Artifact Creature — Golem
Hollow One costs less to cast for each card you've cycled or discarded this turn.
Cycling (, Discard this card: Draw a card.)
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Hollow One Discussion
5 hours ago
I put bounce cards in along with hand-hate to try in the main. Put the suggested more dedicated removal in the side. Added in a land, tweaked the lands, took out Crypt of the Eternals, now that I've RTFC.
Trying to keep over 30 cycle cards in the main to feed Archfiend of Ifnir, Curator of Mysteries didn't ever really seem to get to stick and actually scry. Hollow One seemed to like early excuses to cycle, but also easily fell to Glorybringer exerted.
I feel like I need some more red spells to take advantage of the red mana. Really, it was only for splash for the 8CMC Nicol Bolas, God-Pharoah
2 days ago
This is about my third iteration of this deck. I haven't had the chance to play it with Hollow One against serious players yet, and I only finished getting in the sideboard today. We'll see how it pans out.
6 days ago
Hollow One - dodges push, is ok sized, can cost you 0 mana
1 week ago
So ever since The Locust God got spoiled, I immediately was thinking of constant draw engines to support its ability. And actually, a once neglected card may turn out to be quite useful now: Ghirapur Orrery!
So, this is a rather crafty deck and I need some help in finding the balance. The following cards I has as idea:
Alternate card ideas?:New Perspectives, we got a LOT of cycle cards. A one-off of this will make it go nuts. Hollow One , as we keep cycling, this card can be cast for very cheap and forms a strong blocker.
- why soft removal? We want to keep their hand size big of course, for fevered visions to burn them. And those tokens just keep recreating them anyway (and the insects have haste.)
1 week ago
Interesting idea you have going here, but I am not to sure on the inclusion of Hollow One as you don't have many cycling cards (and he is mediocre overall without them).
You may want to include 1-2 more copies of The Locust God. He is a strong card you seem to be focusing around, you are going to want to make sure you draw a copy.
I would lastly suggest going to at least 20 lands, but would think your deck would likely run optimally at 24.
Best of luck with the deck.