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|Commander / EDH
|Commander: Rule 0
Creature — Elf Druid
Tap three untapped Elves you control: Add .
10 months ago
I was able to play quite a few games this weekend against a friend of mine. He is still working on getting his deck right as well so I don't know how well this would fair against a competitive deck but it did very well for me this weekend. A few things to note though, and please feel free to offer any thoughts you have.
The deck was very fast, which I loved. Problem is, within just a few turns of basically every game I played, I was out of cards in my hand. So, I will be focusing on adding a few more pieces that will allow me to draw extra cards to keep the pressure on my opponent. (I am currently waiting on Realmwalker to come in the mail. That is the only card I wasn't playing with, but having a few may help this a little bit.
Mana was never my issue. So, because I have so many creatures that help create lands I have decided to get rid of Heritage Druid as I never really found is feasible to tap 3 creatures to gain 3 mana. In fact, I had so much mana from other sources I don't think I ever needed to do this.
I need trample. I was able to get so many cards out so quickly that I was able to attack with many creatures, but I could see where having trample will be a must again competitive opponents. I am considering adding another 1-2 Ezuri, Renegade Leader to help with this. To add, I came across Khalni Hydra and although it won't give my other creatures trample it he trample itself and costs 1 less mana for each green creature I control. I should have no problem getting that out by turn 4.
1 year ago
Good deck overall! Heritage Druid turns your tokens into useable mana, which can crank out tons of elves early on (although it is a bit pricier). Elvish Promenade is basically Elven Ambush but as a sorcery, making for another token generator. Throne of the God-Pharaoh also works really well, considering you are either attacking or tapping creatures for mana most of the time. I would also cut the deck down to 60 cards rather than keep it at 66, just to keep the deck more consistent.
1 year ago
Hey, well done so far for your first green deck.
Some changes to consider, to further reduce price, up power level and reduce mana curve:
- Sol Ring --> Emerald Medallion
- 1x more Forest --> Castle Garenbrig
- Staff of Domination --> Rishkar's Expertise
- Elvish Guidance --> Growing Rites of Itlimoc
- Regal Force --> Vanquisher's Banner
- Heritage Druid --> Kodama's Reach
- Elvish Mystic --> Cultivate
- Fyndhorn Elves --> Rampant Growth
- Arbor Elf --> Harrow
- Joraga Treespeaker --> Llanowar Loamspeaker
- Eternal Witness --> Bala Ged Recovery
- Pyre of Heroes --> Genesis Wave
- Fauna Shaman --> Overrun
- Summoner's Pact --> Overwhelming Stampede
- Fierce Empath --> Siege Behemoth
- Quirion Ranger --> Llanowar Visionary
Emerald Medallion is the worst expensive price card here. All the Medallions are way overpriced for what they do because they aren't getting reprinted. Castle Garenbrig is not worth $5, you don't need it's small amount of ramp when you can get more ramp from Elves. With Elves, Elvish Guidance is $1 alternative for Cradle, bonus interaction with Arbor Elf.
Staff of Domination can keep power level high without breaking the bank. It's a combo piece with key mana Elves to make infinite green mana to then draw into a wincon. Regal Force and Eternal Witness are creatures who have same effects of noncreature cards, but since they're creatures they can be tutored for.
Triumph of the Hordes, Overrun, Overwhelming Stampede, Ezuri, Siege Behemoth, Forerunners, Thunderfoot, all of these to overrun your Elves is overkill. Consider cutting some of these for more tutors? Pyre of Heroes, Fauna Shaman, Summoner's Pact, Chord, Harbinger can all get Ezuri. Choose one of Forerunners, Thunderfoot or Behemoth? Fierce Empath, Fauna, Pact, Chord can get it.
Good luck with your deck.
1 year ago
If I can presume you’re wanting to lean heavily into the idea of ramping up to huge bombs, then I recommend the following cuts: Wellwisher (good sideboard option for the lifegain, but not maindeck material (doesn’t ramp, I doesn’t augment anything else, is not a finisher), Mul Daya Channelers (much too situationally dependent to be consistent), Joraga Treespeaker (takes too long to become viable, wasted time and resources if removed), Dwynen's Elite (just doesn’t do enough), Nettle Sentinel (I think the idea is to combo into Heritage Druid? But at 2 Druids and 4 Sentinels, that’s unreliable. I’d cut both tbh, unless you’re specifically building the entire deck around exactly that interaction).
From here I’d double down on other cards that do work well, bringing the count up to 4x for all of those. Maybe add some other finishers ( has tons and tons of super powerful bombs to plop down). Hope this makes sense. A deck can be whatever you want it to be, but I’ve found the Jack-of-all-trades-Master-of-none approach to seldom work. Much better to focus on one or two ideas and build solely around them.
1 year ago
Balaam__ I changed it up, let me know what you think! My main goal of this deck is lots of mana ramp with the Heritage Druid and Nettle Sentinel or the Elvish Archdruid and Umbral Mantle combo. But another goal is to get lots of cards and fast with the mana ramp, so I’m playing tanks with all the mana, but not just tanks.
1 year ago
Like the deck a lot, I think you could make a couple key additions: Firstly Allosaurus Shepherd because it´s just so good against blue decks. Secondly Chord of Calling is Green Suns (little less mana efficient but with convoke and can grap Heliod or Ballista) is great for a combo orriented decklist. Concordant Crossroads is also amazing, just hasting the team for g. It also allows you to add Temur Sabertooth, as it plus Crossroads + any dork that taps for a lot such as Karametra's Acolyte to make infinite mana. Also, (just an elves tribal suggestion here), I love Heritage Druid as a card in any elves based list.
1 year ago
Obvious upvote Elfball decks have a super special place in my heart, so I always love to see them on here. I agree with what Guerric says, you need to cut non elf synergistic cards for more elves. Wirewood herald, omnath, yew spirit, and magus of the order are the first cards that come to mind. throw in more elvish lords and elves that tap for mana.
Marwyn is a super powerful commander, but I feel like you are too reliant on her with this deck. There are several cards in here that only truly synergize with marwyn, which makes the deck a bit less consistent. Marwyn is definitely a kill on sight commander, and so if you use your pump effects on her and she gets killed, your opponents are getting significantly more value than you are.
My biggest suggestion is to cut a bunch of artifacts, enchantments, instants, and sorceries, that only synergize with marwyn, or that have better effects found in elves. druids deliverance, ring of kalonia, blackblade reforged, garruk, gauntlet of power, even nissa, are cards i'd take out, and throw in more elves. Circle of Dreams Druid, Dwynen's Elite, Elvish Harbinger, Heritage Druid, Copperhorn Scout, Elvish Mystic, Llanowar Elves and Wirewood Channeler, are all good choices for elves to slot in.
Finally, I think when you add more rampy elves, and cut some of the cards mentioned above, you should cut back on some lands, maybe go down to 30 or 29 depending on how you find the deck functioning. Mono green decks in general shouldn't run more than 31 unless its landfall, but elf decks especially should have sub 30.
I hope you find these suggestions helpful, and if you need any inspiration, Ezuri's Exuberant Elfball Extravaganza is my version of elfball. Any questions you have I'd love to answer as well!
1 year ago
Hi again! I thought I'd put some of my specific suggestions here for easy reference, but definitely check out my answer to your forum question. I'll also post separately with cut suggestions.
1) Dorks- Llanowar Elves, Arbor Elf (which is great with Elvish Guidance and the like, Boreal Druid, Elves of Deep Shadow, Heritage Druid (might as well make everything a dork!) You want all the dorks you can get!
6) Sac Outlets- Ashnod's Altar and Phyrexian Altar if they are within your budget. Blasting Station will often kill players on its own with enough tokens. High Market and Phyrexian Tower are nice because they are lands and thus don't take up slots that could be taken up by little green men and women.