Breaking // Entering

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragon's Maze (DGM) Rare
Promo Set (000) Rare

Combos Browse all

Breaking // Entering

Sorcery

Breaking:

Target player puts the top eight cards of his or her library into his or her graveyard.


Entering:

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.


Fuse (You may cast one or both halves of this card from your hand.)

Price & Acquistion Set Price Alerts

DGM

Ebay

Recent Decks

Breaking // Entering Discussion

lagotripha on whoops is that one card your library?

2 months ago

Fetch heavy meta? Mind Grind/Mind Funeral is game-ending with a stall package.

Creature token meta? Echoing Truth. Breaking / Entering is a classic.

Looking to make combo hate you- any one of the many, many black 'search library and remove' cards.

Most majorly successful mill decks I've seen have been esper control looking to trigger a t1 archive trap off of a Path to Exile, if you want to move that direction, but most the rest of it is just surviving that many cards in graveyards. Tormod's Crypt in the side.

Darth_Savage on Aggro Mill Trap

4 months ago

Mill is a difficult thing to win with, but I have a couple of suggestions for you...

  • The strongest mill decks I've seen use Mesmeric Orb, if your on a budget Memory Erosion or Altar of the Brood might be ok but are nowhere near the power of the Orb.
  • Fraying Sanity should be a 4 of, this is one of the best mill cards printed in a long time.
  • Tome Scour and Mind Sculpt should be replaced with 4 Breaking / Entering.
  • Fetch Lands, they are pricey but they let you trigger Hedron Crab twice, this is incredibly useful.

The other option is to up the aggro side of this deck, maybe try to use horror tribal 4x Hunted Horror, 4x Thing in the Ice Hidden Horror and to make it all click 4x Torpor Orb.

Hope this helps

Peisistratos on Competitive Modern Mill

4 months ago

Ehi aquacode! Nice catch! :D

I've found that not only I do not want Crypt Incursion against anyone, but also that I would never board it in in this list. Collective Brutality appears in its place out of desperation, as there isn't actually much more you'd want because there are so many matchup where you'll lose no matter what you do. Collective Brutality is good against Burn, but such is one of those unwinnable matchups even with this addition - so that it doesn't really count; anyway, against Burn Darkness and Mesmeric Orb are your worst cards, though you need some Mesmeric Orbs if you're boarding some Set Adrifts in (for Eidolon of the Great Revel, as a losing proposition as it is). Collective Brutality makes the control matchup - which was already super favorable for us - totally unwinnable for them; and retains some usefulness against random combo decks and Hatebears (despite being quite bad against Thalia, Guardian of Thraben which should be your main target). But that is ultimately all speculation, just build the sideboard according to what you expect to fight.

As for the maindeck, I suggest swapping Fatal Push for Breaking / Entering, adding redundancy in order to have better tools against midrange: Fatal Push is not so good against them if it is not killing a turn-2 Tarmogoyf, and against other decks there is little to go goldfishing when it is a blank so many times.. I'm not updating the decklist here because this is strictly a metagame decision, close enough to other options that should probably change with any fluctation of the expected field!

Leafwing01 on Mill EDH

4 months ago

you can't run Breaking / Entering in here because it has red in its color identity

Natalbee on Miller's Tomb

6 months ago

I could help a little if I knew what kind of format you were playing.

Your deck's tag says Standard, it looks like Modern, but Jace is your Commander (Planeswalkers can't be a General). Maybe I'm missing something.

Anyways, that new card Fraying Sanity is pretty neat. Also you might want a way to make red mana to cast the Entering part of Breaking / Entering.

kevinfeuerhelm on Competitive Modern Mill

6 months ago

@Peisistratos I did not intend to imply Breaking / Entering should replace Mind Funeral, I only mean that they are very comparable in power. They both require help to net you 10, though the "help" in the case of Mind Funeral is often simply luck. I just meant the main board I play is different, and Breaking / Entering has as much a place as Mind Funeral.

For Game one, I focus on doing everything i can to increase chances of a turn 4 win, I dont mainboard protection, leaving 8 open slots. I tune the board for game 2 and hopefully 3 and Breaking / Entering or Mind Funeral (in the case of a deck with higher land count) are the first 4 to be side-boarded out. It eliminates dead cards in game one however.

I don't think you're wrong about Mill, I just fall into that group that wants to play mill, understands it'll likely never be Tier one, but still want to Play Mill as competitively as possible.

Also, the bug on MTGO will not allow you to cast either half of Breaking / Entering alone from a Shelldock Isle either.

Peisistratos on Competitive Modern Mill

6 months ago

kevinfeuerhelm you should definitely turn your nose up at a card worth 80% of Glimpse the Unthinkable. Mill happens to care about milling only by tens: you never have to mill mush lesser than 50, and many of your engines begin to work at 20 (Visions of Beyond) and 30 (Shelldock Isle) milled cards. Sometimes you get lucky with your Breaking / Entering because your opponent have thinned her own deck or because you compensate your lucklaster spell in Breaking / Entering with another card (e.g. Archive Trap); but that does not cover all the cases. And when you are forced to cast a second Breaking / Entering, you'll probably lose. Your experience (given its traits) with Mind Funeral obviously means nothing; if you think you're saving 1 mana replacing Mind Funeral with Breaking / Entering, you're deluding yourself: many times you'll need to cast an additional spell to win, and that will cost you a card and more mana.

I didn't know about the bug. To clarify, I never meant that it were possible to cast Breaking FUSED with Entering off of a Shelldock Isle.

kevinfeuerhelm on Competitive Modern Mill

6 months ago

I've been working on fine tuning a modern mill deck of my own for a few weeks. We actually landed on 46 of the same cards for the main deck, and very similar sideboards.

On to my point. I suggest you start keeping an average of your Mind Funeral hits. The average you actually hit in actual games. So over my last 100 castings of Mind Funeral it has milled, on average 9.2 cards. Throw whatever statistics or computing out that you want, that's been my experience (all on MTGO).

With this in mind I want to make a case for Breaking / Entering. Sure, Mind Funeral occasionally hits it big, but it also has a chance to mill 4-7 cards too. I don't intend to imply that it should be played over Mind Funeral, but I think Breaking / Entering is at least worth stronger consideration for play, as it has better mana efficiency. 80% of a Glimpse the Unthinkable is nothing to turn your nose up at.

I don't run Darkness mainboard so I have room for it myself.

Id also like to note that on MTGO you CANNOT play Breaking / Entering off of a Shelldock Isle. I don't know if this is a bug or correct based on the words "from your hand" in the wording for fuse.

Load more