|Commander / EDH||Legal|
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|Ravnica: City of Guilds||Rare|
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Glimpse the Unthinkable
Target player puts the top ten cards of his or her library into his or her graveyard.
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Glimpse the Unthinkable Discussion
1 day ago
First off, Riddlekeeper isn't modern legal.
Next, if you are planning to use Mindcrank effectively you need to run 4. at the same time I'd suggest Altar of the Brood and Tome Scour and far fewer cards that cost 4 or more. When chatting about a mill deck previously I threw together an example list, you might find it helpful; Mind Mill note that even that list isn't optimal since it doesn't include Glimpse the Unthinkable...
1 day ago
1 day ago
Murder your Murder's run Archive Traps drop Lilliana Vess for Glimpse the Unthinkable instantly turns your phantasm deadly. Mind Funeral is just awesome, probably toss Shadowmage Infiltrator for those. Mind Sculpt is a good one as well, you can afford to drop at least 2 Wight of Precinct Six for those guys. Try these add ins, and see how fast you can mill your opponent now. as your deck stands right now, it doesn't have enough win-cons on either side, ie beefed up creatures, or mill fast enough to win. this should help. plus your adds really make your mana use, efficient. speaking of mana, get rid of Reliquary Tower and add Ghost Quarter that way, you can almost ensure your Archive Trap goes off.
2 days ago
Now on with the answears: Shriekhorn is a bad card but does what we need: being an extra mill spell, being a one mana play and so on; I've tried to cut it several times for anything else (like removals..) only for getting to the conclusion that I wrote (and I think that is a firm one): we cannot go lower than this in mill spell department because if we do so we really open ourselves to lose the game by ourselves; and we can afford to play extra mill spells only in the 1-mana slot. Thankfully it is effective enough, and I don't recommend touching it.
Your first 20 lands are practically untouchable. Fetid Pools would be the 21th. But at that point I would play Darkslick Shores because entering untapped (even if sometimes only) is more valuable than cycling at 2 mana half of the games you play against grindy decks.
Shelldock Isle despite entering tapped is astonishingly good: in order to win this deck need to cast around 5 big mill spells - those are Glimpse the Unthinkable, Breaking / Entering, Mind Funeral, Archive Trap, an early Mesmeric Orb possibly with fogs, an early Hedron Crab which survived late (Shriekhorn is not to be counted among them: it is mostly used to round up the count early, which is more important than defence or draw spells). Shelldock Isle entering tapped tally with the poverty in 1 mana early spells, and it is an important gear for casting one of the late mill spells (the first 4 ones of the list above - that is 16 cards!) so that it actually can be counted among them (so that we have a total of 7*4=28 big mill spells, 8 of which good only early and 4 of which good only late). In conclusion, it is too much important for our aim of winning on turn 5 to be cut.
And if with Shelldock Isle you don't hit a late mill spell you could choose a fog, which is equally good against aggro, or a Visions of Beyond which, even if it is always worse than the alternatives in this case, sometimes is still a worthy play even at 3 mana total.
3 days ago
Shriekhorn seems really weak, only 4 cards over two turns. Yes it is a 1-drop but it isn't worth it. If the deck is to be truly competitive, then I would recommend replacing them with a playset of Snapcaster Mage. It allows you to flashback Glimpse the Unthinkable for pure value and mill. Also, why no Tome Scour?
My mill deck is here if you want to get some inspiration.
5 days ago
For Modern cards that cost more than 4 mana need to win you the game, or add a lot to your strategy. Reap Intellect costs a minimum of 5, it is deeply inefficient compared to Duress. Tormod's Crypt costs 0 Haunting echos costs 5, same story...
I pasted the deck I made in the comments and added a sideboard, have a look Mind Mill the key thing to look at is the Mana Curve, most of the work of the deck costs 1 mana, that is the sort of curve you need. I didn't mention it previously due to the price but Glimpse the Unthinkable is a go to card for mill based strategies.
The simple rules of deck building are:1. Consistency, try to run 4 of a card.2. Mana curve, make sure your deck isn't top heavy, most spells should be 1, 2 or 3 mana (more 1 and 2 than 3).3. Focus, a deck with a clear strategy will do better than one without.4. Win condition, know how your deck wins and have a backup plan5. Know your threats, cards you play against will be Lightning Bolt, Path to Exile, Spell Pierce and Thoughtseize... I couldn't think of a good example of a green 1 drop, but you get the idea.
There is a 6th rule, have fun. I know that splashy spells are cool and it's ok to have a few, but in Modern the winner of the game is normally decided by turn 4 or 5. Hope that makes things clearer for you.
5 days ago
Ah you're right i should have labeled this Mill lol! I am planning to take out the Thopter Spy Network and Darksteel Ingot to make room for Serum Visions and Glimpse the Unthinkable When i can afford a set of them both =]. Baleful Strix certainly interests me seeing as i need to fix my early game as well as Remand. Thanks for the Help JararoNatsu <3!
5 days ago
I wouldn't necessarily call this a discard deck, since there isn't a lot of discarding happening on either side of the field. It's more like basic control combined with "they mill when you draw", in which case you should have both more card draw (a la Serum Visions, Remand, Baleful Strix and similar cards, and Chasm Skulker would probably fit really well here) and more basic mill (Glimpse the Unthinkable if you can afford it, but stuff like Pilfered Plans and Tome Scour also work really well).