|Commander / EDH||Legal|
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|Rivals of Ixalan (RIX)||Common|
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Each opponent loses 1 life for each creature you control
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Gruesome Fate Discussion
6 days ago
TheTrueSchmamook Thanks for the advice! There's already a few cards in place to address some draw power. Driven is a nice 2 drop that can really ramp your draw in a turn, along with hitting face for a few points. Enter the Unknown can get you that explore to more or less scry, plus played with an additional land in hand gets you that mana advantage very early. If you need more draw power, you can go ahead and sideboard in the Fungal Plots. With Slimefoot, the Stowaway out on the field, your draw will also do a bit extra.
Root Snare is a nice idea to protect against Goblin Chainwhirler, but unfortunately it won't work, seeing as how it's protection again COMBAT damage. Chainwhirler's ETB ability isn't combat damage. A few ways around it is to either Harsh Scrutiny the chainwhirler, or just have one of your lords out to beef your sappy bois.
Gruesome Fate on the other hand, I like that idea. I'm gonna try to find a spot to fit 2 in and see how it runs.
I like your Sacroling deck quite a bit, but I can see the differences between yours and mine. Yours is about generating and using them for bigger things while mine is just flooding the field with all the little bois and manipulating with them. It would be very interesting to see the two fight each other hahah.
1 week ago
Not bad! Check out my Sacroling - under $30 - [M19] deck for some fun inspiration. Consider Costly Plunder for draw power or even Gruesome Fate to just slap them for like 8 damage if you have a bunch of saps out, seeing as you populate more saprolings in this deck. You also might want to consider Root Snare to help keep them alive from Goblin Chainwhirler and the likes. I might just build a this full tribal one for kicks. Saps are super fun and strong. I want to say about it's about a 85% win-rate on the Sacrolings.
2 weeks ago
Made a few changes as I have been playing a more and more. I removed the twoCabal Stronghold and replaced them with Foul Orchard. I also added in Duress into the mix and kept Divest as well. playing the two seemed to have worked well in most matches. Other additions included Gruesome Fate, Torgaar, Famine Incarnate, Grunn, the Lonely King, and Broken Bond. Being a newbie, the deck for me has played well and has earned some compliments. Building this deck widened my horizon of MTG, as I began to start reading deeper into each card, analyzing how it will play with other cards.
1 month ago
Flooremoji & magicsheep: i know about Nettle Sentinel and Heritage Druid, but there was no room for them and they fit better in a mono-G build. as for Gruesome Fate, it would raise the noncreature count too high which hurts Collected Company, which also means the card would work against itself, because it would lower my creature count. you guys are basically tellin me to cut the Nissa, Steward of Elements.
1 month ago
Great land base, and overall excellent deck.
1 month ago
Metallic Mimic is cheaper to cast than Vanquisher's Banner. Secret Salvage is both expensive to cast, and you will never use it's effect fully, I would go with something like Trespasser's Curse. I think that I would drop Cruel Reality for another Gruesome Fate.
Yes, I can see that this could be fun to play if there were fewer control cards in circulation. I built a Rat Colony deck, (see Drat Rats), but have never actually tried to play it in competition - there are just too many control decks out there at the moment.
1 month ago
Try to include Gruesome Fate. After the third freyalise's counter your creature will swing on board and maybe take your opponent to low HP. Then you will finish him/her at the end step. All your creature gain indestructible and you will do so much damage with it.
2 months ago
It's not worth it including this combo. Both cards don't do enough by themselves for Saps. Gruesome Fate at sorcery speed is really bad. 20x lands is not enough land to take advantage of Awakening. With this low amount of lands Awakening will be stuck in your hand far more than you'll be casting it and there's better cards here to play if you have three or more lands.
Deck looks good, I like the changes you've made :) Have you been having land problems? 20x lands is on the low side when a five drop, Tendershoot is one of the most important cards in the deck. For the sideboard consider Nissa, Vital Force? I think you want a noncreature threat for control matchups that's immune to Fumigate and Settle. Duress and Plots help a lot vs control, but they aren't a threat like Nissa is. If not removed she can take over a game.
Thrashing Brontodon is another very good card especially with Llanowar Elves because it's a three drop. Currently you don't have any way to destroy an artifact or enchantment if one makes it onto the battlefield. Duress can take either and Divest can take an artifact from your opponent's hand, but if one makes it into play then it could be problematic such as Seal Away, Ixalan's Binding or a massive Walking Ballista.
Speaking of Ballista if you can make room and cost for 2x Ballista they will strengthen the deck a lot.