Druid's Deliverance

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Druid's Deliverance


Prevent all combat damage that would be dealt to you this turn. Populate. *(Create a token that's a copy of a creature token you control.)

Potosyntesis on Lots of Clues

5 months ago

Into the Roil, Druid's Deliverance and Sundering Growth seems to be a good fit for sideboard, I think counters should be sorted with Metallic Rebuke and Disallow in the main board, however the cost effectiveness of AEtherize and Aetherspouts dont really fit

Thornaz on Lots of Clues

5 months ago

Druid's Deliverance can stop you from taking damage and increase your clue tokens Sundering Growth can get rid of enchantments or artifacts and increase clue tokens Anticognition&Cancel are counters AEtherize&Aetherspouts&Into the Roil will send boards back to the owners hand

AjMcGamer on BG Token engine

6 months ago

Parallel Lives, Primal Vigor, Doubling Season, and/or Second Harvest would all do well in a token strategy.

Druid's Deliverance is a great Fog effect for token decks since it has populate and can buy you a turn against large boards.

Hope you found this helpful. +1

AjMcGamer on 738,408,278,468,156,273,258/3 with trample

6 months ago

You should look at improving your manabase with duals of some sort, the pathway lands are great for this, shocklands, fetchlands etc. (I know they can be pricey). Chromatic Lantern and/or The World Tree are other great inclusions in multi coloured decks.

Other than that cards like Strike it Rich, Doubling Season and Academy Manufactor would greatly increase your treasure generation.

As mentioned by another user Fog or other fog effects are great if you just need to prevent combat damage to survive another turn. Druid's Deliverance has populate which would also increase the citizen tokens you generate.

Cultivate, Migration Path and similar spells can be great ramp options to help speed you up.

If you really want to slow people down Stone Rain is a cheap land destruction option at 3 mana (once you turn to the dark side there is no going back though)

Well I hope some of these suggestions have been helpful. Good luck with it and +1 from me.

Forceofnature1 on [PRIMER] Riku Combat Veteran

7 months ago

Thanks lagotripha I appreciate the suggestions. I got to play this deck a few times last weekend in person and it performed admirably. There were a couple of times I thought "how nice would it be to have a fog effect" but with Riku copying a fog effect is meh. Druid's Deliverance is great for that.

I have a hard time making cuts but Displace, Ghostly Flicker and Skirk Prospector are going to be cycled in somehow. 10 mana is easy to get in this deck.

I love that this deck consistently puts threats on the table but can be scaled so as not to immediately put a target on Riku's back. It has been my favorite toolbox so far and never seems to run out of gas. It is nice to have options and plays when playing large tables.

lagotripha on [PRIMER] Riku Combat Veteran

7 months ago

I like this list - the only thing I'd look at would be blink effects because riku's second ability looks for ETB, not cast. - conjourer's closet is out because its 5 mana, but Thassa, Deep-Dwelling is a powerhouse and the humble Displace and Ghostly Flicker get eight triggers if you have the setup.

I've also had fun with populate - Full Flowering & Druid's Deliverance are also neat when copied, but they do need the board not to be getting cleared of tokens on the regular.

If you want trippy combos along this line to break siege gang commander, check out the ghostly flicker combo decks in pauper, alongside Skirk Prospector combos.

TogbusPrime on Selvala hasn't the foggiest idea

8 months ago

So you missed some stuff you should definitely fit in: Blessed Respite, Encircling Fissure, Knight-Captain of Eos, and Slaughter the Strong. Similarly, Blunt the Assault seems like a must given your lack of life gain and your wincon requiring a large life total. I'd also look into more life gain in general.

Clinging Mists, Druid's Deliverance, Frontline Strategist (especially to increase the Eos synergy), Inspire Awe, Obscuring Haze, Pause for Reflection, Spike Weaver, and Spore Flower are also worth considering.

Balaam__ on Killer Krab Kult of Innistrad (Azorius Eldrazi)

1 year ago

Very unique idea to build around. Great theme. I’d advise against running a tertiary color though. But I think you could take your core concept and run it in a few different directions.

I’m envisioning a build revolving around crab/eldrazi tokens and Emrakul's Evangel . Populate with Druid's Deliverance / Growing Ranks or blink Eldrazi Skyspawner with Essence Flux ; dig for Eldrazi with Ancient Stirrings ; sustainably generate tokens with From Beyond . I’d recommend adding countermagic too; Counterspell might be tricky to land with its double , but Remand and Mana Leak are both effective.

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