Immolating Glare

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Immolating Glare

Instant

Destroy target attacking creature.

Price & Acquistion Set Price Alerts

OGW

Ebay

Recent Decks

Immolating Glare Discussion

dzapf2008 on The Cult of Ormendahl

1 week ago

I'm going to have to add Harsh Sustenance and Angelic Purge to my own deck. Have you thought about adding to your sideboard? Maybe Tragic Slip, 2 more Bone Splinters, Fatal Push, and/or Immolating Glare.

Breadlord on Guiding Life

1 month ago

I've got a good list of suggestions here for ya, I'm unsure if you're unwilling to order cards from TCGplayer, but

  1. Word of note from someone who's been playing awhile, most decks try to run 3 or 4 of cards because it helps with consistency, having 4 of a card maximizes your chance to draw it.

  2. Trade out the Soul menders for Soul Warden, gains you a life on ANY another creature entering, in a casual game, it can gain you a ton of life until someone throws a removal spell at it.

  3. Blessed Alliance is a super nice card, offers a lot of versatility, budget wise its a couple bucks unless you can find it in a bulk bin at your local shop or something. Gains life, kills a creature, untaps your guys for blocks. I'd recommend trying to get 3 or 4 of these total.

  4. Spectral Procession is a 3 mana, make 3 1/1 flyers. It's also pretty good.

  5. Crusade makes all your guys (and maybe your opponents if they're running white as well) 1/1 bigger as long as it sticks around.

  6. Raise the Alarm can be used at any time, Opponent attacks you? Make 2 surprise blockers. Opponent didn't do anything on their turn? End of their turn, make 2 dudes, untap, play crusade, smack for 4.

  7. Removal is always key, while Blessed Alliance does kill a thing, sometimes the opponent sacrifices their smallest attacker and you still have a big creature to deal with. I'm unsure of who you're playing with this deck, or what they're playing. Condemn is an interesting card, while the opponent may gain life, you get rid of the creature thats attacking you. A list of some other removal would be Immolating Glare Oblivion Ring (ring can hit anything other than lands, and not a lot of people run enchantment removal in casual games too often.) Devouring Light You can tap your creatures for this one to help pay for it.

And finally, Wrath Effects I.E. Effects that destroy all creatures (see Wrath of God) are good for if your opponent summoned a big creature, or if the board is all gummed up. Wrath of god is a bit off budget, however, End Hostilities is less than a dollar, and is only 1 mana more and can also destroy equipments and stuff attached to creatures. Hour of Revelation only costs 3 mana if there's 10 or more things other than lands on the field, Can be nice, can be bad. My last suggestion here would be Dusk / Dawn which can leave your board clean and kill all other big creatures, then it can be cast from your graveyard to bring a bunch of your dead stuff back. Anyways, I'd love to help as much as I can, and I realize this is a ton of reading, sorry about that.

Rohall on Green White Centaur Hoard

1 month ago

Sorry about that, I didn't even know that I could set the legality of the deck here haha. I'm still fairly new, so excuse my incompetence. I have a few Immolating Glare cards in my collection, so I'll throw a few of those in for now. I'm amazed at how cheap (to play) Path to Exile is! Crazy good effect for that price! Thanks!

JeskaiM4n on Green White Centaur Hoard

1 month ago

This deck is not anywhere Standard legal, please correct the format :D

And against fliers Clip Wings works, but Path to Exile is best removal spell you can play. Stasis Snare or Immolating Glare are ok budget options.

dzapf2008 on Demons Devouring Humans

2 months ago

Thanks for the help Kajunkrawdad! Hanweir Militia Captain  Flip is a great card for this deck. I will have to get a couple of those. Tragic Slip and Blessed Alliance are excellent suggestions. I think I only included the Immolating Glare because I have 2 foils of that card and didn't have anything to replace it yet.

Kajunkrawdad on Demons Devouring Humans

2 months ago

I have a deck similar to this. Skirsdag High Priest is a house in that deck. Finishes games out quickly if they don't deal with it. Also, Westvale Abbey  Flip and Ravenous Demon  Flip don't generally flip as often as you would hope, but when they do it's awesome. I started out with 4 of the RavDemons in the deck but ended up dropping down to 1-2 as I was either clearly going to win/lose the game already by the time I'd get to flip one. In all honesty, Lingering Souls is usually enough to get you through the day (especially with Intangible Virtue or Anointed Procession already on the board) and can be in as another win-con if you like. I'd also consider swapping out Death Cultist for either Blood Artist or Zulaport Cutthroat (bonus for Zulaport that it's also human). Same type of effect only it triggers on all of your creature's deaths. Thus creates additional synergy with Bone Splinters, Ravenous Demon  Flip, and Westvale Abbey  Flip. Another card I use for token generation is Hanweir Militia Captain  Flip grows your board state as well as itself as the game goes on. Plus it can continue to feed your Ravenous Demon  Flip each turn for free once you flip them. And one more card I like a lot is Tragic Slip. With what you've got going on here it's a 1-drop removal spell that deals with just about any creature in the format and gets around indestructibility without giving a free land drop to your opponent (I'm looking at you Path to Exile). And lastly I'd recommend Blessed Alliance instead of Immolating Glare. Again, same basic effect, but also gives you some other options as needed.

equestrianmage on Abzan Clan

3 months ago

Replace Kill Shot with Immolating Glare

Argy on

3 months ago

This does OK, but it could be tweaked a lot more.

I would make these changes:

You need a full Sideboard if you are going to play this at FNM.

I would make it look something like this:

4x Authority of the Consuls - to shut down aggro decks

2x Cancel - extra because it is so versatile

2x Cast Out - extra Planeswalker removal

2x Farm / Market - the two modes on this make it very useful

2x Immolating Glare - cheap and versatile removal

3x Skywhaler's Shot - extra Creature removal for big threats

Just so you know, Ice Over doesn't tap the Creature it is attached to, so the Opponent can just leave it untapped and use it as a blocker.

Load more