Glimpse the Unthinkable

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Glimpse the Unthinkable

Sorcery

Target player puts the top ten cards of his or her library into his or her graveyard.

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Glimpse the Unthinkable Discussion

mindset905 on 4C Prison Mill

9 hours ago

Your deck needs Jace's Phantasm + Glimpse the Unthinkable. Great deck nevertheless

kameenook on Dimir Modern Mill

3 days ago

It says in the title that this is a modern deck, and Extract from Darkness is not modern legal firstly. Secondly one of the advantages of a deck like this is to blank removal, although it makes the deck in general worse vs. Leyline of Sanctity but generally I would recommend running as many mill spells as possible while skimping on the creature base.

Cards I would recommend for this strategy (budget wise)Tome ScourHedron Crab is sick, but almost three dollars a popMind Funeral, again almost three dollars but card is a house, costs three mana for what Mind Grind would do for six mana. Breaking / Entering budget version of Glimpse the Unthinkable but still a very good rate as it does two mana for 8 instead of 2 for 7 with Mind Sculpt (I do recommend running both though)Thought Scour, its cheap, cantrips, mills just a little bit but goes very well with Sphinx's TutelageDream Twist is nice its one for three and allows you to flashback as well

For lands you can get some budget duals in the form of Dimir Guildgate, Jwar Isle Refuge, or Dismal Backwater. Also I'm not sure on the price but Drowned Catacomb was just reprinted in Ixalan so I might imagine it's not too pricey right now.

CaptainGalvanic on Definately Not a Mill Deck

4 days ago

If you are adapting this for modern, some cards are obviously more efficient. Glimpse the Unthinkable and Archive Trap are great for making Jace's Phantasm a 5/5 Flyer on turn 2 more consistently, however, each of these cards cost almost half as much as this entire deck, so I suggest trying the pauper version first.

DeRotto17 on Ingest/Mill

2 weeks ago

Yea, when it comes to Ingest, it's not a feature that you can depend on simply for Milling purposes. Cards you might find to be useful as far as trying to Mill your opponent would be Mind Funeral, Glimpse the Unthinkable, Increasing Confusion, and Mind Grind just to name a few.

sylvannos on Mill help, and suggestions needed.

2 weeks ago

One of the important things to remember when playing mill is that your opponent basically starts the game with 53 life instead of 20, since that's how many cards will be in their library to start with.

As such, you want your mill cards to be as cost-effective as possible. Otherwise, you're just playing a really bad version of Burn. One Lightning Bolt is equal to 15% of a person's starting life total (3 out of 20). That's 15% for one mana. Your mill cards should be in the same ballpark.

Curse of the Bloody Tome, on the other hand, is rather inefficient. You're spending three mana to chip away less than 4% of your opponent's "life total" each turn. Curse of the Pierced Heart already does 5% of your opponent's life each turn, for less mana! Nevermind something like Lava Spike doing 4 turns of damage that a Curse of the Bloody Tome would do. Glimpse the Unthinkable is the most cost-effective mill card, so you'll definitely want to splash black.

Archive Trap and Hedron Crab, etc. are great win conditions. But keep in mind--they're win conditions. You still have to pay attention to board state and keep your opponent under control with countermagic and disruption. Otherwise, they'll just race you before you can mill them out.

Since you're in Mono-Blue for the time being, I would build around Sphinx's Tutelage and Elixir of Immortality. Essentially, you're looking to play Sphinx's Tutelage as soon as you can protect it, then spend the rest of the game playing draw-go while keeping your hand full via Visions of Beyond, Opt/Serum Visions (or both), and Thought Scour.

There's 2 examples you should look into that can be built for less than $100:

I'd also look into various Mono-Blue Turns deck lists because they have similar issues and themes Mill runs into:

Because you aren't playing the more cost effective mill cards that let you play like a Burn deck, you basically have to stall your opponent out until they die to Sphinx's Tutelage/Jace's Erasure. Exhaustion, Gigadrowse, Mana Leak, Remand, Vapor Snag, Boomerang, and so on are going to be your key pieces. You'll probably want Tormod's Crypt/Ravenous Trap/Relic of Progenitus in your sideboard to deal with Emrakul, the Aeons Torn (and the other Eldrazi titans), along with Dredge and Goryo's Vengeance.

DeRotto17 on Modern Dimir Mill

2 weeks ago

I've always found Drowned Catacomb to be a very useful land in black/blue mill decks. Twincast is another fun card to play as well, being able to double a card like Mind Funeral or Glimpse the Unthinkable makes for a fun time.

PickleNutz on Mill by JaeHoshii

2 weeks ago

Heres a list of modern legal Mill spells that I dont think you have listed in your deck.

(Archive Trap pairs well against enemies who are using fetch lands or tutors, you can also control the effect with cards like Ghost Quarter and Field of Ruin)

To make a decent mill deck youll definitely need to splash black as the most efficient cards for mill are Dimir cards.

Youll also want to use Fetch and Shock lands like Watery Grave and Polluted Delta if you want to attempt competitive level play. I would recommend not doing that though because mill is very inefficient against the meta decks in modern and is considered by most to be too slow.

Hope that helps!

NeoXiphos on Dimir Modern Mill

2 weeks ago

Grindstone + Painter's Servant. Grindstone is not modern legal, so don't use it if you want to keep your deck modern legal. Painter's Servant combos with the Sphinx's Tutelages in your deck pretty well. Some other cards to consider: Archive Trap, Duskmantle Guildmage, Compelling Argument, Countermand, Glimpse the Unthinkable, Induce Paranoia, Jace Beleren, Jace, Memory Adept, Mesmeric Orb, Nemesis of Reason

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