Breaking / Entering

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare
Promo Set (000) Rare

Combos Browse all

Breaking / Entering

Sorcery

Breaking:

Target player puts the top eight cards of his or her library into his or her graveyard.


Entering:

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.


Fuse (You may cast one or both halves of this card from your hand.)

Breaking / Entering Discussion

Gidgetimer on A question for the judges ...

3 months ago

In every zone except the stack split cards have the properties of both halves of the card. So both of those cards could be put into your hand because they are exactly two colors. Breaking / Entering could not because it is three color.

BMHKain on Since I can't access the ...

3 months ago

BUMP SO MUCH BLOOD, I REPLACE ITS IRON & SALT WITH SUGAR!

(sigh...)

Since I'm the only one who even gives a care here anymore, I guess I could sum up the 4 Color Guild Alliances.

First: Azorius Senate : They have an Alliance with the Orzhov Syndicate via Bond of Discipline , and are somewhat like allies with the Simic Combine via Beck / Call . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Second: Orzhov Syndicate : They have an Alliance w/ the Azorius Senate via Bond of Discipline , and are somewhat like allies with the Selesnya Conclave via Ready / Willing . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Third: House of Dimir : They have an Alliance w/ the Izzet League via Bond of Insight , and are somewhat like allies with the Cult of Rakdos via Breaking / Entering . In these terms, they would be like The Yore-Tiller, Breya, & the identities' 4 Color Personality Traits.

Fourth: Izzet League : They have an Alliance w/ the House of Dimir via Bond of Insight , and are somewhat like allies with the Boros League via Catch / Release . In these Terms, they would be like The Yore-Tiller, Breya, & the identities' 4 Color Personality Traits.

Fifth: Cult of Rakdos : They have an Alliance w/ the Golgari Swarm via Bond of Revival , and are somewhat like allies with the House of Dimir via Breaking / Entering . In these terms, they would be like The Glint-Eye, Yidris, & the identities' 4 Color Personality Traits.

Sixth: Golgari Swarm : They have an Alliance with the Cult of Rakdos via Bond of Revival , and are somewhat like allies with the Gruul Clans via Flesh / Blood . In these terms, they would be like The Glint-Eye, Yidris, & the identities' 4 Color Personality Traits.

Seventh: Gruul Clans : They have a Alliance with the Boros League via Bond of Passion , & are kind of like and are somewhat like allies with the Golgari Swarm via Flesh / Blood . In these terms, they would be like the Dune-Brood, Saksia, & the identities' 4 Color Personality Traits.

Eighth: Boros Legion : They have a Alliance with the Gruul Clans via Bond of Passion , & are kind of like and are somewhat like allies with the Izzet League via Catch / Release . In these terms, they would be like the Ink-Treader, Kynaios and Tiro, & the identities' 4 Color Personality Traits.

Ninth: Selesnya Conclave : They have a Alliance with the Simic Combine via Bond of Flourishing , & are kind of like and are somewhat like allies with the Orzhov Syndicate via Ready / Willing . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

Tenth (Final): Simic Combine : They have a Alliance with the Selesnya Conclave via Bond of Flourishing , & are kind of like and are somewhat like allies with the Azorius Senate via Beck / Call . In these terms, they would be like The Witch-Maw, Atraxa, & the identities' 4 Color Personality Traits.

OVERALL BATTLE REPORT:

Witch-Maw: 4

Yore-Tiller: 2

Glint-Eye: 2

Dune Brood: 1

Ink-Treader: 1

I'll decide the identities later, But I'll say this:

All Witch-Maw Results ended w/ the same result: Bond of Discipline & Bond of Flourishing every time. The only Ink-Treader result had Bond of Passion , & Izzet League . & the only Dune-Brood result had Bond of Passion also, but also had Golgari Swarm .

I'll decide this later. I just wanted to know if anyone had any suggestions for terms for 2 Color Identity Personality Traits of One Word each, but 5 of them. At this point, I'm only doing personality traits for Non Artifact-Related anything & even won't count Planeswalkers. Just Eldrazi & Colored Eldrazi w/ Devoid (I'm trying to find a term for "Not having Compatibility with Reality", as well as "Existing outside our understanding of our World."). Based on what legendofa said for the Four-Colors, can you think of 5 terms for this? Any 3 Colors? The Dual Colors are a mess. & is there such a thing as 5 Personality Traits? I'd really like to see 5 for all of them; Mono Color did that in spades; so since such a person might have been asked too much, Why not you, Boza? Haven't heard from you in awhile, any opinions on this? Oh, & one last thing; All qualities need to be different for each of the 5 Traits. I hope this isn't too much, guys. I'm believing I pushed one of us too far. My bad. X/

sylvannos on Collective Conjuring in modern

4 months ago

Card seems nuts with Restore Balance , Wheel of Fate , and Ancestral Vision . That also gives really good synergy with As Foretold and/or Brain in a Jar .

The trick is finding a win condition that's a sorcery with CMC < 4. Maybe burn spells like Blightning ? Token makers like Call of the Herd , Call of the Conclave , or Supply / Demand (which also tutors)? Mill might also be viable using Breaking / Entering and Glimpse the Unthinkable .

machamilton on Who wants do be a MILLionaire? (U/B Mill)

5 months ago

wallisface, what do you think about the deck now? I made some changes, and since you are my main mill mentor (haha) I would like your opinion! Keep in mind that is a casual deck tho, but I have the intention to keep improving it. In the future I will add 2 more Glimpse the Unthinkable over the Breaking / Entering

Caerwyn on Ravnica Allegiance: Spoilers and Speculation

9 months ago

Rabid_Wombat - Modern Mill is a burn deck, you're just burning their library, rather than their life total. Let's look at how a typical mill game plays out, and you will see how, despite not attacking life, it is an aggro playstyle, rather than control:

Turn 1: Land + Hedron Crab Turn 2: Land + Glimpse the Unthinkable + Hedron Crab trigger for 13 mill for turn. Turn 3: Land + Fraying Sanity + Hedron Crab trigger + Fraying Sanity trigger for 6 mill for turn; 19 total. Turn 4: Land + Breaking + Mind Sculpt + Hedron Crab trigger + Fraying Sanity trigger for 36 mill for turn, 55 mill total, and a victory on next draw once you factor in an opening hand.

To pull off this turn 4 win consistently, your deck is going to be running 4x Hedron crabs, 4x Fraying Sanity ; 20x "burn" spells ( Glimpse the Unthinkable , Mind Funeral , Breaking / Entering ; Mind Sculpt and Archive Trap ), 8x draw spells ( Thought Scour and Visions of Beyond ). That leaves you 20 coloured lands and 4x Field of Ruin (to force Archive Trap ), making a round 60.

Persistent Petitioners is worse than every single card on that list. There is no room for four copies, let alone more. As such, it will make no difference in mill's Modern viability.


But wait, you say, what about mill as a control deck?

Control's goal is to attack valuable resources, leaving you in a better position for victory. The library, which mill attacks, is not a valuable resource--until actualized, those are just hidden cards with no intrinsic value. There is little synergy between these two strategies, leaving mill-control a vastly inferior option to mill-burn. 60 "life" is a lot more than 20, making it far more likely that you run out of control resources before your opponent runs out of cards.

Even in such a deck, you would still not want Persistent Petitioners , as it would detract from your absolutely necessary control cards and high-value mill cards.


With regards to Ensnaring Bridge , Darkshadow327 accurately surmised my point. The only benefit Petitioners provide to mill is a mid-sized blocker. Ensnaring Bridge is far better against aggressive creature-based decks, making it superior to Petitioners for defence.

Just like in a burn deck, you do not want to mainboard Ensnaring Bridge --it's only really useful against hyper aggressive decks that risk overwhelming you before you can finish milling. Against slower decks, those three mana would be better spent going for a faster kill.


The reason mill doesn't shine in Modern is because, as much as it pains me to say this, it is a bad archetype. It's burn, but you're attacking a 60-life resource, rather than a 20-life one. Further, your "burn" spells can only attack an opponent, whereas Lightning Bolt can take out an enemy in a pinch. With regards to your point about mitigation of burn vs. mitigation of mill, many decks do not run lifegain, and a good burn deck


Darkshadow327 - one correction to your post, you can mill for 12 the turn you've fielded four copies of Petitioners. As there is no symbol in the mill-12 ability, summoning sickness does not apply.

CaptSillva on Kess Ritual Storm

9 months ago

Maybe you could consider Gamble and/or Entomb since you don't really care about binning your cards.

You also need some of that Urborg, Tomb of Yawgmoth to help meet the black cost of Doomsday. The filter cycle could also help Sunken Ruins and Graven Cairns.

Other spells that may interest you are Breaking / Entering I know you don't run much in the way of creatures, but this can hit any graveyard, and it can get you back your win con if it dies somehow. Dig Through Time because Dig Through Time, enough said. Fact or Fiction and of course its lesser Steam Augury.

Sheld on A bit of pain never hurts.

9 months ago

Hi CaptSillva,

I wasn't very active lately, but I got to update this deck recently and based on your comment I've added Torrential Gearhulk, Price of Fame and Discovery / Dispersal to the deck. (You have not suggested the last one, but your suggestions kinda led me to it.) So I just wanted to let you know and thank you for helping with the deck. :-)

Also, you've mentioned that you use Breaking / Entering. You could consider swaping it for Grave Upheaval as it is exactly the same as Entering and instead of Breaking you get Basic landcycling, which seems a bit more useful to me.

Anyways, thanks again for your suggestions and have a nice day!

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