|Commander / EDH||Legal|
Printings View all
|Magic Game Night (GNT)||Uncommon|
Combos Browse all
Artifact Creature — Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
Howling Golem Discussion
1 month ago
I love this deck. I do have some thoughts, one you don't have a lot of removal spells or creatures. So I was thinking stuff like Solemn Simulacrum Cause it ramps you or draws cards. Maybe some other creatures that help you draw cards like Howling Golem or Consecrated Sphinx
3 months ago
Here's a pretty good list of what I'd tweak:
Add - Breya, Etherium Shaper , Revel in Riches , Vampiric Tutor / Demonic Tutor / Diabolic Tutor etc., Forced Fruition , Master of the Feast , Tezzeret, Agent of Bolas , Stroke of Genius , Anvil of Bogardan , Howling Mine , Howling Golem , Copy Enchantment , Blinkmoth Urn , Broodstar
Remove - Daretti, Scrap Savant , Laboratory Maniac , Coveted Jewel , Flux (nobody will choose to do it), Psychosis Crawler (YOU don't necessarily draw enough), Alhammarret's Archive (costs too much mana for a do-nothing), Sunbird's Invocation , Oath of Teferi (too niche), Chandra Ablaze (on the fence, just a lot of mana), Propaganda / Ghostly Prison / Sphere of Safety (unless you're in a super-aggro meta)
6 months ago
Thanks for the advice, Poaralion! I made some edits based on those suggestions, I had been considering Wee Dragonauts over Aven Wind Mage and you've convinced me. And I think you're right, Howling Golem isn't as good as just having more copies of spells that win me the game.
I struggled to find any cards I'd be willing to drop for Maximize Altitude, but I swapped 2 Shock for 2 Maximize Velocity, because they essentially pump the Enigma Drake for +2/+2 and haste them for 1 so I'm definitely into that!
Please let me know if you have any other suggestions!
6 months ago
I would suggest those thing :
- Pump the numer of Adeliz, the Cinder Wind to 4, or at least 3. This is a beast and destroy the opponent if it stick on the board one turn.
- Howling Golem is meh imo. It could be replaced by Ghitu Journeymage as another 3 drop and dealing 2 to the face.
- Could swap Watertrap Weaver for Exclusion Mage. They are similar but can have a huge difference depending on your local meta.
- Could swap Aven Wind Mage with Wee Dragonauts. Both wizard, both 3 drop, but one say "ez gg win" when you cast 4 instant a turn.
- Get some Maximize Velocity / Maximize Altitude ? Easy trigger for Adeliz and allow you to get in easily.
- More suggestion Negate / Quasiduplicate / Radical Idea ..
All of those should still be budget friendly I think. Also it's just my point of view, you're 100% free to disagree. Good luck with the deck !
7 months ago
Zurgo is definitely a fun commander to play, I would recommend going for the aggro/voltron route. Cards that give Zurgo himself double strike or extra combats for set up. Here might be some cards that can be considered: Seize the Day, Sigarda's Aid, Combat Celebrant, Silverblade Paladin, Arashin Foremost, Bruse Tarl, Boorish Herder, Temur Battle Rage, World at War, Duelist's Heritage, Dictate of the Twin Gods, Ajani, Caller of the Pride
Cards I would recommend cutting would be: Resolute Archangel, Plaguecrafter, Opaline Unicorn, Howling Golem, Fleshbag Marauder, Miraculous Recovery, Risk Factor, Smelt, Hazoret's Undying Fury, Impale, Mind Rot, Repeating Barrage, Rise from the Grave, Shadow Slice, Walk the Plank, Arcane Encyclopedia...oh man there is actually quite a bit...
The most important thing to see when deck building is what is your main goal of your deck? After that it's how to achieve you goal or gameplan. Than add cards to support your game plan. For your Zurgo deck, I would recommend adding in more cheap ramp, removal spells, card draw, than protection. The cards I suggested earlier should be under $5 at most and should be affordable to get.
Hope that helps and feel free to ask for any advice!
8 months ago
8 months ago
Diligent Excavator and Jhoira's Familiar don't really do much for you here. The only Historic cards you have are the Howling Golems, Powerstone Shards, Sentinel Totems, and the Familiar itself.
I think Patient Rebuilding is too slow. Drowned Secrets with Psychic Corrosion should be more than enough, and then you fill out the rest of your deck with card draw and counter magic. Radical Idea would be better than Opt because you can cast it twice and it draws you two cards.
By the time you can attack with Fleet Swallower, you're probably only milling a small amount of cards because their library is dwindling. You can mill 10 at a time with only a Drowned Secrets, a Psychic Corrosion, a Radical Idea, and your draw for the turn.
I also don't know what Powerstone Shard and Howling Golem are doing for you. Also cards like Disperse and Blink of an Eye are good.
8 months ago
As well, I think it should be rephrased as such for balance.
Discard a card: Howlstone Gargoyle gains flying until end of turn, activate this ability only once each turn, only on your turn.
Hellbent - As long as you have no cards in your hand, Howlstone Gargoyle can attack as though it didn't have defender.
This way it is less abuse-able as a discard-outlet, while still having one, it can even have the same body, and not have legendary. I say this, while both edits I believe balance it, this way the Gargoyle can fit with the other two howling cards, being legendary and all.
Additionally, that change would make the draw ability on it almost a downside, not being able to trigger nearly as often, if you plan to just discard everything.
No data for this card yet.