Mind Funeral

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Uncommon
Alara Reborn (ARB) Uncommon

Combos Browse all

Related Questions

Mind Funeral

Sorcery

Target opponent reveals cards from the top of his or her library until four land cards are revealed. That player puts all cards revealed this way into his or her graveyard.

Mind Funeral Discussion

MonkeySit on Millzilla

4 days ago

Hey thanks for the input Scion_of_Darkness. That's actually a really great suggestion as a decent portion of my milling comes from that similar line of text in addition to Mirko Vosk, Mind Drinker - such as Consuming Aberration and Mind Funeral

I'll do some playtesting and see how they fit in!

Chopwood on Modern- Mill

5 days ago

Looks like a fun deck! Mill decks can be kind of hard to balance, since they play on a whole different angle than all the others decks. I believe that the way to make them optimal is to go all-out on the mill theme and skip interaction with the opponent in the form of removal etc. I would do the following:

Remove:

-2x Crypt Incursion - Side board material against GY-interacting decks.

-3x Path to Exile - Totally unnecessary to splash white for three cards. If you want removal you should go with Fatal Push . but I would skip it entirely.

-3x Surgical Extraction - Side board.

-4x Twincast - Better to have spells that stand by themselves.

-2x Archive Trap - It's a great card, but can be totally dead in the wrong math-up. This is of course debatable, it might be correct to keep a playset.

Add:

+4x Jace's Phantasm - Great backup if you need to swing for lethal. Almost always a 5/5 flyer for 1.

+2-4x Fraying Sanity - Can really close games.

+2x Mind Funeral - Excellent finisher.

+2-4x Mind Sculpt

+4x Tome Scour

FullmetalWes on Modern Mill

1 week ago

Fraying Sanity could be amazing to speed up the clock and if you play Traumatize with it out it's a two card win condition :) Mind Funeral and Mind Grind can be awesome too. Good luck!

MagicTroll on Jace, the thing in the Mill

3 weeks ago

You can see the Oboro, Palace in the Clouds made it in, but Fraying Sanity is too slow, crazy sounding I know but for the same three I can Mind Funeral and the game should be close by that point. running it with Thing in the Ice  Flip is consistently getting lots of mill and a turn 4 flip/ test it out and let me know.

Thorkon on Ultimate Dimir Mill

4 weeks ago

How about Mirko Vosk, Mind Drinker ? Does the same as Mind Funeral , but on a body and can go off basically every turn if they have no flyers. 4 toughness also means it doesn't die to Bolt :)

cdkime on Ravnica Allegiance: Spoilers and Speculation

1 month ago

Rabid_Wombat - Modern Mill is a burn deck, you're just burning their library, rather than their life total. Let's look at how a typical mill game plays out, and you will see how, despite not attacking life, it is an aggro playstyle, rather than control:

Turn 1: Land + Hedron Crab Turn 2: Land + Glimpse the Unthinkable + Hedron Crab trigger for 13 mill for turn. Turn 3: Land + Fraying Sanity + Hedron Crab trigger + Fraying Sanity trigger for 6 mill for turn; 19 total. Turn 4: Land + Breaking + Mind Sculpt + Hedron Crab trigger + Fraying Sanity trigger for 36 mill for turn, 55 mill total, and a victory on next draw once you factor in an opening hand.

To pull off this turn 4 win consistently, your deck is going to be running 4x Hedron crabs, 4x Fraying Sanity ; 20x "burn" spells ( Glimpse the Unthinkable , Mind Funeral , Breaking / Entering ; Mind Sculpt and Archive Trap ), 8x draw spells ( Thought Scour and Visions of Beyond ). That leaves you 20 coloured lands and 4x Field of Ruin (to force Archive Trap ), making a round 60.

Persistent Petitioners is worse than every single card on that list. There is no room for four copies, let alone more. As such, it will make no difference in mill's Modern viability.


But wait, you say, what about mill as a control deck?

Control's goal is to attack valuable resources, leaving you in a better position for victory. The library, which mill attacks, is not a valuable resource--until actualized, those are just hidden cards with no intrinsic value. There is little synergy between these two strategies, leaving mill-control a vastly inferior option to mill-burn. 60 "life" is a lot more than 20, making it far more likely that you run out of control resources before your opponent runs out of cards.

Even in such a deck, you would still not want Persistent Petitioners , as it would detract from your absolutely necessary control cards and high-value mill cards.


With regards to Ensnaring Bridge , Darkshadow327 accurately surmised my point. The only benefit Petitioners provide to mill is a mid-sized blocker. Ensnaring Bridge is far better against aggressive creature-based decks, making it superior to Petitioners for defence.

Just like in a burn deck, you do not want to mainboard Ensnaring Bridge --it's only really useful against hyper aggressive decks that risk overwhelming you before you can finish milling. Against slower decks, those three mana would be better spent going for a faster kill.


The reason mill doesn't shine in Modern is because, as much as it pains me to say this, it is a bad archetype. It's burn, but you're attacking a 60-life resource, rather than a 20-life one. Further, your "burn" spells can only attack an opponent, whereas Lightning Bolt can take out an enemy in a pinch. With regards to your point about mitigation of burn vs. mitigation of mill, many decks do not run lifegain, and a good burn deck


Darkshadow327 - one correction to your post, you can mill for 12 the turn you've fielded four copies of Petitioners. As there is no symbol in the mill-12 ability, summoning sickness does not apply.

crisgordo90 on BUDGET MonoBlue Devotion MILL - NEW from GRN!!

1 month ago

@fabioroque it is not a good idea to splash for Mind Funeral because of chroma, I think you could add fetch lands for Hedron Crab, and I like Opt to trigger miracle

Darth_Savage on

1 month ago

This looks solid, though not running Visions of Beyond or Mind Funeral in a mill deck seems a little odd. Instead you have maindecked extraction effects and have Mission Briefing to add more copies of Archive Trap or Glimpse the Unthinkable at a guess?

Have a +1 for a slightly different take on the standard mill deck.

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Mind Funeral occurrence in decks from the last year

Modern:

All decks: 0,04%

U/B (Dimir): 1,21%

Commander / EDH:

All decks: 0,03%

U/B (Dimir): 0,15%