Bred for the Hunt

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Dragon's Maze (DGM) Uncommon

Combos Browse all

Bred for the Hunt

Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

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Bred for the Hunt Discussion

Joumba on Guys... We're Gonna Need More Dice

1 month ago

+1 for Witch-Maw Nephilim ! As for the rest its straightfowardly good. More straightforwardness ; Primordial Hydra and the classical Doubling Season ( Primal Vigor can be better for politics though)? A classic is a classic. Of course there's also Archangel of Thune and Spike Feeder for the love of infinite counters and life. I'd cut Bred for the Hunt for either a Fathom Mage for easier draw or Gyre Sage for lots of mana. Have a superb day/night sir

multimedia on My edit on Ezuri

1 month ago

Hey, nice upgrades to the Ezuri precon.

I agree with ThallionDarkshine the Cube + Sages combo is out of place here. Honestly you don't need it.

I suggest a few Simic Commander staples that are all budget:

Bident of Thassa and Bred for the Hunt are enchantments that can draw you a lot of cards especially if your attacking creatures have trample.

For the manabase I suggest a lot more Simic dual lands most are budget:

In my opinion your deck is currently fine as is except the manabase. Before upgrading anything else upgrade the manabase.


GopherKing on EZ Ezuri

2 months ago

I only do combos in cEDH, where it's commonplace. In regular edh I try to avoid them. I often cut them from my decks if I end up running one by accident. I find them to be a very boring way to win 90% of the time.

As for Bred for the Hunt, draw is good, but in this case I don't like it just because you draw per creature with counters attacking. With Ezuri you pile a ton of counters on one guy, so BftH wont draw a lot of cards. It will usually only replace itself the first turn, and take another before you actually net cards. Just not good enough to me. On top of that, I already have a lot of very efficient draw engines. Cold-Eyed Selkie, Fathom Mage, and Mindless Automaton all draw cards based on counters too, except they scale with the number of counters. If I ran multiple ways to distribute counters across my whole board it might be worth it, but I don't, so it's not. Thanks for the suggestion though!

Zyphex on EZ Ezuri

2 months ago

You don't do infinite combos? I call bullshit. In any case, might I suggest Bred for the Hunt? If you're attacking with creatures with +1/+1 counters on them, you might as well get free draw out of it.

SlavicGhaespar on Ezuri, Claw of Tokens

2 months ago

Bioshift and Heroic Intervention can be great to protect your board, while Bred for the Hunt and Forgotten Ancient can make use of those counters :)

multimedia on Atraxa Evolution

2 months ago

Hey, It's nice to not see Superfriends or Infect with Atraxa, something different for a change.

I suggest moving Kalonian Hydra, Managorger Hydra, Inspiring Call, Kodama's Reach, Path to Exile and Bred for the Hunt from the maybeboard to the main deck. Cutting Cloudfin Raptor, Elusive Krasis, Simic Fluxmage, Cremate, Molder and Map the Wastes. The power level of any of these cards in the maybeboard is much, much higher than these three evolve creatures. Reach is better than Map since it can get two different basic lands for the same mana cost. I would also move both Seaside and Sandsteppe tri lands main deck.

Other budget cards I suggest adding are Champion of Lambholt, Thrummingbird, Rishkar, Peema Renegade and Jeweled Amulet.

Sylvan Reclamation is a good exile artifact and enchantment card and it has basic land cycling. You're relying on basic lands a lot, making this type of cycling rather good. Consider cutting Natural End for it?

Looking at the color chart of the deck, green is the primary color and blue is the secondary color. Both black and white have far fewer cards then these colors. The manabase doesn't reflect this there's only 14 sources of green which is not enough. You want minimum 20 sources of green.

Consider this budget manabase:

20 green sources, 16 blue, 13 white and 13 black. Someone already mentioned it, but the tri lands are much better than bounce lands. If playing the battle lands then Farseek becomes a good ramp spell because it can fetch one of them. Opal Palace is nice with Atraxa because she can ETB with a counter on her allowing her to start proliferating, growing herself and getting abilities from the creatures/cards that give bonuses with counters.

Good luck with your deck.


NarsetNahiri on

3 months ago

I really like Bred for the Hunt. Will definitely consider that.

Quicksilver on

3 months ago

With the number of +1/+1 counters being thrown around, Zameck Guildmage and Bred for the Hunt make for excellent card draw.

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