|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Common|
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Creature — Eldrazi Drone
Devoid (This card has no color)
Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of his or her library)
: Sludge Crawler gets +1/+1 until end of turn
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Sludge Crawler Discussion
4 months ago
Thank you so much Silverdrake!! I hadn't even considered wrench mind until now. Definitely seems like a better option here. I had the 1 drops there when it was still a semi-normal black control deck. I think the only creature with less than five power that I should even consider keeping would be Sludge Crawler. Thanks again
10 months ago
1 year ago
I would drop the 4x Think Twice in the main for 4x Mana Leak, and drop 3x Sludge Crawler, 3x Soldier of the Pantheon, 1x Torment of Hailfire, and 1 Duress from the side for 3x Spreading Seas for Tron, 3x Rest in Peace or 3x Leyline of the Void for Graveyard decks, and 2x Stony Silence for Affinity or Lantern control. This is without knowing your local meta though, so a grain of salt maybe required.
1 year ago
@ToolmasterOfBrainerd, Sludge Crawler does work. He may be a 1/1, but with his pump ability, he doesn't stay small. It may be mana hungry, but in a deck with Eldrazi Temple it's not that bad. I am never sad to see him and my opponents are never happy to see him. As for the curve thing, look up a few B/W Eldrazi Taxes lists...
1 year ago
Sludge Crawler doesn't seem very good. Although it can exile cards for wasteland strangler, as a 1/1 it won't be damaging players very often. I'd recommend Judge's Familiar or Thraben Inspector instead.
Also for the correct mana curve, you should be playing 8 or 9 1-drop creatures. I guess extra removal could balance it out, but the tempo loss of no turn 1 play hurts a lot.
1 year ago
Alright, okay. Sit down, buckle in because as someone who loves Eldrazi there's a few suggestions that you may just love for this deck.
If this deck is based around exiling your opponent's stuff (be it library or on the field), then mana ramping into big eldrazi to finish off the game, you're gonna want a rather focused deck. Things like Drownyard Behemoth aren't great because, in order for you to reduce it's cost to something practical, you either need to sacrifice your big finishers OR one or two mana dorks. Neither of these are great. Instead there's a very interesting finisher in Ulamog's Despoiler. It costs less mana for a larger creature that will beat your opponents down faster.
The other problem with the current concept is your average converted mana cost for your stuff. Right now it's 5.70. To put that in perspective, on average to cast something in your deck you're going to need 6 mana. Even if you have a few mana dorks on the field, you won't have a noteworthy field presence until at least turn 4. What you're gonna want to do is add lower cost creatures and remove some higher cost ones that don't really impact the game immediately. I'll break down specifics below:
Blisterpod: Great early blocker that turns into mana. 10/10 would include in ramp.
Eldrazi Skyspawner: Same as above, except you get the mana right away AND you get a flier.
Fathom Feeder: Holy crap is this guy value. A 1/1 deathtoucher that ingests. Your opponents are damned if they block, damned if they don't. Not to mention he's late game card draw with ingest. Absolute favorite low-cost eldrazi right there.
Sludge Crawler: A cheap ingester that is pumpable late game. Easy include
Wasteland Strangler: Stat-wise this guy kinda sucks, but if you ingested a card earlier in the game, he turns into a 3/2 for 3 mana that is also a potential kill-spell on a stick. Brain blast.
Oblivion Sower: This guy is no joke. He's a mid-cost eldrazi that will not only exile your opponent's top few cards, he will also potentially ramp into more mana that will help you cast even more big things.
Finally there's a few non-creatures I want to talk about. You have From Beyond for constant mana-ramp, as well as tutoring for an Eldrazi card. A good 1- or 2-of in the deck. For more control cards, you have Transgress the Mind for hand-hate and Titan's Presence for easy removal if you have a large eldrazi in your hand. Remember that anything with Devoid is considered colorless, so you could reveal a Dread Defiler and it would still be fine.
Hope this helped, and I'm sorry if I came off as angry or rude. I really love the deck concept :)
1 year ago
To make a control deck, you will first need to fill the board with little creatures to up your defense, which is something hard for this deck, since the cast cost is really high. i recommend getting a set of Mist Intruder, has flying and a low cast cost. In addition, ,Prophet of Distortion,Sludge Crawler and Salvage Drone make great additions too.
1 year ago
Interesting deck, so +1, I have a few suggestions,
Make sure that the hubs for this deck state both casual and gimmick, that way you don't have to say that you are playing casual, the hubs say it for you! (Just a little thing though)
I get that this deck is RB which means it wants to be aggressive, but you have some shifting themes here, on one hand, you have aggressive beaters that can swing for a ton of damage, and then there Ulamog and Bane of Bala Ged which you will likely never cast in a single game (Good luck casting 7 & 10 drops with 22 lands) My first suggestion would be to cut Ulamog and Bane (I know they are fun but you likely won't cast them) and replace them with 2 more Dust Stalker and 1 more Endless One.
Behind the Scenes: Skulk would allow creatures like Sludge Crawler to get in for damage and allow you to Ingest cards without having to worry about blockers (they slither around). This would probably come in over Forerunner of Slaughter since the card just doesn't do too much imo.
I'm not a particular fan of tap-lands, Sulfurous Springs would be ideal since you can play cards and effects for both anyway.