Memory Sluice

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Memory Sluice

Sorcery

Target player puts the top four cards of his or her library into his or her graveyard.

Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

wallisface on Blue Mill 3.0

1 year ago

Some thoughts:

  • for the same reason that Shock is terrible in burn decks, Tome Scour just isn’t viable in mill - it just doesn’t do enough for the card-cost. I would also add Memory Sluice, and Dream Twist, into this “doesn’t do enough” bucket. I’d suggest grabbing some copies of Fractured Sanity instead.

  • Mill decks generally can’t go fast enough to race the quicker decks in modern. This is why its super important to run interaction. Most mill decks include black so that they can run cards like Fatal Push, Drown in the Loch, and Surgical Extraction.

  • Your sideboard currently just reads like a bunch of cards that couldn’t fit in the main. You should be using those 15 slots to protect yourself from bad matchups, and dealing with problem cards.

  • i’m not sure what Elixir of Immortality, Tormod's Crypt, and Memory Erosion are doing in this deck. None of them feel particularly useful.

niloc50 on Dimir Mill

3 years ago

Thank you too for your suggestions! You´re absolutely right. A mill deck should hit as hard as possible every single turn. I really love the synergy of Scheming Symmetry in a mill deck in general. It´s a great way to gain advantage over your opponent. The combo with Archive Trap pretty cool too.

I´ll probably keep the Fraying Sanity. Indeed it´s a turn without a lot of milling. But most of the time it´s absolute worth it, because you´re milling twice as much during your next turn and also the opponent will most likely mill himself too. If you need graveyard hate you can easily replace it with Leyline of the Void whilst sideboarding.

This List is also a reminder for myself of which cards belong physically to the deck. So I´ll need to have a look if I can offer a playset of different fetchlands or 2 to 3 Ensnaring Bridge. :D

Avatar of Woe, Consuming Aberration and Overwhelmed Apprentice are the first cards I´ll replace with some of your suggestions. Undead Alchemist and Memory Sluice are cards which I´ll replace too, but I would really recommend to try the combo of 1 or 2 Memory Sluice + Undead Alchemist it makes a lot of fun to get all the tokens if you´re playing against a creature based deck! :D

Pickachu202 on Dimir Mill

3 years ago

What do you think of recursive mill effects? Maybe some on creatures to help conspire Memory Sluice. Off the top I know: Drowner Initiate and Iceberg Cancrix.

channelfireball12345 on Erratic victory

3 years ago

Oh, and if you'd like to go really deep, what about Memory Sluice or Cathartic Adept?

Peisistratos on Competitive Modern Mill

4 years ago

NinkarPT It would probably fit in in a build with more creatures and Memory Sluice . It has no place anywhere else.

wallisface on Breathe Stretch Shake

4 years ago

I don’t see the current deck ever being able to mill the opponent, and i don’t think your current build should be trying to. In that vein, Memory Sluice and Ashiok, Dream Render seem pretty pointless

enpc on Grixis Phoenix? Deck help

4 years ago

There's also Memory Sluice which, while it hits one less card by itself, is both easier to cast and also lets you dig deeper if you want to late game turn your Bloodghast s into extra digging power (if you're having trouble getting them to connect). Just a thought.

Nemesis on Jace Mill Deck

4 years ago

Okay, without having a budget in mind, here are a few options that I'd recommend:

Tome Scour - one mana mill 5, pretty good value, I'd up to 4

Thought Scour - one mana mill 2 and draw, helps you draw into other mill - I'd consider upping to 4.

Hedron Crab - mill two every land drop, comes down early too

Visions of Beyond - one mana draw three after you've made a little progress, easy auto include if you can afford it.

Memory Sluice - If you plan on keeping a good number of creatures, this becomes a 1 mana mill 8 - you don't get much better than that.

I have other, more expensive suggestions if you're interested.

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