Glimpse the Unthinkable

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Glimpse the Unthinkable

Sorcery

Target player puts the top ten cards of his or her library into his or her graveyard.

Price & Acquistion Set Price Alerts

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RAV

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Glimpse the Unthinkable Discussion

FSims81 on Unmoored Ego

1 day ago

Boza Glimpse the Unthinkable mills plenty of cards for a cheaper price yes, but they are sitting in the graveyard only and there are plenty of potential ways to bring those cards back or play them from the yard. Ego at the very least exiles its targets. Memoricide or Slaughter Games both cost more and both have restrictions on what you can target so both would be weaker cards to me than Ego. We don't have to agree on the card's effectiveness. I just think it might have a little more use than people are expecting.

APPLE01DOJ I can't think of a single scenario where Surgical Extraction would be a T1 play, but I am open to explanation on how that would work

Boza on Unmoored Ego

2 days ago

FSims81, so spending a card and 3 mana to not impact the board and remove cards from a deck is a good thing? Glimpse the Unthinkable gives you 2.5 times more cards removed from a deck, for just 2 mana. Mill decks care about the quantity of cards removed, not the quality.

That much is true about Extraction, but how about Memoricide or Slaughter Games, which cost 1 more than Ego, but exile with no downside or even with upside.

Unmoored Ego is the same as Lost Legacy, except you can name lands and artifacts. How impactful was LL in modern in the year since it existed? Ego will have the exact same impact - there are few if any decks that rely on specific artifacts or lands (Tron, KCI and that is it).

Daedalus19876 on das mimeoplasma

3 days ago

So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD

With that being said, there are several places I might tune this deck, sorted into the rough categories below:

Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.

Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)

Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.

Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.

Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.

I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.

I hope that helps!! :)

Pervrat on Blackmail

1 week ago

kamarupa Yes I agree that this is an issue about the deck. So some lands that produce blue mana could be in place. When I come to think about it, since I'm going to be milling myself down to the grave, instants and sorceries and the like that can be cast from the grave could be an idea, now that you mentioned unburial rites. This would make it a flashback deck, and it would barely need to be any rearrangements of it. The artifact Altar of the Lost was the first thing that popped into mind, imagine having like 40 cards in the grave where 10+ spells can be cast from there. Also, cards like Smallpox will let me discard cards from the hand in case I have liliana, death's majesty in play so you're effectively paying one mana with smallpox and then using the ability. Other cards you can play from the grave are cards like Deep Analysis, Divine Reckoning, Feeling of Dread and more. Now that I think of it, the more cards that have flashback, the better.

You seem to be seasoned here on tapped since you know some of the tricks of the trade, like the list you mentioned.Choked Estuary might be a good land. Glimpse the Unthinkable could be good as an addition for milling the deck as an addition to traumatize. Since it gets the cards into the grave in the earlier turns.

For how many lands is needed in the deck, I think you are right about it being good having lots of cheap CMC cards that lets you put a wider range of spells. Because then the deck becomes quicker. As you can see, there's already lots of cheap CMC cards for 2 mana in the deck. However, since this deck is all about slowing the game down and making it harder for the opponent to play things and giving him a hard time playing cards, I think this deck is going to be more heavy-control oriented. So the issue with that could be that it falls off in the late-game when you already the have mana. The solution is obviously low mana drops that have a higher flashback cost which has a good effect. What do you think?

Wanted: Cards with; flashback and/or extort, non-basic blue lands

kamarupa on Blackmail

1 week ago

I'd say you've added nearly enough lands for blue & white mana. The biggest issue is definitely the double blue mana required for Traumatize. While it would be ideal to have 1 white mana to use with Unburial Rites, you won't necessarily need it provided you don't mill them all into your graveyard. Traumatize, on the other hand, must have not just 1, but 2 blue mana to be cast at all, so it's vital you get those 2 lands down. It would probably be good to have 10 lands that produce blue mana. However, I think 6 lands that produce white mana would be enough. Since you've decided to keep Traumatize and run Unburial Rites, I think you should drop Cabal Stronghold - it will take too long to to get 5 Swamps to make it worth tapping. You might replace them with Jwar Isle Refuge or the like - whatever's in your budget - BTW, if you don't already know, the deck, All the lands in a sorted list can be very useful when you're looking for non-basic lands. I think Small Pox is going to create some additional difficulties for you as you try to reach your critical mana point of 5+ lands. You can't afford to miss a single land-drop, so 23 lands is probably the minimum, I prefer to build decks around low-cmc spells so I typically run about 20 lands. That, of course, creates more room for spells in my decks. The point here is that, if you have to cast Traumatize and other 5CMC spells to get your deck swinging, you're going to lose space in the deck to lands. You'll want to strip away anything that is not absolutely phenomenal. It's probably also worth pointing out Glimpse the Unthinkable is a very powerful mill spell that could speed up your deck quite a bit. While it won't mill as many as Traumatize, it'll do it 3 turns sooner. It'll also cost you quite a bit more than Traumatize - perhaps that's why you're not already employing it.

It occurs to me, you may want to consider other spells with flashback such as Forbidden Alchemy and Increasing Confusion might be good ideas, too.

Dark Petition is fun, and can be pretty great, so long as you get to 5 lands to cast it. Your might also consider Dimir Machinations. You might also consider Crypt Ghast - while it's on the slow side of mana ramps, the combination of a big mana boost coupled with extort can be pretty effective.

wallisface on Mill Deck

2 weeks ago

I think you’ll want to figure out whether your intention with this deck is to make some swole creatures, or mill your opponent - because you can’t do both without being really inefficient.

Either way you want to go, ditch all your existing instants (though keep Thought Scour) - they’re all far too slow and don’t give you a big enough payoff for the mana you’re spending. The amount they mill is negligible whether you’re making big creatures or milling, so just go for better killspells/counters instead of these slow ones.

So, if you’re wanting to make swole creatures, ditch all the instants except for Scour, and instead invest those slots for cheap counterspells (to protect your dudes) and cheap kill spells (to not protect your opponents). Stuff like Mana Leak, and Doom Blade

If you’re wanting to be straight up mill, again ditch all the instants except Scour, but also ditch all the creatures. Then try to include inyour deck a mix of: Hedron Crab, Glimpse the Unthinkable, Mind Funeral, Fraying Sanity, Crypt Incursion. I see you might be on a budget so hoefully not too many if these options break the bank. At the very least make those sorceries you have 4-ofs.

For further reference, here’s my existing mill deck (going down the mill route): http://tappedout.net/mtg-decks/21-05-17-tsunami/

passascats on One-Trick Pony: Lazav!

2 weeks ago

Harashiohorn Thanks for the feedback!
Entomb, Phyrexian Dreadnought, and Intuition are all out because of $$. I recognize their power level, but it's not worth the money to me with them being so popular in other formats.
I'm not sure how much self mill I need to run yet, Glimpse the Unthinkable is a really good suggestion though and if I find I need more I'll put it in. I'm trying to stick to looting effects that will let me keep my lands and mana rocks in my hand since mana is going to be my main way of protecting and pumping Lazav. I don't care much about recursion because most of the creatures are either weak or have huge ETB or upkeep drawbacks, so I don't want them on the field.
As a rule I don't play infect, it feels bad when I die that way, so I don't want to do it to others.
I don't know how much value I would get from Filth and Wonder. I already have a lot of evasion and they don't provide any other value other than maybe saving me 2 mana, but then I have to remove something else, I'll see how things play and keep them in mind if mana is an issue.
Yeah, Protecting my graveyard is what I'm really worried about and I think you are right about counter spells, but Bojuka Bog is a thing.
Thanks again for taking the time to look over this!!!

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