|Commander / EDH||Legal|
Printings View all
|Time Spiral (TSP)||Common|
Combos Browse all
Creature — Elf Spellshaper
(Green), Tap, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
2 weeks ago
These upgrades aren't huge, cards I'd drop are the following:
Ambush Viper , Lay of the Land , Boundless Realms , Tower Defense , Mortal's Resolve , Fog , Burst of Strength , Panharmonicon , Lure , Verdant Haven , Sandwurm Convergence , Shapers' Sanctuary , Shapers' Sanctuary , Greenseeker , Kalonian Tusker , Oak Street Innkeeper , Duskdale Wurm , Elvish Aberration , Borderland Ranger , Civic Wayfinder , and Centaur's Herald .
These 21 cards don't do enough to warrant inclusion overall, and you can ask me about any specific drops, but I'd not run them. I would argue to run at least 3-5 more Forests (4 for now will be my estimate leaving 17 cards left to work with) and to run the following:
Yisan, the Wanderer Bard , End-Raze Forerunners , Karametra's Acolyte , Terastodon , Reclamation Sage , Primordial Sage , Wolfbriar Elemental , Ulvenwald Tracker , Rampaging Baloths , Regal Force , Temur Sabertooth , Fierce Empath , Harmonize , Rampant Growth , Primal Command , Lignify , and Beast Within
These should all round out the deck! Many are creatures that can be flashed in with big effect, like Yisan, the Wanderer Bard / End-Raze Forerunners / Rampaging Baloths / Regal Force , etc. or are card draw/removal to keep you in the game when an opponent 'goes off'. Often if green gets board wiped they hurt, and while Heroic Intervention helps out, Temur Sabertooth too, sometimes just rebuilding is the answer. Think of the value of in response to a Wrath of God you flash in a Regal Force , draw 7 cards, then on your next turn empty your hand of new creatures to win with!
I chose relatively cheap cards for this list, hoping you don't have to spend to much!
1 month ago
I've always wanted to play with Lord Windgrace but I have a very finely tuned Gitrog deck and I couldn't bring myself to dismantle it and make a Jund version of it.
Couple of suggestions...
You may want to look at Greenseeker for more land drop opportunities. Flame Jab seems weak, I would consider taking that out for more direct removal such as Abrupt Decay or Maelstrom Pulse . If you're worried about budget, I would maybe run Ravenous Chupacabra since you have somewhat of a recursion theme going on. Wood Elves or Farhaven Elf seems better than Viridian Emissary since it happens upon ETB and not on a death trigger. Not to mention, wood elves can get non-basic Forests, which leads me to my next bit about this deck...
Otherwise, good job on the deck!
4 months ago
Some things that came in my mind after trying it on the plytest mode are: How do you manage to play against enchantments (think about an opponent that, in g2, plays Rest in Peace)? That's why I'd add 2x of Abrupt Decay or Assassin's Trophy. Maybe you could cut 1x of Fatal Push and 1x of Bone Splinters. The only other alternative that comes in my mind is Reclamation Sage (but I personally prefer an uncaunterable instant as decay)
Now, about creatures. I've seen you have appreciated Ghoultree (and I'm glad about it!) but consider that it and also Molderhulk are big creatures, but they don't trample or fly. This means that also a 1/1 could block them without any problem. Probably I'd cut 1 of them (or 1 Ghoultree or 1 Molderhulk) to make space for a 1x of Ghalta, Primal Hunger cause it's big, tramples and can be easily cast if you have some creatures on the battlefield
But in the complex the creatures part is really positive
Last weak point I've seen: lands. I've noticed that except for Birds of Paradise you don't have red mana to use on Kessig Wolf Run. If you want to run it you need at least a Stomping Ground, a Blood Crypt or a Mountain. Or you could use Rogue's Passage. Personally I'd choose the second way without splashing red
I'd also add 3x Overgrown Tomb cause they help you fix your mana and you can search them with the fetch
Last point, some other good cards you could consider: Dakmor Salvage (very good in your deck cause it feeds the graveyard and can recover itself. Think about it. Maybe in 2x instead of 2x Swamp), Vines of Vastwood (could replace Titanic Growth?), Life from the Loam, Street Wraith (only due to it's cycling ability), Grim Discovery, Grapple with the Past, Grisly Salvage, Rancor, Bloodghast
4 months ago
I already have Glowspore Shaman, so it's no money out of my pocket to have it in the deck. Though, Stitcher's Supplier would work fine as well. 25 lands probably is too much with having Birds of Paradise as well. I could potentially replace Blighted Steppe with Verdant Catacombs. I'm not exactly sure what I was thinking there. I'm not sure if I really need more removal, but I do like Damnation. I might end up putting that in the mainboard. I also really enjoy Ghoultree. I could potentially replace Ghalta, Primal Hunger with it. Either that or possibly Molderhulk. But then I would have no way of retrieving lands sent to the graveyard by Glowspore Shaman. Let me know if you had a place in mind for it. I mainly like Greenseeker for its ability to help populate the graveyard and activate Grim Flayer's delirium state. If I put Chromatic Lantern in the sideboard, I would have room for either Fatal Push or Damnation. I think I might actually lean more towards Fatal Push for its ability to combo with Bone Splinters. You've certainly given me a lot to consider, and I greatly appreciate your suggestions. Many thanks, friend.
4 months ago
First of all, what's your budget?
I understand why you have added the lantern (to have all types of mana and win with Door to Nothingness), but since you need it with the door, why don't you put it in the sideboard? Personally (so it's just my opinion), I won't run either it and the door in this deck
6 months ago
Stromkirk Occultist might be fun too. Neat deck.
6 months ago
I played around with a similar deck using a burn spell + Worldfire + Spellweaver Helix to finish off an opponent. It was never quite fast enough for Modern, but it worked fine in more casual games, albeit it was a bit too linear for my taste. While your deck has a slightly different goal, I think I can still provide some useful insights.
The biggest issue I see is your deck doesn't have a good way of getting your bomb into the graveyard--casting a nine mana spell is a bit out of the question, particularly as you're lacking an explosive ramp package, and hoping to discard down to seven is just not feasible.
You have a couple options in mono-Green.
- Borderland Explorer - provides a decent blocker that you can return to your hand with various effects
- Deepwood Drummer - helps protect you from harm, but can't be used the turn it comes out.
- Greenseeker - ensures you reach your land drops, I think this is generally worse than the Llanowar Mentor (below).
- Llanowar Mentor - ramp and a chump blocker is not bad, though again, the inability to activate the ability the turn you play it is.
- Noose Constrictor - can block with reach and allows discards immediately.
- Nostalgic Dreams - gives you flexibility in what you discard.
I'd also consider cutting Advent of the Wurm--it does not really add all that much on its onw to justify splashing White.
7 months ago
I was thinking, perhaps the familiars should be put in their respective 3-color shards? Or both sections.
No data for this card yet.