Phantom Steed

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Phantom Steed

Creature — Illusion Horse

Flash

When this enters the battlefield, exile another target creature you control until this leaves the battlefield.

Whenever this attacks, create a tapped and attacking token that's a copy of the exiled creature, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

scotchtapedsleeves on Marchy March and the Funky Bunch

8 months ago

Hey! Coming over from Reddit to give some advice.

First off, some overarching themes that I notice:

  • Draw vs Card Advantage - A lot of the cards in your "Draw" category don't actually provide any impactful draw, only scrying and cantrips. I'm an enormous fan of Fell Stinger and Thought Sponge. Easily repeatable draw effects that dump cards in your hand. Scry isn't useful unless you're drawing a ton of cards or are doing some topdeck manipulation.

  • Your creatures are too big - Marchesa appreciates small bodies with big effects rather than big bodies with meh effects. For this reason, I would take out Combustible Gearhulk, Vindictive Lich, Vengeful Ancestor, and Gyruda, Doom of Depths. Playing lots of small, cheaper bodies lets your deck fly under the radar until it pops off. It will also give you more targets for Imperial Recruiter.

  • Aristocrats style - Marchesa doesn't play like your typical aristocrats deck, Blood Artist isn't very effective when you're only sacrificing 2-3 creatures a turn. It's also counterintuitive to Dethrone. Abusing ETB and LTB effects is more important than slowly draining opponents

  • Not enough counter distribution - You only have 5 cards under counters and they're all either situational or restrictive. Drop some Thran Vigil type cards in there and you'll go far

Overall, you're too reliant on creatures for draw, removal, etc. Run some efficient draw and removal spells

Next up, cards I recommend removing. I've playtested most of these and they're not nearly as impactful as they seem.

  • Blood Artist - Covered this above, you don't want to gain life
  • Combustible Gearhulk - Opponents will often just take the damage early game and late game you do NOT want to be spending 6 mana on a 6/6 with no impactful ETB.
  • Vindictive Lich - An alright card, not fantastic though. I'm very pressed for 4 drops in my deck so it didn't make the cut.
  • Vengeful Ancestor - Not a very impactful card. You're running Kardur, Doomscourge so this card is just overshadowed.
  • Gyruda, Doom of Depths - 6 mana to maybe cheat in one creature? Not a huge fan. If you want to replace it with a grave robber effect Puppeteer Clique is better. Still not fantastic, it didn't make the cut in my deck
  • Aether Channeler - A fine card, the mode selection is okay. I'm not in love with the effects it gives though
  • Morbid Opportunist - Only one draw a turn? Blasphemy
  • Woe Strider Free sac outlets are nice, but I find I get overrun with them when I have more than 5 in a deck. Also more expensive just to scry? Not a fan
  • Dauthi Voidwalker Will generate so much hate. Unless you can fend off your opponents don't run it
  • Faerie Artisans Not the kind of stealing Marchesa likes, tokens aren't the name of the game here. Something like Zealous Conscripts will take you much further
  • Phantom Steed Same as above, tokens are nice but this isn't a great card
  • Ravenous Chupacabra Too much mana for removal. Black and blue have much cheaper options

There are more that I personally wouldn't run, but that's up to how you like to play your deck.

Now for some cards I would include in every Marchesa deck

  • Thran Vigil - Allows you to immediately sac creatures that come back + an extra layer of protection
  • Uncivil Unrest - Same as above but you can also give haste to fresh casts. Double damage doesn't hurt
  • Fell Stinger - Repeatable, powerful draw on a deathtouch body
  • Thought Sponge - Incredible draw engine. Sac it on opponents turns every time it enters and you'll draw AT LEAST 6 cards a turn cycle.
  • Iron Apprentice - Great 1 drop, can distribute counters if you're having trouble and is sacrifice fodder
  • Rakdos Cackler - sacrifice fodder
  • Flayer of the Hatebound - This card gets a bad rap but it's great in Marchesa
  • Herald of Secret Streams - Wincon alert! This card sneaks under the radar until you hit someone with 25 unblockable damage
  • The Ozolith - Expensive, but who doesn't want to keep their counters for 1 mana!

Of course, please take a look at my deck if you need inspiration. It's pretty casual, but the synergies can be backbreaking if your opponents don't keep you in check. I also have a ton of cards in my maybeboard that I'm considering or have saved for later.

https://tappedout.net/mtg-decks/guess-whos-back-back-again-and-again/?cat=custom&sort=&cb=1689648313

king-saproling on Look at my horse

1 year ago

Wow this deck has some unexpected horsepower. What do you think of Emiel the Blessed? It makes infinite colorless with Workhorse.

Riding the Dilu Horse could be another thematic way to present lethal with Jegantha.

Some others you might like: Sundering Growth, Thundermare, Verity Circle, Tithe, Phantom Steed, Corpse Knight, Lu Xun, Scholar General, Capture of Jingzhou

xstaticx on Lover of Shiny Things [A Primer]

1 year ago

Played a game at an LGS on Sunday. First time playing the deck. Only 4 players there and one had to leave early. Can't say the game was high quality. Faced a Yurlok and a Niv Mizzet. Niv player was new to EDH and pretty much net-decked and and then had a lot of difficulty tracking his triggers with Veyran, Voice of Duality and Harmonic Prodigy on the field. The deck had insane ways to control the board if I wanted to, but didn't want to ruin his experience as he's new. Still, was able to make some observations.

I knew the land count was low so I bumped that up to a more reasonable 36. Will have to observe how well that works since we have such high average CMC. Spawnbroker was a a dud. I have low power creatures in this list and couldn't swap for anything useful. Moderation seemed decent, but once you're over that hurdle of the first few turns, you really start to feel sluggish with its limitations. Planar Guide costs too much and is telegraphed. Ebony Owl Netsuke was cute against the Niv player and knocked him out, but was pretty lackluster. Iron Maiden fills this slot nicely.

Perplexing Chimera was game-warping. This card singlehandedly caused mayhem until people coordinated to get rid of it. Great card.

Additions: A land Djinn of Infinite Deceits Juxtapose Phantom Steed Order of Succession

Cuts: - Archaeomancer - Ebony Owl Netsuke - Paradoxical Outcome - Planar Guide - Spawnbroker

Opiumtest5 on Phantom Steed and Yarok

2 years ago

How does the new card Phantom Steed work with Yarok, the Desecrated ? Specifically about getting the ETB triggers twice. You'd be exiling two creatures thanks to Yarok giving you an extra ETB trigger, but what happens when you then attack with Phantom Steed. Would you get only one copy token, or two? And if it's only one, which of the two exiled creatures would you get? The wording doesn't make it very clear to me.

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