Artifact Creature — Golem
Hollow One costs less to cast for each card you've cycled or discarded this turn.
Cycling (, Discard this card: Draw a card.)
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Hollow One Discussion
3 days ago
I would also argue that both Thoughtseize & Fatal Push can be actively bad for the deck that has them, in some metagames.
Fatal Push basically provides a full playset of dead cards against any deck whose key cards are above 4 cmc.
Which will likely become a relevant "does it die to bolt?" attribute over time. To be honest i love the card since it takes real estate from cards that could harm my lock piece, Platinum Angel.
And to take a more popular example, the card is dead against skred and eldrazi tron - thus i wouldn't state that its "the best removal evah", its just too situational.
And if Lightning Bolt and hyper aggressive deck (be it eight whack variants, or Hollow One + Vengevine deck) hold a large part of the meta, casting Thoughtseize is a mistake.
4 days ago
Titanco Understandable for the Aggro thing, I did forget to put midrange in the list of tags to replace aggro after I modified this. It used to be much more in br, with avg cmc at about 2.3 or something lower. I do appreciate your suggestions for Hollow One and Curator of Mysteries. My only problem right now is figuring out what to take out for them. Any ideas?
4 days ago
I personally don't really understand how this deck can be aggro. The deck's average converted manacost is 2.7 and most of your cards fall into 3 cmc. Cycling also wants you to leave mana open to pass for cycling, further slowing you down from playing your threats aggressively. You also run cards like drake haven and abandoned sarcophagus, which require some turns to get value from. Hazoret is also a weird inclusion as you dont have any particular way of reducing your hand size and your deck doesn't have the curve to get her online on turn 4. Board wipes are also a bit odd in an aggro deck, as you'd want to be the one playing creatures.
If you want to make the cycling plan work though, I'd recommend focusing a bit more on discard, as it is usually cheaper to do, get hazoret online quicker, and still triggers your cycling-matters cards. Another suggestion would be to run Hollow One as it could allow you to make explosive turn were you could get up to three Hollow One s in one turn. I'd also recommend running cards with cheaper cycling costs, as they should give you more flexibility. One cheap cycler i had in mind in particular was Horror of the Broken Lands, and maybe Curator of Mysteries for that matter. Claim // Fame might also be a good card if you get the curve lower.
Best wishes with the deck!
5 days ago
Reclaim/Noxious Revival are both borderline useless if you don't have reliable ways to discard (i would say 6 discard outlets at least), even stuff like Taigam's Scheming or Contingency Plan would make them a lot better. (They would still remain a dodgy 3 card combo of course :/)
(aaand the latter of the 2 is a LOT better imho, so why do you play Reclaim?)
While its true that you can always scry bad cards to the bottom, i would not do so - and not play cards that are only situationally useful. When you scry them to bottom, you simply destroy your late game, as you decrease the chances of drawing live cards later.
(Please ditch Temporal Mastery its no use to the deck - at best it time walks you from T2 to T3, but the deck is certainly unable to race with aggro, and a single extra turn doesn't produce inevitability. Unlike having all the extra turns from then on.)
And you have to decide, what you want to get out from the miracle effects, do you want strong removal & control, or tempo-ish win conditions...
If the former then use Terminus, Entreat the Angels (& maybe Banishing Stroke as Path to Exile 5 & 6)
If the latter then use Bonfire of the Damned & Thunderous Wrath
(Again, if a deck is quasi nonexistent it doesn't mean its bad (or that its good), it only means that no one plays it. Red green miracles could easily be a deck in a shell with a lot of Faithless Looting type effects, and Reclaim, maybe with Hollow Ones - for )
If you want to go the control route then Counterbalance is the way to go, while you abuse instant speed manipulation of the top of your library.
In this case the deck will have a LOT of similarities with the Ninjabeardelver lists, because both decks need to focus on having specific mana curves for their best counterspells to be online (Counterbalance & Disrupting Shoal respectively).
Having some some way to Peek at the opponent's hand is very beneficial, when it comes to catching their best spells with our counters, and the mana cost and cantrip nature of the card makes it a very nice inclusion.
Any card that draws, or can scry at instant speed, doubles as a potential counter, and instant speed card draw enables casting Entreat the Angels on the opponent's end step.
Adding a few tempo creatures here and there does no good. When they are good its unlikely that you draw them, and are able to protect them, while in most cases they are just 4 dead cards.
Azorius Charm is tempo card, in this deck it does nothing - maybe it can be a 2 mana cantrip :/
I hope my comment instead of inducing rage, help improve the deck, have fun!
1 week ago
OOMJasonDavis Champion of Wits is in here for 2 reasons: loot, and enabling discard synergies like Hollow One, Cunning Survivor, and enabling Gate to the Afterlife to be cracked for God-Pharaoh's Gift which is a card you will never hard cast with this deck. The idea is to pitch it into the graveyard, or leave a copy in the deck and tutor it out later.
1 week ago
3 weeks ago
TheAnnihilator i have to disagree.
Countering 2 cmc spells is undervalued.
Everyone realizes that it counters all the good stuff like Dark Confidant, Snapcaster Mage, Tarmogoyf, Boros Charm, Atarka's Command, Eidolon of the Great Revel, Sylvan Scrying, ...etc.
It counters half the power staples of modern.
What people who don't play control, do not realize is the fact, that for 1 mana it wins counter battles.Negate, Remand, Mana Leak, all fall victim to it, meanwhile it is cheap, thus its not that rare that you can just pay the , to not get this spell countered.
Yes i agree that its nothing like Fatal Push.
One is removal, the other is a hard counter, they are incomparable.
However both cards abuse the fact that modern relies a LOT on cheap spells & creatures.And both cards are blank if they face "non competitive" cards like Reality Smasher, Stormbreath Dragon, Goblin Dark-Dwellers, Hollow One, or any of the creatures with delve in their cost.
Fatal Push is good against the brand of decks that are all the rage lately, the tempo decks with few creatures that are misbranded as control, be it jeskai, or grixis.
1 month ago
With all your discard outlets, you'd probably get a lot of success out of Hollow One . Not only can you cast it off of Undying Fury, you can also cast it for little to nothing after a Cathartic Reunion.