Ob Nixilis, the Hate-Twisted

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ob Nixilis, the Hate-Twisted

Legendary Planeswalker — Nixilis

Whenever an opponent draws a card, Ob Nixilis, the Hate-Twisted deals 1 damage to that player.

-2: Destroy target creature. Its controller draws two cards.

Czarnian90 on Hellegion, Shadows and Flames (Raphael)

3 months ago

Commander Update: Shadows Rise, Flames Burn

After several games against tough opponents, I’ve made a few changes to the deck and, more importantly, swapped the commander of the Hellegion. The Balrog, Durin's Bane is still very much part of the deck—playing him as a commander was fun and flavorful, but I wanted a leader who can impact my board more directly and help set the pace of the game. The Balrog remains a force of nature, and having him lurking in the deck, ready to be unleashed, still feels great. I believe he’ll continue to be a major threat even when he's not always leading the charge.

Raphael, Fiendish Savior steps in as the new commander, supporting the game plan more consistently. He helps stabilize the board, buffs my army, and sets the stage for the Balrog’s arrival. I run several cards that can fetch him straight from the deck—Blood Speaker, Demonlord Belzenlok, Rune-Scarred Demon, Icon of Ancestry, Ob Nixilis, the Hate-Twisted, and others—so even as a lurking horror, he’s never too far away.

I also added more damage-dealing spells for better control and direct pressure on opponents. Beyond classics like Devil's Play, Terminate, and Dreadbore, I’ve added Hell to Pay and Rakdos's Return to punish hands and boards alike. On top of that, I doubled down on devil token synergy and death-triggered burn effects. These little fiends now serve not just as blockers or sac fodder, but as a win condition on their own—especially when paired with Raphael’s lifelink boost. Every dying devil becomes pain for the enemy and healing for me.

I’ve now included four versions of Ob Nixilis — yes, it’s a bit much, but each fills a unique role. This one Ob Nixilis, the Hate-Twisted punishes card draw and bolsters removal. Tibalt, Rakish Instigator is still here too, classic devil support: fueling tokens and preventing opponents from healing the damage my demons and devils dish out. They don’t live long, but if timed right, their impact is massive.

I’ve also added some recursion (Oversold Cemetery) and a spicy alternate wincon in Liliana's Contract.

Some bigger demons were swapped out for stronger synergy or pure flavor—welcome Asmodeus the Archfiend, Balor, Kardur, Doomscourge, and others to the Hellegion.

Sadly, a few cards had to go — Imskir Iron-Eater, Archfiend of Sorrows, some regenerating skeletons, and a handful of artifacts are no longer marching with the legion.

I still have a few cards waiting on the bench—Burn Down the House, Rakdos Keyrune, Doom Whisperer, Overseer of the Damned, Skirsdag High Priest, Spawn of Mayhem, Breath of Malfegor — and I’ll be testing space for them soon.

In the long run, I’d love to add some heavier hitters and staples like Kindred Dominance, Altar of Shadows, Bontu's Monument, Krav, the Unredeemed, Rite of Belzenlok, Demonic Tutor, Sudden Spoiling, Grave Pact, Dark Prophecy, Attrition, Vilis, Broker of Blood, Razaketh, the Foulblooded, Pestilence Demon, Lord of the Void, Archfiend of Depravity, and especially Karlach, Fury of Avernus.

We’ll see where the Hellegion marches next—and who joins, or falls, along the way.

TypicalTimmy on League of Supervillans

2 years ago

If you are making an eternal league of BBEGs, I feel like saturating the deck in variations of Bolas will only serve to detract from the overall theme of the deck.

I would suggest you set a hard limit to 1 iteration per baddie, and choose the one that makes the most sense for the deck. It doesn't need to be the "best" or "most powerful", but the one that makes the most sense. For example, Tezzeret has eight Planeswalker cards. As you build your deck, maybe you see card draw is lacking. Therefore, Tezzeret, Artifice Master and his 0 ability would be a prime choice. But, maybe you actually have plenty of draw and very limited ramp. That would mean Tezzeret the Schemer and his +1 are infinitely more useful.

So my suggestion, as someone who has build decks like this before, is this: Decide upfront how many representations you want. 10 is a nice starting choice, but this is also only 10% of the deck. That means the majority of the time, during the majority of your games, you'll only land 1 or 2 each. 12 gets up there, and 15 usually means you'll land 2 or 3 per game. But you don't want to overly saturate your deck and end up with a fist full of nothing, either.

So set a limit, maybe 15 cards. Then start by building the rest of the deck first. Get your removal, interactions, draw and protection out of the way.

Look to see what you have left, and of those 15 or whatever you've decided upon, use the best iteration of each baddie to fill in your gaps. For example, maybe you find that your interaction is slightly limited. Ob Nixilis, the Hate-Twisted gives you removal options. Partnered with Nicol Bolas, Dragon-God, this gives you a substantial amount of threat assessment.

Maybe however you have plenty of removal, but what you really struggle with is flyers. Hard to protect yourself and other Planeswalkers if someone can just fly straight over your defenses. Therefore, Ob Nixilis of the Black Oath is a prime choice with his ability to create 5/5 Demon tokens with flying.

As I said, build the deck first and use your baddies to fill in your gaps. ^_^

At least, as a Timmy, that's how I'd construct it. :D

notjinzo on Black Devotion The black sea!

2 years ago

Ob Nixilis, the Hate-Twisted pairs well with Underworld Dreams and creature kill as well.

to_regatha_and_beyond on Rakdos Dreams

3 years ago

Very cool deck design. There are a lot of nice interactions here!

I think you might want to lean a little bit into the main theme here. Cards like Flamewake Phoenix, Rakdos Charm, and Kulrath Knight are good but don't synergize with your strategy super well.

I think you're going to want to get rid of your mountains and put in dual lands instead; you're probably going to be running mostly black cards by the final iteration of the deck, and since Underworld Dreams requires so much specifically-black mana to cast, it's going to be difficult if too much of your mana is red. It's still helpful to splash but I wouldn't use up land spaces.

My main suggestions for your deck are:

  • Dark Deal can make your opponent draw a bunch of cards at once, dealing a ton of damage.
  • The Raven Man can benefit from your opponents discarding cards, which they probably will due to the existence of maximum hand sizes.
  • Fate Unraveler has the same effect as Underworld Dreams while also being able to attack and block, which is great to have.
  • Ob Nixilis, the Hate-Twisted has the effect as well and has some good removal. It's a bit weak in that your opponent can just attack it, but it's still helpful to have and can buy you some time if you're in a sticky situation.

Sheoldred, the Apocalypse is super helpful in this deck and works super well with your strategy. It's also way over your budget, which is the main problem with it. It doesn't seem worth it to me.

Good first draft, I'm excited to see where you take this!

Necramus on

3 years ago

Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.

Things like:

Arterial Flow

The Meathook Massacre

Dovin's Veto

Spell Pierce

Necropotence

Ghostly Prison

Propaganda

Revenge of Ravens

Damnation

Wrath of God

Supreme Verdict

Time Wipe

Counterspell

Mana Drain

Rhystic Study

Smothering Tithe

Sheoldred, the Apocalypse

Gray Merchant of Asphodel

Vampiric Tutor

Demonic Tutor

Search for Glory

Idyllic Tutor

Enlightened Tutor

Mystical Tutor

Cyclonic Rift

Murderous Rider

Feed the Swarm

Infernal Grasp

Fierce Guardianship

Deadly Rollick

Fateful Absence

Underworld Dreams

Ob Nixilis, the Hate-Twisted

Windfall

Solve the Equation

Baleful Strix

Drown in the Loch

Mana Leak

Professor Onyx

Narset, Parter of Veils

Nihil Spellbomb

Arcane Signet

Azorius Signet

Orzhov Signet

Dimir Signet

Talisman of Dominance

Talisman of Progress

Esper Sentinel

Lion Sash

Swords to Plowshares

Deep Gnome Terramancer

Archivist of Oghma

Teferi's Protection

Teferi, Hero of Dominaria

Teferi, Time Raveler

Teferi, Master of Time

Dig Through Time

Drannith Magistrate

Malevolent Hermit  Flip

Aven Mindcensor

Hushbringer

Aura of Silence

Sea Gate Restoration  Flip

Negate

Sphinx's Revelation

Authority of the Consuls

On Thin Ice

Generous Gift

Ponder

Gitaxian Probe

Brainstorm

Gadwick, the Wizened

The Magic Mirror

Echo of Eons

Narset's Reversal

Swift Reconfiguration

Land Tax

Blind Obedience

Darksteel Mutation

Grasp of Fate

Silence

Farewell

Jace, the Mind Sculptor

You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.

I'd suggest going for some fetches, checks, and shocks like:

Flooded Strand

Polluted Delta

Marsh Flats

Hallowed Fountain

Glacial Fortress

Watery Grave

Drowned Catacomb

Godless Shrine

Isolated Chapel

Deserted Beach

Shattered Sanctum

Shipwreck Marsh

Command Tower

You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.

I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!

Don't tell Rett I gave you so many suggestions XD

-Blake

SaskeSaskia on Nekusar, the Archenemy

3 years ago

Have you thought of including Ob Nixilis, the Hate-Twisted in your deck as another way to make people angry?

Scytec on King Kon's Benevolence

4 years ago

Font of Mythos is another draw spell for the table. Coveted Jewel, Fascination, Teferi's Puzzle Box, and Frenzied Saddlebrute are also valid options. I like making people draw themselves to death, that is my favorite. haha. so I use group draw effects plus things like Ob Nixilis, the Hate-Twisted and Fevered Visions to punish my opponents. You also have things like Nekusar, the Mindrazer and Psychosis Crawler that do the same thing...i am looking for both for my build. Also threw a Triskaidekaphile in as an alternate win con for fun. It is worth noting that i am in Grixis colors only, not all 5 though

Profet93 on Yandere Simulator: "SWEET" Ver. :)

4 years ago

burstingdecadence

Nice list. A couple of thoughts.... I saw you mentioned you have issues with lands/ramp. By removing the more expensive, less synergistic cards with lands/ramp, it should help make the deck more consistent...

Hedonist's Trove - Stealing cards is fun but not needed

Rakshasa Debaser - See above

Thieving Amalgam - See above

Endbringer's Revel - Black has MUCH better forms of recursion. Dance of the dead, animate dead, necomancy, etc... although if you want not to field recursion, Oversold Cemetery

Ob Nixilis, the Hate-Twisted - Cool with peer from the abyss but too costly. Having opponents draw cards is worse too. Using it on your own creatures for draw seems meh

Witch Engine - Slow ramp that benefits opponents? No thanks

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