Memory Sluice

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all

Memory Sluice

Sorcery

Target player puts the top four cards of his or her library into his or her graveyard.

Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

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Memory Sluice Discussion

Mccriggles on Goodbye Library

3 months ago

And I'd definitly add Thought Scour and maybe Memory Sluice

PickleNutz on The Mill is ILL

6 months ago

I feel like Aggro and Mid-Range decks arent going to be controlled enough for this deck to consistently win, but you might have a solid deck against Tron or Living End decks of you can keep their lands off the field through mill.

Heres some suggestions I think would work for you...

It isnt as efficient as some other choices but provides a solid turn one mill spell that can be paid for by either mana in the deck. I think it may be an important card for this deck because you dont have a solid turn one mill spell.

This is a one of card for the deck but essentially wins games.

This is a great way to control an opponents land, which is really important for mill.

She cant be Fatal pushed, abrupt decayed, Lightning bolted, etc. its a fat body creature with built in removal for two mana. Maybe a good sideboard, maybe a good main board.

A board wipe and alternate win condition for mill all in one. Also an early game blocker that avoids Bolts.

I dont think milk is quite competitive in modern at the moment, but it certainly can win some matchups and it is really fun to play. Good luck! If you take it out for a spin at FNM I would like to see how you do.

CynicalCzech on Pauper Millfolk

7 months ago

I appreciate the feedback, although don't agree with all your criticism. Yeah, it's not a tier 1 deck, but that's not the point. That said, given how unusual milling is in the pauper meta, and since quite a few top decks rely on combos or having specific cards available, the mill can frustrate the opponent and even sneak away a few wins.

Re. speed: I think it's fast enough. Memory Sluice or Tome Scour on turn 1 combined with Mind Sculpt on turn 2 results in 11-12 cards milled from the opponent's deck. And if you are able to mill out some important combo pieces you get ahead. Does it work every time? No. But when it does, it sure is satisfying.

Skryv on

8 months ago

Hey there, always good to see another mill player. I believe that if you were running a super creature-based mill build, then Whispering Madness and Memory Sluice would be much better than they'll do for your current deck list. With that being said, you should consider Breaking and Crypt Incursion to take their place. Breaking will simply act as a weaker Glimpse the Unthinkable while Crypt Incursion is a major key to keeping you alive against some decks while completely putting the game out of reach for other opponents.

Like I said, the list looks great! Those are just some suggestions to consider. You can also come check out my list if you'd like and see if anything might inspire you.

Happy milling

casmiel on

10 months ago

Spinx's Tutelage seems really bad here, not nearly close to enough card draw here. I'd rather have 4 Visions of Beyond to prevent you from running out of gas before you can mill them out. Hedron Crab is much better if you have Evolving Wilds around. You should really try to get at least some cheap dual lands in general, the probability of having Black mana on Turn 2 for Glimpse the Unthinkable is very, very low here. Mesmeric Orb is also really good, I'd prefer it over Memory Sluice.

You are going pretty much all-in on mill, a lot of decks can punish you for not having any protection for yourself. ~2-3 Crypt Incursion can buy you a ton of time. Ensnaring Bridge is awesome, but expensive. If you usually play against opponents that can afford fetch lands, Archive Trap is becomes the best mill spell ever printed. Ghost Quarter can force them to use their library or accept getting Strip Mined, buying you time again. I would recommend Fatal Push, but it is only half as good without fetchlands. You do want some form of removal at the very least in the sideboard though. Your deck in it's current form has 0 ways of beating Emrakul, the Aeons Torn as that keeps on resetting their library, so you should definitely take the Crypt Incursion in the maindeck and maybe some Tormod's Crypt from the sideboard to exile it at instant speed and prevent that from happening.

To get some space for those suggestions, here are the least powerful cards in your deck in descending order (worst first)

Sphinx's Tutelage (no synergy)

Memory Sluice (low powerlevel, you also don't have enough creatures)

Tome Scour (low powerlevel)

Startled Awake (too expensive for 13 cards, too expensive to bring back and they can simply kill it with Lightning Bolt, Fatal Push and Path to Exile)

Traumatize (4 is too much, you have a high risk of drawing more than 1 per game, which is bad because you only want to see 1 per game and it is bad in your opening hand)

The7thBobba on inundate&pillage (deck rape)

11 months ago

I find that Memory Sluice pairs up excellently with Circu :) Stay frosty!

TheSurgeon on At the Mill of Madness!

11 months ago

First, you're not running red, so take the "/entering" out of your card list. It's throwing off your mana curve.

I noticed you are trying to stay budget so I won't mention the obvious mill cards and modern staples that would make this 2-3 hundred dollars more.

Drop the Consuming Aberrations for a list of reasons I won't get into here. Basically, you'll never use them effectively. Some Fog Banks would help you.

Trade out the Nightveil Specters for some Hedron Crabs they work better with your archetype and for the average game length.

Drop Mind Grind for Tome Scour. Grind looks good.. it isn't.

You can do better than Memory Sluice, with Thought Scour. An archetype fitting "mill 2 + draw" for 1 can't go wrong here with your spells at rapid fire after turn 3.

If you get the chance, obtain some Visions of Beyond it's taylor made for a mill deck like this. I believe 3 would suffice.

Nice budget build. I had something very similar a long time ago.

mastermew on Dimir Mill (Insane)

11 months ago

I think I would take out Mirko Vosk, Mind Drinker and Mindshrieker then add the other Consuming Aberrations and Jace's Phantasms. In my experience, Mirko Vosk, Mind Drinker almost never does anything or I just never want to play him, and Mindshrieker only mills 1 card while consuming aberration mills until they hit a land every time you cast a spell. I would probably take out the Memory Sluices and add more Tome Scours. Tome Scour mills 1 more and it is less likely for you to have 2 untapped creatures out. not sure how I feel about Psychic Strike... I'm just not sure about it being the only counter spell. Maybe instead you could you Archive Trap for some free mill. Hope this little spiel helps.

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