Polymorph

Legality

Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
2010 Core Set Rare
Ninth Edition Rare
Classic Sixth Edition Rare
Mirage Rare

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Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.

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Polymorph Discussion

lenneska on Griselbrand aetherflux

1 week ago

Well I prefer Baral's Expertise in this deck, another combo with it i just thought of is with Manamorphose which is basically 2 free mana and card draw since you cast it for free with baral's.

And the thing is, in one turn i can combo so many spells that even if i draw 2 times with griselbrand, i can still manage to get to 50 life if one turn.

The other possibility is to just get rid of the aetherflux part, and go for a modern deck with tokens and Polymorph ? Like a cheap version of a Griselbrand glass canon, grixis i guess.

I don't have Goryo's Vengeance but i do have Footsteps of the Goryo, i guess i can combine it with Anger to achieve the same goal. With a lot of cantrips it should be easy to get them in the graveyard. I guess i would run Soul Spike and Fury of the Horde.

Then the idea would be to pitch an early Lingering Souls and Anger, cast lingering flashback cost, cast polymorph on a token, get griselbrand and win like that ? Another way is to pitch griselbrand and anger and reanimate through footstep of the goryo and win this way too.

BlueScope on Talrand Wants Opinions

3 weeks ago

Picking up the Polymorph discussion - As you already said, you get a Drake for a Drake, but I believe what EmmaMuu was going on about was that you might potentially hit something not worth spending the on, such as Baral, Stratus Dancer, or Willbender. Baral could be worth it depending on your hand at the time, but for the other two, seeing as they're utterly useless when entering the battlefield face-up, those aren't good draws and will leave you wasting a turn, as well as mana you could've left open for counter magic.

I haven't made good experiences with those two cards in particular myself - Willbender is too situational and rarely mattered when I was playing games. I originally intended to steal the opponent's Time Warps with it, but you really need to spend the initial for Morph, protect the permanent until it matters, then unmorph for another , and then hope your blue opponent doesn't have a Stifle. Insidious Will is the better card here by far, all things considered.
As for Stratus Dancer, it's a cool card because it can counter Split-Second cards, which is the only justification I can see to play it. Well, it's a 2-powered flying creature, which I guess plays into your deck's mechanic. Either way, it's pretty much sub-par for the same reason as Willbender, though if you have to leave one of them, it would be this one, as it's at least a hardcounter (so it will help against something like Blasphemous Act).
Still, I'd go with cutting both, replacing them with potent counterspells such as Cryptic Command and Mystic Confluence. Since your list doesn't include Disallow yet, that might be a chance to cheat it in there if you're worried about the former two's mana costs. I could also see Torrential Gearhulk replacing one of them, as it will even get you another Drake, plus the chance to get two uses out of a counter spell should you draw and cast it.

As for the rest of the deck, the only things that stand out to me are Halimar Depths (which is a land that I personally deem one for slow control decks, which yours is not), which I would replace - the same really goes for Myriad Landscape, which seems redundant when looking at your mana curve, and will probably slow down your early game, with nothing to use the mana on later on. Of course, there will always be those turns where you leave mana open for a counter spell, and your opponents don't do anything, so maybe I'm wrong about it.
As for suggestions in the Land department, I would very much include Homeward Path to prevent getting hosed by Reins of Power, or Insurrection. Unlike the aforementioned lands, it also comes into play untapped, so it will be marginally faster. Other than that, I like the Cycling lands Lonely Sandbar and Remote Isle. While these are slow, they aren't useless if you draw them from the top, and since you can cycle at instant speed, you don't have to worry about the investment for it all that much.

I also noticed you're not playing a Cyclonic Rift... what kind of blue commander player are you? :D

NoobiestSchwiftyNoob on Talrand Wants Opinions

3 weeks ago

The main purpose of Polymorph is to actually target one of my own drakes in order to cheat out one of my biggest creatures. Considering I get a drake back for casting it anyway, I figured that a 1 for 1 wasn't a bad thing to throw in. I do see the potential with Jace's Sanctum and will probably be replacing Favorable winds with it. Thank you!

EmmaMuu on Talrand Wants Opinions

3 weeks ago

Nice deck man, a couple of suggestions:

I prefer Pongify and Rapid Hybridization over Unsummon and Vapor Snag, they leave the token on the board but usually you don't have to deal with the threat you removed again which is nice.
I think Polymorph is bit shaky here, mostly because you are running some small creatures that could get in your way. You could replace Polymorph or run only big creatures to cheat into play with it.
I'm not a big fan of Favorable Winds, it's only good when you are alredy in a good position and most of the time it doens't win you the game. You could replace it with Jace's Sanctum, a staple for Talrand in my opinion.
Planeswalker are nice but running three I think is too much, Jace, Memory Adept is not great if your main strategy isn't alredy to mill your opponent. I would replace it with some more card draw instead.

For more options take a look at my version Chicken Slingshot

panaderian_hunger on Proteus Polymorph, the Blightsteel Emrakul

4 weeks ago

ModernMage Good idea! I didn't realize the effect of doing Gideon's indestructible human ability as a viable target with Polymorph and it not being destroyed, while still being able to use the rest of Polymorph's ability.

With more Gideons, I'm trying to think of what to cut out though.

Sunbrosoulaire on W/U Token midrange

1 month ago

LeaPlath ok, so iv'e taken out the draw as I realized you're right about it being unneeded. and I know emmy is a better choice for my Polymorph but because it is 40$ and Progenitus is only 11$ and is the best runner up that isn't 20$+... anyway what do you think of the deck now?

Wurmlover on WINNING WITH A 6$ DECK (GONE WRONG) (GONE SEXUAL)

1 month ago

FUCKER, YOU COULD THROW IN THE MOTHER FUCKING Polymorph COMBO IF YOU REALLY FUCKING WANTED TO, JUST TO BE THAT MUCH MORE OF A MOTHERFUCKING COCKSUCKER. I ALSO HAVE ONE MORE FUCKING ANNOUNCEMENT SINCE YOU ARE SO MOTHERFUCKING STUPID TO REALIZE THIS: Storm Crow NEEDS TO BE YOUR ONLY MOTHERFUCKING WIN CONDITION. ITS A FUCKING 20 TURN CLOCK, JESUS CHRIST, HOW IS IT NOT IN HERE ALREADY?!?!?

seshiro_of_the_orochi on Pattern Recognition #29 - Leviathans

1 month ago

Inkwell Leviathan is pretty cool, but i think i'll have to go with Stormtide Leviathan. It still bugs me how i pulled two of these from coreset boosters and traded them away because they weren't shrouded and this way wouldn't be perfect for my old Polymorph deck. Heck, i want these cards back.

By the way, did anyone notice that The Gitrog Monster kind of made Jokulmorder playable?

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