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: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.
Jade Monolith Discussion
6 months ago
Armageddon Clock : everyone else now has to pay mana or take steadily increasing damage (also it's surprisingly cheap moneywise).
Ancient Tomb : Already a good card, improved when you remove it's only downside.
Fire and Brimstone : Don't know why you'd run this, but hey it works with Wanderer.
Jade Monolith : Allows you to protect your creatures from Bolts and the like for (1).
7 months ago
+! My friend!
I won’t lie I’ve neither piloted nor even seen another Darien deck. I also rarely play white so my opinions might be limited but Imma try and throw some helpful suggestions at ya if I can.
Looking through the deck I would say you’re already well on your way to making this thing a real monster. Plenty of what I was originally thinking is already in. Since you’re running Urborg for those shenanigans you might consider Karma . With Urborg out it’ll hurt youre opponents for each land every turn and it’ll make a bunch of dudes for you. Even without it there is almost always someone playing black so it still serves to put some pressure on.
Marshal's Anthem allows for recursion of a key creature when or if its been hated out. The option of multikicking for multiple recursions is also nice.
When I first looked over the list I wanted to say Divine Visitation just because 4/4 angel’s is nicer than 1/1 soldiers lol but part of me wonders if it isn’t a “win more” card here. Unless you’re also willing to slot in Requiem Angel as a means of going infinite with any of your sac outlets.
I personally think Spear of Heliod might be worth a slot in here. Not only does it serve as an Anthem but it double’s as a threat for your opponents should Darien not be out. Even if he is the ability to, at instant speed, destroy anything that deals damage to you is nice. Niv-Mizzet, Parun comes to mind since we have one floating around in our meta.
I also really like Jade Monolith instead because it allows you to get Darien triggers even when you’re opponents are trying to avoid you. Angel's Trumpet might also do some work here. Particularly if it’s combined with Throne of the God-Pharaoh unless I am misunderstanding when the triggers would occur.
That’s all I got currently. Keep up the good work buddy! Glad to see another fan of Darien in the Deckwatch.
7 months ago
theplotthinnens - As far as I know, the multiple categories thing just works now. I just re-checked the formatting I used, and it's as you have it:
1x Mobilization (C14) #Anthem #Tokens
And that puts Mobilization in both categories. If you want two words for one category, you'd format that as:
1x City of Brass (5ED) #Land #Self_Flagellate
Thanks for mentioning that, though. For some reason half of my deck was goofed up with an accidental category.
Dealing 2-3 damage on an opponent's upkeep isn't a strong use of a card slot, since I find it unlikely that the choker would be passed back to me with Darien on the board.
1 year ago
the mana curve does not look very healthy. You have a lot of overcosted things that don't actually do much and at the same time you don't have some pieces that I would say are almost mandatory in a darien build.
I know that you want to abuse Darien's ability, but stuff like Armageddon Clock Mindstorm Crown Jinxed Idol Torture Chamber Angel's Trumpet Jade Monolith (Doom Cannon in the maybeboard) are absolutely garbage cards that do nothing when Darien is not on the field and that do very little work when he is in play. For example, you pay 6 for armageddon clock, than you have to wait 3 turns to have 6 soldiers, assuming that darien survives that long, and they are just 1/1s, maybe 2/2s or 3/3s at best.
Now, why don't you just Conqueror's Pledge for 5 mana and you have the 6 soldiers right away? Without even needing Darien out. I think that your deck should be able to generate a good amount of tokens without him and a CRAZY amount with him.You want only self-pain cards that provide other benefits, like Mana Vault or Mana Crypt if budget is not a problem, pain-lands are ok but you lack Ancient Tomb and City of Brass.
Then, I see that you go hard on the indestructible thing for protection, but
1) indestructible does not save you from the best (and common) removal spells in the format Swords to Plowshares Path to Exile Merciless Eviction Hallowed Burial Chaos Warp Toxic Deluge Cyclonic Rift nor from sacrifice effect,
2) many of your indestructible sources seem weak or slow
I think that you should use protection like Lightning Greaves and Mother of Runes for spot removal and Rootborn Defenses for mass removal if you really want to, but the best defense against removal is to have a deck that can actually recover using cards from your hand.
Then I see that you have a strong lifegain sub theme. Now, some things are efficient and mono white classics, like Soul Warden and Soul's Attendant, but you don't really want to have Healer of the Pride occupying a precious 4cmc slot orNoble Purpose in a 5cmc slot. Also, Anointer Priest is garbage because costs twice a soul sister but triggers only on your stuff and only on tokens, too situational.
Devout Invocation and Nomads' Assembly are bad too, both cost a lot of mana and require you to be already winning but don't do anything if you are behind, I'd cut them for Decree of Justice Secure the Wastes Increasing Devotion
Finally, classic anthems are bad. Very bad. Hall of Triumph Intangible Virtue Glorious Anthem Honor of the Pure Phantom General these things are just trash. You need like AT LEAST 4 of these effects to have an army that can destroy the opponents and win the game. If you draw just a couple of them its just not enough and they are dead cards, if you draw too many there is a good chance that you didn't draw enough token generators and you have no soldiers.
I think that the good approach is to go directly from 1/1s to 20/20s. You do this by using exponential pumping, like Coat of Arms Mirror Entity Jazal Goldmane and things like that. The benefits are that when you are ready you win out of nowhere and nobody sees you as a threat until then and also you don't use tons of card slots for minimal pumping. But, more importantly, dropping the +1/+1 effects opens you the option of using Skullclamp. The card is just bonkers and, ifyou can fuel it, you just win the game, assuming none destroys it on the spot. You also run Steelshaper's Gift, Enlightened Tutor and Open the Armory to find Skullclamp so that you virtually have 4 copies in the deck.
Ah, cut Caged Sun for Extraplanar Lens, its the only mana doubler worth considering in my experience, the other ones just die the turn you tap out to play them. And find room for Martial Coup that is both sweeper and token generator.
It may seem that I'm overly criticizing here, of course you can ignore some (if not all) of my advices if you are not convinced but I love Darien, I have played many of the bad things you are playing and eventually cut them out, just wish that someone told me these things so that I wouldn't have wasted time on bad cards. The cards may seem fun in theory but when you play and the deck doesn't work at all I guarantee that you feel only frustration and no fun.
1 year ago
Wow your list is basically what my list should be if I had the money for the more expensive stuff.
Just a few tips:
I think Jade Monolith is not very good. I cut it because it really does nothing. None will risk a combat phase if they see it on the field. I tried Blood of the Martyr and Sivvi's Valor that have the same effect but you can use them to surprise the opponents. In the end I cut them too, which brings me to the next point,
in my opinion going all-in on Darien ability is not a good choice, because he is very expensive and if they kill it once or twice then your whole deck stops working. I think you should have a few more ways to generate an amount of tokens that can kill. Of course you already have Elspeth, Decree of Justice and Martial Coup, I'd suggest also:
The last four do not create soldiers though,
Anointed Procession, this a bit win more
Also, Mana Vault is dope as ramp and is a self-pain source when tapped
Expedition Map to find one of your sweet pain-lands or Nykhtos.
Finally, I think the mana doublers paint a target on your more than helping you. Either someone kills you or they get immediately blown up. I run only Extraplanar Lens because its cmc is low enough to do something else on the same turn I play it.
Ah, for the self-pain there is also Cold Snap, since you run snow lands. It's a bad card but I run it for flavor.
2 years ago
Yes, I want some of those - and Citadel would make a great addition - but don't have the resources to get many new cards for my decks at the moment :)
Tarnished Citadel is on my list along with City of Brass, Grand Coliseum and Nomad Stadium for lands, and Jade Monolith, Staff of Nin, Scepter of Empires and Torture Chamber for atifacts (Acorn Catapult already being in the deck). I also had Rod of Ruin in here until recently, but started to attend EDH tournaments and felt it was suboptimal :)
Oh, and there's the odd Witch Hunter, too.
(Ancient Tomb is totally beyond my budget...)
If you have any other propositions, please share them :)
2 years ago
Goldnight Commander can be used to abuse them ETB triggers.
You can also try out Jade Monolith for the same reasons as Crypt and Vault.
Evangel of Heliod and Crusader of Odric are always nice. So are Door of Destinies, Akroma's Memorial, Eldrazi Monument, and Coat of Arms, although the last few make this deck more on the competitive side of things.
2 years ago
Captain_Tightpants I have considered that effect in Jade Monolith but in the years of playing the deck I have not once gotten someone with it and it has done nothing. I generate enough advantage with my lands and mana rocks that I didn't feel bad cutting the monolith and have never looked back since. I would suggest you try it in the deck though if you were building it but it always was disappointing for me
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