Cauldron Haze

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Eventide Uncommon

Combos Browse all

Cauldron Haze

Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

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Cauldron Haze Discussion

AngryKitten on Orzhov

2 weeks ago

You could run some morbid cards since you can enable them easily:
Malicious Affliction, Reaper from the Abyss, Skirsdag High Priest, Tragic Slip.

You could run some persist/undying cards to double(ish) your value:
Antler Skulkin, Cauldron Haze, Cauldron of Souls, Puppeteer Clique, Twilight Shepherd, Mikaeus, the Unhallowed.

Mikaeus, the Unhallowed + Twilight Shepherd = :(

Panas on Having difficulty...

3 weeks ago

To be honest, you are not playing control per se, but, more of a group-slug variant. Run more rattlesnake effects! Where is your False Prophet and your Koskun Falls? Hell, I might have been running Bearer of the Heavens (not likely without Eerie Interlude) next to my Orzhov Advokist (definite inclusion)! :p

Why are you running Caltrops instead of Lightmine Field? Instead of Cauldron Haze include the Cauldron of Souls itself :p

A Royal Assassin is more handy than a Dark Impostor when you don't want to keep 6 mana open every turn. He also doesn't grow bigger with every activation but he always threats a kill at instant speed if something dares to attack you without being vigilant :p

I would also consider the double damage enchantments to be removed as well, as they work against you as much as they do for you. Use the Curse of Bloodletting to incentivise people in more direct way. The dictate is good though because of flash...

Your maybeboard has some real gems! Especially fond of Martyr's Bond!

Also a Sunforger with 3 targets only is a very sad Sunforger... It's meant to be the answer-stick! Get that Chaos Warp, Oblation, Terminate, Mortify, Return to Dust, Into the Core, Retaliate, Wild Ricochet, Utter End and Anguished Unmaking... maybe even a Master Warcraft? That, or remove Sunforger since it won't be doing much for you as a +4/+0 buff.

Warxuaroz on Kaalia, born in Heaven for Hell on Earth

1 month ago

Hello there, BlackWitch!

So I've been wondering how can you, with all the awesomeness and kickassness you already have, become more resilient.
I've found some interesting pieces that might suit your needs and wills.

Artifacts/auras to stick to Kaalia and lean back relaxed while she reaks the havoc she was born to dwell in:
Champion's Helm -looks good on on sadistic flying cleric chicks imo.
General's Kabuto -shroud and no damage is just what Kaalia needs! The only thing still that could break her is a wipe.
Ward of Lights/Cho-Manno's Blessing -are both similar with the exception of Cho-Manno's Blessing being much better. Maybe a little costly but certainly worth a thought or even two.
Righteous War -it's a two-colour Earnest Fellowship.
Reconnaissance -that would be nice if you wanted a Dolmen Gate effect. Not if Kaalia has shroud but still a valid ability. Maze of Ith can help you with that, as well as making opponent's creatures do no damage.

Instants:
Stave Off is just a Gods Willing with no extra effect. Simply a reliable one-drop.
Otherworldly Journey can both protect your commander from being destroyed and make her more beefy with the counter. Same can be done with Ajani's Presence or Undying Evil.
Bathe in Light can be used on Kaalia and grant protection to all the other creatures you control at the same time. To be used at a tougher than expected combat phase or in order to make your attack go through.
If you are facing an incoming Wrath of God or such, you can always use a Ghostway! Similar effect can be achieved with Cauldron Haze or even Cauldron of Souls only with -1/-1 penalty.
If you want a protection against every spell AND not just as a counterspell but with until-end-of-turn effect, there's always the old friend waiting: Silence. Very powerful imo. I need to get one as well! I wonder why doesn't it cost much more.

Now for more proactive play:
Go for the Throat is a really nice spot removal which black can provide.
Aurelia's Fury -this card I am always biased about. It can be costly, it can be cheap. It can be useless if you want pure damage of pure control. But if you need to just tap the creatures or if you just need to counter that creature spell it is the one you go for. AND it does damage!

I see you like discards and no wonder -it's a very efficient and honestly -tilting activity. If you want maximum salt, I propose Hymn to Tourach. No targeted discard can tilt as much as random shot at two lands in opponent's 2nd turn, or even before that. Pure cruelty and immorality. But that's what you aim for, right?

As to the creatures I've found:

Ending the topic of discards: Mesmeric Fiend. Not OP, but hell, it might be just what you want.
And while at two-drop creatures, Benevolent Bodyguard, Obsidian Acolyte, Daru Spiritualist, Selfless Spirit and Standard Bearer can all help you with the Bearer being far superior to others imo. If killed/discarded, you can also bring them all back with the Reveillark! Same can be done to one-drops (like the Mother) with Ranger of Eos.
Last, but not least: Deathless Angel. I know it's not the omni-potent killing machine you'd like to drop with Kaalia, but it's really nice when comes to protecting her mother or any sibling actually.

Now the tricky part: I have one thing I don't really know if it works and some that I know you won't like, but I still want you to know them.
Illusionist's Bracers can potentially let you put two fatties on board at once. I'm not sure if it really is so, sadly.

And all the life-loss cards:
Phyrexian Arena -come on! It's supernice! Who cares about 1 life if you draw a protection you'll need or a demon that will win you the game!
Same goes for Night's Whisper and Skeletal Scrying.
Toxic Deluge just annihilates the board. You usually control more beefy ones so you can get rid of anything to the threshold you choose.
Grim Tutor is just another one to get what you need.
Both Thoughtseize and Mind Twist look good. Mind Twist can really vegetablify the opponent at almost any time of the game.

And the last one: Hall of the Bandit Lord. I know 3 is a lot of life. But considering you might take far more from the opponent I believe it can be neglected. The card is very powerful if used correctly. I believe it could make the deck more aggressive, just another brick in your wall of hatred in the wrath castle of Kaalia.

I hope you will take as much as you can from it and that it will help you somehow in making this damn good deck a masterpiece.

TheVectornaut on mono white

1 month ago

This actually has some pretty cool ideas for a first deck.

I think you might benefit from focusing more on the noncreature spell plan than on the lifegain plan. You can certainly still have both, but having a card like Soulmender just to trigger your two copies of Sunbond seems very committal when you aren't getting other synergy out of it. If you are more interested in the lifegain plan, just let me know and I can certainly provide other suggestions.

With that in mind, some of the creatures could be swapped out for others with heroic or similar abilities. Sungrace Pegasus and Lightwalker could be replaced by Akroan Skyguard or Wingsteed Rider. Graceblade Artisan could be Tethmos High Priest or Fabled Hero. Soulmender could be Myth Realized or Favored Hoplite. Student of Ojutai could be Dawnbringer Charioteers. Nyx-Fleece Ram could be Hero of Iroas, Vanguard of Brimaz, or Monastery Mentor.

If you want to stick with the enchantment theme, you might replace the non-enchantment spells with something like Eidolon of Countless Battles, Ethereal Armor , or Daybreak Coronet. Otherwise, heroic works well with spells that have multiple targets. Some examples are Ajani's Presence, Launch the Fleet, Phalanx Formation, Blessed Alliance, Dauntless Onslaught, Shoulder to Shoulder, Tandem Tactics, Redeem, and Cauldron Haze.

Well, there's some ideas to mull over at least. Good luck with your deck man. (Oh, and by the way, card linking is done using double brackets, not double parentheses.)

Samuel-Frederick on Unimaginable Horror

4 months ago

SamuelMOsborne, if you want to splash for Melira, there are a couple of changes I'd change. You could drop the Slips or Weights for Melira, the amount of cheap removal in the deck should be able to keep up without them, and if you're running the Engine as well that will pick up the slack in the late game.

However, you can also drop the Undying Evil, and swap them out for Cauldron Haze. It's any number of creatures so it's wrath protection, and if Melira is on the field they won't get the counters and you can cast another on the same creatures later on. There is also the slower version, Cauldron of Souls, depending on what sort of speed you'd like.

Rurara_Rahura on EXPERIMENTS OF PERSISTENT DEVOURING

4 months ago

Not at all, thank you for making this. I had no idea there were such amazing Persist spells like Heartmender, Cauldron Haze and Cauldron of Souls. I totally want to experiment with them now.

GoldenDiggle on Alright, so help me start ...

4 months ago

Mind Unbound is really good draw that can get unmanageable.

Blowfly Infestation and Crumbling Ashes are both great cards, one thing dies, the rest will follow.

Cauldron Haze and Cauldron of Souls are great wipe protection. Their evil cousin Pyrrhic Revival is amazing.

rouCer on Willbreaker

5 months ago

I may exchange Icy Blast for Gigadrowse. But i am not sure about Cauldron Haze, because it doesn't have any usable effect without the willbreaker. I thaught that Drown in Sorrow may be useful against fast Weenie Decks, but ...

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