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106.3 -When at any time the game enters a loop of non-mandatory actions if there are exactly two players effects involved the first player in NANAP order must begin to quote the entire climax sequence of Dr strange as Dr Strange and the second player as Dormarmu
June 16, 2018 8:59 a.m.
Say I have Godo, Bandit Warlord with a Helm of the Host equipped and I move to combat. My only opponent has a Porcelain Legionnaire however and every time I swing at him with a 3/3 non-legendary Godo it gets swatted. I think I read somewhere that if a loop like this occurs one of the players will be forced to make a different choice. Who has to break the loop and is there a simple way to know who has to break it in the general case?
June 16, 2018 8:49 a.m.
Ok disregard that last comment. It turns out I was 100% wrong.
June 11, 2018 4:32 a.m.
Ok turns out I was wrong about Wormfang Manta. It makes you skip the next turn you would take not the specific turn you were going to take next when the ability resolves.
June 11, 2018 4:31 a.m.
I'm 95% sure you don't need Torpor Orb in any of the combos you mentioned.
Say you target Wormfang Manta with Conjurer's Closet's ability. The 'extra turn' and the 'skip the next turn' abilities may trigger at different times but they don't get put on the stack until the next time a player (a.k.a. you cos' you're the active player) would receive priority and thus you can put them on the stack in the order you choose. Obviously you would put the extra turn on the stack first so the 'skip a turn' ability happens first. The end result is you skip your next turn but replace it with one right after the turn you flickered the manta in. You get to take all of your future turns at once essentially winning the game on the spot.
June 11, 2018 4:15 a.m.
Here's how I think it would work. Cast Brago, King Eternal then next turn cast Wormfang Manta and attack with Brago. Flicker manta and the triggers should go on the stack at the same time directly after Brago's ability resolves. Choose to put the extra turn first so you skip your next turn but replace it with a turn directly after. Basically you end up taking all of your turns at once.
I'm just worried that "skip your next turn" means "the next time you would take a turn skip it" rather than "yeah you know that specific turn you where going to take directly after this one, well skip that in particular".
June 11, 2018 3:59 a.m.
Wormfang Manta lets you take infinite turns if you play it with Brago out. I also like Peregrine Drake as another way to go infinite with Deadeye Navigator and Eldrazi Displacer and I've found the toolbox effect of Heliod's Pilgrim really useful. I count six lands which seem awkward with Tsabo's Web so maybe that needs a rethink.
June 11, 2018 3:44 a.m.
I basically consider infinite turns a wincon. Every place I've been to play EDH will scoop when someone takes infinite turns or bounces all their lands to hand provided they can explain how they intend to win afterwards. Thanks to Nevermaker often I can't mill out either so if I had lock I'm guaranteed to win. Not to mention if I go infinite/have Cathars' Crusade with a token producer out, e.g. Knight-Captain of Eos, that's a more traditional wincon right there.
I will admit Medomai the Ageless is a little off theme. He's in the deck because of his combo potential with Identity Thief. Identity Thief can also reuse etbs of Cloudblazer and suchlike and as for medomai the deck is designed to get a creature out, protect it then make sure it gets in for combat damage. Still I'll probably play them until I get the combo off one time and them swap them out straight after tbh.
June 10, 2018 11:16 p.m.
ok never mind 1. missed Peregrine Drake first time through.
June 8, 2018 8:05 a.m.
A couple things:
I don't see any way to just win the game outright besides some random flyers. You probably don't want to be the guy that removes everything your opponents play and only wins by beating down with a Resolute Archangel. Brago can be so oppressive at times your opponents will be practically begging you to pull some infinite combo out your ars and finish them off.
Suggestions for the win con: Strionic Resonator goes infinite with brago and any combination of one or more mana rocks that produce at least 2 mana total. Deadeye Navigator or Eldrazi Displacer + Peregrine Drake = infinite mana and etbs of any creature you control (Cloud of Faeries could be a drake with the right lands/Panharmonicon). And my personal favorite, creatures that make tokens (e.g. Whirler Rogue) and token buffing (e.g. Cathars' Crusade).
Nephalia Drownyard can't go in a UW commander deck because of the symbol and how color identity rules work.
June 8, 2018 8:02 a.m.
I thought it might be interesting to see how cat tribal would fare with a defensive, midrangy gameplan instead of the usual aggressive strategy running Longtusk Cub and the like.
P.S. brace yourselves. Puns incoming!
June 8, 2018 1:24 a.m.
It depends on the format. If your playing casually I'd suggest some repeatable card advantage such as Phyrexian Arena or Ob Nixilis Reignited so that your opponents run out of threats before you do answers. If you don't have or can't find a casual playgroup tho I'd suggest turning it into a pauper deck, a format where you only play commons (a.k.a. the symbol to the right of its types is black instead of gold or silver). https://www.youtube.com/watch?v=U0LstYknAZY if you're interested. Your deck shares so many cards with the typical list, in fact, that I'm theorizing you got the a deck off someone and replaced a few of the cards with rarer ones. The problem with Magic the Gathering is that what the best cards and decks are is already common knowledge and the decks in the formats where all your cards are legal either beat you on turn 2 or never let you resolve a spell. Pauper is quite different as commons are supposed to be weaker.
P.S. Sorry if I mistook you for a newbie but that's the vibe I'm getting.
June 4, 2018 11:57 p.m.
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