|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Uncommon|
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Crumble to Dust
Devoid (This card has no color.)
Exile target nonbasic land. Search its controller's graveyard, hand, and library for any number of cards with the same name as that land and exile them. Then that player shuffles his or her library.
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|Have (17)||NOGzFTW , sirbar , TheDuggernaught , darthnuchi , thekingpinBR , Tommuz , MythicWinter111 , TheRealPeaches , corys , damo_rox , tlhunter07 , MattN7498 , bburt17 , buildingadeck , bakeraj4 , , gildan_bladeborn|
|Want (9)||jbriedis , arklord , toastertree , shootersam12 , cschiller , Sergal , buildingadeck , Coopenhagen , linejumpr|
Crumble to Dust Discussion
3 days ago
4 days ago
Blood Moon has been on my attain-ASAP-board since day one of this build. I think until I can improve upon my land base, it will have to remain there. I've faced tron many times, and besides G/R tron, I've never felt fear. When the proper responses are retained and planned for, saying no becomes kinda straight forward. Humans and U/w control are where I really find the struggle and find myself wishing for a blood moon. But until I can fetch out Islands reliably, I can't see it not destroying my own board state as well.
My early game attempts at land hate Blood Sun, Alpine Moon, and some others never turned very fruitful. With some basic testing(not yet fielded mind you) Crumble to Dust has had some pretty serious effects. I hope it can help me "limp" by for now.
Thank you so much for the upvote! This deck means a lot to me and I am always working hard to improve it!
6 days ago
First, the deck looks really fun. A few thoughts though, in no particular order:
- Land Destruction is not a wincon. If it's working for you, that's awesome. But I worry that 1x Thrun, 1x Nissa, and 1x Strombreath may not be enough to actually close out the game.
- Your mana- and dork-base would benefit a little from -3x Forest, -1x Birds of Paradise, +3x Green Fetchlands (Windswept Heath are the least expensive, but any of them are fine). Because the Fetches allow us to grab Stomping Ground as well, they give us a slightly better chance of getting the 2R we need to cast Blood Moon on Turn 2, which would allow you to drop a Bird for something better in the late game. Here's a piece on our Ponza Mana Simulator if you'd like to play with the numbers yourself.
- I like Ancient Grudge better than Artifact sweepers, personally. But if your meta demands sweepers, Shatterstorm is strictly better than Creeping Corrosion.
- Unless your meta is just overrun with Tron and Titanshift, 4x Crumble to Dust may be excessive. Surgical Extraction is another similar(ish) option, which is great in other match-ups as well.
Also, I TOTALLY get the desire to make a deck competitive "without necessarily carbon copying someone else's card list", but I always recommend starting with other lists and then tweaking (sometimes drastically) to fit our meta and playstyle. If you haven't already, I'd strongly recommend looking at these:
- The Eternal Witness + Primal Command softlock is GREAT, especially with Stampeding Wildebeests/Stampeding Serow. But the Serow has seen play in exactly one Competitive Modern deck, so I'd give that a hard look for sure.
- This one and this one are very different than yours, but probably worth a look.
- And FWIW, here's the Primal Command deck I ran for a while: Primal Ponza.
Good luck (and good skill) with the deck!
1 week ago
I think I will build an extra deck around this shell with all the extra cards I have floating around at this point. Kind of like a more budget approach to the same goal. I will continue to try and bring this current shell to a competitive level. Might have to put in some overtime for this one.
Things are looking pretty exciting with the upcoming reprint of shock lands in Guilds of Ravnica. Wouldn't this deck look gorgeous with a full set of Steam Vents and maybe some of the cheaper fetches.
Also, I am very happy to have found out about Crumble to Dust I feel like this really fits my strategy and synergizes well as a response. This side board build has really been a struggle I would say. It's one of those areas where I definitely have a rougher understanding of the meta then a control player should. lol
2 months ago
1-2 Field of Ruin in place of a Ghost Quarter or two might be a good change as well. Also, if you're having trouble with Tron, try a couple Crumble to Dust in side. Might even work having 1 in main, one in side.
2 months ago
Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.
Let's start with permanents:
Now for instants and sorceries:
Now to recommend some cards to cut:
3 months ago
Thanks for all the help
3 months ago
About that sideboard... I'm not really getting the cards you have in it. It seems to just be additional burn spells, like those you couldn't find space for maindeck. A better sideboard strategy is to find cards that would greatly impact specific matchups. Say, you play against a lot of elves, monowhite blink, and 8whack, and would like to win more of those games. All those decks have in common that Pyroclasm wrecks their game-plan, or Anger of the Gods if you don't mind waiting for turn 3. Another whole pile of strategies includes the graveyard (dredge, reanimation, anything with Snapcaster Mage, anything with a tarmogoyf in it), and you can get a huge advantage in those games if you have graveyard-hate like Relic of Progenitus or Tormod's Crypt. Since you are playing red, you have access to really good cards against artifacts and lands, and should make the most of this advantagem - just consider which opponents would become walk-overs if you had Crumble to Dust or Vandalblast.
The real question for a sideboard card is: "In which games will I use this card?" If you rotate from one burn spell into another, it just seems like you picked the wrong one for your maindeck. Instead you should look at conditionally strong cards, at best targeted at the meta you play in (one type of deck may be preferred by a lot of players where you play, and then you can bring sideboard cards specifically against it).