Rune Snag


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Coldsnap Common

Combos Browse all

Rune Snag


Counter target spell unless its controller pays (2) plus an additional (2) for each card named Rune Snag in each graveyard.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) 50%

0.06 TIX $0.3 Foil


Recent Decks

Load more

Rune Snag Discussion

JararoNatsu on No Fun Allowed

4 days ago

The one major issue I see with this deck is that there is no win condition, although you have already acknowledged that. If you don't want creature cards, something like Luminarch Ascension would work. If you're shutting down an opponent each turn (which you should be), then you can attack with smaller creatures each turn and be fine. If that's the case, creatures like Meddling Mage/Reflector Mage and Spell Queller are fun, especially if you play cards like Telepathy early on.

Another thing: Instead of having enchantments that pacify creatures and board wipes, ensure that as few creatures make it to the board in the first place, and exile/Unsummon away the ones who do. The whole point of the deck is to not let the opponent do anything, rather than respond to what they have already done.

I would advise against CMC 3 counterspells. You will want as many CMC 1 or 2 counterspells as you can, so you can counter as often as you can. Remand, Dispel, Spell Pierce, and Spell Snare are good for this very reason. Mana Leak is the basic bitch of counters, if you like that one as well. I really like Rune Snag because it scales with use.

People usually suggest Snapcaster Mage, but it's incredibly expensive. Consider it if you will.

Silence and exile like Detention Sphere would work well here, especially the former. Also, Path to Exile is a better option over Swords to Plowshares. Giving the opponent an extra land to cast with (which you would just counter the spell anyway) is much better of a trade than extra health.

10 Ways to lose a Friend does what you're trying to do very well, although it hasn't been updated in two years. Aside from the atrocious amount of money spent on it (mostly on lands), it can give you some good ideas.

JararoNatsu on U/W Control

1 week ago

I get your interest in not overspending. It's something that every MTG player has to fight themselves over (myself included). Path to Exile doesn't give the opponent health but does give them a land. However, giving the opponent a land is worth removing a creature from the game completely for one mana.

The other two peeps above gave really good suggestions. Path to Exile, Remand, and Serum Visions are kind of your go-to in U/W Control, and then from there you grab what you want. Detention Sphere is really sexy for heavy removal, and Oblivion Ring is good as well.

Darth_Savage mentioned using Wall of Omens and I agree. It's a must-have for early games.

Like Memphismaymagic5 said (although I shall paraphrase), Mana Leak is the basic bitch of counterspells. Cheap, easy, and fun, but there are so many different counterspells that which one you use is dependent on person preference and what you're up against. I am personally a fan of having a set of Rune Snag.

One thing, though, is that you should boost your landbase to 21-22 lands. Any less and you'll risk mana drought, and you don't want more than that unless you are consistently trying to drop CMC 5+ stuff.

The great thing about U/W Control is that once you've got the basic stuff down, there are several ways in which you can take it. I recommend taking a look at other decks, seeing what people are doing, and figure out what it is that you want to do with your deck. Then go from there.

Memphismaymagic5 on U/W Control

1 week ago

With only 19 lands, you are never able to play cards like Medomai the Ageless and Angel of Serenity. U/W control plays about 24 lands in general, while having a lot of cheaper creatures and spells than you play at the moment. I would drop all cards above 5 mana in general, because cards above 5 mana rarely see play in the modern format, except if you can cheat them in or if they have effects that allow for a cheaper casting like Tasigur, the Golden Fang and Bedlam Reveler.

I can see that there are already very good card suggestions mentioned above. You really want to focus on the removal/counter/draw spells that U/W decks have to offer like JararoNatsu said.

AtomicEmpire on Insanity Sauce (Competitive Jeskai)

1 week ago


Yeah, I've been testing it and one Supreme Verdict in place of an Anger has done well. I've seen Rune Snag as well, but the problem is that it's either a playset or nothing, because if you only draw one, it's just a shitty Mana Leak. I'm also thinking about adding a playset of Serum Visions. One problem I've had in my deck is the inability to find the other combo piece (usually Kiki-Jiki, Mirror Breaker) and I lose as my opponent build up board presence and eventually overwhelms me. Here's my thoughts on Serum Visions:

+4 Serum Visions

-1 Mana Leak

-2 Lightning Helix

-1 Anger of the Gods


cplvela0811 on Insanity Sauce (Competitive Jeskai)

1 week ago


First and foremost, you are very welcome friend. Thank you for your compliment! Now, back to the insanity. This may only be my opinion, but I think one Supreme in place of an Anger, should be exceptional. I tend to favor hard board wipes in control--against the Aggro, and creature strategy builds. As long as Magic thrives--creature based decks will make up at least 80% of what you play against. Your Cryptic Commands deal with the combo.

One spell that I have personally enjoyed over Mana Leak, in Modern, is Rune Snag. It is harder to use with Path to Exile, but I just wanted to leave you with even more information and choices to choose from. Anyhow, hope this is useful.

derposaurus on Izzet Midrange on a Budget

1 week ago

@Hexcimal nobody's made a case for Rune Snag yet, and honestly that seems like it could be really solid in this build. I'm adding it to the maybeboard for now and get my hands on a playset asap so I can switch between that and ML and see which one fits better

Hexcimal on Izzet Midrange on a Budget

2 weeks ago

Has anyone tried making a case of trading Mana Leak for Rune Snag yet?
If a full set of either are being considered, in a deck that has any sort of discard (which you run Izzet Charm and Bedlam Reveler) and/or doesn't run Snapcaster, I feel it's a better choice. While the first spell of each game is effectively worse than Mana Leak, every other time it's cast that game it's effectively better (and is a much better sight to see when drawing it late game).

KGW on Modern - Thing In the Ice - Blue Control

2 weeks ago

Vedalken Shackles is a solid card in this deck, great choice. I would suggest replacing Void Shatter with Rune Snag as this deck fits all the requirements for it to get full value, like not having to delve away graveyard cards for Tasigur, or worrying about Snapcaster Mage exiling spells from your graveyard. Don't underestimate Rune Snag, anytime a deck wants a full playset of a counterspell, it should be Rune Snag, its just not popular because most Control decks don't want 4 of counterspells. In MonoBlue its a house. Also, maybe find a place for Serum Visions. Its just been reprinted and is dirt cheap again.

Load more