Sentinel Totem

Sentinel Totem


When Sentinel Totem enters the battlefield, scry 1.

Exile Sentinel Totem: Exile all cards from all graveyards.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all


Format Legality
Oathbreaker Legal
Arena Legal
Historic Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Sentinel Totem occurrence in decks from the last year

Latest Decks as Commander

Sentinel Totem Discussion

VampDemigod on Sleighs & Gifts Needed

1 month ago

Some effects that exile graveyards, again, budget friendly (useful for about 3 of the cards I linked): Burn Away, Hedonist's Trove, Sentinel Totem, Crook of Condemnation, Tormod's Crypt, Agent of Erebos, Nihil Spellbomb, Angel of Finality, Identity Crisis, Kaya's Guile, Remorseful Cleric, Rakdos Charm, Mnemonic Betrayal, Scavenger Grounds, Bojuka Bog, Day's Undoing.

I’d recommend only running 3-6 of these if you run the 3 cards that care about empty graveyards that I mentioned earlier.

zAzen7977 on TINYBONES: TINY PUNISHER (Mono-Black Stax)

3 months ago

Thanks SynergyBuild, I am trying to figure out ways to deal with the issues you brought up. I know this deck is weak to other black decks that utilize discarded cards and the graveyard. I made room for Nihil Spellbomb, Soul-Guide Lantern, and I’m also considering Relic of Progenitus and Sentinel Totem. I also like these cards because they can always draw me a card, even if the graveyard wiping isn’t necessary, unlike Tormod's Crypt.

The Gitrog Monster and a few other combo decks are tricky because they can’t be stopped once they go off. I included Bitter Ordeal, Praetor's Grasp, and Pithing Needle as ways of removing combo pieces like Dakmor Salvage before they can be played.

I think I’m getting closer. What do you y’all think?

BRG24 on Selesnya Wolves

4 months ago

I confess I’m not the best at building sideboards, but I can give you my two cents and hopefully you find them helpful. Graveyard hate is the most prominent consideration I have for a sideboard, so only having two cards for this seems too few. I’d increase the number of Grafdigger's Cage, and add Tormod's Crypt instead of Sentinel Totem. Trostani Discordant seems like a slightly strange choice, not really sure what she’s there to counter, so I’d probably take her out. Witchstalker and Hermit seem like decent cards for against control, but maybe dedicating eight slots to this one matchup is too many, perhaps reducing to only five or six might stand you in a better stead. I wish I could give you more cards to replace these, but I’m not sure what the best choices would be and I don’t want to send you down the wrong path here.

As I’ve said, I’m not very experienced with constructing sideboards, but the thing I’d say to think about when doing so is to consider it almost like building a modified deck to counter specific strategies. Build what the deck would look like after sideboarding and see whether you think that you have enough ways to deal with your opponent, and then continue to tweak it from there. I hope this makes sense and that you find my limited expertise somewhat helpful.

McToters on Skullbriar, Oh Lawd He Comin’

8 months ago

Hey! Yes, I use Bojuka Bog to hose other’s graveyard shenanigans. Also, Sentinel Totem, Tormod's Crypt, Grafdigger's Cage, Nihil Spellbomb, and Leyline of the Void (I don’t own a Void but that would be another relatively common used card). Anyway, the only real answers to those are artifact/enchantment removal cards. So yes, Bane of Progress is something I could totally add. I own one already but I believe it’s in another deck at the moment. It should be a card I own more of. It’s a fantastic EDH card. Rampage of the Clans is another one I own but have in another deck. I know it gives the opponent’s creatures but I love that it’s removal at instant speed. I’ve used it a few times to great effect. Acidic Slime or Reclamation Sage are handy one-offs, then there’s Wave of Vitriol bit of a bomb card. I use that one in my Gitrog deck.

I know there’s a ton of artifact removal out there that can respond to most of the graveyard hate cards but sometimes when my meta knows I’m running a deck that uses the graveyard they’re prepared.

5dollarMTG on $5 Pioneer Improv

8 months ago

Ok. Last change! Inquisitive Puppet and Implement of Combustion have proven so useful that I've added in two copies of Sentinel Totem and two copies of Soul-Guide Lantern, giving you six chances to scry on turn 1 and 6 chances to draw cards later. A Puppet or Totem on turn 1 and will almost always set you up to play a Sweatworks Brawler on turn 2 (if you don't get him out on turn 1). If you really want to go as cheap as possible, you can sub two more Totems for Soul-Guide Lantern. This will bring the price down to around $2.75, not including lands.

Rhadamanthus on Release to the Wind mechanics--exile?

8 months ago

Please double square brackets around a card's name to create a reference link: Release to the Wind, Sentinel Totem. It's the easiest way to make sure everyone understands what's going on with your question.

A card is only considered a "permanent" when it's on the battlefield. If the game needs to talk about permanent cards in any other zone, it will specifically call them "permanent cards". Release to the Wind can only target permanents on the battlefield.

As it says in its text, Release to the Wind only gives you permission to cast "that card", meaning the one it exiled. It doesn't allow you to cast cards exiled by any other effect. Also, once the card moves out of exile the game starts treating it as a new object so if it gets exiled again for some reason you won't still have special permission to cast it.

NoSoyYucateco on Suck It, Sheoldred!

1 year ago

I think you need a bit more ramp to speed up the deck. You're playing green--why are you running the signet over more durable land ramp, especially when you only have 35 lands here? Rampant Growth , Nature's Lore , Cultivate , Diligent Farmhand , Wood Elves , Farhaven Elf , and Solemn Simulacrum are all cards I would pick before the signet. These will help you get Sigarda out sooner and give you staying power for the late game.

Also, if you're up against Sheoldred regularly, you might want to consider some more graveyard hate, like Scavenger Grounds , Tormod's Crypt , and Sentinel Totem . Sigarda will keep you from sacking but she won't prevent them from reanimating.

I would also swap one of your artifact/enchantment removal spells for Return to Nature , since it can exile something targeted by a reanimate effect.

Since you're aura-focused here, I would also think about Battle Mastery .

You also have virtually no draw here. Sram, Senior Edificer , Rishkar's Expertise , or Return of the Wildspeaker would all be great in this build. Even a Harmonize would do you good.

As for what you could cut to make room for some of these suggestions, I'd think about Flower / Flourish , Unflinching Courage , Dromoka's Command , Devouring Light , Indestructibility , Darksteel Plate , Bow of Nylea , and maybe one or two other targeted removal spells. You have a lot here.

Load more