Bred for the Hunt

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology Vol. II (CM2) Uncommon
Commander 2016 (C16) Uncommon
Dragon's Maze (DGM) Uncommon

Combos Browse all

Bred for the Hunt

Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Price & Acquistion Set Price Alerts

CM2

C16

DGM

Ebay

Bred for the Hunt Discussion

FormerBalloon on

2 weeks ago

None of my suggestions are super competitive oriented but all have pretty good synergy Bred for the Hunt if your big boi does damage he gets even bigger Fathom Mage gets +1/+1 you get a bigger boi more cards and since you have plenty of get +1/+1 cards it could be steady help Vorel of the Hull Clade help get you big bois big at twice the speed A little slow but both effects could help out a lotPrime Speaker Zegana Edric, Spymaster of Trest

MethodGorilla on JENARA

1 month ago

Some stuff that I think could be cut because it lingers on +1+1 counter stuff: Vorel of the Hull Clade, Doubling Season, Vastwood Hydra, Citadel Siege -has other use too, but just meh imo.

Equipment is the theme here so getting them and protecting your equipment is good, but there is a bunch so you could make an easy cut there: Open the Vaults -I personally don't like because opponents get their shit too, Darksteel Forge -such a big mana sink and it wont keep your creatures alive, Ghostly Flicker -I'm trying to think of where this would be useful besides ETB effects, it wont save them from artifact destruction spells, Leonin Abunas -gives your artifacts hexproof but is a 4 mana 2/5, super meh imo.

There is also a lot of 'equipment recursion' if you wanna call it that. Think about how much resources you want to dedicate to bringing destroyed equipment back from the graveyard versus counting on drawing or tutoring one of your 17 equipment in the deck. I personally LOVE how many artifact/equipment tutors you have, I personally would gladly run just those INSTEAD of the recursion spells. Ritual of Restoration

Here are other cuts I'd consider: Bred for the Hunt Primeval Bounty Foundry Inspector Auriok Windwalker Dispatch -I would swap with Swords to Plowshares as it is more reliable, or Condemn. Harrow, Kiora, Master of the Depths.

Here are some possible replacements: Sun Titan -VERY GOOD FOR YOUR DECK, Danitha Capashen, Paragon, Bloodforged Battle-Axe, Moonsilver Spear, Brimaz, King of Oreskos, Armory Automaton, Balan, Wandering Knight, Blackblade Reforged, Valduk, Keeper of the Flame, Godo, Bandit Warlord, Ajani, Caller of the Pride -bringing him back, Edric, Spymaster of Trest, Austere Command, Elspeth, Knight-Errant.

Zoura on Kumena

5 months ago

Thanks for the comment ! I think Illusionist's Bracers would be fantastic, probably a good replacement for Bred for the Hunt.As for the others I think they would work well and do good stuff but Im hesitant as the deck is going to rely so heavily on merfolk synergy and having all my creatures be merfolk is something that will really help the consistency of Kumena I think, Ill definitely take a closer look when I have a bit more time <3

jpsuchecki on Kumena's wet slapping

6 months ago

Yeah, I have some ideas. There are a tons of ways you could do it, I'm just going to list a few. Merfolk is too vast to cover here.

I was going to suggest this card, but now i see it is a merfolk which makes it better: Vorel of the Hull Clade. It is worded strangely, but it effectively doubles the counters on the items listed. This would go well with your commander.

Also consider Bred for the Hunt, Hardened Scales, Inexorable Tide, Death's Presence.

Bow of Nylea and Bident of Thassa would work well with attack and card draw.

Also consider some of these merfolk. Deepchannel Mentor, Fallowsage, Master of the Pearl Trident, Master of Waves, Merfolk Sovereign, Merrow Harbinger, Merrow Reejerey, Silvergill Adept, Silvergill Douser, Thada Adel, Acquisitor, Tidebinder Mage, True-Name Nemesis, Wake Thrasher, and Wanderwine Prophets.

NV_1980 on

6 months ago

Hi,

Very nice dual-commander deck. It reminds me of my Edric, Spymaster of Trest deck (he would be really nice in here, btw). Cards that come to mind are Jace's Phantasm and Sage of Hours. Another great accelerator for this deck could be Bred for the Hunt; considering all the small stuff you are using I am guessing you'll play aggressively. For the same reason, I would think Beastmaster Ascension could be a nice addition.

Have fun gaming! Btw, if you have the time for it, please have a look at one of my decks.

TKDbeast on More Counters than Mario could collect

6 months ago

Not bad. Nice, efficient, and effective. There's certainly room to improve, but it's not too janky or slow. I do think that Bred for the Hunt, while certainly fun, is sub-optimal, along with Thrummingbird and Bioshift to a certain extent. Other than that, I could see reasonable arguments for all of these picks.

Joumba on Guys... We're Gonna Need More Dice

8 months ago

+1 for Witch-Maw Nephilim ! As for the rest its straightfowardly good. More straightforwardness ; Primordial Hydra and the classical Doubling Season ( Primal Vigor can be better for politics though)? A classic is a classic. Of course there's also Archangel of Thune and Spike Feeder for the love of infinite counters and life. I'd cut Bred for the Hunt for either a Fathom Mage for easier draw or Gyre Sage for lots of mana. Have a superb day/night sir

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