Crumble to Dust

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

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Set Rarity
Battle for Zendikar Uncommon

Combos Browse all

Crumble to Dust

Sorcery

Devoid (This card has no color.)

Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.

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Crumble to Dust Discussion

InfinityMinusOne on Death and destruction, losing friends included

2 days ago

Have you considered Crumble to Dust in the sideboard as opposed to Molten Rain? It single-handedly destroys their mana base rather than allowing them the chance to recover. Otherwise, this is a very cool list. I might have to give it a try sometime!

Teifling on Budget R/G Assault Loam Project: ...

1 week ago

Taking the input I've gotten here and my current collection into account I jave 13 or 15 cards set aside for sideboard options.

Ancient Grudgex2Naturalizex2Pyroclasmx2Gnaw to the Bonex2Obstinate Balothx1Sowing Saltx1 (just what I have, otherwise would be Crumble to Dust )Tormod's Cryptx1Pithing Needlex1Crucible of Worldsx1 (this is has been suggested main but I want to test it, especially with Ghost Quarter )

If I could I wpuld get another needle and baloth for the last two slots... thoughts?

2austin5 on Amonkhet making modern miracles

1 week ago

Mystic Speculation was something I thought about a lot as I just have two sitting around, I may try out two copies as with thassa it isnt something I need, but in a crunch the dig is just so hard to pass up.

As for Crucible of Worlds, the synergy is nice, but I just feel like it would be a wasted slot. As a control deck we need to stall and it can help that cause, but I feel like there are other things the deck would want to do.

Blessed Alliance is a good idea though. It may not crack my main, but I need to test against the field to see if that holds up. Im also considering a Blood Moon strategy in the side for the odd matchups (control, maybe even D.Shadow since they dont like to get basics until late in the game) and the obligatory Crumble to Dust to nix Tron which Blood Moon aids in as well. I was thinking to add Kor Firewalker or even Bonfire of the Damned for aggro matchups, and then the other flex spots would be meta dependent. One big issue to play against is Lingering Souls though so finding a good answer for that should be paramount as well because once they know its miracles, they will just hold up souls until we Entreat if they are smart

GeminiSpartanX on [Community Discussion]: Modern Chat

1 week ago

APPLE01DOJ- I think pairing red with blue would give you the best land hate cards in modern. Blood Moon, Molten Rain, and Crumble to Dust along with the blue enchantments and counterspells seems better than adding green. You could then combo your blue enchantments with a Boil for awesome land hate lol. I often play RG Ponza in modern and can attest to how great LD can be :)

lexleningrad on Stoned in Prison

1 week ago

ticked-off-squirrel if you run into affinity and can't shut them down with the cards already in the board consider adding Crumble to Dust or Sowing Salt

sylvannos on Grixis Tempo/Control

2 weeks ago

You need Serum Visions to set up your draws so you always have the maximum number of options available. The thing with Grixis is you're trying to 2-for-1 your opponent out of the game. You have to grind them down on cards, then capitalize on your more efficient spells to close the win. Part of that is hitting them early with Inquisition of Kozilek to ruin their early game, part of that is setting your draws up with Serum Visions. The best part about Serum Visions is it lets you play a lower land count for a control deck and never miss land drops. Serum Visions is actually stronger than Thought Scour in this deck.

Your lands look good. I'd toss in a singleton Desolate Lighthouse and single Urborg, Tomb of Yawgmoth. Shizo, Death's Storehouse and the other lands in that cycle I've also found put in a lot of work once your deck has 2 or more legendary creatures. I also think you need some manlands, especially Creeping Tar Pit. That way, you don't need so many win conditions and can use those extra spell slots on more utility and removal. You optimally need more fetch lands, but Scalding Tarns are expensive.

As for a sideboard, I would use this:

1x Anger of the Gods
1x Counterflux
1x Crumble to Dust/Blood Moon
1x Dispel
1x Engineered Explosives
1x Hibernation
1x Keranos, God of Storms
1x Damnation/Languish
1x Lost Legacy
1x Negate
1x Slaughter Pact/Spell Snare/Grim Lavamancer
1x Olivia Voldaren
1x Rakdos Charm
1x Spellskite
1x Vendilion Clique/Thoughtseize

Ruxius on Full Moon's Second Rise

2 weeks ago

Hey bruh, you could put in your sideboard these cards : Tormod's Crypt for graveyard hate. Ancient Grudge for artifacts and/or Destructive Revelry. Crumble to Dust if you ever face something like a valakut, darkdepths, tron, nykthos, lands that puts a threat. Prey Upon for creature removal. GL :)

DeepbloodEclipse on Naya Burn (PLEASE HELP)

3 weeks ago

I don't understand, why do you play so many creatures? Is this supposed to be an aggro deck or a burn deck? A burn deck, at the very most, runs about 10 creatures, so, from what you have, keep Monastery Swiftspear, Vexing Devil and Goblin Guide, that sets you at 12 if you are playing 4 of each. So that gives you 4 open slots, your's sorceries and instants seem to be in order, except Boros charm, make Boros Charm 4 and drop Searing Blaze to 3. Fill those 4 remaining slots with Browbeat, it's either 5 damage, or you get 3 cards, either way, you stand to gain A LOT.

Your sideboard, there is multiple ways you can go at this as a burn. 1. Crumble to Dust or if budget isn't an issue, Blood Moon to counter Tron decks. 2. Ash Zealot to counter Graveyard delvers is a good choice, you did good on that. 3. Vexing Shusher to counter control, which is mostly Blue, you never know 4. Moonhold to considerably slow down your opponents pace. 5. Destructive Revelry to counter artifacts and enchantments, if for example, someone drops a Leyline of Sanctity. 6. Leyline of Punishment to counter lifegain decks. 7. Deflecting Palm to counter big hitters you cant just burn away, but can turn them against your opponents. Best thing is, Hexproof doesn't stop it :D

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