Caller of the Pack
Creature — Beast
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the token at the end of combat.)
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Caller of the Pack Discussion
3 weeks ago
Super fun deck! I have a few suggestions that I think may be fun.
Super fun deck! Looks like a lot of fun!
3 months ago
So a first pass at changing this deck just from things I had on hand. The following cards were removed:
All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.
Scytheclaw Not enough effect and doesnt reinforce the Counters theme.
Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.
Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.
Snakeform Too little effect and is token based again.
Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.
Vivid Grove Too little effect for its slot. Replaced with a dual land.
Vivid Creek Same as above.
8 months ago
Thanks for the advice. I took your suggestions into consideration and although I did already have Eternal Witness in the list I added the others. As well as Ashnod's Altar and Nim Deathmantle. I removed Viridian Zealot for Caustic Caterpillar, Caller of the Pack for Sakura-Tribe Elder, Raving Dead for Plaguecrafter, and honestly can't remember what for Viscera Seer lol. Geth, Lord of the Vault's utility at getting opponents artifacts and creature made him hard to part with and Drana, Kalastria Bloodchief being able to kill indestructible but I'm always open to more suggestions and thank you for taking your time to help.
11 months ago
Yeah buddy, Etali is pretty decent. Personally I don't run him because like you said, there's an element of variance and he relies on our opponents running things that will work for us. I did run him for a while though. He just eventually got replaced.
The Hydra Omnivore is a tad underwhelming, right? It's unfortunate, really. Those effects should be good for us. I had the same problem with Caller of the Pack. It creates a copy of the card without the Xenagos buff. Just really unfortunate. I kinda just rely on Chandra's Ignition for this "share the love" kind of effect.
I like the behemoth. I don't personally use it, but I have no issues with it. I find I don't encounter blockers big enough that I need to swing around them. Trample is usually plenty of evasion. But that's just me, again I think it's a good beater with a decent effect.
1 year ago
Haha, I feel you. Sometimes you just need to pull a deck out and turn things sideways.
One of the best decisions I made, that I don’t often see talked about, is running plenty of 1-drop Llanowar Elves as well as the 3-drop Cultivate variants that get you more than one land. This gives the best odds of curving into a Turn 3 Xenagos and getting the party started.
Caller of the Pack and Blade of Selves are personal favorites, since everyone gets to party. If you decide to go the Malignus route, I don’t see Realm Seekers talked about much. It’s often a 20/20 before Xenagos’ trigger plus can fetch utility lands like Kessig Wolf Run
If you need protection from white exile then Bolt Bend almost always costs 1 Red.
Party on Wayne!
1 year ago
Hey, there's lots of ramp here which makes 39 lands more than you really need. Consider cutting some basic lands for other cards?
Cards to consider adding:
- Garruk's Uprising: repeatable draw and trample is good with Xenagos and Quartzwood.
- Aggravated Assault: repeatable combat phases or infinite combat phases with Savage Ventmaw.
- Savage Ventmaw: repeatable green/red ramp and combos with Assault for infinite combat phases and infinite green/red mana.
- Ghalta, Primal Hunger: mana cost reduction cares about the power of creatures you control, 24/24 Dino with trample/haste.
- Elder Gargaroth: can repeatable draw, life or create a creature, 12/12 Beast with trample/haste.
- Oakhame Adversary: good mana cost reduction in multiplayer Commander, can be repeatable draw, deathtouch, +X/+X pump and potential repeatable draw is a nice combination.
- Eternal Witness and Regrowth: recur any card.
- Talisman of Impulse or Gruul Signet
- Karplusan Forest and Grove of the Burnwillows: other Gruul dual lands that can ETB untapped turn one for a green one drop.
Cards to consider cutting:
- 3x Forest
- 2x Mountain
- Savageborn Hydra
- Grunn, the Lonely King
- Caller of the Pack
- Living Hive
- Blood Mist
- Fellwar Stone
Good luck with your deck.
1 year ago
Desolation Twin Yeva, Nature's Herald Sigarda, Host of Herons Vexing Shusher Neheb, the Eternal Rampaging Baloths Caller of the Pack God-Eternal Rhonas Nylea, God of the Hunt Karametra, God of Harvests Quartzwood Crasher Proud Wildbonder Swiftblade Vindicator Champion of Lambholt Bloodbraid Elf Forgotten Ancient Vigor Selfless Squire Gyre Sage Scute Mob Managorger Hydra Legion Loyalist Dragonmaster Outcast Feldon of the Third Path Kiki-Jiki, Mirror Breaker Bramble Sovereign Thornscape Familiar Garruk's Packleader Runic Armasaur Sakura-Tribe Elder Wood Elves Springbloom Druid Birds of Paradise Whiptongue Hydra
2 years ago
i would drop these:
Arbor Colossus Broodbirth Viper Caller of the Pack Chameleon Colossus Great Oak Guardian Joraga Treespeaker Thelonite Hermit Viridian Shaman Orochi Hatchery Verdant Confluence Arachnogenesis Mystic Snake
put these in there places: Collector Ouphe - i have one you can have it Fertilid Awakening Zone Fungal Sprouting Zameck Guildmage Rishkar's Expertise Walking Ballista Master Biomancer Farhaven Elf Mindless Automaton Kalonian Hydra Cultivate