Hollow One


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Rare

Combos Browse all

Hollow One

Artifact Creature — Golem

Hollow One costs less to cast for each card you've cycled or discarded this turn.

Cycling (, Discard this card: Draw a card.)

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Hollow One Discussion

DiscardDecard on Hollow One Jund

4 days ago

Kinda think what you've done here just weakens the Hollow One decks already out there in Rakdos colours. Imo Gurmag Angler is super strong in a deck like this

TheOrakle on [Insert Bike Joke Here]

2 weeks ago

Where is your New Perspectives??? It makes Shadowstorm Vizier and Archfiend of Ifnir so broken! Also, completely pays for Hollow One, especially with Abandoned Sarcophagus in play, you can cycle a Hollow One for free, draw a card, and cast him for two less. Value! I also recommend taking out Razaketh's Rite. It doesn't do enough, especially for 3BB.

Hyperalgialysis on B/R Hollow One

3 weeks ago

The fetch land would help with mana, not sure if you could work them in but I like Geier Reach Sanitarium and Drownyard Temple in limited number for obvious reasons. If you can get them Prized Amalgam is great as is Scrapheap Scrounger. I would think your best bet is to cast Faithless Looting turn 1 bring back creatures at the end of turn 2 being able to repeat the cycle turn 3 and cast a Hollow One for free. Claim / Fame is good in this strategy too.

Madhava on Abzan Pox

4 weeks ago

Ha, hadn't thought of the Fengraf/Witness combo. But that's fantastic if you can get them together.

Definitely agree that retrace feels fantastic when playing against permission.

I admittedly have this love/hate relationship with Zombie Infestation. If I went all-in on it, ran a pile of Squees, Bloodghasts, Vengevines, various madness cards, maybe even a few Hollow Ones, then I'm sure ZI would be stellar.

But I don't; ZI is more of my alt-wincon; it's there to support Gideon & the Souls. Probably because I feel I'm susceptible enough to graveyard hate as-is.

On turn 2, it's as fast as you want it to be. I could pitch my entire hand on turn 2 or 3, & make 3 zombies. I have only ever done this when I can't answer a turn 3 Blood Moon. ZI has kept me in the game in these instances.

If I Inquisition, & see that opponent has a handful of counterspell-type stuff, then I will also dredge Loam to make zombies. 1.5 Zombies per turn becomes 2.5 per turn with Bob... or 1 per turn with Lili. Or 2 per turn with both Bob + Lili.

But dredging or not is kind of a quandry, really. There are plenty of times when I'd really rather topdeck an Abrupt Decay or Gideon. Most Dredge lists I see also run Abrupt Decays, so I imagine they're able to relate.

Oh, & Infect also... I'll happily dredge Loam to make blockers v. Infect.

If I have a decent boardstate; Lili + Bob + either Gideon, plus the cycle land in the yard, for instance... then I will most definitely dredge to make zombies.

Ensnaring Bridge is fantastic if you've a discard outlet. Great synergy with Lingering Souls + Worm Harvest. Kind of a nonbo with Loam, though, without a discard outlet.

Knight of the Reliquary was amazing. I miss her... but between her, Lili, Souls, Pulse, etc. my three-spot was just getting crazy-oversaturated. She would typically hit the field as a 4/4... then grow up to 9/9 or bigger, if left unanswered, usually without once using her activated.

I think creatures + Smallpox is questionable, unless you're running Lingering Souls + Bloodghasts, Dread Wanderers, or anything else with recursion. Sacrificing only a fraction of a card to Smallpox, in the form of a creature token, sure feels great. Other possibilities could be Kitchen Finks or Voice of Resurgence? Either makes for good sacrificing.

Funny you should mention Spirit of the Labyrinth + Grier Reach with Reliquaries. I used to do this too, maybe a year ago. It works. It's great. Blue players play Serum Visions & only get their scry. Hilarious. But, as with all non-Bob creatures, I eveventually trade them out for more interaction. I guess I'm a control player at heart.

Antimage on Baby's First Standard Deck

4 weeks ago

General good cards in these colors:

Cards that help the Call for Unity strategy:

Good cards for a cycling strategy:

sylvannos on Instant Speed Wrath of Gods are Sweet!

1 month ago

@MrSableye: It would go in the sideboard to beat Rest in Peace. You cycle a Street Wraith, another critter, pitch a Simian Spirit Guide, then play a turn 1 Hollow One. That's of course the dream, but it's probably worth looking into.

Their only solution is to Path to Exile it or they're likely dead real soon. I've been trying to find better ways of dealing with enchantments without splashing other colors.

sylvannos on Instant Speed Wrath of Gods are Sweet!

1 month ago

@MrSableye: I honestly haven't updated this deck in months. I'm pretty sure I need to be using most of the 4+ toughness Amonkhet cyclers, and maybe need to find room in the sideboard for Hollow One.

Xica on The Best Way to Cheat 5+ Mana T1 (The Toasty One)

1 month ago

Well the problem is caused by the trio of Thalia, Guardian of Thraben, Thalia's Lieutenant & Kitesail Freebooter

With chump blocking they can survive long enough, to pump up some creatures with Thalia's Lieutenant to the point where 2 Hollow One on turn 2 is just not good enough.
On the off chance i play 1 or more Demigod of Revenge i can beat this problem.

But Kitesail Freebooter makes executing this plan very hard.
Even more so if paired up with Thalia, Guardian of Thraben, who makes hard to loot for Hollow One/Demigod of Revenge, and brutally punishes when i keep a 1 lander hand, on the virtue of multiple loot effects.

And due to Aether Vial & Collected Company this can all happen at instant speed :(
It feels like the demented lovechild of death and taxes, and merfolk - only it gets bigger, and does so faster...
(ofc Torpor Orb would mean game, but it needs to be in the opening hand (or first looting) to achieve anything against such a fast deck - so i don't know if i am able to run it in big enough number to affect the matchup)

The matchup just seems miserable - maybe they had a very good hand - but i feel that the deck is just not able to handle this.

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