Bred for the Hunt

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Uncommon
Commander 2016 (C16) Uncommon
Dragon's Maze (DGM) Uncommon

Combos Browse all

Bred for the Hunt

Enchantment

Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.

Bred for the Hunt Discussion

patrickd117 on Vorosh, the Hunter

2 months ago

I'm not sure how much the +1/+1 counter theme works with Vorosh. I think the fact that he has to connect to get any means that you're probably better off using a general that has them built in, like Reyhan, Last of the Abzan + one of the simic/dimir partners.

That being said, I think I'd cut Vigor (I think you want counters on evasive creatures, which makes this a bit less impressive, since those probably won't be getting in combat as much), Bred for the Hunt (This is too cute. You're gonna have creatures without counters enough of the time that I think you'd prefer to play Coastal Piracy , which I don't think is particularly good here), Simic Ascendancy (too slow unless you're comboing and it's gonna make you/it a target if you are), Fireshrieker (I've never liked this card, even with big creatures), Solidarity of Heroes (too all in, imo).

I like: Hadana's Climb  Flip, Chasm Skulker , Managorger Hydra , Verdurous Gearhulk , Villainous Wealth (I play this in all my Sultai decks, though that's partially just because I think it's so fun), and Viral Drake

AkaAkuma on Little Rey of Ishine (Reyhan/Ishai 2.74 cmc)

3 months ago

Sooo, how often are creatures of you going to connect? You have quite some cards that want to beat face (e.g. Drana, Liberator of Malakir , Necropolis Regent , Bred for the Hunt and Thrummingbird ). Most are small but could be good though! Personally I haven't been able to profit much from bred for the hunt, but I never run the flying creatures and the heralds that you do.

But on to the questionable cards. Mazirek, Kraul Death Priest wants the Butcher of Malakir , Cataclysmic Gearhulk or Slaughter the Strong kinda effects. But Yehenni seems like your only man. So why play him?

Urborg, Tomb of Yawgmoth seems like a bit of a waste here. You don't play nearly enough swampwalk or Crypt Ghast / Magus of the Coffers effects.

I personally also used to play Bramblewood Paragon solely for Reyhan. But still, you only play 4 warriors in total. So even if it hits the cmc, isn't the new Zegana, Utopian Speaker a better choice?

If you like to run more sacrifice outlets. I am an absolute fan of Greater Good , and recently became addicted to Ayli, Eternal Pilgrim .

You run allot of instants and sorceries for a deck that cares about creatures and counter-interaction, but you miss the Reyhan staple Living Death . Really, it's gorgeous (and also works with Mazirek)!

"When an effect happens or card becomes played this is put on top of an imaginary stack.

However, when a card is in the middle of being resolved, any new effects cannot take place until the card is done. So Reyhan's ability can only be placed on the stack when Living death is resolved.

Thus, Reyhan can choose new targets for all the counters that would've been lost otherwise!"

Stipped right off my primer: Reyhan&Ishai | Where Unstoppable Meets Immovable!

You have an expensive taste, maybe Assassin's Trophy is an option?

Together Forever does not only score points on it's amazing flavor between Reyhan and Ishai, creatures "die" before returning to your hand. It's all Reyhan ever needs to hear.

Lastly I'd like you to take a look at your creatures and their base power and toughness, and then take a look at Octopus Umbra . It's off-theme, but packs quite a package. Just saying.

bushido_man96 on Welcome to the Strange Land of Dice!

3 months ago

Bred for the Hunt is a nice card for your theme, but if you are ever stuck at a locked-up table, and are unable to push damage through, Rhystic Study is a bit more consistent. But I can't fault you for going with flavor.

While we're talking about flavor, I've got a Shalai, Voice of Plenty deck in which I run cards with the Outlast mechanic to anthem my whole team. Abzan Battle Priest , Abzan Falconer , Ainok Bond-Kin , Longshot Squad , and Tuskguard Captain all offer great boosts to creatures that have +1/+1 counters on them.

Hexaflexagon on Welcome to the Strange Land of Dice!

3 months ago

Hey Lhurgyof,

Thanks for your suggestions and upvote. I think I agree with you on adding some more mana ramp. My deck is pretty slow, and getting that creature out one turn earlier may help with that. I am going to add a Talisman that you suggested and an Incubation Druid and take out the Hideaway lands. I found that I couldn't activate them as much as I wanted and that they slowed down my game occasionally.

Thanks again,

Hexaflexagon


Hey Bigant1,

Thanks for your suggestions. I'm not a big fan of Mycoloth as it might be a bit too slow and my deck doesn't have many things it can sacrifice. I'm not a big fan of the Hydras again because they're a bit too slow. I am a fan of Incubation Druid , that that will take up a ramp slot that was provided with the cutting of two lands. The Mending of Dominaria seemed good at first, but I just didn't have anything to do with it, so I think I'll cut it for Skatewing Spy . While I can't disagree that Rhystic Study is a bad card, I think that Bred for the Hunt is better for a +1/+1 counter deck. I'll playtest it and see how it goes and keep you updated.

Thanks again,

Hexaflexagon

blakeivey12 on Grandma, what big teeth you have..

4 months ago

I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.

I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.

For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .

Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.

Artifacts is really up to you. My only suggestion would be to remove Simic Keyrune and put in Whispersilk Cloak .

Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.

Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .

donnydondon on +1 for Stompy Bant Love

4 months ago

@osbert: Yeah someone made me discard my hand with Experiment Kraj in it and I was like WELP. Definitely need recursion.

It's a fun deck but I wonder if Kraj just shouldn't be my Commander. Probably need a Worldly Tutor at any rate.

I took Bred for the Hunt out because it seemed to conditional. I've got 11 cards with some sort of card draw. Maybe I need better options. Guardian Project , Lifecrafter's Bestiary and Beast Whisperer seem like a good ones. Maybe for Bramblewood Paragon and Tempest Caller and Chromatic Lantern .

Love Regrowth and Seasons Past for recursion. Might try Hua Tuo, Honored Physician . Reborn Hope seems OK too.

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Bred for the Hunt occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%