|Commander / EDH||Legal|
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|Time Spiral (TSP)||Common|
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Creature — Elf Spellshaper
(Green), Tap, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
1 month ago
Personally, I think white is better than black or red with Ayula's Influence. With white you get Knight of the Reliquary , Gift of Estates , Weathered Wayfarer , Path to Exile , and Hall of Heliod's Generosity .
I'd say Oran-Rief, the Vastwood is worth 1x. I also think dual lands like Gruul Turf are fun with Ayula's Influence - you get to put a land down and discard a land, so your mana-base can grow off a top-decked land. Such lands are also awesome with WW and GoE.
Also worth mentioning for consideration: Lotus Field .
Final suggestion: Greenseeker . Turn dead cards into 2/2 Bears.
2 months ago
2 months ago
3 months ago
Hunger of the Howlpack still sorta sucks, but I’ll live until a better counters-instant comes out around that cmc
Rite of Passage is interesting. In MP it can work for beefing up during blocks. I’m sorta torn between this, Evolutionary Escalation , Drana, Liberator of Malakir , and some other rhino dude. Rite works when there’s a lot of combat. Evol. can push things along, but sucks 1v1. Drana feels a bit shoehorned.
Winter Orb was a terrible idea. I feel bad for putting this in my deck.
6 months ago
More elves; Centaur's Herald , Greenseeker , Norwood Priestess , Sumala Woodshaper , Trostani's Summoner , Viridian Shaman , Wellwisher (both versions work), Wilt-Leaf Liege , Wren's Run Vanquisher , Yeva, Nature's Herald ,
7 months ago
These upgrades aren't huge, cards I'd drop are the following:
Ambush Viper , Lay of the Land , Boundless Realms , Tower Defense , Mortal's Resolve , Fog , Burst of Strength , Panharmonicon , Lure , Verdant Haven , Sandwurm Convergence , Shapers' Sanctuary , Shapers' Sanctuary , Greenseeker , Kalonian Tusker , Oak Street Innkeeper , Duskdale Wurm , Elvish Aberration , Borderland Ranger , Civic Wayfinder , and Centaur's Herald .
These 21 cards don't do enough to warrant inclusion overall, and you can ask me about any specific drops, but I'd not run them. I would argue to run at least 3-5 more Forests (4 for now will be my estimate leaving 17 cards left to work with) and to run the following:
Yisan, the Wanderer Bard , End-Raze Forerunners , Karametra's Acolyte , Terastodon , Reclamation Sage , Primordial Sage , Wolfbriar Elemental , Ulvenwald Tracker , Rampaging Baloths , Regal Force , Temur Sabertooth , Fierce Empath , Harmonize , Rampant Growth , Primal Command , Lignify , and Beast Within
These should all round out the deck! Many are creatures that can be flashed in with big effect, like Yisan, the Wanderer Bard / End-Raze Forerunners / Rampaging Baloths / Regal Force , etc. or are card draw/removal to keep you in the game when an opponent 'goes off'. Often if green gets board wiped they hurt, and while Heroic Intervention helps out, Temur Sabertooth too, sometimes just rebuilding is the answer. Think of the value of in response to a Wrath of God you flash in a Regal Force , draw 7 cards, then on your next turn empty your hand of new creatures to win with!
I chose relatively cheap cards for this list, hoping you don't have to spend to much!
8 months ago
I've always wanted to play with Lord Windgrace but I have a very finely tuned Gitrog deck and I couldn't bring myself to dismantle it and make a Jund version of it.
Couple of suggestions...
You may want to look at Greenseeker for more land drop opportunities. Flame Jab seems weak, I would consider taking that out for more direct removal such as Abrupt Decay or Maelstrom Pulse . If you're worried about budget, I would maybe run Ravenous Chupacabra since you have somewhat of a recursion theme going on. Wood Elves or Farhaven Elf seems better than Viridian Emissary since it happens upon ETB and not on a death trigger. Not to mention, wood elves can get non-basic Forests, which leads me to my next bit about this deck...
Otherwise, good job on the deck!
11 months ago
Some things that came in my mind after trying it on the plytest mode are: How do you manage to play against enchantments (think about an opponent that, in g2, plays Rest in Peace)? That's why I'd add 2x of Abrupt Decay or Assassin's Trophy. Maybe you could cut 1x of Fatal Push and 1x of Bone Splinters. The only other alternative that comes in my mind is Reclamation Sage (but I personally prefer an uncaunterable instant as decay)
Now, about creatures. I've seen you have appreciated Ghoultree (and I'm glad about it!) but consider that it and also Molderhulk are big creatures, but they don't trample or fly. This means that also a 1/1 could block them without any problem. Probably I'd cut 1 of them (or 1 Ghoultree or 1 Molderhulk) to make space for a 1x of Ghalta, Primal Hunger cause it's big, tramples and can be easily cast if you have some creatures on the battlefield
But in the complex the creatures part is really positive
Last weak point I've seen: lands. I've noticed that except for Birds of Paradise you don't have red mana to use on Kessig Wolf Run. If you want to run it you need at least a Stomping Ground, a Blood Crypt or a Mountain. Or you could use Rogue's Passage. Personally I'd choose the second way without splashing red
I'd also add 3x Overgrown Tomb cause they help you fix your mana and you can search them with the fetch
Last point, some other good cards you could consider: Dakmor Salvage (very good in your deck cause it feeds the graveyard and can recover itself. Think about it. Maybe in 2x instead of 2x Swamp), Vines of Vastwood (could replace Titanic Growth?), Life from the Loam, Street Wraith (only due to it's cycling ability), Grim Discovery, Grapple with the Past, Grisly Salvage, Rancor, Bloodghast
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