Mind Funeral

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Related Questions

Mind Funeral

Sorcery

Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.

Price & Acquistion Set Price Alerts

MMA

ARB

Ebay

Recent Decks

Load more

Mind Funeral Discussion

Kalladdin on Competitive Modern Mill

7 hours ago

Where in the primer do you actually discuss the viability of Mind Funeral? I looked around but could not find it.

DeRotto17 on Milling Savagery

1 day ago

Looks fun! Mind Funeral might be worth considering for this deck (works nicely with Twincast), as well as Consuming Aberration and Snapcaster Mage.

DerpDeer on Dimir Modern Mill

3 days ago

kameenook Thanks for telling me about Extract from Darkness, that is definently important. As for Hedron Crab, Mind Funeral, and Drowned Catacomb, I was going to put them in but I decided that they were just too expensive. Breaking / Entering Im not a huge fan of in this deck specifically, because theres only 5 Swamps in the deck, so theres a good chance I wont be able to play that in the early game like I want. Thought Scour I tried to put into the deck, but I couldnt find any cards to replace for them, and Dream Twist I feel just doesnt mill enough. And lastly with the dual lands, other than the lands like Drowned Catacomb (which was too extra expensive) I just dont like them and I feel they are a waste of a land drop for a turn.

kameenook on Dimir Modern Mill

3 days ago

It says in the title that this is a modern deck, and Extract from Darkness is not modern legal firstly. Secondly one of the advantages of a deck like this is to blank removal, although it makes the deck in general worse vs. Leyline of Sanctity but generally I would recommend running as many mill spells as possible while skimping on the creature base.

Cards I would recommend for this strategy (budget wise)Tome ScourHedron Crab is sick, but almost three dollars a popMind Funeral, again almost three dollars but card is a house, costs three mana for what Mind Grind would do for six mana. Breaking / Entering budget version of Glimpse the Unthinkable but still a very good rate as it does two mana for 8 instead of 2 for 7 with Mind Sculpt (I do recommend running both though)Thought Scour, its cheap, cantrips, mills just a little bit but goes very well with Sphinx's TutelageDream Twist is nice its one for three and allows you to flashback as well

For lands you can get some budget duals in the form of Dimir Guildgate, Jwar Isle Refuge, or Dismal Backwater. Also I'm not sure on the price but Drowned Catacomb was just reprinted in Ixalan so I might imagine it's not too pricey right now.

TheSurgeon on Modern Mill

6 days ago

Effective, I can't and won't deny. I feel like your strategy relies too heavily on cards like Fraying Sanity and Mesmeric Orb. Only because it feels that, without Snapcaster Mage to help retrieve lost/cast spells, and Twincast (great with Isochron Scepter, btw) to maximize your hand plays since you'll be losing spells through Orb, your hurting yourself.

I would only stubbornly insist on Field of Ruin in place of Ghost Quarter, for a few reasons:
1. First off, it guarantees an Archive Trap freebie. (mmmm)
2. While it ramps everyone, it'll trigger your crab again, and doesn't leave you a land short like Quarter does.

I would perhaps drop Mind Funeral for Breaking. It'll give you a guaranteed 8 cards for one less mana, and one less permanent for the Orbs to nom from your library.

This is just advice of course. Nice to see a put together mill deck without too much jank. :-) Just feels that it takes away from you, more than it should, or has to.

2x Shelldock Isle is too many, IMO. It's slow, and if you get your opponent to less than 20 cards in Library, you just gotta clean up (what.. 1 spell? Oooooooo). I cant find a reason to justify 2 when ultimately it slows down the deck.

Coupla questions if u don't mind: Do you ever think you need counter; and What seems to be the chink in the armor for it?

DeRotto17 on Modern Mill

1 week ago

One of my personal favorite mill combos is playing a mill card, like Mind Funeral, then playing Twincast and thus essentially doubling the amount of "damage" done to your opponent. Having your opponent discard 8 lands (as well as every other card in between) isn't too shabby!

Pieguy396 on Deck out?

2 weeks ago

Hey there! Cool deck idea you have here! However, it doesn't look like this deck has a coherent game plan. You say that you want to mill your opponent out, but only 10 cards in your deck actually mill your opponent. Traditional Mill decks are generally Blue and Black, and run cards like Mind Sculpt, Consuming Aberration, Fraying Sanity, Mirko Vosk, Mind Drinker, Phenax, God of Deception, Mind Funeral, Hedron Crab, etc.

DeRotto17 on Ingest/Mill

2 weeks ago

Yea, when it comes to Ingest, it's not a feature that you can depend on simply for Milling purposes. Cards you might find to be useful as far as trying to Mill your opponent would be Mind Funeral, Glimpse the Unthinkable, Increasing Confusion, and Mind Grind just to name a few.

Load more