Drown in Filth

Drown in Filth

Sorcery

Put the top four cards of your library into your graveyard, then target creature gets -1/-1 until end of turn for each land card in your graveyard.

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Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Dragon's Maze (DGM) Common

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Drown in Filth Discussion

seshiro_of_the_orochi on The Goyf Farm

1 month ago

You'd have a pretty hard time against spellslinger deck with your deck, so for that, Hymn might be a good weapon. As it can help your Goyfs grow against other decks as well, you should try it. To keep your card type balance, I'd kick Drown in Filth for them.

seshiro_of_the_orochi on The Goyf Farm

1 month ago

Glad I could help. One more thing: Even with Chant, your curve ends at six and you can dig pretty deep into your deck thanks to Drown in Filth and Grisly Salvage, so going to 23 lands seems reasonable. Adding in some copies of Evolving Wilds or Terramorphic Expanse seems good to get lands into the grave more easily.

triproberts12 on Hogaak Persist Combo

1 month ago

Isn't this backwards of how these leagues normally work? I thought the winner is the only one that doesn't get the budget bump, so the most powerful deck doesn't snowball.

Anyway, Mindwrack Harpy is the most pushed intro deck card I've ever seen. That's my first add.

I also like putting in more creatures with ETB effects. It's kind of awkward that you'll want to tap mana dorks for Hogaak. Glowspore Shaman, Golgari Thug, Crow of Dark Tidings, Gamekeeper, and Mire Triton can all help get Hogaak out by turn 3 if you have a good turn 1 play.

There are a lot of good gold cards in BG graeyard stuff, too: If you have anyone that's relying on indestructibility, Drown in Filth is a good budget option to feed your graveyard. If you're built around Hogaak, I'd think it should regularly be a hard removal spell with upside. Nyx Weaver is just a great card in any graveyard deck, and cheap, too. Jarad's Orders is a good double-tutor. Underrealm Lich is worth the $2, in my opinion. I would also ask yourself whether Eternal Witness is $3.50 better than Acolyte of Affliction/Golgari Findbroker/Treasured Find. Storrev, Devkarin Lich didn't get much fanfare, but the power and price tag are there.

Animist's Awakening is good value at just over $1. World Shaper and Splendid Reclamation are a little more expensive, but higher impact than other $4-5 cards I see in the list. Lower on the ramp ladder, note that Harrow and Springbloom Druid put a land in the yard. Funeral Rites isn't a bad draw spell for this deck. Same for Winding Way, Gather the Pack and Relentless Pursuit. Syphon Mind doesn't have much to do with the theme, but I start with it in most of my black value decks. Dark Deal could be very good, especially if your draw power is maximized and you can use your yard as a second hand. Greenwarden of Murasa is just a powerful card. Same for Phyrexian Delver.

Some other general budget cards for considering: Ransack the Lab, Corpse Churn, Dead Reckoning, Grapple with the Past, Hatchery Spider, Millikin, Mindwrack Demon, Once and Future, Splinterfright, The Mending of Dominaria, Skullwinder, Blood for Bones, and Vigor Mortis.

Cheerful_Zucchini on Dump and grow

4 months ago

Lovely deck! I love the Lurcher :)

Not sure I would run Adventurous Impulse . It doesn't fill the graveyard and seems like a downgraded version of Grisly Salvage to me. I feel the same way about Commune with the Gods since you don't even have any enchantments. I know you want to pull out the Lurcher as soon as possible but it would be easier to simply fill up the graveyard and reanimate him.

If I were you I would take out the five copies of the cards I mentioned, and replace them with Drown in Filth , since it seems like it would work perfectly in this deck.

Since you are already running Grisly Salvage and some dredging creatures, I think Grapple with the Past would feel nice in the deck since you can choose anything in your graveyard to reanimate.

multimedia on New player looking for a ...

1 year ago

Hey, DrukenReaps gave you good advice; keep it simple for your first Commander deck. Play one or two colors to start out :) Green Black is called Golgari and to get you started on your new Commander adventure with Golgari consider getting the Guilds of Ravnica Golgari Guild Kit? Scroll down the page to the Golgari one. This Kit is selling for $20 and has many good cards you can use in a Golgari Commander deck including three different legendary creatures to choose from for Commander.

Good cards in the Kit:

The Guild Kits are in my opinion some of the best products Wizards has recently made. The value of the cards in the Kit is about $22.

I second both of dbpunk's suggestions as Commander options for you to choose from. Jarad, Golgari Lich Lord is included in the Golgari Guide kit and is a budget Commander option, good creature to give trample. The Gitrog Monster is a more expensive price option as a Commander. If you can afford Gitrog go with him because not only is he a big creature who has deathtouch, but he's also a good creature to give trample too and his abilities are a little more complex than Jarad, more fun to build around and later expand on. Jarad can be a card in the 100 card deck of Gitrog.

Ghenni on Golgari Graveyad

1 year ago

Hey DevisTheWayfarer I'm still not settled with Skaab Ruinator . I removed it once (and this deck became BG), but honestly, there were times when I wished I could just cast from the graveyard, so I put him back. Sure, it exiles 3 creatures, but the only creature I have that can come back to my hand is Stinkweed Imp , so I'd cast Skaab when I find myself in a difficult situation in the game. It's a 3-drop for a 5/6 flying, so I think it's a good trade-off.

Necrotic Wound is great, but it doesn't cause any mill. If your deck has more Dredge creatures, I think that is a great option. Because mine doesn't, I'm relying on Drown in Filth for more self-mill abilities.

Wanna share your deck so we can discuss some ideas? :)

DevisTheWayfarer on Golgari Graveyad

1 year ago

Hi I'm building a similar deck, but I'm having several doubts. Isn't it better Necrotic Wound than Drown in Filth ? Furthermore, don't you think that Skaab Ruinator could be dangerous for your strategy?

HalbrechtHalbrecht on "Nascent Delirium"

1 year ago

I apologize everyone for the lack of response, but I appreciate all the feedback!


@M_Malcom — By "an aristocrat route", I assume you mean including the "artist" piece of the Aristocrats triad, since I have so much of the "fodder" already? While I can see your point on that, the reason that Aristocrats can work is because it has the third piece of the triad — sac outlets — to ensure death triggers. I can't take up space in the deck for cards that rely on incidental deaths from blocking. Also, that strategy is ultimately at odds with the main win-con, which is having a lot of spiders.


@mal099 — Thanks for taking a look at one of my decks! :)

As to infect, yes, I've absolutely considered it. In fact, I have an entire brew on the backburner that I might try out at some point. But in that vein, I think the main issue is that trying to fit the various infect cards into this deck would detract too much from the game plan of this specific build. I'd rather dedicate a different deck to that theme if I were going to do it. So I'll let you know if I ever try out that other brew!

You other idea, however, is a very good one. The only worry I have is that Threshold might be too slow. The whole point of most of the spells in the deck is to reach Delirium and stall the game until I can unleash Ishkanah on turn 5. In my playtesting, I found that I don't usually reach Threshold until right around turn 5. Still, I'm going to try it. But you're right — only the cards you mentioned fit this deck. Of those, I don't prefer Rancid Earth because of the double black to cast and the fact that it would only be good in certain matchups. Toxic Stench , though, might be good.

But you also gave me the idea of looking for other graveyard synergies. I'm also considering the Delve card Death Rattle or Murderous Cut . My graveyard quickly fills with redundant card types, making perfect targets for Delve. I think it'll suffer from the same speed issue as Threshold, though, as it won't be castable for 1-2 CMC until around turn 5-6.

Other than those mechanics, most cards that care about the graveyard care about specifically creatures in the yard, which isn't as good in my deck. But I found two cards that might be good — Drown in Filth and Ghastly Demise . I'm leaning toward the latter.


@Vman — Thank you so much for your multiple points of feedback! Budget is not a huge concern, as this deck will be a gift, so I don't mind spending a bit extra. ;)

I will give Mishra's Bauble a try. Thanks for suggesting it!

I feel like Green Sun's Zenith is just an alternate card for / additional copies of Traverse the Ulvenwald , since I won't want Ishkanah to enter the battlefield unless I have Delirium anyways. So 1 green mana + 5 to cast GSZ is functionally identical to 1 green mana for Traverse + 5 to hard-cast the searched-up Ishkanah.

I actually already have Dryad Arbor in my Maybeboard, due to it having two card types. Other than the two card types for Delirium, why do you suggest Arbor? And why only 1-of?

I might look for an Overrun effect. Anyone know what would be good? Triumph of the Hordes perhaps?

Lastly, I do acknowledge that Constant Mists is very good. But this deck can't afford to sac lands. If anything, it needs to ramp. And this card would have to take the place of Arachnogenesis , which is obviously much more on-theme!

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