Wild Defiance


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Wild Defiance


Whenever a creature you control becomes the target of an instant or sorcery spell, it gets +3/+3 until end of turn.

Price & Acquistion Set Price Alerts



Wild Defiance Discussion

itachi45 on G/U (Simic) Infect [need help]

5 days ago

I’ll try to answer your questions in order.

In relation to the investment, if you have $30 a month to spend I would spend it like this: 1 Inkmoth Nexus and 1 Windswept Heath 4 times, then 1 Wooded Foothills and 1 Pendelhaven 2 times, both Breeding Pool one time, then the last 2 Flooded Strand the last month. That’s the most expensive part is the land base in 8 months.

If possible, buying all of the inkmoth nexus at the same time would be ideal, but the previous plan I laid out also works. The positive point of that is every month that you invest your deck it’s a little bit better and so you’ll start seeing better results almost immediately.

Definitely get those birds of paradise or noble hierarchs. You’ll start to see an immediate difference.

Slip Through Space is one of those cards that a lot of people have a Lotta different opinions on based on your playing style. Personally, I prefer getting to spell’s for the price of one, just because it makes your creatures that much harder to play around for your opponent.

Become a man’s is, like you said, not terribly essential, but it does make for some seriously busted play.

Mono Redburn isn’t our best matchup, but with my version it is capable to out race their burn. The biggest point with burn is you need to be careful with your own fetch/shock and you need to find a good big turn to go off.In those games, I almost always bring in my three sideboard Wild Defiance to mostly ruin my opponent’s targeted burn. In that kind of game, you’re going to be using a lot of your protection spells like vines of the vast word and Become Immense to save your creatures until you can stick wild defiance. That’s also a really good game to bring in some sideboard copies of Spellskite .

Unlife on ug infect: kitchen finks vs ...

5 days ago

As an Infect player, I like both vs burn. If burn is currently your biggest issue, side 2 Wild Defiance and keep both spellskites in. If you're still having issues look at more Dispel , Negate , Spell Pierce etc to side in, so your deck turns more from aggro to control. Personally I'm not a fan of Kitchen Finks , I've always felt it dilutes your wincons but that's up to you. I don't see any reason for nissa, if you want another 3-drop then finks would fit better.

A side note, consider switching Mutagenic Growth for more Apostle's Blessing . They are a lot more flexible and can help shove damage through. I know you don't run a lot of fetches but a mainboard Dryad Arbor is good as an emergency chump block, or to respond to a -2 from Liliana of the Veil

clayperce on ug infect: kitchen finks vs ...

6 days ago

I'm a big fan of Wild Defiance when Bolt is popular, and as I type this it's the most played spell in Modern. S'kite is better IMO when Push and Path are more popular. Please take that with some healthy skepticism though, as I haven't sleeved up Infect in about a year :-/

I've never played Finks in Infect, but the card's very good (though Skullcrack is a serious bummer). And though Nissa VOZ is fine (in Ponza, anyways), I'd never bring her in for Burn.

If you haven't already done so, you might also ask over on r/Infect.

Draw well!

Vman on ug infect: kitchen finks vs ...

6 days ago

hey so im having trouble with burn matchups, personally through the years ive ran Spellskite as a 2 of to play versus burn but some people say Wild Defiance is the tech they swear their life on. while some burn players personally said the last card they wanna see is a Kitchen Finks

Also does any1 think this is a match where i should board in Nissa, Voice of Zendikar ?

what are your thoughts on which is the best and at what number?

p.s i already run 2 kite main, and i have plenty of sideboards space =)

heres my current list incase anyone wonders Ug infect

itachi45 on Enter, the Infection Arena!

1 month ago

Greetings, fellow Phyrexian!

Itachi45, High Counsel of Jin-Gitaxias, coming in for a comment.

Your list itself looks solid enough. You’re not as explosive as the U/G typical lists, and not as grindy as the B/U variant.

You’re essentially a Rock-style Infect deck (play a threat and protect it while constantly whittling down opponent.) this is a good style, but not typical. Because of this, your SB needs to be SPOT ON, or you will have near no chance in unfavorable matchups.

Here is my suggested SB:

3x Duress 2x Leyline of the Void 2x Skithiryx, the Blight Dragon 3x Nature's Claim 4x Blossoming Defense 1x Wild Defiance

All of these cards help in various matchups that are bad for you; Burn, Dredge, Control, Lanturn, Humans, etc.

itachi45 on [[Primer]] - Jund Midrange

2 months ago

So i was curious, so i opened your deck up and playtested it 5 rounds against my favorite modern competitive deck, which i physically own: Brother, That Looks... Infected

the results were interesting. your deck has a difficult time dealing with a dedicated infect deck in an experienced player's hand. even with turn 1 thoughtsieze, turn 2 Assassin's Trophy, turn 3 liliana and turn 4 Bloodbraid Elf, Inkmoth Nexus plus either Distortion Strike or Apostle's Blessing and any pump spell spelled the end. i tried my best, but your deck just wasn't fast enough for the match up and had near 0 ways of dealing with inkmoth nexus on your own turn outside of Trophy, which in and of itself isn't great because it brings a land out of my deck, adds to Become Immense's delve. the best time to kill infect creatures in on your turn or at my end step, since you have to use pump/protection spells to save them without being able to attack with the bonus active.

that being said, when you were on the play, it was substantially harder for me to play around removal. i can't wait too long, or you'll Jund me out. but i can't be too rash and run right into removal. obviously, playing this deck for years, i have learned the dance well. you still took 2 games out of 5, mostly due to timely removal and saving Trophy for Nexus, which had i estimate a 70% effective rate.

granted, i couldn't access sideboard, but honestly i can't see anything that would swing things greatly in your direction. i have 2 copies of Wild Defiance in my board for this sort of match-up, but my plethora of protection is paramount to the match-up already. maybe take a look at your Infect match-up, since Infect seems to be on the rise against. Best of luck!

wolfsack on Sinister Strike

2 months ago


ZorrosRage nah, there's no need for it. Not sure what score you're talking about.

Wandering Wolf and Tormented Soul are essentially both unblockable. Vault Skirge and Gurmag Swiftwing have flying which means they're pretty hard to block as well.

Rancor is not an instant or sorcery so it would not trigger Wild Defiance (which is what this entire deck is focused around).

All Rancor would do is slow me down, so it doesn't really have a place in this deck.

MrPiesGuy on Basic Simic

4 months ago

Nice build there. My suggestions: Take out the Hydroforms and replace them with Simic Charms. Yes, Hydroform does make flying, but Simic Charm is much more adaptable, especially for an aggro/control build - bounce their big creatures to not only stop them winning but also to pave the way for your aggro, make your creatures bigger and stop the burn. I would also reccommend taking out Frilled Oculus, because if you want aggro there are creatures you can pump more than once a turn.Berserk is a good card if you can deal lethal damage with it. If you want aggro, I would recommend taking out some of the evolve creatures - they are for the long game as you play them but they don't get big until much later on, unless you are playing larger creatures every turn or have a big token combo on. Also on the aggro, if you want to go full on, take out all the evolve and control aspects and put in things like mutagenic growth and prdator's strike. Just look at the infect decks (like mine below) for some nice pump spells. Since you don't care about legality (although it works much better for infect), Invigorate is good for that little extra damage. On top of the pump spells, run Wild Defiance to really get the damage racking up. If you are looking for more control, run some walls (e.g. Fog Bank and Glacial Wall) to trigger evolve. For card advantage or pseudo-hexproof run Monastery Siege and Pore Over the Pages. For counterspells, run Counterspell, Rewind, Arcane Denial and Remand. If you have a higher budget, run Voidslime and Mana Drain instead of Rewind and Arcane Denial also, Venser, Shaper Savant. If you want elementals, any out of Nissa, Sage Animist  Flip, Nissa, Steward of Elements, Nissa, Worldwaker or Nissa, Genesis Mage is a really good option. Also on lands, if you have enough mana, run Liege of the Tangle and some unblockable spells (also see my infect decks below). Also, run more lands - 12 lands is NOT ENOUGH! I recommend a playset of Simic Signets and at least one Gilded Lotus, and possible Simic Keyrune and Thornwood Falls instead of or as well as Simic Guildgate. Run a minimum of 20 lands unless your deck is at least 1/3 mana rocks. This is a nice idea, so I hope I have improved it for you.

This Is Why I Have No Friends ***RIP*** Pauper Bant Infect $25

Load more