Howling Golem


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dominaria (DOM) Uncommon

Combos Browse all

Howling Golem

Artifact Creature — Golem

Whenever Howling Golem attacks or blocks, each players draws a card.

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Recent Decks

Howling Golem Discussion

Kaleo42 on Kaleo42

2 weeks ago

Majestic_Clown thanks for checking in on it. In all honesty my Marath Says No deck has been the center of my focus lately. Unfortunately there have not been many cards from the new sets that can keep up with the already blistering speed of my Neheb deck.

I have however been testing -Fateful Showdown +Apex of Power.

I am also looking at a few cards:

Dark-Dweller Oracle has really caught my eye as a "draw card" engine but I haven't found the slot for it.

Howling Golem looks good in a slightly slower version but you do risk giving your opponents interaction.

Loyal Apprentice will find a slot for sure but I have to decide where.

Treasure Nabber is obviously very powerful but I'm not convinced on where it falls in the tempo of things.

Expedite could find a slot for it's simple cycling and would serve as another haste giver that can be later flashed back.

Coveted Jewel is almost good enough.

Cipher_8 on UW Standard Mill (work in progress)

2 weeks ago

I'm working on a post-rotation Mill deck based around Psychic Corrosion and Patient Rebuilding.

Still gotta see what Ravnica brings us...

Obviously we won't have anything but Ixalan on up, so Amonkhet and Kaladesh cards are not to be included. I'm waiting for some of them juicy Ravnica spoilers to be revealed though because if the deck is going to work we need something from that set to fit it. Especially more draw triggerers.

Mystic Archaeologist is nice.

Surge Mare / Wall of Mist / Shore Keeper / Tempest Djinn so far are my wall/defenders to keep us in play long enough to mill.

Been contemplating The Immortal Sun but at 6 mana it's kind of steep for what is basically a Dictate of Kruphix effect for this deck. It's obviously a powerful card though and does wonders against decks utilizing planeswalkers though it's vulnerable to eat removal right away.

Curator's Ward gives your Enchantments some removal protection. Not used for the draw clause but if you get use out of it all the better.

So far if you're not playing some form of hybrid control mill it's just not going to work. Play corrosion/rebuilding combo, kill everything or control everything, and draw your way to victory. Not enough draw triggers currently though.

And as for control mill that's not what I want to do though. I want a mill deck not a control deck with secondary mill. You end up doing more controlling than milling and if you’re going to focus on control then you would be better served to just have a beater creature finish them off the normal way.

Other Ideas I've contemplated for this mill deck;

Riverwise Augur + Naban, Dean of Iteration is a nice little ETB combo. Draw 6 cards mill 12 off their deck. Set up your next 4 draws. Allows you to get more from other ETB effects too paired with a Naban. Like Skyscanner and Silvergill Adept. Especially if using cards like Siren's Ruse to bounce and repeat the ETB effects. This is not very good but it is a different route to go.

Howling Golem

Fleet Swallower

Nezahal, Primal Tide punishes them for playing any Noncreature spell. It's costly though and I don't see it fitting in our curve.

WordBurn on Draw Dragon

4 weeks ago

I'm not sure why the other dragons are in this deck - there doesn't seem to be much synergy with them. Maybe things like Soramaro, First to Dream, Myojin of Seeing Winds, Kami of the Crescent Moon, Guard Gomazoa, Vortex Elemental, Archetype of Imagination, and Howling Golem would ramp up the synergy a bit more?

reimannsum on Artifact

2 months ago

Acquire Board break down:

Raff Capashen, Ship's Mage is considered for replacement commander

Aethersquall Ancient, Decoction Module, and Era of Innovation, are largely for Gonti's Aether Heart. Era of Innovation is the weakest and would not be included on its own.

Foundry Inspector and Jhoira's Familiar are cost reducers, They may just be excess

Arcane Encyclopedia, Howling Golem, Padeem, Consul of Innovation, Paradoxical Outcome, Reverse Engineer, Sage of Lat-Nam, Sai, Master Thopterist and Game Plan are added draw power

Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant

Whir of Invention, Thran Temporal Gateway, Planar Bridge, Jalira, Master Polymorphist, Inventors' Fair are for getting things out in fun ways

Efficient Construction, Baird, Steward of Argive keep from being killed by flyers and hordes

Inspiring Statuary is fun but does not do enough to justify the slot

Faradin on Raiders' Omnipotence

2 months ago

wouldn't Howling Golem work?

Atrabilogie on UR Jhoira Historic

4 months ago

Actually after trying your deck, I think it's an obligatory card, you should run 3 as you don't really have any removal (I tried 3 and it's overly powerfull against aggro, especially against cats in standard)

I see you've edited the deck, I can't say I aggree with the Gilded Lotus even if I know it must be hard not to put a beautiful foiled one into the deck.

Orazca Relic is kind of redundant with Powerstone Shard and Treasure Map  Flip, I think you should remove them all. You should also replace all 3 Howling Golem for 3 Foundry Inspector.

I added good cards that work very well with the deck : Padeem, Consul of Innovation, Verix Bladewing, Zahid, Djinn of the Lamp and The Locust God. Just one of each (and minus the 2 Squee, the Immortal as it's weak and mana expensive anyway. 3 Helm of the Host was very good, equiping The Locust God kind of wins you the game. A third Jhoira, Weatherlight Captain is also kind of good as it's the core of the deck. All those legendary creatures, outside of their powerful effect are here to maximise your chances of easily casting Jaya's Immolating Inferno.

You don't have any turn 1 exept Opt, you should run at least 2 Hope of Ghirapur.

I know this decklist is actually your owned cards but it definetely has potential so you should just proxy those up. I will keep playing and working on it anyway.

x12721 on Black Hand

4 months ago

Well, my first suggestion would be to make a sideboard. Howling Golem is something you rarely want to use in Standard, because you're still giving your opponent card advantage. If you're worried about your opponent going in topdeck mode, consider Torment of Scarabs over the Golem. You're also missing the best removal spells available to you (Fatal Push and Vraska's Contempt). While I don't play discard, I do play a pretty strict control deck, if you'd like any ideas.

[PRIMER] EsPURE Domination

Standard x12721


Pieguy396 on Need some advice on my ...

4 months ago

I'm really not a fan of Precognition Field - if you want that effect, play Future Sight, its 10x better. Also not sure why you'd be playing Howling Golem - it's a 3 mana 2/3 that you need to attack with to get any value, and even then it gives everybody value. If you need more mana rocks, Fellwar Stone, Mind Stone, and Coldsteel Heart are so much better. Playing a Kiki combo is definitely an option, and it is certainly a way to end games, but it looks like you'd need to naturally draw both halves to make it work, so I'm not sure it's worth it.

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