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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Prevent all combat damage that would be dealt to you this turn. Populate. *(Create a token that's a copy of a creature token you control.)
thefiresoflurve on Naya Populate True
4 months ago
Welcome to big board state club! (I used to run G/W populate back in the day).
Disclaimer: not sure what your budget is for recommendations, so I'm going to go by what I see here (Dockside, Smothering Tithe, Parallel Lives level of cost for individual recommendations).
I think Ghired, Conclave Exile would make a better commander here than Palladia-Mors, unless you're tied to the latter for sentimentality/flavor/etc.
Next, land base. The single best thing I did for my Esper deck was upgrading my land base. You don't have to go super hard here to see results, but I would put together a list like: 1x Cabaretti Courtyard 1x Command Tower 1x Jungle Shrine 1x Sungrass Prairie 1x Rockfall Vale 1x Branchloft Pathway Flip 1x Needleverge Pathway Flip 1x Rogue's Passage 1x Kessig Wolf Run 1x Gavony Township. If you like this route, there are even more cheaper dual lands you can add in like the Temple of Triumph and friends.
There are a few cuts or substitutions that I think the main deck could make really easily:
Ultramarines Honour Guard -> Caller of the Pack. If Ghired attacks with a creature that has Myriad, he can populate the token that Myriad creates, but the Populated token forgets about the exile clause. Thus, you can end up with a theoretically infinite horde of creatures. It's fantastic. :D
Going off that last bit... Wayfaring Temple -> Treasure. Basically a great card in commander anyway, here it's a free win if you manage to clone it.
Growing Ranks is an easy cut. It's way too slow for EDH (compare it to Parallel Lives...) Could replace it with a Talisman of Conviction or friends to help you ramp faster.
I would replace Momentous Fall with Teferi's Protection or Akroma's Will or Grand Crescendo - some extra source of board wipe dodging. I don't think your creatures are really big enough to warrant a momentous fall.
I would also replace Druid's Deliverance with one of the aforementioned board wipe dodges. There are also some cheaper options like Your Temple is Under Attack, Unbreakable Formation, Make a Stand. Reasoning being: you should have enough board state to block things that want to hurt you, as long as you keep your board alive.
As far as making tokens sooner: well, if you want to do that, you're going to have to run some cheaper creatures.... or ramp faster. I'd probably opt for ramping faster, TBH, since your creatures are really cool. If you add the entire Gruul Signet and friends, along with the Talismans I mentioned earlier, that should get you to the minimum ramp package in tricolor EDH to make sure you can play quickly.
Naya Charm -> Artifact Mutation can help make some earlier tokens.
Brindle Shoat and Call of the Conclave are some decent options for turn 3 tokens you might consider, as well. But adding those would also require cutting other stuff.... horrible choice I don't envy you : P
Sorry for the wall of text...Hope that helps, and happy building!
Potosyntesis on Lots of Clues
11 months ago
Into the Roil, Druid's Deliverance and Sundering Growth seems to be a good fit for sideboard, I think counters should be sorted with Metallic Rebuke and Disallow in the main board, however the cost effectiveness of AEtherize and Aetherspouts dont really fit
Thornaz on Lots of Clues
11 months ago
Druid's Deliverance can stop you from taking damage and increase your clue tokens Sundering Growth can get rid of enchantments or artifacts and increase clue tokens Anticognition&Cancel are counters AEtherize&Aetherspouts&Into the Roil will send boards back to the owners hand
AjMcGamer on BG Token engine
1 year ago
Parallel Lives, Primal Vigor, Doubling Season, and/or Second Harvest would all do well in a token strategy.
Druid's Deliverance is a great Fog effect for token decks since it has populate and can buy you a turn against large boards.
Hope you found this helpful. +1
AjMcGamer on 738,408,278,468,156,273,258/3 with trample
1 year ago
You should look at improving your manabase with duals of some sort, the pathway lands are great for this, shocklands, fetchlands etc. (I know they can be pricey). Chromatic Lantern and/or The World Tree are other great inclusions in multi coloured decks.
Other than that cards like Strike it Rich, Doubling Season and Academy Manufactor would greatly increase your treasure generation.
As mentioned by another user Fog or other fog effects are great if you just need to prevent combat damage to survive another turn. Druid's Deliverance has populate which would also increase the citizen tokens you generate.
Cultivate, Migration Path and similar spells can be great ramp options to help speed you up.
If you really want to slow people down Stone Rain is a cheap land destruction option at 3 mana (once you turn to the dark side there is no going back though)
Well I hope some of these suggestions have been helpful. Good luck with it and +1 from me.
Forceofnature1 on [PRIMER] Riku Combat Veteran
1 year ago
Thanks lagotripha I appreciate the suggestions. I got to play this deck a few times last weekend in person and it performed admirably. There were a couple of times I thought "how nice would it be to have a fog effect" but with Riku copying a fog effect is meh. Druid's Deliverance is great for that.
I have a hard time making cuts but Displace, Ghostly Flicker and Skirk Prospector are going to be cycled in somehow. 10 mana is easy to get in this deck.
I love that this deck consistently puts threats on the table but can be scaled so as not to immediately put a target on Riku's back. It has been my favorite toolbox so far and never seems to run out of gas. It is nice to have options and plays when playing large tables.
lagotripha on [PRIMER] Riku Combat Veteran
1 year ago
I like this list - the only thing I'd look at would be blink effects because riku's second ability looks for ETB, not cast. - conjourer's closet is out because its 5 mana, but Thassa, Deep-Dwelling is a powerhouse and the humble Displace and Ghostly Flicker get eight triggers if you have the setup.
I've also had fun with populate - Full Flowering & Druid's Deliverance are also neat when copied, but they do need the board not to be getting cleared of tokens on the regular.
If you want trippy combos along this line to break siege gang commander, check out the ghostly flicker combo decks in pauper, alongside Skirk Prospector combos.
TogbusPrime on Selvala hasn't the foggiest idea
1 year ago
So you missed some stuff you should definitely fit in: Blessed Respite, Encircling Fissure, Knight-Captain of Eos, and Slaughter the Strong. Similarly, Blunt the Assault seems like a must given your lack of life gain and your wincon requiring a large life total. I'd also look into more life gain in general.
Clinging Mists, Druid's Deliverance, Frontline Strategist (especially to increase the Eos synergy), Inspire Awe, Obscuring Haze, Pause for Reflection, Spike Weaver, and Spore Flower are also worth considering.
|Want (3)||Sandwitcher , Amaterasu312 , MikeHonchoT5|