|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn.
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Wild Defiance Discussion
1 day ago
So i was curious, so i opened your deck up and playtested it 5 rounds against my favorite modern competitive deck, which i physically own: Brother, That Looks... Infected
the results were interesting. your deck has a difficult time dealing with a dedicated infect deck in an experienced player's hand. even with turn 1 thoughtsieze, turn 2 Assassin's Trophy, turn 3 liliana and turn 4 Bloodbraid Elf, Inkmoth Nexus plus either Distortion Strike or Apostle's Blessing and any pump spell spelled the end. i tried my best, but your deck just wasn't fast enough for the match up and had near 0 ways of dealing with inkmoth nexus on your own turn outside of Trophy, which in and of itself isn't great because it brings a land out of my deck, adds to Become Immense's delve. the best time to kill infect creatures in on your turn or at my end step, since you have to use pump/protection spells to save them without being able to attack with the bonus active.
that being said, when you were on the play, it was substantially harder for me to play around removal. i can't wait too long, or you'll Jund me out. but i can't be too rash and run right into removal. obviously, playing this deck for years, i have learned the dance well. you still took 2 games out of 5, mostly due to timely removal and saving Trophy for Nexus, which had i estimate a 70% effective rate.
granted, i couldn't access sideboard, but honestly i can't see anything that would swing things greatly in your direction. i have 2 copies of Wild Defiance in my board for this sort of match-up, but my plethora of protection is paramount to the match-up already. maybe take a look at your Infect match-up, since Infect seems to be on the rise against. Best of luck!
3 weeks ago
ZorrosRage nah, there's no need for it. Not sure what score you're talking about.
All Rancor would do is slow me down, so it doesn't really have a place in this deck.
2 months ago
Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.
3 months ago
Thank you so very much for the like and suggestion! I made this deck when I was very new to magic and I didn't know Rancor targets which will trigger Wild Defiance. Rancor is a perfect recommendation.
3 months ago
I thinkvthe main deck looks good, as far as the sideboard I'm not sure what to really cut but, maybe over sanctuary you could try Wild Defiance I would also maybe look into Contagion Clasp for reach but that is just one that I have enjoyed in the past :p I think your deck is looking great imo
3 months ago
My mistake, from my quick glance I ended up missing Pendelhaven being featured under “Pump” rather than the “land base.” The only other suggestions I can really think of is to consider cards such as Shapers' Sanctuary, Viridian Corrupter, Spellskite, and Wild Defiance.
4 months ago
Invisible Stalker depends a lot on your meta. I would only play it against decks that have a lot of removal and deal a lot of damage to themselves, such as Jund or Grixis Death's Shadow. Wild Defiance is good but I think Shapers' Sanctuary is better, personally.
4 months ago
Hello! I just played in the modern classic in Worcester and I think my sideboard needs major help. Some cards I think I should add are Invisible Stalker's and Wild Defiance or any other card you may recommend. You can also check the main board, but it not that much of a priority and please do not coment on the mana base, I have yet to update it. If you want to recommemd a card please tell me what to take out.