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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Linden, the Steadfast Queen
Legendary Creature — Human Noble
Vigilance (Attacking doesn't cause this creature to tap.)
Whenever a white creature you control attacks, you gain 1 life.
KBK7101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.3
1 year ago
I had a few Revenge of Ravens type effect in my initial draft of this deck, but ended up taking all of them out in favor of more aggro stuff. Angelic Exaltation is another one that I removed in favor of more go-wide effects. One of the reasons Isshin is so great is because he's so wide open. A forced combat/goad/pillowfort/politics theme is definitely possible!
Inkshield is already in the deck. :P
As much as my lifegain loving heart loves Linden, the Steadfast Queen, I think the triple-white cost is a bit too much for three color manabases. That being said, she does seem like a good inclusion to offset the inevitable backlash from other players that I've attacked. Added to maybeboard!
Paladin Class isn't something I thought of before, but it seems like it might work. Gonna have to add that one to the maybeboard, too. Thanks!
Soulus101 on Isshin, Two Heavens As One - Eiganjo Uprising v1.3
1 year ago
I love a good token deck, and Isshin seems like fun! Have you considered playing more into doubling triggers on your opponent's attacks? Revenge of Ravens is a very good Propaganda-type effect for Isshin. You could then lean into Eiganjo Uprising or Genesis Chamber and goad/force-attack effects, with cards like Goblin Spymaster, Karazikar, the Eye Tyrant, Kardur, Doomscourge, Vengeful Ancestor, Baeloth Barrityl, Entertainer.
In terms of protection spells, Inkshield seems like a great effect in this deck.
Paladin Class seems a good fit. protection from spells on your turn, an anthem, and a massive double-boost on the last effect. And Linden, the Steadfast Queen also seems like a strong effect to maintain your life total while your team is tapped down. Angelic Exaltation is an all-in Exalt effect that lets you get in for a lot of damage with one creature, should the need arise.
NV_1980 on Mean Celestine Life-Gaining Machine
1 year ago
I think Linden, the Steadfast Queen could yield you a ton more life than some of your other lifegain options; especially considering you intend to win through combat. Mentor of the Meek could be another interesting draw resource for you.
I presume Liquimetal Torque is in here to combo with something? Please remove it as you have no artifact tutoring in this deck, so chances of you pulling off the combo you're hoping for are extremely slim.
golgarigirl on Life Gain Voltron (Trelasarra)
2 years ago
I always loved Trelissara's design. Sadly, my lifegain deck is Esper, so she didn't really fit! I don't know if this helps at all, but I think of my deck in terms of lifegain enablers (our Soul Warden and friends that gain us life) and payoffs (things that benefit us when we gain life, like Trudge Garden).
I would pay special attention to one thing with life gain payoffs: a lot of the cards care about one of 2 things...either 'instance of life gain' (the ones worded 'whenever'...they do not care how much life you gain, just if you do or not), and the ones that care about quantity (the ones worded 'if you gained X or more life).
You're going to want to sculpt your life gain enablers in the deck around what of those you have, and how much life gain they want you to have in a turn, to make sure they can hit your X.
I would consider that a little more next time you play, pay attention to what cards want what effects.
For example, my deck is built entirely around the 'instance of life gain effects', so I seldom need to worry about how much I gain.
That said, some weak spots I noticed: Benevolent Bodyguard, Ilysian Caryatid, Soulmender, From Beyond, Indomitable Might, Hedgewitch's Mask. These are excellent places to start with upgrades! They're not bad on their own, but we can do better!
Note on Aetherflux Reservoir: There are some playgroups that playing this will just get you ganged up on. I always caution people about that. If that's fine with you, it's a strong card. I didn't find it could gain enough life to make it worth it in my deck.
Some possible (not too expensive) upgrades that I enjoy:
Good in an 'instance of life gain' deck: Linden, the Steadfast Queen, Sunscorch Regent, Suture Priest, Gideon's Company, Twinblade Paladin, Omen of the Sun, Ajani's Pridemate, Oketra's Monument, Regna, the Redeemer
Good in a 'gain X or more life' deck: Nykthos Paragon, Gideon Blackblade
Good in both: Dusk / Dawn, Austere Command, Dawn of Hope, Shamanic Revelation
Spyrechild on Coven of the Heron's Grace
3 years ago
I am looking to build a deck very similar in the near future so I thought I'd share some of my picks for it with you.
I may or may not be looking at running a small lifegain sub theme as such I also plan to include.
Combine these with Heliod, Sun-Crowned and you have +1/+1 counters for days.
Love what you have done so far though. Which of the three are you thinking of settling on for the top spot?
darkmus on Serra's Descendants, competitive Angel Tribal
3 years ago
FisterMantastic I don't know your build (I'll be happy to check it out if you want to share it), but this works quite well for me overall as long as I have good sideboarding plan. Is not like I am winning everything but overall I win more than I lose and I rarely get "completely destroyed".
I don't really know what to tell you about vial either, It makes God's work for me as long as I play it T1 or T2. Like in every deck, makes wonders against control, ensures I stay on curve, ramps, allows instant speed blocks etc. but also allowing some shenanigans like activating Resplendent Angel on opponents turns, explosive instant speed blocks and attacks with Righteous Valkyrie or Archangel of Thune, using Shalai, Voice of Plenty as some kind of counter spell... So there is not a chance in the world I am cutting that in my build, but if you don't feel like it works for you, cut it out.
Once again, I don't know your list and your local meta so I might be wrong, but assuming both are similar to mine, I've tried Soul Warden in the past and it adds very little value overall. I feel like both Giver of Runes and in a lesser extent Speaker of the Heavens add much more. We don't really go very wide to activate her multiple times per turn, and there aren't many meta decks that really go wide other than maybe affinity (which is not really strong anyway) ATM so you are not getting that much value from the opponents either. As a creature is too weak, she can't even block 1/1s. Having a T1 play to support your T5 play is not the best idea either if she's so weak, because she's rarely going to survive to that point, and adds barely nothing while in play meanwhile. She for sure will net activate Thune from time to time, but it is going to be rare and not as explosive as you might think. The most positive thing about her is not Thune activation but that she gives another extra play that leads to T3 Resplendent Angel activation (Soul Warden into Bishop of Wings into resplendent) and that she makes it quicker to reach 27 life for righteous. This decks makes really good use of Thunes ability but it's not build around maximizing it. If you want something to push in a big way Thune's ability you might want to check Linden, the Steadfast Queen but at that point you'll rather be playing souls sisters with thune as a wincon than Angel tribal.
I've never tried Windbrisk Heights because I never felt like it was really good enough here. First and most important, it might be a me thing, but tapped lands are a huge no no in modern IMO, don't ever let them get near me, xD. Also with my build I don't really attack with 3 creatures that often, many times I don't do it in the whole game (and not because I had a bad game, I might have easily won) so I feel that it will be very inconsistent. I think it's like Emeria's Call Flip seems pretty good enough effect to take a small price to play the land, but in the end you get to use the "not land part" so rarely and of those times is so few of them decisive that any price on the land regardless of how small it is ends up not being worth it. Once again, it might not be true in your build, or even in mine because I haven't tried it and might be wrong, so if you try it let us know how it went!.
Good luck in the next FNM!
RicketyEng on Episode 3: Extracurriculars
3 years ago
I went and checked the Wildered Quest to make sure I get the details right here. We saw Will and Rowan's birth mother (or what was left of her) at the end of the Eldraine story. We learned that Algenus Kenrith had fallen under a witch's spell for a while during his high quest to become High King and it was during that time that he and the witch had the twins. Linden, the Steadfast Queen was also on her own high quest at the same time and she and Kenrith, the Returned King had each been given a special sword which could revive its wielder once. When Linden found Algenus her kiss broke the spell he was under, but the twins were already dead (the witch wanted their blood for a life elixir). Algenus was enraged and used his blade to kill the witch; Linden used her blade to revive the twins. Then Algenus threw the witch's body along with his blade stuck in her skull down a well and then he took Linden's blade and went off to complete his quest. Linden took the revived twins, Rowan and Will, home with her and never gained the fifth knighthood she needed to complete her quest. Upon learning these truths Rowan threw a fit and she and Will sparked and took their first planeswalk to Kylem.
So no, we will not be seeing the twins' birth mother again. At some point they will probably return to Eldrain to see their parents and younger sister and brother (Hazel and Erec). Both their mother and father will have their apologies ready and they'll just be glad to see the twins home safely. Garruk did not explain planeswalking to the king and queen, instead just offering to track them and ensure their safety, so I don't believe Linden and Algenus yet know that Will and Rowan are planeswalkers. That might be an interesting conversation to look forward to seeing.
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