|Commander / EDH||Legal|
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|Ultimate Masters (UMA)||Common|
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Counter target spell unless its controller pays plus an additional for each card named Rune Snag in each graveyard.
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Rune Snag Discussion
1 week ago
Arcane Melee doesn't look that useful here.
It mostly only helps you cast specifically turn 6 Approach of the Second Sun and it also helps your opponents.
Don't see Thassa, God of the Sea here either.
You attck so little and have so little devotion that she's basically just a scry engine for 3 mana. I think you can do better + She's great trading material.
You don't need 28 lands either. Especially since you already have some card-draw. 24-ish should do you better.
Maybe a value card like Jace, Architect of Thought to take advantage of being a slow deck (He's around $2)
1 month ago
I recommend running more creatures, 18 doesn't seem like enough to me although I know that's what scrying helps with. A strategy I really love with Quest for Ula's Temple is proliferate, my number one choice for that is Thrummingbird since it adds more counters to Ula's Temple, it's a creature and makes a good mid-late game chump blocker. Tezzeret's Gambit or Contagion Clasp are other possibilities if you want more proliferate.
I look forward to playing against it!
1 month ago
I've been playing Mono Blue Control for several years and I strongly suggest more cantrips and better counters. I'd also advise 1-2 Cyclonic Rift in 75 as a catch all.
A Spreading Seas play set should be in the 75.
3 months ago
I've been trying to make Acorn Harvest work for ages. It's best in decks that can pitch it, but I just haven't found a home, yet.
In order to avoid Brainstorm locking yourself, I'd run 9 or 10 of your 18 lands as fetches. That also ensures fixing, as well -- although unfortunately means we miss a lot of turn 1 plays, but that's the price you pay in pauper. But responding to a Delver trigger by Brainstorming to make sure it flips is so satisfying.
One more thing I personally love as perhaps a 2-of is Daze. I LOVE the reaction when you t1 terramorpic and they feel safe to do something, and you fetch and Daze the spell. So good. And, just great for tempo in general.
Memory Lapse is conditionally good or bad, in my experience. It's very often a time-walk, which is great for a tempo deck, but sometimes it's just dead. However, I think other options are worth considering over Counterspell because of the UU -- especially at a 4-of. Rune Snag, Mana Leak, Negate or Essence Scatter are all reasonable in some combination of MB/SB.
3 months ago
Slither Blade instead of Mist-Cloaked Herald; it's strictly better.
Hands of Binding as a repeatable version of your removal spells.
Mindlock Orb doesn't do anything; players will be fetching before turn four. If you're in a casual format, hardly anyone will be tutoring for anything. Excess copies beyond the first are literally useless, and wouldn't it just be better to counter what they tutor for?
Ingest also does nothing. I would cut them in favor of cards that have relevant upsides, like Invisible Stalker or Augury Adept. Anyone worth their salt will not be tilted by Ingest as it has equal chances of helping/hurting them.
Rune Snag or Mana Leak are far better than Cancel in 90% of circumstances. Any spell that your opponent can afford to pay the tax is likely too small for you to even care about countering, and if it's early game than they are indeed literal Counterspell. Rune Snag in particular scales well as the game goes on.
Ordeal of Thassa gives you a payoff for attacking and speeds up your clock.
Finally, cut the deck down to 60 cards. Having over 60 reduces the odds that you are going to draw your best cards. Always stick to the minimum card
3 months ago
First of all, I like your idea of gaining life in tandem with card draw. Life for the sake of life buys time, but that is about it.
Second, your mana curve is not bad either (and congrats on keeping it 60 cards!). You have a rough equivalency of white and blue cards paired with a rough equivalency of land.
That being said, I see a lot of cards of which you only have one copy. There is a value in being flexible, but you also must have a pretty solid strategy. Gaining life and drawing cards is great, but you have to have something to do with it. So, I would cut some of the cards with one copy (consider how often they actually come up in your games). Put 4 copies of a card (1 drawn about every 15 cards) that you want to see each and every game, 2 copies of cards you want most games, and 1 copy of cards that give you a good benefit even if the opponent destroys it the next turn (although counterspells help that a little). If there is a one-copy card you just cant convince yourself to get rid of, put it in your sideboard and try it out for a few games.
I would cut (blank) for the following reasons:
Evolving wilds: You generally don't need that in a 2 color deck, you'd rather have an untapped land. Pristine Talisman: Unless you can get 2 or 4 copies in your deck, if not, sideboard it. Felidar Cub: sideboard it and replace it with another Erase. Djeru's Renunciation: Replace with a "Bounce" Spell like Boomerang. Works offensively and defensively
As far as card suggestions go, pick your poison.... More: Mana Leak, Rune Snag, Reliquary Tower Some: Divinity of Pride, Soul Warden, Suture Priest, Angelic Accord, Tranquil Cove, Dictate of Kruphix, Blue Sun's Zenith, Rapid Hybridization, Spellbook, Whispersilk Cloak, Aqueous Form
TL;DR Don't build the deck too "flat" by having only one copy of essential cards, sideboard what you cant cut, and add some of these low-cost options to the deck. Remember: a lean deck is a successful deck. You can also get some good benefits from Scroll Thief if you can give it lifelink. Paired with Aqueous Form, you get a good glimpse of your top card before you draw it. Mana flooded? Scry it away! Mana thirsty? Scry away the high cost spell you would draw!
3 months ago
3 months ago
Thanks for the suggestions saluma, thanks for the suggestions, I think I will probably go for Rune Snag/ Mana Leak, as the deck is already hard enough for me to put together, thinking more so remove the spectres and 1 terminate though, as the nighthawks are just too good in combat and once The Scarab God lands, a 4/4 flying, deathtouch, lifelink for 4 is a pretty brutal play when you're both top decking! If I can get the money for the searches, then I think I would replace 2 serum visions over the Opts, as while they are less powerful, I can use them on the opponents end step if I have mana left, having held some up for a counter or removal.