Rune Snag

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Coldsnap Common

Combos Browse all

Rune Snag

Instant

Counter target spell unless its controller pays (2) plus an additional (2) for each card named Rune Snag in each graveyard.

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Rune Snag Discussion

RingweMakil on Budget Dimir Control

1 week ago

I wouldn't suggest her anyway, she's horrible with countermagic :P

4 Ashiok, Nightmare Weaver is surely too much. Drawing too many is bad; the card does nothing against a lot of decks such as Affinity/Infect/Burn. Why not play something like a Jace, Architect of Thought, Ob Nixilis Reignited, or Tamiyo, the Moon Sage to have win conditions that you can play in addition to Ashiok, but still get value/CA/more removal?

If we're doing Dragonlord Silumgar, you've got to do Crux of Fate. Flavour win + doesn't kill your own guy + cheaper than Finale. 4 mana is ideal for a sweeper, of course, but barring that owing to budget - though MM17 reprints should help with Damnation - Crux is the closest we can go.

Consider Fatal Push, Far / Away, and Geth's Verdict as replacements for the removal you have now; particularly Curse of Chains and Last Gasp. Instant speed edicts are very powerful, and Push is an obvious not-too-expensive upgrade over the Gasp. Murderous Cut, Hero's Downfall and Dismember are also not particularly expensive, and are all better than Doom Blade.

Consider Deprive for countermagic. It's a tempo loss, I'll grant you, but it's unconditional. Alternatively, just play Countersquall or Negate. I'm just not sold on Rune Snag, is all, but I could be very wrong, and perhaps the card has performed really well for you? Some small number of 3 mana countermagic like Disallow and Dissipate might not be the worst either. Yes, I like Dissolve, but scry 1 is not as important as exile or Stifle against Eldrazi, planeswalkers, etc.

Think Twice over some number of Telling Time and Divination. Instant speed, allowing you to hold up countermagic; 2 for 1, resilient to countermagic - def. seems like an upgrade over your current card draw spells. Also with regard to card draw, Jace's Ingenuity is a better restock spell than Divination. Instant speed draw 3 is quite good, and it is also sadly the best non Ancestral Vision option in the format. Further consider Shadow of Doubt. The card is backbreaking if you time it right, and worst case scenario, it replaces itself.

You don't want to scoop to resolved walkers, nor do you want to scoop to artifacts/enchantments; Hero's Downfall can take care of the former, while Engineered Explosives with a manabase of fetches and shocks is the best Dimir can do for the latter in Modern. That said, Ratchet Bomb can do a reasonable Explosives imitation a good deal of the time. Also definitely consider Extirpate in the board. It's not as expensive as Surgical Extraction but in a draw-go shell is arguably more powerful. It is also one of your only few ways to interact with graveyard based strategies since you don't have much direct exile or Kalitas, Traitor of Ghet. While the traitor I would recommend absolutely, I understand he is perhaps too expensive for what you have in mind.

Last, but not least, AEtherling. A lot of Modern decks concede to a resolved Aetherling.

With regard to the manabase, consider Sunken Hollow, Creeping Tar Pit, Temple of Deceit and Darkslick Shores as potential replacements for Evolving Wilds. Tar Pit is the only non-budget suggestion in that list, with the other lands being fairly cheap, and powerful in their effects. You should also be able to accommodate no small number of Ghost Quarter, which may shore up the Eldra/Tron matchup and give you better play against manlands from Raging Ravine to Celestial Colonnade to Inkmoth Nexus, and utility lands in the form of Gavony Township, Academy Ruins, etc.

I've been tinkering with Dimir in Modern for over a year now, and have perhaps spent a touch more time on the archetype than perhaps is healthy. :D I'm sorry about how long that was, but hopefully this is helpful!

HerculesMorse on A Cold Wind is Blowing

3 weeks ago

This deck rocks, +1!

I have no real recommendations at all (you've justified your choices well). But I'd probably swap out Mana Leak for Rune Snag (the latter costs your opponent more as the game, and therefore their mana-base, progresses), and Detention Sphere for Echoing Truth (I realize it doesn't have the same permanency but it is quicker and can remove problematic tokens (especially) a turn earlier.

BilboBaggins on Little Shop of Horrors

1 month ago

limpNuZZle I like the charm and I might test it out, but the reason that I'm running with Pieces of the Puzzle is the fact that I can put the chaff in the GY. Rune Snag only gets better and Snapcaster Mage gets more toys to play with. I agree that as a sorcery it's a large investment in a control deck, but so far, it's been an allstar in this deck.

SlimJim83 on Gideon Transcendent, Ally of Control

1 month ago

Blue_Flame I swapped Anticipate for Think Twice and Serum Visions for Jace's Ingenuity. I'm going for hard card advantage over selection. So far it seems a little faster.

I'm going replace Rune Snag with Remand and Mana Leak with Delay. That ought to make Tranquil Cove a potential 8 life advantage over opponents. Thanks for the feedback. I feel a little better about this big pile of jank. Cheers!

DiscardDecard on Guttersnipe is Back!

1 month ago

Hi! Thanks for the comments and suggestions. I originally had Pyromancer Ascension in the deck so Rune Snag worked better with that and Thought Scour but I might cut them for 3x Mana Leak and 1x Logic Knot

I haven't tested the deck a tonne yet but so far the results have been good

I beat a mono White Korr Equip deck pretty handedly and an outdated Mono Red Burn list. For tier decks I'm 1-0 vs Jund and 1-0 vs Junk surprisingly, 0-1 vs Boros Burn and 1-0 vs Eldrazi aggro which I think was extremely lucky as he tried to get out a T2 Reality Smasher with 2x Eldrazi Temple and Gemstone Mine in play and I countered with Rune Snag

THE_WTF_Brewer on Guttersnipe is Back!

1 month ago

Deck looks great! I prefer Mana Leak over Rune Snag, but this more of opinion. Rune snag has less consitency and works worse with Snapcaster Mage. Otherwise, this seems like a list that competes well against teir one decks. How is the deck's record? Thanks, and +1! Oh, and one more thing: I LOVE the inclusion of Gigadrowse. I would go up to 3 or 4 for maybe a Baral, Chief of Compliance. Also, have you considered Exhaustion?

My modern deck:



SlimJim83 on Soulfire Jeskai

1 month ago

I'm a big fan of Rune Snag... when it works. It's frustrating to cast one early and then have to wait until it's irrelevant to draw my next one. Still, when it works it works really well.

Azzaris on Soulfire Jeskai

1 month ago

So I think I'm actually going to run Rune Snags in place of Negates or Mana Leaks. They can counter anything so they're better than Negate, but they also can scale better than Mana Leak into the late game as long as we get even one of them early on! I think I'm going to cut the kaladesh lands for now. While they would definitely help a lot, they're also pretty expensive right now because they're in standard. I think I'm about ready to buy and try the deck, and will post back here when I get some experience with it to tell viewers if it's worth trying or not!

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