|Commander / EDH||Legal|
Printings View all
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Leave No Trace
Radiance - Destroy target enchantment and each other enchantment that shares a color with it.
Leave No Trace Discussion
5 months ago
If you’re having a problem with pillowfort decks then you can try out Austere Command and Cleansing Nova . A good budget option is Cleanfall , Leave No Trace , Paraselene , and Nova Cleric . If Ashnod's Altar is only in here to provide mana to attack through pillowfort than you’d be better off with a board wipe.
6 months ago
Catapillar over Leave No Trace ? Unless your meta is riddled with plural rest in peaces or leylines of the void I generally find the catapillar to be better. That being said this deck is very finely tuned and my own real question is why Teneb over the partner options?
7 months ago
- Teferi's Protection
- Enlightened Tutor
- Intimidation Bolt
- Settle the Wreckage
- Deflecting Palm
- Chaos Warp
- Leave No Trace
- Render Silent
Just some card options~
7 months ago
No worries rofldiekatz, tbh its more tuned suited my meta the card choices I would run, as well as the types of decks I have in my possession. My meta is more towards the cutthroat side so many times, the equipments were way too slow. Especially with the limitation of going the tribal route as well. If there was no limitations of it being set, I would go with a mix half and half route, but in my games enchantments have won out a bit more until they start teching in Leave No Trace and Back to Nature type of cards.
7 months ago
Thanks for your comment hkhssweiss, I appreciate you taking the time!
I personally dislike the use of Contamination : I'm not mono-black, so it could screw me over, and it seems as though it'd be overly dependent on Bitterblossom to work, or it'd be a waste of reanimation as it might require me to sacrifice something too valuable to lose (I'm not fond of having to sacrifice a Crypt Ghast, for example)
Entomb - I could see myself running, 1 mana for an expensive play with a reanimation card. It'll take some time to figure out what would be worth cutting to make room for it.
Buried Alive - I don't run mass reanimation, and having to put several good cards into the yard with only a way to reanimate one per turn seems like a guarantee that my yard would be targetted
Dance of the Dead - I could probably make use of another reanimation spell, but I don't have a good card in mind to cut for it, do you?
Necromancy - Flash reanimation is yet to be needed, though if the situation changes, I'll find room for necromancy, but for the time being, maybeboard
Land Tax - Card advantage, sure, but it's very limited in scope in this deck, with only 15 targets, that's 5 triggers at most, and discarding lands isn't something I want to be doing. Plus it only triggers if I have fewer lands than others, which, even though I'm in white/black, is actually kind of an uncommon site. And overall, it's only truly good if gotten early on, as having a land tax turn 10 isn't that good for anything other than extorting or devotion.
Smothering Tithe - Good ramp, especially in white with such a high curve. I personally don't see a good card to remove over it and would appreciate your input
Scroll Rack - Also a good card, especially for getting rid of a stale hand.
Leave No Trace - Since I lack mass enchantment removal, definitely worthwhile to make room for it.
Leonin Relic-Warder - Aside from the fact it goes infinite with a drain card, it seems like a waste of a slot in this deck. If I don't have the required card and I play it and exile someone's thing, saccing it becomes a no-no, so it's dead in play and doesn't do much to help us win.
And I don't see how Fiend Hunter can lead to a lockdown effect with the Dragon Spirits, as, for their ability to trigger, they must die. Mind expanding on that?
I look forward to hearing back from you!
7 months ago
Yo Byuante, nice page!
Have you considered running a couple of these cards?
- Smothering Tithe - Great way to ramp up and also a threat by it's own.
- Contamination - Locks down the board, since your already running Bitterblossom, it would be a nice include.
- Entomb - Auto-card into grave.
- Buried Alive - Win in grave essentially.
- Dance of the Dead - Redundancy at it's best.
- Necromancy - Instant speed reanimation.
- Land Tax - Two color deck, might not be too viable since you only run a total of 15 basics, but it is technically card advantage.
- Scroll Rack - Legacy combo with the above aforementioned card.
The biggest issue I see however with the deck is actually the CMC curve, it's a bit on the high end side and since you are going for the combo reanimation route you can opt to run more redundancy and protection package. You can consider also running Leave No Trace as tech cards or Devoted Caretaker as well. Leonin Relic-Warder is also a great inclusion since it can go infinite with any of the enchantment spells and you would only need a drain effect to kill the table. Not to mention Sun Titan as well, Fiend Hunter can also lead to a lock down effect with Yosei or drain with Kokusho.
Hope that helps!
10 months ago
Nice deck, I've never heard of Leave No Trace but that sounds potentially huge.
1 year ago
-1 Fetid Heath
This land configuration might need some tweaking, but this is probably close.
+1 Fatal Push
-1 Anguished Unmaking -2?
I really liked the one of Monastery Mentor in the side. Not sure what to take out for it though.
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