|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Artifact Creature — Golem
Hollow One costs less to cast for each card you've cycled or discarded this turn.
Cycling (, Discard this card: Draw a card.)
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Hollow One Discussion
2 days ago
BraxTune i made some changes ... +1 Abrade it is good agains all creature deck, Hollow One and Aether Vial -2 Thunderous Wrath it is realy bad card, so situational, +1 Cryptic Command u need more counter spell and card advantage, and + 1 Temporal Mastery becouse it is realy brutal with Thing in the Ice Flip or turn 2 extra turn and your turn "2" blood moon with jace is good too
1 week ago
There are eldrazi-tron primers out there which cover most of the key points far better than I can. I've seen players shift to eldrazi and taxes or green tron, but I can't speak to exactly what is causing that shift without piloting it.
Humans and other aggro (complete with Meddling Mage and Kitesail Freebooter), with sideboarded Damping Sphere or Alpine Moon are the other new hurdle. Secondarily - watch out for those Heroic Intervention in every green list with creatures.
Look forward to Abrupt Decay and Path to Exile's bastard child, Assassin's Trophy. It can hit lands. This will be a major tool for B/G/x- upping spellskite count might be attractive depending on how it makes it into the meta, although with any luck it'll make KCI less dominant.
2 weeks ago
Quick note: This is currently about a year out of date. I'm currently deckcycling and doing some consideration to account for new cards and/or metagame shift.
2 weeks ago
I love the deck! Hoof-daddy is a real bomb of a finisher, and I love anything that's willing to run Hornet Queen because she can shut things down so easily. My primary concern is in your mana-base. While I get that you want fetches for thinning and shocks for some of the sideboard cards, it seems like Blood Moon would wreck this build harder than it rightfully should affect a mono-green deck. I would recommend something like Nature's Claim or Natural State to deal with Blood Moon, as well as 1-mana instant speed removal for Hollow One, and they can usually shut down the KCI combos, if you run into them. Overall, this is sweet! +1!
3 weeks ago
It's going well! I've been playing a lot of magic this summer with decent success, both in modern and legacy.
My list definitely has been moving closer to control, especially with the additions of Creeping Tar Pit and Thoughtseize. And I'm definitely warming up to Search for Azcanta Flip, and even considering picking up a few copies.
What about Cryptic Command and Delver and Azcanta in the same grixis deck? Too far? Probably. What about 4 Young Pyromancer? We can show those Mardu players what a cantrip looks like. I don't think they quite understand.
I can't wait to see the spreadsheet of your results.
Last night I actually beat Hollow One 2-0. Game 1 turn 1 on the play he played Faithless Looting, discarded 2 Bloodghast, cycled a Street Wraith, and then played a free Hollow One. I still won that game. I played Pyromancer, made tokens to block with whilst Dreadboring his turn 3 Flameblade Adept, used my Tasigur to eat his Hollow One when he did a full swing, Mana Leaked his Gurmag Anglers, and eventually got there by having enough tokens to block with every turn and swinging with Tasigur. It was a crazy game. Game 2 his hand fizzled when he drew a lot of Lightning Bolts, which I think Hollow One is supposed to sideboard out, but I'm not certain. I finished 2-2 for the night with a disappointing loss to Affinity.
3 weeks ago
You are correct, you did not use the dies to doomblade argument. You said "something with no haste that can be killed with Path to Exile or Terminate" - so my apologies, you did not use doomblade.
Yes, indeed. 0 mana does not mean no cost, despite what you think. 2 Hollow One on t1 for zero mana does imply the card is free, except you have to get lucky to do it.
Saying I should play more modern and that Bridge is a bad card, while ignoring what BridgeVine has done to the metagame in the last month is not a good idea.
Phantasmagorian was mentioned because it is a part of the Legacy deck Oops, all spells, which I mentioned. Unfortunately, in conjuction to Phantasmagorian (which is also played in certain legacy dredge variants), the deck has to play Dread Return, but that is impossible in modern. I mentioned that because Demon At Death's Gate is the closest thing to Dread Return that is legal in Modern.
Back to the OG topic, I would agree, demons and eldrazi do not have much to do with each other. There are some that could be useful - Soulflayer could get a nice array of abilities, Shadowborn Demon will take out something and be huge, all at the cost of some eldrazi tokens, while Desecration Demon is the purest form of aggro demon. But I cannot find a single demon that really plays well with the eldrazi.
3 weeks ago
I have also considered the problem with not having enough hard removal, currently I am trying 1 Lightning Bolt>Terminate probably, mainly cause I find the lifegain from Lightning Helix to be very strong against a lot of currnetly popular decks, but either is a viable option tbh. The Main creatures that I have had the problem with personally is Tarmogoyf, Gurmag Angler and Tasigur, the Golden Fang. I've always considered a resolved Primeval Titan to just mean gameloss, given that I haven't actually fought bloom titan in my last 800 games (according to the list I keep) and versus Titanshift it really is just game over.
Dreadbore is a card I have also been considering, sorcery speed sucks, but killing planeswalkers is obviously very helpful.
Supreme Verdict is hard to cast. There aren't many great wrath effects in modern really tho, and I really feel like the deck needs to be able to do something against a flooded board, Godless Shrine is something I have trying in place of 1 Watery Grave.
Esper Charm is prolly next on the chopping block to speak from my sideboard, what I like about the card is mainly that it does something in matchups where I normally have a lot of dead cards, like Tron, other control decks, combo decks like Ad Nauseam and Bogles (lol why bother tho), it is a decent way of dealing with cast triggers too (draw phase discard 2), but for sure isn't the best card in the deck.
Regarding matchups, I never finished the section cause I haven't had time quite yet and will now give my thoughts on how you perceived the matchups.
- Amulet Titan: Haven't fought on MTGO in my last 800 games, can't say, my guess would be its fairly even.
- Death and Taxes is just plain miserable too fight, a lot of the time they can just land Leonin Arbiter before you drop your second land and then it's just over, other times they draw Ghost Quarter after Ghost Quarter. This is fortunately for us not a very common deck, but def one I would avoid if possible. I honestly don't really know what put in your sideboard to deal with it effectively either as it attacks your mana, something like Alpine Moon targeting Ghost Quarter would be an options I guess, but not a massive fan of that plan as imo its otherwise not a great card and sideboard spots are scarce.
- Storm, I actually like fighting storm with this deck, post-sideboard you can bring in Damping Sphere, Leyline of the Void and some of the general good stuff from your sideboard, you can ofc whiff and not draw any of your sideboard cards, but that's the case with all decks, but overall I have a good record against them, as both spot removal (for Baral, Chief of Compliance and Goblin Electromancer, Counterspells for EoT Gifts Ungiven and Echoing Truth together with hatepieces Damping Sphere and Leyline of the Void
- Tron variants are all fairly annoying, as they're quite easy if you draw good (like Damping Sphere, Stony Silence, Logic Knot and some lands) basically means they don't get to play the game, while most hands w/o Damping Sphere are very hard to justify keeping as T3 World Breaker into T4 Ulamog, the Ceaseless Hunger is a real risk that not even counterspells can protect you from.
- Burn is a matchup I personally despise, while it is winnable, I wouldn't say its good, the 4 Lightning Helixreally do improve it a lot, and imo Kolaghan's Command is also good here.
- Most Jund variants are good matchups, but jund is a very diverse deck, just a few days ago (well GB to precise), with 8 manlands, 4 Liliana of the Veil, 4 Tireless Tracker and 3 Thrun, the Last Troll maindeck, which was obviously a miserable experience, so it varies a lot depending on the jund deck. Other times they run with few of the control-hate pieces and you kinda crush them.
- Ponza is a deck that feels tailored to fight us, strangely enough I have won both the matches I had against it, but I am fairly certain that was pretty lucky tho. Basically I just try to keep fetches uncracked for as long as possible and I am not scared of shocking myself multiple times if needed, but I am certain that my 2 wins against this deck wont repeat themself often.
- UW(G) Spirits are actually alright to fight, Spell Queller and Geist of Saint Traft are the only real threats they have, Izzet Staticaster pulls a lot of weight here post-board too.
- I personally hate fighting other control decks, mainly cause of Search for azcanta and Teferi, Hero of Dominaria as they can make the matchup feel very luck reliant. How good one is against other control decks is also very much a question of how much sideboard you dedicate to it, Esper Charm, Dispel and Negate are all obviously great here, but this deck in general lacks a way to deal with t2 Search for azcanta while being on the draw. Spell Snare could be an option, but I personally do not like the card. In general this deck has rather few ways of dealing with other control decks, if compared to for example, UW control which runs more Celestial Colonnades and actually runs Ghost Quarter and/or Field of Ruin, while having a bit more counterspells. Overall tho, control is rather rare in the current meta and I can accept having a slightly below average winrate against the decks.
- Hollow One variants are actually fairly reasonable with this ye, adding in a Terminate would obviously make it better, but Kolaghan's Command really is amazing here.
Mardu Pyromancer really comes down a lot to Blood Moon, if they manage to resolve on its generally over, but usually you have a decent shot at stopping them, or at least fetching accordingly, in which case the matchup is rather favorable, especially postboard with Izzet Staticaster
Humans, decent matchup, I'd say something like 60-65% in our favor probably, we got a lot of removal, but the nut draws from humans are basically unbeatable. Izzet Staticaster can also be amazing here.
- Living End I haven't faced either, but should be good with Leyline of the Void and a few counterspells and Supreme Verdict
- Vengebridge variants are imo easier than the straight up B/R Hollow One decks, as you can usually (not always) get a hand with Leyline of the Void and make them play a very bad aggro/midrange deck with a lot of dead cards.
- Ironworks is one of those matchups where you will rarely drop a match, between Damping Sphere, Stony Silence , Leyline of the Void, Kolaghan's Command and counterspells you're almost gauaranteed to draw a starting hand that makes them miserable, so far my record against them in 5 - 0 with few of the sideboard games even being "real" games.
- Death's Shadow depends a lot on what variant, Grixis is imo the worst one to face, but even that one is prolly around 45-50% chance to win, the non-blue variants are considerably easier as you can generally either stock up on burn spells and go face, or boardwipe>counter everything and win the more normal way.
- Titanshift sucks to face, I have considered picking up Runed Halo,Leyline of Sanctity or Alpine Moon specifically for this matchup. Their actual combo isn't even the main problem, its that they can often kill you just by playing lands at you, even if you counter their bomb cards.
3 weeks ago
I really hope you do!!!!! I will warn you though that we have some awful matchups, most notably infect, but if you do make the deck and ever need any advise feel free to ask me I would be more than happy to discuss!!!!!!
SynergyBuild covered some of the basics with what Slaughter Pact is good against. To be a bit more broad and specific, pact comes in against pretty much every aggro deck bar Hollow One and Vengevine and even then there is an argument for it just for tempo's sake. A key matchup for it is infect. Infect is already by far our worst matchup however the important thing to note about that deck is that it tends to go all out on one creature, Slaughter Pact is our quick, often painless with Angel's Grace, answer to this problem and has the potential to steal a game postboard, a feat that is nearly impossible for us against infect. Affinity, as mentioned previously has the potential to kill in one hit with Arcbound Ravager or the other notable option being Inkmoth Nexus, pact answers these. Personally I am a fan of bringing it in against humans for a couple reasons: first, it can wipe out a large Champion of the Parish. Some additional lines are very interesting, for example let's say our opponent has a Meddling Mage naming Ad Nauseam in play, we have 6 mana with Angel's Grace and Ad Nauseam in hand (or alternatively already have Phyrexian Unlife in play. On our opponents end step, or when they commit, we can Slaughter Pact the Meddling Mage unlocking the combo and win at instant speed. In other words, Slaughter Pact makes it so we don't need to fear the most disruptive parts of modern's most played deck. This same line of thinking can be applied with a Thalia, Guardian of Thraben in play though with this it should be noted that 7 mana if comboing with Angel's Grace and 6 if Phyrexian Unlife is in play is needed as Pact will cost 1. Other problem creatures it can deal with efficiently before we win are Eidolon of Rhetoric, Phyrexian Revoker, Gaddock Teeg, and Ethersworn Canonist. I hope that answers your question some. In many ways it is there for cheap removal, but its being free also has certain implications as outlined above.