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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Grand Coliseum enters the battlefield tapped.
: Add to your mana pool.
: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.
3 months ago
My humble suggestion is to take out your snow lands and replace them with basics and lands like Grand Coliseum, Vivid Grove, Vivid Crag, Frontier Bivouac. While yes you can fetch them with some of your ramp spells I only see 4/100 cards that will accomplish this. Not good odds. Including basics will allow you to run ramp spells such as Cultivate, Migration Path, Rampant Growth, Skyshroud Claim. Try to have 1, or preferably 2, of each basic type. I realize including these ramp spells means you have to cut other cards. I suggest removing artifacts.
8 months ago
1 year ago
Hi there! Coming over from your comment on my Darien deck. Looks like a solid list! I do not like to give a ton of recommendations as it is your deck and should be a reflection of you! I will give a few thoughts (while trying to stay budget friendly with an additions), and if you would like more insight I would be glad to help.
As far as lands are concerned, being mono white you have the flexibility to run some solid non basic lands. I am assuming you are running lots of basics due to Extraplanar Lens. I will touch base on that below. A few lands that make sense flavor wise and just in general would be Arcane Lighthouse (get around shroud/hexproof for removal), Grand Coliseum/Nomad Stadium (budget pain lands), Scavenger Grounds (graveyard hate), and War Room (card draw). Tower of the Magistrate is really fun for repeatedly giving an opponents creature protection from their own equipment.
I see you mentioned Solemnity is there for protection against infect. Depending on your meta that could be the right call. If so I would look to remove both Archangel of Thune and Cathars' Crusade as Solemnity completely shuts those cards off.
One other quick thought would be to consider swapping Extraplanar Lens out for something else. I used to run it a lot and found it to be incredibly lackluster. When it stays and people leave it alone it is great! But that never seems to be the case. If it is removed you are out not just the mana you spent on it but a land as well. Not having snow basics makes it easier for your opponents to benefit from it too. If it is working for you though, great! I never had such luck.
I will leave it at that. If you have any questions or thoughts please let me know. Have fun with Darien!
1 year ago
Competitive all the way
Botanical Sanctum > Wooded Foothills
Darkslick Shores > Scalding Tarn
Darkwater Catacombs > Verdant Catacombs
Grand Coliseum > Misty Rainforest
Path of Ancestry > Dark Confidant
Counterspell > Mana Drain
1 year ago
Golgari Rot Farm > Barkchannel Pathway Flip
Simic Growth Chamber > Darkwater Catacombs
Urborg, Tomb of Yawgmoth > Darkbore Pathway Flip
Waterlogged Grove > Darkslick Shores
Nurturing Peatland > Grand Coliseum
1 year ago
Ixalan dino decks are always cool. +1 for having matching basics!
Some potential upgrades I'd suggest would be some more efficient lands such as shock lands, Spectator Seating , Bountiful Promenade , Spire Garden , Sunbaked Canyon , Grand Coliseum and definitely Ancient Ziggurat . You might also want to think about some more artifact ramp such as Arcane Signet , Pillar of Origins , Herald's Horn or Urza's Incubator (though that last one has skyrocketed in price recently).
Some cuts I'd recommend would be Fiery Emancipation due to it's triple red requirement, New Horizons for more efficent ramp, Territorial Hammerskull due to lack of impact and Thundering Spineback because seven mana to give other dinos +1/+1 is a bit too costly.
1 year ago
Hey! Since you asked about the mana base, I looked around a bit and found a few cards you might find interesting. Rupture Spire and Transguild Promenade are basically more Gateway Plazas, and if you're fine with the slowness they cause your deck en masse, they'll be great. Grand Coliseum is a bit more pricey, though it isn't super expensive, so make whatever decision you will with that. Zendikar Rising probably has a whole bunch of stuff you'd like, but as far as lands, Base Camp could be good, even if a bit unreliable. But take a look at the set, I feel like there's some stuff for that deck there. Very cool deck!
2 years ago
Hey, well done on a budget.
You've added several excellent Rainbow lands, but then there's subpar 5 Vivid lands as well as 3 Rupture Spire lands and 11 Tri lands. The current manabase is very slow with 20+ of 37 lands will always enter the battlefield (ETB) tapped. I understand you're on a budget; I too play budget Commander decks and you can do much better than 20+ lands ETB tapped even on a $300 budget. 11 Tri lands, Path of Ancestry and Grand Coliseum is more than enough lands that will always ETB tapped.
To speed up the manabase you could simply add more basic lands and some cards that have interaction with basic lands. Manabase changes to consider:
- Add 4x Forest, 2x Mountain, 1x Plains, Ash Barrens, Harrow, cut 5 Vivid lands, Rupture Spire, Gateway Plaza, Transguild Promenade, Temple of Malice.
If you make this change then could also add 5 Battle lands: Cinder Glade, Canopy Vista, Sunken Hollow, Prairie Stream, Smoldering Marsh, cut 5 Tri lands. Battle lands are budget dual lands that have good interaction when you have more basic lands. The Battle lands will give Farseek a dual land to search for.
Cataracts is a helpful land to cast Ur-Dragon with basic lands or colorless mana sources because any combination of 5 mana along with tapping Cataracts makes all five colors of mana. For example Sol Ring + Thran Dynamo + Cataracts = five colors of mana. Cataracts is also good with Fist of Suns.
I offer more advice and I have other cards suggestions. Would you like more advice and suggestions? Good luck with your deck.