Maybeboard


Trying to play as many fun and less-played cards as possible, at the same time as going wide, buffing up, and swinging with a thousand tokens. If it wins, all of your opponents will see it coming, but will hopefully be unable to stop it.

Trying to avoid tutors and counters as much as possible, as they bog down gameplay and make hard-to-track board states with lots of micromanagement. The only exceptions I'm running are the Rangers of Eos and a couple basic Plains fetches.

I don't like running game changers, but Ancient Tomb just fits the deck too well to pass up.

Infinite combos are not ideal, at least instant game-winning ones, but some are hard to avoid without getting rid of important interaction pieces like Blasting Station. The fact that this goes crazy with any lifegain + Dingus Staff is hilarious, and I console myself with the fact that it's a 4-piece combo (obviously reliant on having the commander out and surviving).

Sol ring is banned in the pod.

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92% Casual

Competitive