|Commander / EDH||Legal|
Printings View all
|2010 Core Set (M10)||Rare|
|Ninth Edition (9ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
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|Have (10)||VGJustice , twistedmage , Va1mar , MoJoMiXuP , , bakeraj4 , rikertchu , Wolfninja , Dr_Jay , Unlife|
2 days ago
No, if it was only a prowess trigger for 3 mana, it would really not be worth it. But when you consider that at least the aura has implications outside the combo, it's not that bad. Intruder Alarm is more questionable, actually (from that point of view).
There's a whole number of situations, where it's much better to have 7 smaller attackers, than one 7-power attacker. Against any deck with Lingering Souls, multiple attackers get around chump blockers better than one big creature does. To an extent, any deck with flash creatures, since most opponents would assume that they only have to chump block (and lose creatures), until the prowess deck loses steam. That kind of chump blocking is also at least partially circumvented this way. And multiple attackers is flat out better against decks with Harbinger of the Tides (although it can bounce the creature, but not before it has made all the tokens, I think), Blessed Alliance (which is a commonly seen sideboard card, and would work amazingly against a prowess deck), and Condemn (also a sideboard card, mostly against Death's Shadow, that would work well against prowess).
Regarding deck suggestions:
1: Remove the combo. It might be the better idea. It really might. On the other hand UR prowess/tempo decks haven't really been succesful lately (lately = since Treasure Cruise was banned), and trying a new solution might be just what is needed. Besides, even though splinter twin decks had cards that synergized somewhat better than this, their basic plan might be good - sometimes the combo was boarded out, and sometimes more combo pieces was boarded in, depending on match-up.
2: What is the difference between your suggestion, and the sentence "you should actually play another deck, which should be the same colors"? And Polymorph into big-guy, sounds like a more fragile, difficult, and less reliable variation of Nahiri, the Harbinger into big-guy.
2 days ago
Well, whiel I think this has some good ideas consider the following:
- Prowess creatures are useless once you assemble the combo.
- Any damage done with them is nullified once the combo is up, since the combo deals infinite damage.
- The two strategies this deck has have 0 overlap
You have 6 dead cards once you do not have all the pieces of the combo, and more than 20 dead cards (creatures, bolt, slip through space).
The easiest solution is to drop one part of the deck - ither the delver and prowess aspect or the combo aspect has to go as they are clashing.
My suggestion is thus two-fold:
Drop the six cards that make up the combo. Include more copies of prowess cards, delver and cut the mana curve even lower.
Drop all creatures and include token generating spells instead(Krenko's Command). this will allow you to keep the combo but include another one for redundancy - Polymorph + Emrakul, the Aeons Torn (or Tidespout Tyrant or any other big dude if budget is a concern). Dig deeper with Faithless Looting and do not hesitate to include more Remand to give yourself time.
3 days ago
It might be worth it to splash blue for Polymorph. It would make the deck way more consistent.
1 week ago
Darksteel Citadel might be worth having in the sideboard. It may not be a legal target for Polymorph, but if your opponent is packing stuff like Pithing Needles then you might need it G2 to ensure you can get something going with Shape Anew
1 week ago
Trying to determine my final deck as my meta seems to have disbanded. Problem is I have several projects going that aren't finished which will end up being melted for this last one. Trying to do something different from my other decks for a little variety but if they rely on the same strategy then that's okay. Budget should be kept around $15 per card max since this is my last hooray so to speak. However, I do own most of the staples so any suggestion will be considered. Here are the decks I currently run:
Decks I Currently Run
Purphoros, God of the Forge: my main man. Token spam and by far my favorite deck.
Karametra, God of Harvests: big stompies and land ramp.
Rafiq of the Many: enchantress voltron. Though even an enchantress can be suited up and work just as well should Rafiq keep eating removal.
Karlov of the Ghost Council: extort/lifegain with a touch of voltron and combo.
Breya, Etherium Shaper: my most competitive (aside from Gitrog and Purph) combo artifact deck
Edric, Spymaster of Trest: 1 drop evasive goodness
Brago, King Eternal: I've ran him very hardcore stax. While effective no one wanted to play against him so I've since lessened the stax effects.
Decks I'm Considering/Have Partly Built
Doran, the Siege Tower: big butts matter. Lots of Meekstone effects or power based wraths. What I have built seems inconsistent probably in part to vanilla critters with high toughness. That's great if Doran is out but otherwise not so great. I Don't want to go voltron bc I have Rafiq and Karlov nor do I want a good stuff build as that gets rather pricey.
Seton, Krosan Protector: ramp with big stomp finishers. What I have built seems consistent but you may have to dig to find a win con. Stax effects through Hall of Gemstone/Ritual of Subdual. Only concern is it is similar to Karametra aside from using creature ramp as opposed to land ramp. However, the synergy is pretty impressive and can lead to explosive plays.
Talrand, Sky Summoner: lots of bounce but entirely commander dependent. Could go Polymorph tucking a drake with use of Proteus Staff to whip out bombs. No real fast win con though. I've built this before and it was hilarious but it ended up getting pieced apart for other decks.
Or any other ideas anyone else has. The above 3 decks are mostly built already just needs finishing.
2 weeks ago
Irianne youre not gonna want to ramp into a 15 mana costed creature. Who does that and lives to tell the tale? What youre gonna wanna do is cheat it out. Theres a few ideas you can run with, Polymorph tokens is one to do it. Proteus Staff is another way, or you can combine them both into a small soldiers tokens deck with cards like Raise the Alarm or Gather the Townsfolk Timely Reinforcements would help as well. Or you can build the jeskai control deck that had some success a few years ago and see how you like that, get a bunch of Wall of Omens and other defenders and chump blockers until you can max out your Nahiri, the Harbinger. Keep me posted im interested in reading about which way you go!
3 weeks ago
You don't need any creatures in a talrand deck. I personally only run 3-4 very big creatures in my deck (like Scourge of Fleets and Jin-Gitaxias, Core Augur) to abuse Polymorph. Another important part of talrand is low cost draw spells. I reccomend Brainstorm and Telling Time. One if the most important cards to put in any talrand deck is Cyclonic Rift, but this looks like a budget deck, so idk.
1 month ago
This card also works as sideboard tech against decks that want to find the 1 copy of Emrakul in their deck, like Polymorph-style.