|Commander / EDH||Legal|
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|Hour of Devastation (HOU)||Rare|
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Artifact Creature — Golem
Hollow One costs less to cast for each card you've cycled or discarded this turn.
Cycling (, Discard this card: Draw a card.)
Hollow One Discussion
1 week ago
I played against someone who tried to replace them with cards from Hollow One , like the Phoenix, Hollow One itself, and Flameblade Adept . Of the three, the Phoenix seemed best, but all of them wern't to impressive.
3 weeks ago
I would prioritize having Fiery Temper over Alms of the Vein - if your meta is not overrun by burn, as in most cases the ability to point said spell at creatures & planeswalkers far outweighs the downside of not gaining 3 life.
Speaking of creatures & planeswalkers, since this deck stuffs its gravyard like there is no tomorrow, i would advise running a few (1 or 2) Magmatic Sinkhole s - as additional ways to deal with problem creatures and walkers (walkers are likely going to be even more significan't due to stuff like Wrenn and Six , Karn, the Great Creator , and UW "control" stransforming even more into a superfiends list)
In general this deck severely lacks in discard outlets. Depending on your taste and budget i would advise adding a playset of either Goblin Lore , Cathartic Reunion or Seasoned Pyromancer (the latter also acts as a way to operate if the graveyard is shut down by some enchantment - which is not that unlikely thanks to hoogak even in game 1) MAX OUT ON Hollow One & Flamewake Phoenix THEY ARE THE CORE OF THE STRATEGY - they are good in multiples, while delve creatures do diddle, since you pay you grave empty, and the second copy just orts in hand (not to mention their vulnerability to gravyard hate)
on Hallow Goyf
1 month ago
I think you're trying to do too much with the deck. You are half Hollow One , half Loam . I think you should double down on one of them. Honestly, Tarmogoyf seems almost completely irrelevant here as well. I understand the tribal/instant reason for Tarfire , but Lightning Bolt is essentially strictly better.
What is the reason for Tectonic Reformation in the sideboard? What do you bring that in against?
1 month ago
I think that if wizards reprint a slow-powered version of Food Chain , they will do that instead of add X plus 1, add only X; for not being able to do the combo.
1 month ago
Nothing really does what Bloodghast does, but in a Hollow One style deck, ultimately it just needs to be a card there's no problem discarding: you're not using it to trigger Prized Amalgam , or sacrificing it repeatedly to Blood Funnel or anything crazy like that. You're just not crying when you randomly discard it to Burning Inquiry .
Something like Dregscape Zombie , or Sedraxis Specter might do what you need. If you want a creature that doesn't sacrifice at end of turn, consider Reassembling Skeleton or Scrapheap Scrounger . If you want something that reanimates for free, I think Myr Servitor and Akuta, Born of Ash are the only other ones, and they're not great options.
1 month ago
I was just saying in response to the activation of Ravager.
It would be run in Mono-Red Arclight Phoenix because of it double-triggering casts for Phoenix. Some players have said Hollow One and Burning Inquiry , etc. could be run in an Arclight Phoenix list with Lava Dart, sort of bridging the gap of cards that work with Phoenix and with Discard.
2 months ago
Thanks a lot for your input. I was quite busy those last weeks so I couldn't really pay attention to what was happening there, excuse the late answer.
Since I made it up with this first testing version - smthg like 3/4 months ago - the deck has faced several changes...
You are right about the curve; it was just too high, slow and inconsistent for the format. On the beginning, I wanted to stay on a midrange / tribal approach with a creature-heavy decklist that used Varina as an engine to put pressure on the opponent by creating dozens of zombies, adding a loot effect to ensure better late game options, but I must admit that it felt really casual. Some cards like Anointed Procession or Endless Ranks of the Dead that didn't bring on any kind of direct impact on the game when you cast them for such an high-cost proved to act like horribly weak tools against competitive DC lists I had the chance to confront to.
The idea of building up a control archetype revolving around Varina's ability to create an army in the late game you're suggesting seems neat, I may consider some changes in the upcoming week in order to see if it could be more viable than the actual list I'm running (both come quite close to each other, in terms of deckbuilding... the hardest part of it will be to find room for considering more lands).
I completely abandoned the previous statement of the decklist: every creature that didn't immediately synergize with Varina and every slower card have been cut. However, I think this tribal strategy could work nicely in an EDH (not competitive though) pod.
As you can see atm, even if it's still not great, I focused my objectives on a Cycling strategy. Transmute Artifact searches mostly for Fluctuator , but could be used to get any other needed artifact. I also tried Reshape and Fabricate for more consistency, but I felt like I didn't need all those pieces, as they relatively slowed me down when I preferred less specific tutors.
The main issue that's restaining the list is that even if you're able to cycle between 10/20 cards really quick, there's no valuable point at doing so. Varina's ability (token creation) is slow without great mana generators. And I didn't find something anything interesting as a combo/interaction that synergized with the initial idea of looting and that would provide me access to a large amount of mana.
Rooftop Storm is becoming clunky now, but it still got its powerplays. The obvious combo with Gravecrawler , Wayward Servant and Phyrexian Altar (I may reconsider Ashnod's Altar and Plague Belcher to fluidize its potential, if I manage to find them places).
Hollow One and Archfiend of Ifnir impressed me so far. You have less control on the board with this iteration than before, and they help greatly against aggressive decks. If they are too slow or not useful, you can just cycle them away. Archfiend of Ifnir is a bit overcosted though, if I discover cards that oils same kind of synergies at the lowest cost, I could replace it.
I tried the ''Decree Circle'' but none was good enough. Decree of Pain was slow and clunky, bad in most cases. Decree of Justice has nothing to do there, and wasn't worth the few times I was able to cast it. Decree of Silence is obviously the best Decree I can play in those colors. It was a blast against Control / Combo archetypes and a poor card when you face an aggressive / midrange deck. However, I liked its potential with Academy Rector and I want to give more playtest time (I could even consider Solemnity ).
Some cards underperform and are cuttable but I want to test them a bit more as I don't know what to replace them for. In this category >
Rebuild > I like when the cycling cards are playable on their own. This one is poor as we play a lot of artifacts. I never got in a situation where this was helpful. Could be nice with cards like Mycosynth Lattice , but I sincerely doubt about it being a convincing argument.
Vizier of Tumbling Sands > not a bad card on its own, but I got through situations where as good as the other cycling cards.
I certainly forget some factors, I will try to keep editing the list more seriously this weekend.
3 months ago
Thank you CyborgAeon for the comments. I'm still debating about the stax lands, (I was specially thinking about Glacial Chasm ) because they slow down the plan. Regarding Bone Picker it's more of a plan B, if any player has a forest you don't need to cast it (you have 3 creatures already to flashback Dread Return ( Demonlord Belzenlok , Hollow One and Deepwood Legate )), even if there are no creatures in play you can always hold priority when using Phantasmagorian 's ability to delve for Sultai Scavenger . I do like the new spoiled card though. Don't know if it's worth a spot because of the life loss. I added the details to the decklist
Hollow One occurrence in decks from the last year
All decks: 0.07%