Immolating Glare

Legality

Format Legality
Commander / EDH Legal
Vintage Legal
Duel Commander Legal
Legacy Legal
Tiny Leaders Legal
Modern Legal
Standard Legal
Frontier Legal
Tiny Leaders Legal

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Set Rarity
Oath of the Gatewatch Uncommon
Promo Set Uncommon

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Immolating Glare

Instant

Destroy target attacking creature.

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Immolating Glare Discussion

Mastermaximo02 on Amonkhet Control Brewing (Please Help)

1 week ago

How does your sideboard look? If you haven't made one, i suggest a couple of Immolating Glares and Blessed Alliances, very good against aggro

razelfark on Standardized Zombies

2 weeks ago

I personally am not a big fan of Nagging Thoughts cost to effect. I understand the useful function of it having madness and that you can ditch something to grave. I might consider Contingency Plan as an alternative. wWhile it doesn't put a card in hand, it will allow you to set up your next couple draws and even populate the grave more, getting cards like the Haunted Dead and Geralf's Masterpiece to grave faster.

I would also suggest that you might want to run Dread Wanderer (sorry link not working) as your deck idea seems to make you hand-less often enough thanks to all the discard. This also gives your deck a 1 drop for some early defense since you run so many high costs.

Not to sure how well Rise from the Grave or Time to Reflect work out for you. Worried that rise might take to long to use but like the function of stealing opponents creatures you kill so it might work out just fine. As for reflect it seems very situational and might just be better off being a Fatal Push, Immolating Glare, or Cast Out.

Hope these comments help.

BioProfDude on Exerted White

2 weeks ago

Interesting deck. Instead of Immolating Glare, I would suggest Gideon's Reproach as it can get an attacking or blocking creature. It's better than Impeccable Timing in that it deals 1 more damage. Also, Blessed Alliance might be good.

I have a similar deck that might give you some ideas? Maybe not, but might be worth a look. White weenie extraordinaire

+1 from me!

lords2001 on Temur Control

2 weeks ago

Yo be honest, Nissa, Steward of Elements seems to be a non-bo with a fair chunk of your deck - if it hits a counterspell you don't do well. And your cards like Harnessed Lightning or Magma Spray you want it cast in their turn at your choosing, not necessarily in your main phase.

In fact, the only card you want in your first main phase would be Glorybringer and that isn't worth the green splash.

I would either go 2 colour R/U, or even go Jeskai. Reason being that you are running lots of solid instants - you could drop the Curators for Goblin Dark-Dwellers and add in more counterspells or more removal - Blessed Alliance, Declaration in Stone and Immolating Glare punish creatures while Fumigate is the best board wipe going for a sideboard. Blessed Alliance and Declaration have the benefit of being able to kill the Gods in Amonkhet which all the other colours have real issues working against. You also get access to Cast Out which is amazing for removing plainswalkers or artifacts and solid enough to play mainboard.

I would also consider Wandering Fumarole and if you went Jeskai Needle Spires as they can be plays from nowhere to buy you time or close out a game.

If your heart is set on Nissa, I would suggest perhaps adding a couple of cards - Pulse of Murasa is amazing side vs control matchups as you gain life and get back your creature cards which you can't afford to leave in the graveyard. By Force is almost mandatory against Mardu vehicles. And even as a 1 or two of a big, fat finisher like Chandra, Flamecaller or even Sandwurm Convergence could be a good choice - both are win-cons in their own right, over a couple of turns, and both can stabilise the board the turn they come in.

xxCopperheadx on Always Exerting

2 weeks ago

Murphy77 thanks for the input. The reason for I went for Cast Out over Thopter Arrest is the fact that Cast Out can be used on Planeswalkers and Enchantments as well. I've really thought about Immolating Glare but wasn't sure how I could fit it in. Fiery Temper and Shock are both in because of the fact I can target creatures or players with them. I'm not sure that is quite needed due to the amount of creatures I have so I'll definitely consider replacing those with your suggestions.

Murphy77 on Always Exerting

2 weeks ago

I am still working on my version of this deck (Exerted Combat) and can't yet provide all the answers.

Definitely Thopter Arrest instead of Cast Out (why pay more mana for the effect?). My choice: Combat Celebrant for Thraben Inspector, Immolating Glare for Fiery Temper and Harnessed Lightning for Shock.

Murphy77 on Whoops No Creatures

2 weeks ago

I would look to lower the mana-curve using Immolating Glare, Dispel and Turn Aside in place of some of your more expensive instants. You only need to survive until you can play Approach of the Second Sun, but you might just need a Dispel to prevent it being negated.

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