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Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
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Cauldron Haze Discussion
2 weeks ago
Vines of Vastwood or more fittingly Hapatra's Mark both protect critical componenents of your combo and one can be used defensively to block if needed for a trample attack after being kicked. also Ranger's Guile. blasting station isnt that great for the persist deck as it taps and is only usable once per turn. 3 weaknesses to your deck combo. Viscera Seer, Melira, Sylvok Outcast, Bloodthrone Vampire all can be removed quite easily from a cheap 1 cost red instant/sorcery or black kill card, or a blue/white exile or a green/red must fight/block card; and also creature abilities that deal just one damage. Cauldron Haze is another alternative to the hexproof approach. id drop 1 redcap. its not your only win con if you have a trample instant too any card like Bloodthrone Vampire + Unnatural Predation . more dimir houseguard also = more redcap tutoring. life isnt as important so id slide away a couple finks too. drop one seer for a throne vampire. memory shred isnt good, use more house guards in its place, the fear is good against non artifact/black decks if you have those kicked hexproof cards on it. or even Mutagenic Growth for free if you have the spare life. Beseech the Queen Sounds good but you need at least 3 black mana to get out and you also need 1 green mana for your anti poison (-1/-1) creature. (the outcast) Eldritch Evolution would be a better subout to bump the cards you need and doesnt hinder your critical card the outcast card, in regards to mana synergy. if pricing are no challenge for cards.
(suggested card not coming up Unnatural Predation just so the program suggests it too)
sorry for the long rant, those are just ways i see holes personally, and i could very well be wrong on a lot of it. Good Luck. I like the idea.
1 month ago
Can i sacrifice Sakura-Tribe Elder again after it has returned from the death with Cauldron Haze ? It enters the battlefield with 0 toughness. I think not because he is already dead when i can put something on the stack ?
2 months ago
Let's assume that I have Lost Auramancers into play with one left time counter on it that I'm going to remove in my turn so as to sacrifice it and search in my library for an enchantment card. Can I target Lost Auramancers with Cauldron Haze before removing last time counter?
3 months ago
Also, Cryptolith Rite and Kodama's Reach are good, but you could probably change up the lands, and not need them. Ancient Ziggurat is one of the better ones for you, since it's only your Zubera that are colorful; the rest of your spells are only black and green.
Perhaps Cauldron of Souls or Cauldron Haze would work in this deck? Especially if you can get some effects like Spawning Pit that'll let you sacrifice creatures anytime, rather than the one-shot effects like Thunder-Thrash Elder. It would effectively double the number of Zubera sent to the graveyard in a turn; and you'll get them back anyway.
I don't know, just brainstorming.
3 months ago
Here's a couple more suggestions: For creature protection, Selfless Spirit or Cauldron Haze can help save you from a boardwipe. Bar the Door is also good. Frontline Medic can be great in the late game, especially when combined with vigilance, from Always Watching or Brave the Sands. Guardians' Pledge can help you slide in a lot more damage if you have a large number of creatures on the field. Also, I noticed that Archetype of Courage is a better version of Field Marshal, unless you're facing a lot of enchantment removal.
8 months ago
8 months ago
To be honest, you are not playing control per se, but, more of a group-slug variant. Run more rattlesnake effects! Where is your False Prophet and your Koskun Falls? Hell, I might have been running Bearer of the Heavens (not likely without Eerie Interlude) next to my Orzhov Advokist (definite inclusion)! :p
A Royal Assassin is more handy than a Dark Impostor when you don't want to keep 6 mana open every turn. He also doesn't grow bigger with every activation but he always threats a kill at instant speed if something dares to attack you without being vigilant :p
I would also consider the double damage enchantments to be removed as well, as they work against you as much as they do for you. Use the Curse of Bloodletting to incentivise people in more direct way. The dictate is good though because of flash...
Your maybeboard has some real gems! Especially fond of Martyr's Bond!
Also a Sunforger with 3 targets only is a very sad Sunforger... It's meant to be the answer-stick! Get that Chaos Warp, Oblation, Terminate, Mortify, Return to Dust, Into the Core, Retaliate, Wild Ricochet, Utter End and Anguished Unmaking... maybe even a Master Warcraft? That, or remove Sunforger since it won't be doing much for you as a +4/+0 buff.
8 months ago
Hello there, BlackWitch!
So I've been wondering how can you, with all the awesomeness and kickassness you already have, become more resilient.
I've found some interesting pieces that might suit your needs and wills.
Artifacts/auras to stick to Kaalia and lean back relaxed while she reaks the havoc she was born to dwell in:
Champion's Helm -looks good on on sadistic flying cleric chicks imo.
General's Kabuto -shroud and no damage is just what Kaalia needs! The only thing still that could break her is a wipe.
Ward of Lights/Cho-Manno's Blessing -are both similar with the exception of Cho-Manno's Blessing being much better. Maybe a little costly but certainly worth a thought or even two.
Righteous War -it's a two-colour Earnest Fellowship.
Reconnaissance -that would be nice if you wanted a Dolmen Gate effect. Not if Kaalia has shroud but still a valid ability. Maze of Ith can help you with that, as well as making opponent's creatures do no damage.
Stave Off is just a Gods Willing with no extra effect. Simply a reliable one-drop.
Otherworldly Journey can both protect your commander from being destroyed and make her more beefy with the counter. Same can be done with Ajani's Presence or Undying Evil.
Bathe in Light can be used on Kaalia and grant protection to all the other creatures you control at the same time. To be used at a tougher than expected combat phase or in order to make your attack go through.
If you are facing an incoming Wrath of God or such, you can always use a Ghostway! Similar effect can be achieved with Cauldron Haze or even Cauldron of Souls only with -1/-1 penalty.
If you want a protection against every spell AND not just as a counterspell but with until-end-of-turn effect, there's always the old friend waiting: Silence. Very powerful imo. I need to get one as well! I wonder why doesn't it cost much more.
Now for more proactive play:
Go for the Throat is a really nice spot removal which black can provide.
Aurelia's Fury -this card I am always biased about. It can be costly, it can be cheap. It can be useless if you want pure damage of pure control. But if you need to just tap the creatures or if you just need to counter that creature spell it is the one you go for. AND it does damage!
I see you like discards and no wonder -it's a very efficient and honestly -tilting activity. If you want maximum salt, I propose Hymn to Tourach. No targeted discard can tilt as much as random shot at two lands in opponent's 2nd turn, or even before that. Pure cruelty and immorality. But that's what you aim for, right?
As to the creatures I've found:
Ending the topic of discards: Mesmeric Fiend. Not OP, but hell, it might be just what you want.
And while at two-drop creatures, Benevolent Bodyguard, Obsidian Acolyte, Daru Spiritualist, Selfless Spirit and Standard Bearer can all help you with the Bearer being far superior to others imo. If killed/discarded, you can also bring them all back with the Reveillark! Same can be done to one-drops (like the Mother) with Ranger of Eos.
Last, but not least: Deathless Angel. I know it's not the omni-potent killing machine you'd like to drop with Kaalia, but it's really nice when comes to protecting her mother or any sibling actually.
Now the tricky part: I have one thing I don't really know if it works and some that I know you won't like, but I still want you to know them.
Illusionist's Bracers can potentially let you put two fatties on board at once. I'm not sure if it really is so, sadly.
And all the life-loss cards:
Phyrexian Arena -come on! It's supernice! Who cares about 1 life if you draw a protection you'll need or a demon that will win you the game!
Same goes for Night's Whisper and Skeletal Scrying.
Toxic Deluge just annihilates the board. You usually control more beefy ones so you can get rid of anything to the threshold you choose.
Grim Tutor is just another one to get what you need.
Both Thoughtseize and Mind Twist look good. Mind Twist can really vegetablify the opponent at almost any time of the game.
And the last one: Hall of the Bandit Lord. I know 3 is a lot of life. But considering you might take far more from the opponent I believe it can be neglected. The card is very powerful if used correctly. I believe it could make the deck more aggressive, just another brick in your wall of hatred in the wrath castle of Kaalia.
I hope you will take as much as you can from it and that it will help you somehow in making this damn good deck a masterpiece.