Mind Funeral

Mind Funeral

Sorcery

Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Mystery Booster: Store Edition (MYSTOR) Rare
Modern Masters (MMA) Uncommon
Alara Reborn (ARB) Uncommon

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Legality

Format Legality
Block Constructed Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Canadian Highlander Legal
Legacy Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Noble Legal
Magic Duels Legal
Commander / EDH Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Tiny Leaders Legal
2019-10-04 Legal

Mind Funeral occurrence in decks from the last year

Latest Decks as Commander

Mind Funeral Discussion

Happymaster19 on Mind Control (Unrestricted Control)

1 week ago

If you have some printer paper, some ink, some glue, and some basics, you can throw it together for quite cheap.

To trim costs, you can also use non-masterpieces, Betas copies, etc.

This actually is around the middle in terms of the cost of these Unrestricted deck experiments. My all-in combo version of Mind Funeral incorporates more artifact mana, making it almost $50K more and the most expensive list I’ve made!

Brain Dead (Unrestricted Mind ‘Combo’)

tabbs33 on The Dark Mill

2 months ago

Is this deck intended to be casual or competitive? Budget or no? I'd recommend changing the hubs for your deck to help everyone give more targeted feedback and to expose the deck to a broader audience.

That being said, here are cards I'd recommend based off of Mill decks I've seen on MTGO/online (not taking into account card cost): Shelldock Isle as it basically nets you an extra card/free spell

Oboro, Palace in the Clouds to trigger Hedron Crab over and over

Visions of Beyond because it's basically Ancestral Recall for Mill

Search for Azcanta  Flip to continue to dig up Mill spells

Surgical Extraction/Extirpate/Ashiok, Dream Render/Nihil Spellbomb to hit key pieces your opponent needs (e.g. Uro, Kroxa, etc.)

Field of Ruin to hit your opponent's important lands

Crypt Incursion as a way to help you survive

Snapcaster Mage to flashback your Glimpses, Visions, etc.

Drown in the Loch, Fatal Push to serve as cheap, flexible answers to your opponent's threats

Inquisition of Kozilek,Thoughtseize to get your opponent's threats before they become threats

Breaking / Entering as a maybeboard card if you really need more efficient mill

Here are some other thoughts I had:

-You have a fair number of expensive cards in your deck, but you only have 20 lands. I have a feeling that your expensive cards will be stuck in your hand as you struggle to draw enough lands to play them (which will only be exacerbated by the fact that you have 64 cards in your deck). Even still, you'll probably want 21-23 lands in your deck. With that the average game of Modern lasts about 5 turns - can you successfully mill your opponent out in that time? If not, you'll want to trim/remove the cards that don't have a significant impact by that time. For example, I would consider replacing the following:

Curse of the Bloody Tome: comes out on turn 3 and you'll probably get 1-2 triggers out of it.

Patient Rebuilding: very variable and you may not even get any triggers out of it.

Keening Stone: you probably won't be able to cast this card.

Traumatize: most of the time this will probably only be marginally better than another Glimpse or perhaps even worse! I'd recommend doing some playtesting with your deck to see on average how many cards you mill from your opponent by turn 5. Also consider that opponents will be thinning their decks with fetchlands, Arcum's Astrolabe, and Mishra's Bauble.

Consuming Aberration/Nemesis of Reason: again, won't have an impact until turn 6, which may be too late.

Increasing Confusion: this card is very deceptive in that it actually isn't that mana efficient. If you flash it back on turn 5, then it's the exact same thing as Glimpse!

Mind Grind: same thing except for Mind Funeral - at 6 mana, this card does the same thing that Mind Funeral does for 3! -If you can afford it, definitely run 4x Glimpse, 4x Archive Trap, and 4x Mesmeric Orb. Those are your most powerful cards that you'll want every game.

-You'll also want dual lands, like Darkslick Shores, Drowned Catacomb, Watery Grave, etc. This will really help prevent you from getting mana screwed by drawing too many of one basic. Also, fetchlands are Hedron Crab's best friend!

Mill is always a fringe deck in the Modern metagame as most decks will just out-value and outrace you, which is a shame because I always find Mill so fun to play! I hope all this helps you out and I hope I didn't come off as mean/rude. I'm genuinely trying to help you out with your deck so you can win more and have more fun with it!

limitsoflogic on Dude, where are my lands?

4 months ago

Oh yeah what about Mind Funeral, Mind Grind, Balustrade Spy or suchlike?

Could speed things up if you could get the mana to afford them no? Then you just play your Gitaxian Probe and ta-daa!

jacobpmesser on Mill Competitive Modern Dimir

5 months ago

I took out the 4 Darkness for 3 Drown in the Loch +1 Surgical Extraction and replaced Mind Funeral for 3 Fatal Push +1 extraction.

-1 Breaking though I love the card and -1 land for 2 Opt.

Lost to a janky mill deck. Beat amulet titan twice (surgical!) Rw land destroy, zombies, merfolk, white life, haakon,storm.

I want to play burn. I put 3 Extirpate in the side for vs burn matchup but want something better.

iNinjy on Milling opponents? Foolish. (Mills myself)

5 months ago

Looks really nice, but no Laboratory Maniac as well as the Lab-man Jace? Also as a heads up, Syr Konrad, the Grim only works if creatures go to the graveyard, or creatures leave your own graveyard. Bouncing them won’t trigger him.

Mind Funeral and Traumatize can both be used to self-mill, and if you can get him attacking consistantly, Fleet Swallower can mill you every turn.

Feldon's Cane is a cheaper cmc version of Clear the Mind although redundancy in a self-mill deck is never a bad idea.

iNinjy on Thefty Muldrotha

5 months ago

Ooh thanks for all the suggestions Andrew30001! Since this deck is so new, a lot of cards are just ones I already owned. In terms of the counterspell suggestions, I really like the Stormtamer and Spellsnatcher. Siren Stormtamer looks perfect for all the Bojuka Bogs going around in my playgroup, and Kheru Spellsnatcher is another counter that lets me steal the spell for later use.

Speaking of the land searches too, I actually picked up a cheap Expedition Map the other day, I can use that and Sakura-Tribe Elder. However, while I was eyeing up the Saga, The Mending of Dominaria will shuffle my graveyard back into my library which is what I don’t want. I’ll have to look for an Eternal Witness and Mind Funeral for sure.

Devious Cover-Up and Bond of Insight are both for recursion of instants/sorceries but possibly replaceable once I test and see how new cards are interacting. Peregrine Drake alone is admittibly only good if I have the bounce lands out, but Deadeye with any of the etb creatures is great (Gravebreaker Lamia/Gray Merchant of Asphodel/Ravenous Chupacabra etc). Mesmeric Orb is awesome but too pricy if I want to keep this deck budget. Mindslaver is certainly interesting and I’ve seen the constant replaying to keep controlling someone, I don’t particularly want to be playing it. It’s simply not a fun card for whoever I’d be controlling and I don’t participate in any sort of tournaments.

Andrew30001 on Thefty Muldrotha

5 months ago

Nice unique take on Muldrotha! For starters, I would try to cut as many nonpermanents as possible because the less of those, the more cards you can cast with Muldrotha. I would take out Counterspell, Devious Cover-Up, and Price of Fame and replace them with cards like Lunar Force and Decree of Silence or even Siren Stormtamer and Kheru Spellsnatcher. You could also replace them with plain removal like Pernicious Deed, Oblivion Stone, Hostage Taker, etc. However, I very much like Spelljack because it is so on theme with the deck, keep it in! In terms of ramp, Cultivate and Explosive Vegetation are great choices, but you can get by with using Sakura-Tribe Elder, Wayfarer's Bauble, Khalni Heart Expedition, The Mending of Dominaria for your ramp package. These are useful because, once again, they are repeatable. I would also cut the Llanowar Elves if you add enough other ramp cards. Archaeomancer can be upgraded for Eternal Witness. Bond of Insight, Merfolk Secretkeeper, and Mire Triton feel a little out of place because they only mill a few cards. If you want big mill spells I would put in Mind Funeral and Traumatize and for permanents that mill, Sidisi, Brood Tyrant, Stitcher's Supplier, and Dreamborn Muse from your sideboard are all great cards and to top it all off Mesmeric Orb is a terrific card. If you want more instant and sorcery recurral The Mirari Conjecture is great for that. I'm not sure what Deadeye Navigator and Peregrine Drake are doing for you when they are on their own. Evil Twin, and any cards that copy other creatures are flavorful additions. Lastly, why not just steal their permanents when you can also steal their turns with Mindslaver. I hope my ideas have helped, and I hope you keep improving this deck!

KongMing on Archive Trap Tribal

6 months ago

Mind Funeral might be a good add, especially since you're pulling lands out of opponents' libraries already.

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