored commanders that do not add to their color identity, which can be done either with commanders with strictly generic/colorless mana costs or commanders without mana costs at all! In order to prevent them from being strictly better, I would give them all Eminence effects that are symmetrical for all players, like a reverse Rhystic Study, a Mindlock Orb, etc.

Enral on

3 months ago

I would say maybe play asymmetrical stax cards like Aven Mindcensor instead of Mindlock Orb. Also, Trinisphere will do a ton of work in your deck.

BMHKain on Decided on cEDH Aminatou, the ...

3 months ago


"Gods, Continuum, Even You. All is [[Nix]]."

Commander / EDH* BMHKain


I still need cuts for this. I want this to be the best cEDH Aminatou deck at this time. I have quite some Stax, but no way around my full Lockdown Package. What do you think should be removed, & what should be replaced? Should my tutors be removed as I have Mindlock Orb, or is there a way to bypass it? Should I remove Unwind? How good is Panharmonicon here? What else do you wish to address? What do you think Aminatou's Overall Tier might be?

Just keep in mind I want cEDH officials answering these, & more. Thanks in advance.

BMHKain on

3 months ago

Actually, final question before I make the cuts @Megalomania/Enral: What card(s) can alleviate the effects of Mindlock Orb, Rule of Law/Arcane Laboratory, Spirit of the Labyrinth, Cards that tax your stuff as well, etc for the user, but not the opponents; & is in this decks' colors? Just wondering; as Hexproof doesn't help...

Just imagine Mindlock Orb Locking down Zur the Enchanter... XD

BMHKain on

3 months ago

@Megalomania: Well, I'm reading up on Stax now; & here's the proof:

List of EDH Stax/Group Slug Cards

Commander / EDH* Epochalyptik


I'll see what cards to put from there. Mindlock Orb seems good, but what about...

1: Fatespinner

2: Unwind

3: Serra's Sanctum

4: Panharmonicon

5: Mindlock Orb

6: Sphere of Resistance

Any thoughts? This seems like total lockdown with these... I wonder though; could this be almost as good as REDACTED?

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