Memory Sluice

Memory Sluice


Target player puts the top four cards of his or her library into his or her graveyard.

Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Browse Alters View at Gatherer


Have (2) Azdranax , Mortiferus_Rosa
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Printings View all

Set Rarity
Shadowmoor (SHM) Common

Combos Browse all


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Memory Sluice Discussion

Peisistratos on Competitive Modern Mill

3 months ago

NinkarPT It would probably fit in in a build with more creatures and Memory Sluice . It has no place anywhere else.

wallisface on Breathe Stretch Shake

4 months ago

I don’t see the current deck ever being able to mill the opponent, and i don’t think your current build should be trying to. In that vein, Memory Sluice and Ashiok, Dream Render seem pretty pointless

enpc on Grixis Phoenix? Deck help

4 months ago

There's also Memory Sluice which, while it hits one less card by itself, is both easier to cast and also lets you dig deeper if you want to late game turn your Bloodghast s into extra digging power (if you're having trouble getting them to connect). Just a thought.

Nemesis on Jace Mill Deck

7 months ago

Okay, without having a budget in mind, here are a few options that I'd recommend:

Tome Scour - one mana mill 5, pretty good value, I'd up to 4

Thought Scour - one mana mill 2 and draw, helps you draw into other mill - I'd consider upping to 4.

Hedron Crab - mill two every land drop, comes down early too

Visions of Beyond - one mana draw three after you've made a little progress, easy auto include if you can afford it.

Memory Sluice - If you plan on keeping a good number of creatures, this becomes a 1 mana mill 8 - you don't get much better than that.

I have other, more expensive suggestions if you're interested.

SamsWrath on

11 months ago

Unfortunately, Memory Sluice is not legal in this deck since your commander doesn't have Black in its color identity.

hydrothermia on Need help reworking it

1 year ago

Welcome to Tapped Out!

  • From what I gather is that you're going for a mill intensive B/U(Dimir) deck?
  • How cheap(budget) are we talking about?

Thought Scour | Tome Scour | Horrifying Revelation | Hedron Crab | Fraying Sanity | Drowner Initiate | Dimir Charm | Dream Twist | Compelling Argument | Cathartic Adept | Breaking // Entering | Jace's Erasure | Memory Erosion | Memory Sluice | Mind Funeral | Nemesis of Reason

These are all under $10, I would also invest in having 3 to 4 copies of a number of these.

MrManlyMagikarp on Wait, Mill What Now?

1 year ago

Hey, I saw all the comments you got so I'll make this short. I run a mono blue mill based more around Sphinx's Tutelage and drawing but I still have some suggestions. Jace, Memory Adept and Jace Beleren are both great planeswalkers on the cheap. If you want strong spell mill I'd suggest Tome Scour and Memory Sluice, and lastly i know they deck is not at all based around creatures but I like to have some dudes just in case I'm fighting an aggro deck. For this I'd say Fog Bank and Guard Gomazoa as well as maybe a Belltower Sphinx

Icbrgr on Silent Aberration

1 year ago

@Murphy77 Thanks for the suggestions! I have an appreciation for Fraying Sanity as it basically Doubles the net mill throughout the game; However this particular mill deck is not a turbo-mill brew. Im still working on my description.... but basically this Mill style is meant to be more of a control/slower playstyle. The creatures are more about defending than anything and meant to bottleneck the field; and spot removal for opponents with bigger creatures. when it comes to Memory Sluice its a nice early play especially and the hybrid mana is very appealing because its easy to cast in many situations. in the later game it can double in mill effectiveness which is nice for when Silent Arbiter is in play and the extra creatures for blocking/attacking are not needed. Trepanation Blade/Mindcrank are fun but the success of piloting this deck lies with defense/attrition... If i am swinging with creatures then combat damage is probably gonna be enough to win no matter what... and Jace's Phantasm is the only evasive creatures but a chump block is a chump block either way whether the opponents has an army of Storm Crows or Elite Vanguard. As far as my flex slots are concerned for match-ups in the event that aggro isnt a problem and Silent Arbiter got Sideboarded for Trepanation Blade then the overall effectiveness of both Wight of Precinct Six and the blade are reduced because then the opponent likely has less creatures for wright to feed on and more lands in the deck.

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