|Commander / EDH||Legal|
Printings View all
|Commander 2019 (C19)||Common|
|Modern Masters 2017 Edition (MM3)||Common|
|Return to Ravnica (RTR)||Common|
Combos Browse all
Prevent all combat damage that would be dealt to you this turn. Populate. *(Create a token that's a copy of a creature token you control.)
Druid's Deliverance Discussion
3 weeks ago
Looks good! Betrothed of Fire and Evolutionary Leap are other sac outlets to consider. A Lotus Petal could help you get there even faster. Also I'm thinking low-cost populate cards like Druid's Deliverance , Sundering Growth , Wake the Reflections , and Rootborn Defenses are useful for getting the second egg quickly, and are better than Bracers, Parallel Lives, Anointed Procession, and Doubling Season given the populate cards have secondary effects and cost less.
1 month ago
AN interesting note is that Changelings count as Saprolings, so cards like Birthing Boughs , Universal Automaton , Chameleon Colossus , Changeling Outcast , Graveshifter , and Woodland Changeling , along with Mirror of the Forebears , Volrath's Laboratory , and Mirage Mirror , among others, will give you +1/+1s when killed. I would also suggest cards with populate, such as Druid's Deliverance , Full Flowering , Horncaller's Chant , and Selesnya Eulogist . I honestly quite like this deck other than that.
1 month ago
Everlasting Torment is another option in case you have players who run with damage mitigation cards such as Riot Control Defend the Hearth Deflecting Palm Druid's Deliverance etc, which would be a giant road block to cards that let opponents choose to "take damage" or do the other thing. Dash hopes, risk factor, vexing devil, sword-point diplomacy, sword-point diplomacy, and torment of scarabs, leave your cards in the control of your opponent through choice, which can then be mitigated, when they draw the right cards. Everlasting Torment strips them of that choice with possible mitigations
2 months ago
Off the top of my head, depending on the direction you want to take, some of the following might fit: Attrition , Beastmaster Ascension , Bow of Nylea , Druid's Deliverance , Full Flowering and/or Tragic Slip ? Most of these staples in sacrifice and token decks.
2 months ago
2 months ago
7 months ago
I decided that by now it's best to just modify my deck by gettin cards like Fog , Druid's Deliverance , Essence Warden and Thunderstaff that can extend my lifespan in game. I also plan to add 2 more copies of Triumph of the Hordes and to consider that as my main win condition so i can also slow down my opponent by giving -1/-1 counters on his creatures.
8 months ago
I think you'd want to focus on proliferate and putting +1/+1 counters on your creatures.
I think that you have a larger number of enchantments then you need. Here are my suggestions to sharpen this area of your deck. Web of Inertia should be replaced with Inexorable Tide . Sheltered Aerie can be replaced with Hardened Scales . This next swab can be a large chunk of money but is a significant upgrade. Asceticism is an upgrade for Shielding Plax . It is up to you but I would cut Beastmaster Ascension and Bred for the Hunt . You can replace them with value creatures that allow you to utilize your commander.
For Sorcery, I am going to again focus on proliferate. Miming Slime creates a creature who can be powerful but not of value, instead I would put in Tezzeret's Gambit . Verdant Confluence is a good card but beings with it a high mana cost. Triumph of the Hordes is cheaper, buffs all your creatures, and threatens your opponents with an infect trample attack. I would replace Confluence with the Triumph of the Hordes card. Cultivate could be more versatile and cheaper then Journey of Discovery .
Now instants. Druid's Deliverance focuses on populate. This ability is for doubling tokens and not counters. Krosan Grip is more value as you get to remove a target artifact or enchantment. Your other cards are good choices but preventing combat damage just slows you down. I would remove Respite and Root Snare . You can use this spot to add 2 more creatures that will buff your experience counters.
Lands look great! Some suggestions would be Yavimaya Coast , Temple of Mystery , Evolving Wilds or Terramorphic Expanse , Botanical Sanctum , and Hinterland Harbor . Sand Silos can slow you down somewhat and Darksteel Citadel only produces colorless mana. It is up to you on how you want to combine these suggestions. My last note is that your land count should be between 37 and 39 to make sure you can constantly play mana and don't get stuck.
Creatures are the bread and butter of your deck. You need them for those experience counters, so let's start putting in some value creatures that benefit you. Wall of Mist is a defender that will never attack, instead lets try to put in Chasm Skulker . Skulker can get very scary and when he is removed, you have an army of tokens. Cultivator of Blades can help to power up your creatures on an attack, triggers an experience counter, and is cheaper in mana then Oran-Rief Hydra . Druid of the Cowl can be upgraded with Gyre Sage . Sakura-Tribe Scout and Wayward Swordtooth allow you to play additional lands but this doesn't benefit your gameplan. Herald of Secret Streams and Champion of Lambholt are good value cards to replace them. Gladehart Cavalry is very expensive mana wise. Vorel of the Hull Clade is a great replacement that doubles your counters. Overgrown Armasaur should be replaced with Managorger Hydra .
Druid's Deliverance occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%