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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Caller of the Pack
Creature — Beast
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker he or she controls. Exile the token at the end of combat.)
2 months ago
Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.
Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks
Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite
Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )
Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.
Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )
Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.
Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.
Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune
Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention
2 months ago
I would cut
Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it. Feels like you have enought of those damage win cons in here already.
Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from.
Impervious Greatwurm is strictly MORE-WIN.
Jewel Thief is pure garbage for green ramp. You play green man. USE IT BETTER
Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN
9 months ago
10 months ago
devin444: Thanks for the comment and this flurry of suggestions. I recently added Muse. It's a great card, and with Vivien, Champion of the Wilds and Yeva, Nature's Herald, I can basically have four turns per rotation. Seems pretty powerful.
Caller of the Pack and Liege of the Tangle seem interesting, but actually don't add all that much to the deck. The rest of your suggestions sure is powerful, but those price tags don't sit right with me. Thank you very much, still. I'm always thank ful for having to consider new cards. Btw, you inspired me to consider Chatterstorm and Hunting Pack. The deck often playes like a storm deck anyways, so those two could be stellar, but maybe a little win-more.
1 year ago
Super fun deck! I have a few suggestions that I think may be fun.
Super fun deck! Looks like a lot of fun!
1 year ago
So a first pass at changing this deck just from things I had on hand. The following cards were removed:
All of these creatures were dropped to help reinforce the +1/+1 theme that the deck has. All of these creatures tend to lean more toward a Token theme, which might have helped with powering Ezuri up, but that's about it.
Scytheclaw Not enough effect and doesnt reinforce the Counters theme.
Orochi Hatchery Has counters, but leans into the Tokens subtheme the orginal deck had, so off it goes.
Caller of the Pack It's a big beater. Doesnt help Ezuri build Counters, and again leans into the Tokens subtheme.
Snakeform Too little effect and is token based again.
Sword of Vengeance A cool bit of kit, and will be going into something else, but doesn't help the theme here.
Vivid Grove Too little effect for its slot. Replaced with a dual land.
Vivid Creek Same as above.
1 year ago
Thanks for the advice. I took your suggestions into consideration and although I did already have Eternal Witness in the list I added the others. As well as Ashnod's Altar and Nim Deathmantle. I removed Viridian Zealot for Caustic Caterpillar, Caller of the Pack for Sakura-Tribe Elder, Raving Dead for Plaguecrafter, and honestly can't remember what for Viscera Seer lol. Geth, Lord of the Vault's utility at getting opponents artifacts and creature made him hard to part with and Drana, Kalastria Bloodchief being able to kill indestructible but I'm always open to more suggestions and thank you for taking your time to help.
1 year ago
Yeah buddy, Etali is pretty decent. Personally I don't run him because like you said, there's an element of variance and he relies on our opponents running things that will work for us. I did run him for a while though. He just eventually got replaced.
The Hydra Omnivore is a tad underwhelming, right? It's unfortunate, really. Those effects should be good for us. I had the same problem with Caller of the Pack. It creates a copy of the card without the Xenagos buff. Just really unfortunate. I kinda just rely on Chandra's Ignition for this "share the love" kind of effect.
I like the behemoth. I don't personally use it, but I have no issues with it. I find I don't encounter blockers big enough that I need to swing around them. Trample is usually plenty of evasion. But that's just me, again I think it's a good beater with a decent effect.