Howling Golem

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Uncommon
Dominaria (DOM) Uncommon

Combos Browse all

Howling Golem

Artifact Creature — Golem

Whenever Howling Golem attacks or blocks, each player draws a card.

Set Price Alerts

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Howling Golem Discussion

tobiasfunke on Wizard's Assault: Red/Blue Aggro

1 month ago

Thanks for the advice, Poaralion! I made some edits based on those suggestions, I had been considering Wee Dragonauts over Aven Wind Mage and you've convinced me. And I think you're right, Howling Golem isn't as good as just having more copies of spells that win me the game.

I struggled to find any cards I'd be willing to drop for Maximize Altitude, but I swapped 2 Shock for 2 Maximize Velocity, because they essentially pump the Enigma Drake for +2/+2 and haste them for 1 so I'm definitely into that!

Please let me know if you have any other suggestions!

Poaralion on Wizard's Assault: Red/Blue Aggro

1 month ago

I would suggest those thing :

All of those should still be budget friendly I think. Also it's just my point of view, you're 100% free to disagree. Good luck with the deck !

hkhssweiss on zurgo needs your help

2 months ago

hiboiiiiiiii

Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride

Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...

The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.

Hope that helps and feel free to ask for any advice!

Plazmasoul on The Fat Blue Weirdo

3 months ago

you may want to consider Jace Beleren and/or Howling Golem with Psychosis Crawler to really embrace the grouphug card draw with a malicious hidden plot

Natalbee on Standard mill

3 months ago

Diligent Excavator and Jhoira's Familiar don't really do much for you here. The only Historic cards you have are the Howling Golems, Powerstone Shards, Sentinel Totems, and the Familiar itself.

I think Patient Rebuilding is too slow. Drowned Secrets with Psychic Corrosion should be more than enough, and then you fill out the rest of your deck with card draw and counter magic. Radical Idea would be better than Opt because you can cast it twice and it draws you two cards.

By the time you can attack with Fleet Swallower, you're probably only milling a small amount of cards because their library is dwindling. You can mill 10 at a time with only a Drowned Secrets, a Psychic Corrosion, a Radical Idea, and your draw for the turn.

I also don't know what Powerstone Shard and Howling Golem are doing for you. Also cards like Disperse and Blink of an Eye are good.

SynergyBuild on Howlstone Gargoyle

3 months ago

Funkydiscogod that is good for balance, but still, the flavor is super lacking in the current variation, breaking the consistency found in Howling Mine and Howling Golem, and I can't have that.

As well, I think it should be rephrased as such for balance.

Discard a card: Howlstone Gargoyle gains flying until end of turn, activate this ability only once each turn, only on your turn.

Hellbent - As long as you have no cards in your hand, Howlstone Gargoyle can attack as though it didn't have defender.

This way it is less abuse-able as a discard-outlet, while still having one, it can even have the same body, and not have legendary. I say this, while both edits I believe balance it, this way the Gargoyle can fit with the other two howling cards, being legendary and all.

Additionally, that change would make the draw ability on it almost a downside, not being able to trigger nearly as often, if you plan to just discard everything.

SynergyBuild on Howlstone Gargoyle

3 months ago

The flavor from Howling Mine was that it was a bountiful mine, filled with items that were of great worth, and the mine was 'shared' by each player. It isn't made of a uniform material and so I don't think 'Howlstone' fits the flavor.

Sorry, sounds cool though, really Howling Golem shows us a way that the gargoyle could still fit the flavor. That golem's flavor text implies that is attacking/blocking makes some of the riches that it contains fall out, like a crumbling Geode filled with Rubies or something.

You could make the 'Howling Gargoyle', with flavor showing as it flaps it's wings, or something it ends up popping off random gems or stuff.

Kaleo42 on Kaleo42

5 months ago

Majestic_Clown thanks for checking in on it. In all honesty my Marath Says No deck has been the center of my focus lately. Unfortunately there have not been many cards from the new sets that can keep up with the already blistering speed of my Neheb deck.

I have however been testing -Fateful Showdown +Apex of Power.

I am also looking at a few cards:

Dark-Dweller Oracle has really caught my eye as a "draw card" engine but I haven't found the slot for it.

Howling Golem looks good in a slightly slower version but you do risk giving your opponents interaction.

Loyal Apprentice will find a slot for sure but I have to decide where.

Treasure Nabber is obviously very powerful but I'm not convinced on where it falls in the tempo of things.

Expedite could find a slot for it's simple cycling and would serve as another haste giver that can be later flashed back.

Coveted Jewel is almost good enough.

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Howling Golem occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%