|Commander / EDH||Legal|
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|Dragons of Tarkir (DTK)||Rare|
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When Hedonist's Trove enters the battlefield, exile all cards from target opponent's graveyard.
You may play land cards exiled with Hedonist's Trove.
You may cast nonland cards exiled with Hedonist's Trove. You can't cast more than one spell this way each turn.
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Hedonist's Trove Discussion
1 month ago
Well you could just use some graveyard recursion that'll help you rebuild Patriarch's Bidding or Yawgmoth's Will come to mind. However cards like Merciless Eviction negate this. Instead you could use Hedonist's Trove or the "Wish" cycle - Cunning Wish, Burning Wish, Death Wish, Living Wish, or Golden Wish. Perhaps one of those would be your best bet.
1 month ago
xyr0s the cool thing about Psychic Intrusion is that you don't have to target a card in their hand, you can target cards in their graveyard too, and by the time I have the mana to cast it they're sure to have plenty of cards in the graveyard for me to snag and cast in their direction. But, it is still expensive, so I cut it down to a 2 of. I threw in 4 Duress and 3 Yahenni's Expertise, as well as added 2 Fellwar Stone to make it a full play set. With only 6 creatures, Hedonist's Trove will definitely be the win-con, though if given time Silumgar and whatever creature/planeswalker he steals could pull it off if Trove gets blown up.
1 month ago
It's simpler to play UB-control (tablesweep/counterspell/discard) and just keep the table clean from anything he might play, until you get to your wincon. More Damnation, Languish, and Yahenni's Expertise, less random steal effect. Also, bring a few Duress to get rid of graveyard hatred before it hits the table.
Psychic Intrusion seems really weak. The effect is spot on what you want, but it costs 5, and there is no quarantee that by the time you have the mana for playing it, your opponent has anything in hand, you would like to cast.
More manarocks, perhaps? It takes a while to get to those 7 mana where you can play Hedonist's Trove, but that could be done a bit faster. MindStone might be something. Or Talisman of Dominance. A full set of Serum Visions would help on finding your wincons.
You could splash white for Porphyry Nodes, and play Forbidden Orchard to keep nodes in play in case your opponent tries to starve it out by not playing creatures. At the same time, it's a 5color land, so it goes well with the rest of your deck. Also Ghostly Prison in white - good for not being attacked much. Or you could splash red for a card like Reforge the Soul, which both lets you dig for wincon/answers, and stocks your opponents GY. Also, smallscale sweepers like Pyroclasm.
1 month ago
Also may want to invest in typical mill cards.Here's a good reference.
I may suggest just using Mill as a primary strategy for winning and splashing in a few of your Hedonist's Trove and a few other nice cards as extra flavor for winning.
1 month ago
I'm desperate to find a way to make Hedonist's Trove work. I want it in a sort of, "I'm gonna use your stuff if you don't mind, thanks" deck that's control centered. So I was thinking Grixis colors, with cards like Dragonlord Silumgar, Kefnet's Last Word, and Nicol Bolas, God-Pharaoh. I need some help with it though. Anyone smart enough to help? And, just to be clear, I don't care if it doesn't end up being competitive. I just want to make it work properly so I can screw with my brother next time we play each other.
2 months ago
Looking through the list I saw that you have Tranquility, which is strictly worse than Back to Nature. On consistency, I think that the deck would benefit greatly from more card draw. I also saw that you have a slight theft theme going on with Ashiok, Nightmare Weaver, Geth, Lord of the Vault, etc. I think that you would really enjoy playing with my two DTK pet cards - Hedonist's Trove and Corpseweft.
2 months ago
The issues are:
1) Your cards are low impact. Your Perplex is just a Cancel with a slightly different casting cost that doesn't work is your opponent is hellbent. Even the transmute mode is turns your spells into a 6 mana sorcery, which is eh at best. Hedonist's Trove is 7 mana, but for 7 mana other decks can cast Karn Liberated, World Breaker etc, and they impact the board.
2) In your desire to be "original" you don't seem to understand why things are staples and how you can use them differently. 9 times out of 10, you should be playing the good card, and just constructing your deck a little differently. If I wanted to do something more original I would do something like UB Dragon Control, or UB Cycle Control deck. Basically, keep the staple role filler cards, make things like the win con interesting so long as they are viable.
3) Lands. You have 8 come into play tapped lands, 5 colourless lands most of the time, this means you will find it difficult to get your spells on time. Stuff like turn 4 command can be vital in a lot of match ups.
4) Sideboard. It seems to come from a weak understand of the current modern meta, where Eldrazi Tron, Death's Shadow, UW Control, etc reign supreme. And very few of your cards are actually impactful enough versus them to warrant a slot.
Also, Hedonist's Trove is just gonna be super bad as a win con now more than ever. Eldrazi Tron doesn't let its stuff die. UW Control plays Logic Knot. Death's Shadow decks all play heavy delve spells. etc
2 months ago
I have to admit, I'm not really a believer in Hedonist's Trove in modern, for two reasons: first - because of speed. Second - because GY hate still works against you. And other decks play a lot of GY-hate. Trove is just not as funny, if all you get is a couple of fetchlands and a Street Wraith.
Other than that, all the oh-so-unoriginal netdecks are using a set of cards, commonly referred to as "staples", NOT because they deckbuilders are uninventive (well, they might be) but because it's the better cards. For example, Fatal Push is popular because it only costs 1 mana, rather than 2 or 3, and still deals with the vast majority of threats. Inquisition of Kozilek/Thoughtseize are good game-openers for all decks, but control-decks in particular. Both of them really say: "get rid of the worst threat in your opponents starting hand". You might not like it, or it might not be amazingly brilliant, and it certainly is brutal on the budget, but at 1 mana it's hard to come up with any better play in modern.
You play 6 3-cmc counterspells. None of them are really bad, as such, but it's a bit easy to play around them. If you found a really good transmute-target for Perplex it would be a more useful card. If you had more creatures to get back from the graveyard, Soul Manipulation would be a more useful card. Perplex looks like a counterspell with an added upside... until you've looked a bit at it. If you can't use transmute, it's really just a Cancel with a downside (2 coloured mana +1 colorless, counter target spell DOWNSIDE: doesn't work against an opponent in topdeck mode, or with bad cards in hand).
Creatures: any particular reason, you have picked exactly these? I mean... dragons are nice n'all, but these just seem a bit random. Ok, Icefall Regent is not nice, when you consider its cost along with its toughness of 3. Frost Titan instead? costs 1 more mana, but is much bigger (doesn't die to Lightning Bolt).
Jace's Ingenuity is overcosted. badly. really bad. Other decks (boring and uninventive as they might be) play Ancestral Vision. That's 1 mana for 3 cards. Or Think Twice for non-millionaires. That's quite a bit more mana pr. card.