|Commander / EDH||Legal|
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Target player puts the top four cards of his or her library into his or her graveyard.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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Memory Sluice Discussion
1 month ago
Welcome to Tapped Out!
- From what I gather is that you're going for a mill intensive B/U(Dimir) deck?
- How cheap(budget) are we talking about?
Thought Scour | Tome Scour | Horrifying Revelation | Hedron Crab | Fraying Sanity | Drowner Initiate | Dimir Charm | Dream Twist | Compelling Argument | Cathartic Adept | Breaking // Entering | Jace's Erasure | Memory Erosion | Memory Sluice | Mind Funeral | Nemesis of Reason
These are all under $10, I would also invest in having 3 to 4 copies of a number of these.
2 months ago
Hey, I saw all the comments you got so I'll make this short. I run a mono blue mill based more around Sphinx's Tutelage and drawing but I still have some suggestions. Jace, Memory Adept and Jace Beleren are both great planeswalkers on the cheap. If you want strong spell mill I'd suggest Tome Scour and Memory Sluice, and lastly i know they deck is not at all based around creatures but I like to have some dudes just in case I'm fighting an aggro deck. For this I'd say Fog Bank and Guard Gomazoa as well as maybe a Belltower Sphinx
2 months ago
@Murphy77 Thanks for the suggestions! I have an appreciation for Fraying Sanity as it basically Doubles the net mill throughout the game; However this particular mill deck is not a turbo-mill brew. Im still working on my description.... but basically this Mill style is meant to be more of a control/slower playstyle. The creatures are more about defending than anything and meant to bottleneck the field; and spot removal for opponents with bigger creatures. when it comes to Memory Sluice its a nice early play especially and the hybrid mana is very appealing because its easy to cast in many situations. in the later game it can double in mill effectiveness which is nice for when Silent Arbiter is in play and the extra creatures for blocking/attacking are not needed. Trepanation Blade/Mindcrank are fun but the success of piloting this deck lies with defense/attrition... If i am swinging with creatures then combat damage is probably gonna be enough to win no matter what... and Jace's Phantasm is the only evasive creatures but a chump block is a chump block either way whether the opponents has an army of Storm Crows or Elite Vanguard. As far as my flex slots are concerned for match-ups in the event that aggro isnt a problem and Silent Arbiter got Sideboarded for Trepanation Blade then the overall effectiveness of both Wight of Precinct Six and the blade are reduced because then the opponent likely has less creatures for wright to feed on and more lands in the deck.
2 months ago
2 months ago
I personally have had to dump black from my mill deck, i found that it really slowed down the deck and in modern games you need speed, you don't have much time to wait for mana. it really killed me back in the day when i cut black out, but it really improved the deck and made it much faster.
also if you can get some Hedron Crab those are really good too, they are not too expensive so they could still be a part of a Budget deck.
if you do stay black another card that might be good for a sideboard or even main board is Dash Hopes (black counter), or even Darkness (black fog) though that last one is getting up there in price so it might be a bit outside of the budget theme
3 months ago
looks great :9 have you considered Memory Sluice?
7 months ago
11 months ago
I feel like Aggro and Mid-Range decks arent going to be controlled enough for this deck to consistently win, but you might have a solid deck against Tron or Living End decks of you can keep their lands off the field through mill.
Heres some suggestions I think would work for you...
It isnt as efficient as some other choices but provides a solid turn one mill spell that can be paid for by either mana in the deck. I think it may be an important card for this deck because you dont have a solid turn one mill spell.
This is a one of card for the deck but essentially wins games.
This is a great way to control an opponents land, which is really important for mill.
She cant be Fatal pushed, abrupt decayed, Lightning bolted, etc. its a fat body creature with built in removal for two mana. Maybe a good sideboard, maybe a good main board.
A board wipe and alternate win condition for mill all in one. Also an early game blocker that avoids Bolts.
I dont think milk is quite competitive in modern at the moment, but it certainly can win some matchups and it is really fun to play. Good luck! If you take it out for a spin at FNM I would like to see how you do.