Prevent all combat damage that would be dealt to you this turn. Populate. *(Create a token that's a copy of a creature token you control.)
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|Commander / EDH||Legal|
Latest Decks as Commander
Druid's Deliverance Discussion
2 weeks ago
Hi, first of all, I like the simplicity of this Deck. Lathril, Blade of the Elves has the colour identity green and black (gb). Unfortunately hybrid mana, like the mana for Rhys the Redeemed and Growing Ranks gives both colours to the colour identity of a card, so that these two cards are regarded green and white cards and are therefor illegal in a Lathril deck. (If your playgroup ignores that, which is you right to do, ignore that.)
Since you propably want to attack with Lathril, you'll want to protect her. The two most basics cards to do that would be Lightning Greaves and Swiftfoot Boots , although they are not vrey flavourful. You could also improve her first effect by giving her double strike (i.e. with Fireshrieker ), which would result in triggering the effect twice per attack.
An additional Elf, I would recommend, is Fauna Shaman . With that you can search you library for more important elves. The following cards would greatly improve the deck, but are also pretty expensive moneywise, are Kindred Dominance , Kindred Summons and Doubling Season .
If you want to protect your whole board (at least for a single time) you could add Druid's Deliverance .
I hope I could help you a little.
Have fun with your deck
2 weeks ago
Filter Lands -> Thriving Lands + 5 Color Lands
Falta G para balancear
Quandrix Command , Draconic Intervention , Rip Apart , Venerable Warsinger , Daemogoth Woe-Eater , Daemogoth Titan , Incarnation Technique , Pest Infestation , Veyran, Voice of Duality , Laelia, the Blade Reforged , Tivash, Gloom Summoner , Essence Pulse
4 months ago
You might like these: Dance of Many, Quasiduplicate, Cackling Counterpart, Repudiate / Replicate, Bramble Sovereign, Arcane Artisan, Progenitor Mimic, Zndrsplt's Judgment, Tempt with Reflections, Selesnya Eulogist, Druid's Deliverance, Second Harvest, Parallel Evolution, Parallel Lives, Doubling Season, Primal Vigor
5 months ago
It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!
5 months ago
Halbrech: Thank you for the very detailed comment!!
Sprout is just sadly not good enough! I used to run it back when I also ran Parallel Lives and I think that's the only case where it's worth it - one mana for two creatures (making it slightly better than Tukatongue Thallid, which's that but over multiple turns). Otherwise, it's a 1/1 with flash and nothing else, which... Well, for comparison lets look at Spectral Sailor. It's blue, arguably the worst type for competitively costed creatures, and not only it has flash, but it also has flying, card draw, and two types with a lot of tribal support. And yet it's still a super cheap common that doesn't see play. So getting a card that does one third of that, in a green deck, not that great. If I'm making Saprolings I want to make more than one per card, so while Sprout is a nice card, it doesn't make the cut. (that said, I kinda wanna build a casual spirit deck with a playset of spectral sailor now)
You're right about Tukatongue Thallid's primary purpose, but it ended up not being relevant often enough to the point where I actually haven't missed it at all since I removed it! Which's why it's important that its replacement needed to be clearly doing more than it was.
I like Fists of Ironwood a lot, it's of course worse than Saproling Migration or even Krenko's Command, but it's what we have when we can get to make 2 Saprolings for 2 mana and have four migrations already, haha. Getting 2-for-1'd is definitely a risk, but I think it's worth it despite that, especially if I stick to my rule of never enchanting my own creature if I can help it. That said, as soon as they release something that can fulfill its purpose of getting as many Saprolings as possible out of a single card for a reasonable mana cost, I'll be sure to replace it.
I used to have Druid's Deliverance on the sideboard (and even the mainboard way back in the day), but it was just so rare for it to be giving me a significant enough advantage compared to other cards I could have. People tend to agree that Fogs aren't a good idea outside of casual environments and I have a hard time arguing with them (though I do love seeing a well played Fog in a kitchen table, lol). Populate is nice, but it ends up being a small bonus in a Saproling deck. You get a lot more out of it when you're doubling Rhinos or Wurms. (I do love that new art, though!)
Flash Foliage is a mix of Sprout and Druid's deliverance - but it's a weaker fog effect, and the saproling is almost always going to die. Drawing a card is nice, but the whole thing is a little too situational for me. Cards that require opponents to do a specific thing are a gamble, and they need a really good payoff to be worth it. And even if this let me make that Saproling and draw a card outside of combat, I'd probably not be sure about whether or not to run it, and that helps me realize that since it's worse than the hypothetical version I still might not run, I probably don't want to run it as it actually is.
Pallid Mycoderm is an interesting one! It's been so long since I gave spore counter fungus any consideration, that I hadn't thought about this particular card since before the deck was even white, haha. I'm going to do some serious thinking about it! I'm always wary of sacrificing tokens but it might be worth it.
Thanks again for everything! I'm always happy when people pay attention to my decks and look at them closely. And the world of Magic needs more unique builds, heh. Nothing wrong with wanting to win tournaments and play top tier decks, but... well, unique decks are a lot more fun!
5 months ago
Honestly, I can tell you've put a lot of thought into working and reworking this deck a ton, so I don't really have much to add. I agree with your decision to avoid black, since there's only 2 maybe 3 saproling-specific cards that are worth running. I'm not sure it would actually improve the deck all that much.
I am curious, though: Perhaps I missed your reasoning in one of the archived comments (I only read through the ones currently on the page), but why aren't you running Sprout? I saw you mention it in a comment, so you've clearly already thought about it (how couldn't you have!). But you also mentioned wanting a replacement for Tukatongue Thallid, whose primary purpose I presume was to be an early blocker that resulted in the more relevant Saproling. Obviously, two creatures from one card is better than Sprout's one creature, but that one creature IS the desired creature, and you can get it at instant speed, which has its advantages in Modern. So feel free to point me to a previous comment if you've already detailed your reasoning, but if not, I'd love to hear it.
I'd personally consider trying Sprout in place of Fists of Ironwood. In the few playtests I did of this deck, the very issue you were concerned about with Fists kept happening. The target creature would get Path'd or Bolt'd in response to the aura, which was devastating tempo and card disadvantage. Getting two saprolings out of one card is better than one saproling from one card, but one saproling is better than zero saprolings. ;)
I'm also curious what your thoughts on Druid's Deliverance are as a sideboard card. I could see it being good against fast aggro decks. One issue in that matchup is having to use your early saprolings as blockers, keeping you from building up your saproling army. That also limits your ability to get ahead, since you rely on Convoke so heavily. Deliverance allows you to negate all that aggro damage (basically time walking your opponent in that style of deck) while also advancing your board. And since it doesn't prevent combat damage to creatures, you still have the option, if you decide to take it, of blocking a key creature to kill it off.
In a similar vein, there's Flash Foliage. Now, I don't actually think it's as good a card as the other options you have, but there is one niche case that's worth mentioning. If you find yourself facing decks with a lot of creatures you can't block (flyers, or outright "can't be blocked"), Foliage actually allows you to block them with the saproling (as long as they don't have hexproof/shroud, obviously). Since you're not actually declaring the saproling as a blocker, it's not illegal. It's also worth noting that if you don't want to lose the flashed-in saproling as a blocker, you can cast it in the "end of combat" step after damage has already been done, since whatever creature(s) was attacking you is still considered to be attacking. The only reason this card might even be a consideration for me is the "draw a card" clause, which is nothing to sneeze at.
Finally, one other honorable mention: 1x-2x Pallid Mycoderm (for its last ability, not the spore counters). I just like it as a finisher. Imagine you have 6 saprolings in play and one anthem effect, while your opponent has a couple blockers, then you play this dude and go to combat. Without Mycoderm, you'd get 4 2/2s through for 8 damage, but with Mycoderm out, you can sac the blocked saprolings to turn the others into 4/4s and push 16 damage through. Assuming they've fetched and shocked themselves once or twice, that's game-winning damage. At the very least, it makes combat math very difficult for your opponent, often giving them less good blocks.
Anyways, fun deck! It's cool to see unique builds like this! +1
5 months ago
If cloning's your game, then I have a (few) name(s)!
So if cloning is your go to, I'd suggest things that can allow you do go big, quickly. If you are absolutely deadset on Sultai, I understand, but possibly choose Temur? With cards like Riku of Two Reflections?
Another option would be Naya, with Ghired, Conclave Exile?
Some good ideas could be: Kiki-Jiki, Mirror Breaker, Kindred Charge, Desolation Twin, Giant Adephage, Phyrexian Processor. The new Scute Swarm and Skyclave Relic, and some artifact Shenanigans with Mechanized Production.
Hope these few Ideas help you out!
7 months ago
Here are some cards you might like: Beast Whisperer, Broodhatch Nantuko, Colossal Majesty, Deep Forest Hermit, Druid's Deliverance, Evolution Sage, Explore, Full Flowering, Gaea's Blessing, Garruk, Primal Hunter, Generous Stray, Giant Adephage, Gilt-Leaf Archdruid (pushing the budget, I know. Just thought I'd throw it out there),Hunter's Insight, Paragon of Eternal Wilds, Rampaging Baloths, Runic Armasaur, Sandwurm Convergence, Second Harvest, Selesnya Eulogist, Seton, Krosan Protector, Shapers' Sanctuary, Snake Umbra, Temur Sabertooth, Verdant Rebirth, Voice of Many.
Figured I'd give you a lot of different choices and you can pick through them for the ones you like.
What I would recommend you do with this deck is turn its focus into a cat and druid tribal deck that incorporates a lot of card draw and token generators along with populate effects. I feel it would bring a lot more synergy to your deck without increasing the price.
IF you ever wanted to break budget a little bit for this deck, I'd suggest maintaining the whole cat/druid/token themes and incorporating a little more of an enchantment focus with cards like Argothian Enchantress, Verduran Enchantress, Yavimaya Enchantress, Eidolon of Blossoms, and Setessan Champion. This would both boost your druid count a bit and your card draw significantly. These combined with enchantments like Beastmaster Ascension, Parallel Lives, Season of Growth and auras such as Keen Sense, and Sixth Sense, would net you a lot of value and power.
You might also consider cutting some of your lands like Blighted Woodland, Desert of the Indomitable, Slippery Karst, and maybe 1 or 2 forests, and adding in more ramp cards. I'd suggest maybe a Kodama's Reach and some artifact ramp like a Mind Stone, but I think you should focus most of your ramp on land auras like Wild Growth, Fertile Ground, Wolfwillow Haven, and Overgrowth. They'd be really nice if you ever decided to go down the Enchantress route.
I knooow this is long I'm sorry but I just see a lot of cool fun and potential in this deck of yours. :^) I tried to keep my recommendations budget but a few pricier choices might've slipped through. I hope this helps!