Bred for the Hunt


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Uncommon
Dragon's Maze (DGM) Uncommon

Combos Browse all

Bred for the Hunt


Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

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Bred for the Hunt Discussion

Zoura on Kumena

3 months ago

Thanks for the comment ! I think Illusionist's Bracers would be fantastic, probably a good replacement for Bred for the Hunt.As for the others I think they would work well and do good stuff but Im hesitant as the deck is going to rely so heavily on merfolk synergy and having all my creatures be merfolk is something that will really help the consistency of Kumena I think, Ill definitely take a closer look when I have a bit more time <3

jpsuchecki on Kumena's wet slapping

3 months ago

Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.

I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.

Also consider Bred for the Hunt, Hardened Scales, Inexorable Tide, Death's Presence.

Bow of Nylea and Bident of Thassa would work well with attack and card draw.

Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.

NV_1980 on

3 months ago


Very nice dual-commander deck. It reminds me of my Edric, Spymaster of Trest deck (he would be really nice in here, btw). Cards that come to mind are Jace's Phantasm and Sage of Hours. Another great accelerator for this deck could be Bred for the Hunt; considering all the small stuff you are using I am guessing you'll play aggressively. For the same reason, I would think Beastmaster Ascension could be a nice addition.

Have fun gaming! Btw, if you have the time for it, please have a look at one of my decks.

TKDbeast on More Counters than Mario could collect

3 months ago

Not bad. Nice, efficient, and effective. There's certainly room to improve, but it's not too janky or slow. I do think that Bred for the Hunt, while certainly fun, is sub-optimal, along with Thrummingbird and Bioshift to a certain extent. Other than that, I could see reasonable arguments for all of these picks.

Joumba on Guys... We're Gonna Need More Dice

5 months ago

+1 for Witch-Maw Nephilim ! As for the rest its straightfowardly good. More straightforwardness ; Primordial Hydra and the classical Doubling Season ( Primal Vigor can be better for politics though)? A classic is a classic. Of course there's also Archangel of Thune and Spike Feeder for the love of infinite counters and life. I'd cut Bred for the Hunt for either a Fathom Mage for easier draw or Gyre Sage for lots of mana. Have a superb day/night sir

multimedia on My edit on Ezuri

5 months ago

Hey, nice upgrades to the Ezuri precon.

I agree with ThallionDarkshine the Cube + Sages combo is out of place here. Honestly you don't need it.

I suggest a few Simic Commander staples that are all budget:

Bident of Thassa and Bred for the Hunt are enchantments that can draw you a lot of cards especially if your attacking creatures have trample.

For the manabase I suggest a lot more Simic dual lands most are budget:

In my opinion your deck is currently fine as is except the manabase. Before upgrading anything else upgrade the manabase.

GopherKing on EZ Ezuri

6 months ago

I only do combos in cEDH, where it's commonplace. In regular edh I try to avoid them. I often cut them from my decks if I end up running one by accident. I find them to be a very boring way to win 90% of the time.

As for Bred for the Hunt, draw is good, but in this case I don't like it just because you draw per creature with counters attacking. With Ezuri you pile a ton of counters on one guy, so BftH wont draw a lot of cards. It will usually only replace itself the first turn, and take another before you actually net cards. Just not good enough to me. On top of that, I already have a lot of very efficient draw engines. Cold-Eyed Selkie, Fathom Mage, and Mindless Automaton all draw cards based on counters too, except they scale with the number of counters. If I ran multiple ways to distribute counters across my whole board it might be worth it, but I don't, so it's not. Thanks for the suggestion though!

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