|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Rare|
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Glimpse the Unthinkable
Target player puts the top ten cards of his or her library into his or her graveyard.
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Glimpse the Unthinkable Discussion
21 hours ago
2 days ago
Building another EDH deck, this time it's Elves PLUS Prossh, put together! (Quiet list plug: do you like FREE STUFF?) Need help with some of the missing cards. The >$1 ones I need are:
I am especially anxious to get the two partner commanders!
Here's my binder. There's only a few things in there I'd be reluctant to trade for the above pieces.
Some notable things for trade: foil MM3 Damnation, Glimpse the Unthinkable, FTV Boseiju, Who Shelters All, Glen Elendra Archmage, etc. All the Masterpieces are correctly marked: Torrential Gearhulk, Combustible Gearhulk, No Mercy, and Attrition. There's value up and down in there, I promise!
Comments below or on my binder please!
TY in advance!
3 days ago
Tis is the first build I can see Consuming Aberration doing well. Nice build, +1.
While Startled Awake is fun and effective, but for the cost.. I feel that your early game should rely more on turbo mill, and save your damage mechanic for late game, therefore, I would suggest 2x more Breaking in place of these. To get the graveyard to a scary heap for your Aberrations and Wights
Take Doom Blade to 3, or sideboard altogether. You have plenty of board baddies that get big quick blocking for you. Removal seems a bit redundant in the MB. You want the deck as fast as possible G1, since mill is slow in nature. Then patch the defense holes G2&3.
Consuming Aberration to 2.. 3 max. These are your game enders, and more of an alternate wincon. You have plenty of mill fuel to destroy your opponents library, 5/5 flyers, 4x Wight of Precinct Six's. You may be flooding your engine with 4 Aberrations.
and add 3-4 draw cards, in any combination of the following suggestions:
Visions of Beyond- the mill power you're packing makes this almost invaluable.
Remand- Built in disruption that replaces itself. the deck feels a little weak (defensively speaking) against direct spells, having these let's you bounce Emerakul for a turn.
Thought Scour- costs 1, draws 1 but works with your archetype.
HMU if you need more help or suggestions!
3 days ago
I do like Mind Funeral as well, and really, it was more of toss up between the two. I was thinking the chance of a changing variable might be more appealing, but I think you're right.
Also, Jace's Phantasm was definitely in my maybe pile. Ultimately, I was thinking it was more important to deck your opponent as quickly as possible, but thinking about it more, dropping a 1/1 flyer, on turn one and then turn two, (play a Glimpse the Unthinkable, and swinging away with a flying 5/5 is very appealing.
I am going to make some changes.
Thanks for the input!!
3 days ago
Jace's Erasure and Riddlekeeper are both good, Visions of Beyond is basically an Ancestral Recall. You should play blue black if you can, there are a few cards to consider that take those colors: Mind Funeral Mind Grind Consuming Aberration Glimpse the Unthinkable Breaking / Entering and some dual lands.
1 week ago
I think Fraying Sanity is just a bit low of power compared to the other cards in this list. It's most comparable to Mesmeric Orb. Mesmeric Orb costs 2, is not color biased,(you dont have to have a specific color of mana to cast it) and has an unconditional effect, provided your opponent did ANYTHING before untap. Then we look at Sanity, costing 2 and a blue, meaning that in a pinch, if you're out of blue mana, this would be uncastable. Also, this basically doubles the mill. So, a Tome Scour would be a Glimpse the Unthinkable. And two Archive Traps would win you the game. But, if you have no more mill, Fraying Sanity Gives you no Extra Mill, and it just sits there as a useless Enchantment. Now, Don't get me Wrong, it's a very good card in a mill deck. But 1), It's a little bit underpowered in terms of speed, (this is modern, where you get combokilled on turn three and attacked for 70 on turn 4, and you'd probably just have been casting Fraying Sanity by then and having it do NOTHING) and 2) There really isn't anything Reasonable to cut in this deck to fit fraying sanity in this deck (except maybe Manic Scribe, its a little bit worse). But I like the idea.
1 week ago
what about mill staples like Jace's Phantasm or Glimpse the Unthinkable? a lot of people bash on Mind Funeral but its super effective almost every time and by turn 6/7 (which is actually really fast for any mill player) can be devastating. I do agree, mill should certainly be in the conversation or archetype for modern, its just simply not played anymore. all it needs is a solid showing at a qualifier and mill decks will be back in the mix.
1 week ago
Spinx's Tutelage seems really bad here, not nearly close to enough card draw here. I'd rather have 4 Visions of Beyond to prevent you from running out of gas before you can mill them out. Hedron Crab is much better if you have Evolving Wilds around. You should really try to get at least some cheap dual lands in general, the probability of having Black mana on Turn 2 for Glimpse the Unthinkable is very, very low here. Mesmeric Orb is also really good, I'd prefer it over Memory Sluice.
You are going pretty much all-in on mill, a lot of decks can punish you for not having any protection for yourself. ~2-3 Crypt Incursion can buy you a ton of time. Ensnaring Bridge is awesome, but expensive. If you usually play against opponents that can afford fetch lands, Archive Trap is becomes the best mill spell ever printed. Ghost Quarter can force them to use their library or accept getting Strip Mined, buying you time again. I would recommend Fatal Push, but it is only half as good without fetchlands. You do want some form of removal at the very least in the sideboard though. Your deck in it's current form has 0 ways of beating Emrakul, the Aeons Torn as that keeps on resetting their library, so you should definitely take the Crypt Incursion in the maindeck and maybe some Tormod's Crypt from the sideboard to exile it at instant speed and prevent that from happening.
To get some space for those suggestions, here are the least powerful cards in your deck in descending order (worst first)
Sphinx's Tutelage (no synergy)
Memory Sluice (low powerlevel, you also don't have enough creatures)
Tome Scour (low powerlevel)
Traumatize (4 is too much, you have a high risk of drawing more than 1 per game, which is bad because you only want to see 1 per game and it is bad in your opening hand)