Heritage Druid

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Heritage Druid

Creature — Elf Druid

Tap three untapped Elves you control: Add {{3G}} to your mana pool.

Balaam__ on Incredible budget combo elves

3 months ago

If I can presume you’re wanting to lean heavily into the idea of ramping up to huge bombs, then I recommend the following cuts: Wellwisher (good sideboard option for the lifegain, but not maindeck material (doesn’t ramp, I doesn’t augment anything else, is not a finisher), Mul Daya Channelers (much too situationally dependent to be consistent), Joraga Treespeaker (takes too long to become viable, wasted time and resources if removed), Dwynen's Elite (just doesn’t do enough), Nettle Sentinel (I think the idea is to combo into Heritage Druid? But at 2 Druids and 4 Sentinels, that’s unreliable. I’d cut both tbh, unless you’re specifically building the entire deck around exactly that interaction).

From here I’d double down on other cards that do work well, bringing the count up to 4x for all of those. Maybe add some other finishers ( has tons and tons of super powerful bombs to plop down). Hope this makes sense. A deck can be whatever you want it to be, but I’ve found the Jack-of-all-trades-Master-of-none approach to seldom work. Much better to focus on one or two ideas and build solely around them.

lightning_elf on Incredible budget combo elves

3 months ago

Balaam__ I changed it up, let me know what you think! My main goal of this deck is lots of mana ramp with the Heritage Druid and Nettle Sentinel or the Elvish Archdruid and Umbral Mantle combo. But another goal is to get lots of cards and fast with the mana ramp, so I’m playing tanks with all the mana, but not just tanks.

Katzmania on [PRIMER]Parley Girl cEDH

4 months ago

Like the deck a lot, I think you could make a couple key additions: Firstly Allosaurus Shepherd because it´s just so good against blue decks. Secondly Chord of Calling is Green Suns (little less mana efficient but with convoke and can grap Heliod or Ballista) is great for a combo orriented decklist. Concordant Crossroads is also amazing, just hasting the team for g. It also allows you to add Temur Sabertooth, as it plus Crossroads + any dork that taps for a lot such as Karametra's Acolyte to make infinite mana. Also, (just an elves tribal suggestion here), I love Heritage Druid as a card in any elves based list.

123456789101112131415161718 on Marwyn Elf Stampede

4 months ago

Obvious upvote Elfball decks have a super special place in my heart, so I always love to see them on here. I agree with what Guerric says, you need to cut non elf synergistic cards for more elves. Wirewood herald, omnath, yew spirit, and magus of the order are the first cards that come to mind. throw in more elvish lords and elves that tap for mana.

Marwyn is a super powerful commander, but I feel like you are too reliant on her with this deck. There are several cards in here that only truly synergize with marwyn, which makes the deck a bit less consistent. Marwyn is definitely a kill on sight commander, and so if you use your pump effects on her and she gets killed, your opponents are getting significantly more value than you are.

My biggest suggestion is to cut a bunch of artifacts, enchantments, instants, and sorceries, that only synergize with marwyn, or that have better effects found in elves. druids deliverance, ring of kalonia, blackblade reforged, garruk, gauntlet of power, even nissa, are cards i'd take out, and throw in more elves. Circle of Dreams Druid, Dwynen's Elite, Elvish Harbinger, Heritage Druid, Copperhorn Scout, Elvish Mystic, Llanowar Elves and Wirewood Channeler, are all good choices for elves to slot in.

Finally, I think when you add more rampy elves, and cut some of the cards mentioned above, you should cut back on some lands, maybe go down to 30 or 29 depending on how you find the deck functioning. Mono green decks in general shouldn't run more than 31 unless its landfall, but elf decks especially should have sub 30.

I hope you find these suggestions helpful, and if you need any inspiration, Ezuri's Exuberant Elfball Extravaganza is my version of elfball. Any questions you have I'd love to answer as well!

Guerric on Lathril's Relentless Elves

5 months ago

Hi again! I thought I'd put some of my specific suggestions here for easy reference, but definitely check out my answer to your forum question. I'll also post separately with cut suggestions.

1) Dorks- Llanowar Elves, Arbor Elf (which is great with Elvish Guidance and the like, Boreal Druid, Elves of Deep Shadow, Heritage Druid (might as well make everything a dork!) You want all the dorks you can get!

2) Super-Tappers- Circle of Dreams Druid, Priest of Titania, Elvish Guidance. Nykthos, Shrine to Nyx and Growing Rites of Itlimoc  Flip are also great if you can swing them financially.

3) Untappers for infinite mana with the above- Sword of the Paruns, Whispersilk Cloak

4) Mana-Sink kill spells for the above- Exsanguinate, Torment of Hailfire

5) Aristocrat payoff cards- Blood Artist, Syr Konrad, the Grim, Falkenrath Noble, Bastion of Remembrance

6) Sac Outlets- Ashnod's Altar and Phyrexian Altar if they are within your budget. Blasting Station will often kill players on its own with enough tokens. High Market and Phyrexian Tower are nice because they are lands and thus don't take up slots that could be taken up by little green men and women.

solterranean on Lathril (94%) let’s get 95!

7 months ago

If you're looking to speed the deck up, I'd consider adding: Elves of Deep Shadow, Birds of Paradise, Wild Growth, Utopia Sprawl, Boreal Druid, Elvish Pioneer and the all-mighty Deathrite Shaman. For those, I'd look at cutting: Kodama's Reach, Rampant Growth, Elfhame Druid, Farhaven Elf, Jaspera Sentinel, Llanowar Visionary, and Springbloom Druid. Selvala, Heart of the Wilds is an amazing card, just not sure if it belongs here, maybe replace it with Elvish Guidance. There's also always Heritage Druid,

And hey, if you've got a Gaea's Cradle, Crop Rotation is a must (and its slower cousin, Sylvan Scrying, which also makes Nykthos, Shrine to Nyx a good add. More ($$$$) lands to consider would be: Cavern of Souls and Yavimaya Hollow. Other utility lands you might want to check out would be: Emergence Zone, Nurturing Peatland, Castle Garenbrig, and Wirewood Lodge.

If you've got the funds and are looking to get those last few % points in your ramp package, take a look at: Carpet of Flowers and Jeweled Lotus.

For card advantage, yeah I agree that Glimpse of Nature and Oakhame Adversary are good options, along with Sylvan Library, Necropotence, and Dark Confidant if you've got the $$ and looking to get as close to 100% as possible. Regal Force is a non-elf that's essential in elf decks. Some other options would be: Pact of the Serpent and Elvish Visionary. In terms of tutors, definitely consider: Chord of Calling, Eldritch Evolution, and maybe even Woodland Bellower and Fauna Shaman. Decks closer to CEDH would probably include: Vampiric Tutor, Diabolic Intent, and Survival of the Fittest. Also, Eternal Witness might be too good to not include, along with Noxious Revival. Patriarch's Bidding is a cheaper Haunting Voyage.

Card advantage cards you could consider cutting would be: Twinblade Assassins and Silhana Wayfinder.

In terms of removal, I think you'd want: Assassin's Trophy, Abrupt Decay, Nature's Claim and/or Force of Vigor, and Deadly Rollick. I also like Golgari Charm in more casual metas.

For elf synergy, along with Elvish Champion, I'd take a look at: Ezuri, Renegade Leader, Immaculate Magistrate

For utility, consider: Autumn's Veil, Veil of Summer, Vitalize, and the non-elves Scryb Ranger and Temur Sabertooth. Concordant Crossroads seems really good with Lathril too.

Hope this helps! Happy brewing

Lanzo493 on Please Help: Elves vs Vampires

7 months ago

I run a GB elf deck in modern. One of the strongest cards is Heritage Druid. He lets you power out several elves turn 2, usually too many to kill off. He works great with Dwynen's Elite and Elvish Warmaster who also works great with Elvish Archdruid. Going wide is what elves specialize in, which works great with Shaman of the Pack. Going fast and wide will help you outspeed the vampires. Realmwalker let’s you cast several elves off the top a turn, especially with Heritage Druid. The best card advantage engine however is Collected Company. It’s amazing. To see how the deck plays, you can test out That Stupid Elf Deck.

Some great cards I use against decks with lots of removal is Shapers' Sanctuary and Veil of Summer. Helps you in grindy games.

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