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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Mind Funeral
Sorcery
Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.
NV_1980 on Scarabian Nights
3 months ago
During play-testing, I noticed this deck is relatively slow. In most tests, I couldn't cast anything meaningful before turn five. Not sure if this is an issue in your meta, but it would be in mine.
My advice would be to:
- Reduce the average CMC of your card-base. More than half of the cards you're using is CMC4 or more. Here are some nice mill-ideas that have a relatively low CMC (and are also cheap to obtain at vendors): Fractured Sanity, Glimpse the Unthinkable, Memory Erosion, Mind Funeral, Mind Grind, Psychic Corrosion, Sphinx's Tutelage.
- Include some more mana sources. Some ideas would include Dark Ritual, Dimir Signet, Realmbreaker, the Invasion Tree, Talisman of Dominance.
- Include some more zombie cards instead of most of your current creature base so that you can increase the synergy with regard to Scarab God's primary ability.
Good luck with the build.
wallisface on Mill deck
5 months ago
Some thoughts:
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mill decks never want to run any creatures other than Hedron Crab and Ruin Crab. All these other creatures you’re running do nothing to help you mill, and end up being anti-synergies in your deck (you’re unlikely to win through combat damage, and by having these cards you’re just ruining your chances to win by milling either).
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some of your mill cards are super sub-optimal. For instance Tome Scour is the equivalent of running Shock in a burn deck - both cards too to little to get the job done and just end up leaving you empty-handed while your opponent is still alive. Same goes for Mind Funeral… it does too little for its investment. Better options include Fractured Sanity, Maddening Cacophony, and Tasha's Hideous Laughter.
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You currently have no form of interaction, which means you’re just going to get stomped on… even the fastest mill decks can’t outpace typical aggro/combo decks, and need to buy themselves time. I would expect to see cards like Fatal Push, Extirpate/Surgical Extraction, Drown in the Loch, and Crypt Incursion here.
wallisface on Blue Black Mill - Hedron Crabs & Jace
7 months ago
Some thoughts:
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as jdogz32 already mentioned, Brainstorm is not modern legal.
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the only creatures mill ever wants to run are Ruin Crab and Hedron Crab. Stuff like Jace's Phantasm aren’t useful, because you’re not winning by damage, and its just one-less mill effect. Your other creatures are also unuseful, largely due to their excessive mana cost.
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you’re running far too few lands for what you’re trying to do here. Imo you need around 23 lands here.
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you’re running far too many cards as 1-ofs and 2-ofs, which is going to make your deck quite fractured and chaotic. I would suggest trying to ensure that the majority of the cards you run are run as playsets (4-ofs), to help keep your deck focused and consistent.
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i think you need to seriously upgrade your mill package. Stuff like Mind Funeral, Tome Scour and Memory Erosion are all incredibly, incredibly weak, and you’ll find it very hard to mill an opponent out with these options. You want to be aiming for cards like Glimpse the Unthinkable, Tasha's Hideous Laughter, and Fractured Sanity.
wallisface on Dude, Where's My Deck?
10 months ago
Some suggestions:
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Ruin Crab is better than Jace's Phantasm. The Phantasm itself serves no purpose as the deck us never realistically winning by damage.
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Mind Funeral is a super-weak choice. Better options include Fractured Sanity, Maddening Cacophony, and Tasha's Hideous Laughter.
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18 lands is waaay too low. Imo you’ll need at least 22.
CopperheadCA on Therapy failed because I kept putting up Walls
10 months ago
Kyyoo, I'd suggest removing any sorceries/enchantments that that focus on milling a player, such as Mind Funeral and Psychic Corrosion and Mind Grind. While your goal is a mill victory, these cards are acting separately from your commander. I'd go hard into being able to tap your creatures to mill, as they are a reusable action as well as.. well defenders. At the very least, the balance should always be tipped towards getting your commander out and tapping creatures, and these effects should be secondary (less of them in your deck).
Duskmantle Guildmage is a bit expensive to mill two cards for 4.
wallisface on 8 Crab Mill
1 year ago
I would suggest ditching Mind Funeral, it’s a pretty garbage return for 3 mana. I would also drop that Fraying Sanity, as any mill spell will almost always be better for finishing the game quickly.
I have a competitive mill deck here if it helps inspire any changes in your own version.
sgtmayham on
1 year ago
I'd also add Glimpse the Unthinkable, Mind Funeral, and Mind Grind. For cheap quick mills.
wallisface on Mill,mill and mill....
1 year ago
It feels like this list should be far more optimised than it is, considering the $$$ investment. Some thoughts:
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5 mana is incredibly slow in modern, particularly for Mill, which really doesn’t want a game to go that long. Jace, Memory Adept and Nemesis of Reason are just too slow/clumsy to ever be useful.
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Tome Scour and Dream Twist are the equivalent of a burn deck running Shock… that is, it’s just too low value and is a waste of your own resources. I would put Mind Funeral in the same bucket - there’s no point to running any of these cards while Fractured Sanity, Tasha's Hideous Laughter, or Maddening Cacophony exist.
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In a similar vein, you should be running the full playsets of Archive Trap and Glimpse the Unthinkable mainboard, instead of weaker cards like Mind Sculpt.
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You want to be attacking the opponents library, not their life total, so stuff like Jace's Phantasm is pointless. The only creatures ever worth running in mill are Hedron Crab and Ruin Crab.
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Ghost Quarter doesn’t force a search, so isn’t great for forcing Archive Trap. You need Field of Ruin.
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Mill can’t just race and expect to win, you need some interaction to throw your opponents off-kilter and give you the edge. Drown in the Loch, Fatal Push, and Surgical Extraction are all great in the mainboard.
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Your sideboard needs major rework. It currently just feels like cards you couldn’t fit into the mainboard, instead of being able to help shore-up weak matchups.
I have my own competitive mill deck here which may help inspire you.
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