Diving Griffin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Diving Griffin

Creature — Griffin

Flying, vigilance

legendofa on Pattern Recognition #299 - White …

6 months ago

Diving Hawk could probably get away with being a 1/2. It's still worse than Battlefield Raptor, but nobody really looks at Aven Skirmisher or Suntail Hawk with awe and wonder.

Distracting Hornstomper is a shade worse than Fiend Binder (power usually counts more than toughness) and a step down from Territorial Hammerskull. Maybe a 2/4?

Clifftop Watcher is probably at a good point right now. Playtesting leads to tweaking, but I think it can stand where it is. There's no great points of comparison, but Diving Griffin or Changeling Sentinel or Dragon Bell Monk are in the ballpark.

Skullshield Guard is raising some flags for me. Repeatable targeted indestructibility doesn't show up at uncommon; you get either single use or affects only itself. This would be uncommon, or maybe even rare. Some soulbond-ish tech might work, but that gets into complexity issues.

I would put a "playtest this" mark next to Flatlands Scout. Double explore is pretty significant potential ramp and draw, and Jadelight Ranger isn't the most reliable precendent for a common.

Bannerless High-Born can fit as to reduce the color weight. Maybe tweak it to 1/3.

Only notes on Sun-Crowned Second Sun are that the name and flavor text are great, but that's a beefy dude at 4/4. I assume he's got a good retinue of followers with him to push his stats up.

To make Light Footfalls a touch more white, the unblockable needs a rider like "can't be blocked by creatures with greater power" and a corresponding drop in activation cost, or maybe just as a static effect.

Summon the Guards might use a little poke. It's a touch underpowered compared to Raise the Alarm, Recruitment Drive, or Master's Call, but it's on par with Hive Stirrings.

As always, it's clear you're putting a lot of good effort into these cards. Thanks for sharing your progress!

metalrayn on Alert Heedbonder PDH

3 years ago

i think you would benefit from Auramancer and Trusty Retriever

i would drop commune with nature and relentless pursuit for Return to Nature

then prob drop fist of iron wood, recruit the worthy and Krosan Tusker to make space for more creatures with vigilance. i think you would be much happier with a higher creature count.

Diving Griffin , Gallant Cavalry , Ikiral Outrider , Parhelion Patrol , Prowling Felidar and Elvish Herder are all cards i would consider

also you might not have enough green creatures for Ivy Lane Denizen.

take this all with a grain of salt. no idea what is correct until you test it.

ClockworkSwordfish on

5 years ago

I'd probably recommend Diving Griffin over Armored Griffin - the extra mana isn't worth it for one more toughness.

Snacrifice on Talons & Gallants

7 years ago

If you like banding, you can run Defensive Formation since it's cheap, is a 1-drop, and gives everything on your side defensive banding. Sejiri Refuge is coastal plains but with a life gain attached. Cooperation gives you banding on an enchantment.

Instead of Griffin Sentinel or Armored Griffin, you could just run the 2/2 Diving Griffin that's a little better costed. Griffin Dreamfinder lets you recur enchantments, albeit sorta slowly.

Tethered Griffin would give you a much shorter mana curve, and Skyblinder Staff is pretty silly too.

I'm surprised not to see Misthollow Griffin since it'd use blue.

I love griffins, always good to see a fun deck built around them.

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