|Commander / EDH||Legal|
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|Magic Game Night (GNT)||Uncommon|
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Artifact Creature — Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
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Howling Golem Discussion
1 week ago
1 week ago
Diligent Excavator and Jhoira's Familiar don't really do much for you here. The only Historic cards you have are the Howling Golems, Powerstone Shards, Sentinel Totems, and the Familiar itself.
I think Patient Rebuilding is too slow. Drowned Secrets with Psychic Corrosion should be more than enough, and then you fill out the rest of your deck with card draw and counter magic. Radical Idea would be better than Opt because you can cast it twice and it draws you two cards.
By the time you can attack with Fleet Swallower, you're probably only milling a small amount of cards because their library is dwindling. You can mill 10 at a time with only a Drowned Secrets, a Psychic Corrosion, a Radical Idea, and your draw for the turn.
I also don't know what Powerstone Shard and Howling Golem are doing for you. Also cards like Disperse and Blink of an Eye are good.
2 weeks ago
As well, I think it should be rephrased as such for balance.
Discard a card: Howlstone Gargoyle gains flying until end of turn, activate this ability only once each turn, only on your turn.
Hellbent - As long as you have no cards in your hand, Howlstone Gargoyle can attack as though it didn't have defender.
This way it is less abuse-able as a discard-outlet, while still having one, it can even have the same body, and not have legendary. I say this, while both edits I believe balance it, this way the Gargoyle can fit with the other two howling cards, being legendary and all.
Additionally, that change would make the draw ability on it almost a downside, not being able to trigger nearly as often, if you plan to just discard everything.
2 weeks ago
The flavor from Howling Mine was that it was a bountiful mine, filled with items that were of great worth, and the mine was 'shared' by each player. It isn't made of a uniform material and so I don't think 'Howlstone' fits the flavor.
Sorry, sounds cool though, really Howling Golem shows us a way that the gargoyle could still fit the flavor. That golem's flavor text implies that is attacking/blocking makes some of the riches that it contains fall out, like a crumbling Geode filled with Rubies or something.
You could make the 'Howling Gargoyle', with flavor showing as it flaps it's wings, or something it ends up popping off random gems or stuff.
2 months ago
Majestic_Clown thanks for checking in on it. In all honesty my Marath Says No deck has been the center of my focus lately. Unfortunately there have not been many cards from the new sets that can keep up with the already blistering speed of my Neheb deck.
I am also looking at a few cards:
Dark-Dweller Oracle has really caught my eye as a "draw card" engine but I haven't found the slot for it.
Howling Golem looks good in a slightly slower version but you do risk giving your opponents interaction.
Loyal Apprentice will find a slot for sure but I have to decide where.
Treasure Nabber is obviously very powerful but I'm not convinced on where it falls in the tempo of things.
Expedite could find a slot for it's simple cycling and would serve as another haste giver that can be later flashed back.
Coveted Jewel is almost good enough.
2 months ago
Still gotta see what Ravnica brings us...
Obviously we won't have anything but Ixalan on up, so Amonkhet and Kaladesh cards are not to be included. I'm waiting for some of them juicy Ravnica spoilers to be revealed though because if the deck is going to work we need something from that set to fit it. Especially more draw triggerers.
Mystic Archaeologist is nice.
Been contemplating The Immortal Sun but at 6 mana it's kind of steep for what is basically a Dictate of Kruphix effect for this deck. It's obviously a powerful card though and does wonders against decks utilizing planeswalkers though it's vulnerable to eat removal right away.
Curator's Ward gives your Enchantments some removal protection. Not used for the draw clause but if you get use out of it all the better.
So far if you're not playing some form of hybrid control mill it's just not going to work. Play corrosion/rebuilding combo, kill everything or control everything, and draw your way to victory. Not enough draw triggers currently though.
And as for control mill that's not what I want to do though. I want a mill deck not a control deck with secondary mill. You end up doing more controlling than milling and if you’re going to focus on control then you would be better served to just have a beater creature finish them off the normal way.
Other Ideas I've contemplated for this mill deck;
Riverwise Augur + Naban, Dean of Iteration is a nice little ETB combo. Draw 6 cards mill 12 off their deck. Set up your next 4 draws. Allows you to get more from other ETB effects too paired with a Naban. Like Skyscanner and Silvergill Adept. Especially if using cards like Siren's Ruse to bounce and repeat the ETB effects. This is not very good but it is a different route to go.
Nezahal, Primal Tide punishes them for playing any Noncreature spell. It's costly though and I don't see it fitting in our curve.
2 months ago
I'm not sure why the other dragons are in this deck - there doesn't seem to be much synergy with them. Maybe things like Soramaro, First to Dream, Myojin of Seeing Winds, Kami of the Crescent Moon, Guard Gomazoa, Vortex Elemental, Archetype of Imagination, and Howling Golem would ramp up the synergy a bit more?
4 months ago
Acquire Board break down:
Raff Capashen, Ship's Mage is considered for replacement commander
Metalwork Colossus, Cogwork Assembler, Gonti's Aether Heart, Mechanized Production, Timestream Navigator, Magistrate's Scepter, Karn's Temporal Sundering, Nexus of Fate are to make winning more consistant
Inspiring Statuary is fun but does not do enough to justify the slot