Grand Coliseum

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grand Coliseum

Land

Grand Coliseum enters the battlefield tapped.

: Add to your mana pool.

: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

SufferFromEDHD on Glarb Black Green Blue Creatureless Control

3 months ago

Path of Ancestry seems out of place in a creatureless deck? Otawara, Soaring City lose colors but gain unique removal.

Grand Coliseum comes into play tapped? Breaking your own rules. How is this better than Reflecting Pool?

Tarnished Citadel the worst rainbow land? You are running all of the dual lands in a 3 color deck. Seems unnecessary.

Swan Song is superior but you now have access Strix Serenade too.

Vanishing Verse really solid 2 mana removal. Answers a lot of potential problems this strategy might encounter.

FadingReality on Dragons, Dragons, Dragons

4 months ago

I like every single creature in the deck at this point. I have 5 suggestions: 4 for your land base and 1 for removal. Somewhat expensive suggestions but nothing too crazy.

  • I would cut any two of the lands that have "enters tapped unless you control two or more other lands" for Mana Confluence and City of Brass. These lands NEVER enter tapped and give you all your colors. Grand Coliseum is a decent budget option. It does enter tapped, but also gives the option for colorless mana and no damage. You are running a high enough count of the "enters tapped unless you control two or more lands" lands that some will enter tapped in the early game. Reducing them down to 1-2 is better.
  • I'd cut another of the "enters tapped unless you control two or more lands" lands for Polluted Delta but you are already aware you need delta so this is more of a reminder.
  • Yavimaya, Cradle of Growth is an AMAZING card you should consider. It is a essentially an untapped forest itself, but it lets all your lands tap for green, including colorless lands. In your deck, in addition to fixing green mana for the rest of the game, it will 1.) allow your colorless lands like Cavern of Souls, Haven of the Spirit Dragon, and Crucible of the Spirit Dragon to tap for green without a catch 2.) allow all of your fetchlands to tap for green without having to sac them and 3.)allow things like Mana Confluence to tap for green without dealing any damage.
  • I would swap Putrefy for Anguished Unmaking. Putrefy is a good card, but unmaking is pretty much strictly better. Has a wider target selection and exiles. Putrefy is best used in Black/Green decks. When some jerk plays the One Ring against you, you'll be glad to have unmaking.
  • kimosabe on Tiamat

    2 years ago

    My humble suggestion is to take out your snow lands and replace them with basics and lands like Grand Coliseum, Vivid Grove, Vivid Crag, Frontier Bivouac. While yes you can fetch them with some of your ramp spells I only see 4/100 cards that will accomplish this. Not good odds. Including basics will allow you to run ramp spells such as Cultivate, Migration Path, Rampant Growth, Skyshroud Claim. Try to have 1, or preferably 2, of each basic type. I realize including these ramp spells means you have to cut other cards. I suggest removing artifacts.

    Good luck

    dafuq888 on EDH Lands List

    2 years ago

    List needs Grand Coliseum and Cavern of Souls under Rainbow lands.

    hyped1221 on Darien, King of Lifeloss

    3 years ago

    Hi there! Coming over from your comment on my Darien deck. Looks like a solid list! I do not like to give a ton of recommendations as it is your deck and should be a reflection of you! I will give a few thoughts (while trying to stay budget friendly with an additions), and if you would like more insight I would be glad to help.

    As far as lands are concerned, being mono white you have the flexibility to run some solid non basic lands. I am assuming you are running lots of basics due to Extraplanar Lens. I will touch base on that below. A few lands that make sense flavor wise and just in general would be Arcane Lighthouse (get around shroud/hexproof for removal), Grand Coliseum/Nomad Stadium (budget pain lands), Scavenger Grounds (graveyard hate), and War Room (card draw). Tower of the Magistrate is really fun for repeatedly giving an opponents creature protection from their own equipment.

    I see you mentioned Solemnity is there for protection against infect. Depending on your meta that could be the right call. If so I would look to remove both Archangel of Thune and Cathars' Crusade as Solemnity completely shuts those cards off.

    One other quick thought would be to consider swapping Extraplanar Lens out for something else. I used to run it a lot and found it to be incredibly lackluster. When it stays and people leave it alone it is great! But that never seems to be the case. If it is removed you are out not just the mana you spent on it but a land as well. Not having snow basics makes it easier for your opponents to benefit from it too. If it is working for you though, great! I never had such luck.

    I will leave it at that. If you have any questions or thoughts please let me know. Have fun with Darien!

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