|Commander / EDH||Legal|
Printings View all
|Time Spiral (TSP)||Common|
Combos Browse all
Creature — Elf Spellshaper
(Green), Tap, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
1 month ago
Some things that came in my mind after trying it on the plytest mode are: How do you manage to play against enchantments (think about an opponent that, in g2, plays Rest in Peace)? That's why I'd add 2x of Abrupt Decay or Assassin's Trophy. Maybe you could cut 1x of Fatal Push and 1x of Bone Splinters. The only other alternative that comes in my mind is Reclamation Sage (but I personally prefer an uncaunterable instant as decay)
Now, about creatures. I've seen you have appreciated Ghoultree (and I'm glad about it!) but consider that it and also Molderhulk are big creatures, but they don't trample or fly. This means that also a 1/1 could block them without any problem. Probably I'd cut 1 of them (or 1 Ghoultree or 1 Molderhulk) to make space for a 1x of Ghalta, Primal Hunger cause it's big, tramples and can be easily cast if you have some creatures on the battlefield
But in the complex the creatures part is really positive
Last weak point I've seen: lands. I've noticed that except for Birds of Paradise you don't have red mana to use on Kessig Wolf Run. If you want to run it you need at least a Stomping Ground, a Blood Crypt or a Mountain. Or you could use Rogue's Passage. Personally I'd choose the second way without splashing red
I'd also add 3x Overgrown Tomb cause they help you fix your mana and you can search them with the fetch
Last point, some other good cards you could consider: Dakmor Salvage (very good in your deck cause it feeds the graveyard and can recover itself. Think about it. Maybe in 2x instead of 2x Swamp), Vines of Vastwood (could replace Titanic Growth?), Life from the Loam, Street Wraith (only due to it's cycling ability), Grim Discovery, Grapple with the Past, Grisly Salvage, Rancor, Bloodghast
1 month ago
I already have Glowspore Shaman, so it's no money out of my pocket to have it in the deck. Though, Stitcher's Supplier would work fine as well. 25 lands probably is too much with having Birds of Paradise as well. I could potentially replace Blighted Steppe with Verdant Catacombs. I'm not exactly sure what I was thinking there. I'm not sure if I really need more removal, but I do like Damnation. I might end up putting that in the mainboard. I also really enjoy Ghoultree. I could potentially replace Ghalta, Primal Hunger with it. Either that or possibly Molderhulk. But then I would have no way of retrieving lands sent to the graveyard by Glowspore Shaman. Let me know if you had a place in mind for it. I mainly like Greenseeker for its ability to help populate the graveyard and activate Grim Flayer's delirium state. If I put Chromatic Lantern in the sideboard, I would have room for either Fatal Push or Damnation. I think I might actually lean more towards Fatal Push for its ability to combo with Bone Splinters. You've certainly given me a lot to consider, and I greatly appreciate your suggestions. Many thanks, friend.
1 month ago
First of all, what's your budget?
I understand why you have added the lantern (to have all types of mana and win with Door to Nothingness), but since you need it with the door, why don't you put it in the sideboard? Personally (so it's just my opinion), I won't run either it and the door in this deck
2 months ago
Stromkirk Occultist might be fun too. Neat deck.
3 months ago
I played around with a similar deck using a burn spell + Worldfire + Spellweaver Helix to finish off an opponent. It was never quite fast enough for Modern, but it worked fine in more casual games, albeit it was a bit too linear for my taste. While your deck has a slightly different goal, I think I can still provide some useful insights.
The biggest issue I see is your deck doesn't have a good way of getting your bomb into the graveyard--casting a nine mana spell is a bit out of the question, particularly as you're lacking an explosive ramp package, and hoping to discard down to seven is just not feasible.
You have a couple options in mono-Green.
- Borderland Explorer - provides a decent blocker that you can return to your hand with various effects
- Deepwood Drummer - helps protect you from harm, but can't be used the turn it comes out.
- Greenseeker - ensures you reach your land drops, I think this is generally worse than the Llanowar Mentor (below).
- Llanowar Mentor - ramp and a chump blocker is not bad, though again, the inability to activate the ability the turn you play it is.
- Noose Constrictor - can block with reach and allows discards immediately.
- Nostalgic Dreams - gives you flexibility in what you discard.
I'd also consider cutting Advent of the Wurm--it does not really add all that much on its onw to justify splashing White.
4 months ago
I was thinking, perhaps the familiars should be put in their respective 3-color shards? Or both sections.
7 months ago
I definitely agree with more ramp. I'd personally cut Grimoire of the Dead, Deathcap Cultivator, Geth, Lord of the Vault, Greenseeker, and Avoid Fate for Golgari Signet, Orzhov Signet, Selesnya Signet, Skyshroud Claim, and Yosei, the Morning Star.
7 months ago
Greenseeker is a pretty decent card I don't see often. It can get you good value in more budget friendly decks. It ramps you, and it puts stuff into your graveyard, which is what you want. Seems pretty cool to me, I'll definitely try it in my deck.
Thanks for the list!